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Showing most liked content on 04/26/2019 in all areas

  1. 5 points

    Version 1.0.0


    I have depicted three Republican squadrons: 22 Grupo, 23 Grupo and Alas Rojas (Red Wings). I would have liked to assign squadrons (Escuadrilla) to the first two skins but it would have only been guesswork. The Red Wings was a unit that was equipped with a range of aircraft including: nine Breguet XIXs; five Nieuport 52s; one Fokker F.VIIB; and one DH89 Dragon Rapide. It operated in the Aragonian front, hitting targets in Zaragoza, Huesca, Tardienta and Barbastro. LloydNB
  2. 3 points
    Nex project is the BTR-70. This may take some time as I am working on other projects with other members of the forum community.
  3. 3 points
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  7. 1 point

    Version 1.0.0


    The Convair B-58 Hustler was the first operational jet bomber capable of Mach 2 flight.[2] The aircraft was designed by Convair and developed for the United States Air Force (USAF) for service in the Strategic Air Command (SAC) during the 1960s.[3] It used a delta wing, which was also employed by Convair fighters such as the F-102, with four General Electric J79 engines in underwing pods. It carried five nuclear weapons; four on pylons under the wings, and one nuclear weapon and fuel in a combination bomb/fuel pod under the fuselage, rather than in an internal bomb bay. unpack and move folders to their respective places Model: Veltro2k Sounds, Snum tgas in unit folders.................................... Wrenchs Upgrade pack for Paskos Hustler all other tga, skin work, templates, special GP bombs for Hustler.... daddyairplanes B61.................................................................. Kjakker Not to be used whole or in part with any payware,,according to the CA modders agreement
  8. 1 point
    As some may know, my personal goal is to establish a Virtual Machine in my Win 10 (PRO) computer, using relatively decent I7 processor and decent RAM in order to play older games which are best suited to an earlier Operating System, to wit; Win 7 PRO. The advantage of Win 7 PRO is that it is relatively friendly to a lot of games written for earlier Operating Systems (some of them having been modified), and that it contains within it the ability to enable an internal Win XP Op Sys for some games that require such. sort of a 'Two-Fer". The benefits are that the "Computer within a Computer" (the VM) will be better suited to run many games, not the least of which is EAW, using the more advanced processor, greater RAM, and better graphics cards available to more modern computers. Set up properly, the VM will be able to communicate with the Internet, and so be able to download new versions of games, or update existing versions. Naturally, certain precautions must be made, such as Anti-virus protection and so forth, just as would be done with any Operating System connected with the Internet. In sum, the VM will be its own semi-independent environment, existing as a user-configurable entity within the Host computer environment. The downside to all this is that enough HDD (or, preferably, SDD) storage space must be available. Games take up a lot of storage, so this capacity is essential I am setting aside about 1TB on a 2 TB SSD on my Win 10 computer for this VM, the remainder of storage space on that SSD being assignable--and useable-- as I wish . The Win 10 OpSys (Host) is set up on a separate 1Tb SSD, and has been deliberately kept as lean as possible, with no stone left unturned to turn-off unwanted Windows features, and making an active attempt to eliminate unwanted/undesirable bloatware. The main point is to not only calculate HDD/SSD space based on the Games, but also the amount of storage for the required OpSys as well. So, it adds up. I have begun by designating 1/4 of my RAM to the VM--I can change that as needs be. This allocation only pertains while the VM is running; otherwise all RAM is available to Host computer. Needless to say, the VM can be turned "ON" or "OFF" at will. My original Win 7 computer, with its' Core2Duo processor was surprisingly good at modern graphics, but with its' non-upgradable CPU and power supply, was clearly at the end of its useful life, as far as modern gaming goes. The vastly more capable I7 Win 10 machine will hopefully allow me many more years of gaming while I save up for an even better machine. All the SSDs will be transferred to the future machine, so the expense of the SSDs will be set against their use far into the future. More to come.
  9. 1 point
    maybe soviet stuff; had to imagine any airworthy Luftwaffe stuff left over; most of it really was scrap!! below, what I was talking about (ok, it's an Albatross, but...whatever!
  10. 1 point
    Blohm & Voss BV 141 - Parani Army Aviation, 1948
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  12. 1 point
    View File Breguet XIX Republican pack I have depicted three Republican squadrons: 22 Grupo, 23 Grupo and Alas Rojas (Red Wings). I would have liked to assign squadrons (Escuadrilla) to the first two skins but it would have only been guesswork. The Red Wings was a unit that was equipped with a range of aircraft including: nine Breguet XIXs; five Nieuport 52s; one Fokker F.VIIB; and one DH89 Dragon Rapide. It operated in the Aragonian front, hitting targets in Zaragoza, Huesca, Tardienta and Barbastro. LloydNB Submitter LloydNB Submitted 04/26/2019 Category First Eagles - Golden Era - Allied Skins  
  13. 1 point
    Surprised i'm not seeing Fokkers and SPADs. That's what I thought when I 1st read the title!!
  14. 1 point
    Shoe cobbler wants shoes and when he asks his patrons where's a good place I can get me shoes, they send him elsewhere. There's some irony in that I suppose.
  15. 1 point
    Martin-Baker Vortex FB.2's -
  16. 1 point
    I'll bet that was some pretty fancy stick and rudder work...you were fortunate you were still able to drop the gear! A good candidate for "the Second-Luckiest Pilot" award!
  17. 1 point
    After finishing with my FM tweaks for the Cold War prop package, I decided to do a small early war "1938-1941" install for myself in SF2 too - will eventually get to uploading these early WW2 FM tweaks...several representative shots below of Mk.1 Hurricane and Me109 D adventures in the middle east...had to follow the fellow up to about 10,000 meters and forgot I was out of ammo. in all the excitement...I eventually found a solution that also gave me a Hurricane "glider conversion" . Von S
  18. 1 point
    A change in pace...eeerrr...velocity :)
  19. 1 point
    very interesting! i always imagined the immediate post WWII period as Dhimar recieving American and British planes as thanks for support, while Paran bought up German birds as "scrap"
  20. 1 point
    The Italians surely designed some stylist aircraft (and ships, and cars...!) and that Fiat's one of them. A nicely-rendered Il-2 version there, not least the cockpit. Thanks for sharing, another reason why Il-2 '46 is still THE ww2 air combat sim.
  21. 1 point
    hjere:https://www.sas1946.com/main/index.php/topic,61145.0.html skins herehttps://www.sas1946.com/main/index.php/topic,61215.0.html
  22. 1 point
    I believe it will be uploaded when ready. Consider...that those guys are doing it in spare time...so sometimes things go faster..sometimes things just don't move forward...
  23. 1 point
    21-25 April 1944. On 21 April the first military helicopter combat rescue began with Lieutenant Carter Harman, 1st Air Commando Group, being ordered to proceed from Lalaghat, India with his Vought-Sikorsky YR-4B, 43-28247, 600 miles to Taro in northern Burma. After 24 hours trip and short rest, he attempted to rescue 4 survivors from crashed L-1A plane. He lifted wounded soldiers one at a time. The operation successfully ended on April 25. When Lt. Harman rescued the last remaining survivors. For his actions, Lieutenant Carter Harman was awarded the Distinguished Flying Cross.
  24. 1 point
    I can forward you base model to make some versions...the third version on your photo - flatface willbe uploaded shortly, on 157 and 131 chasis.
  25. 1 point
    BLUE ANGELS ------------------------------------------------------------------------------------------------------------ This is screenshot thread. Please! If some of you want to talk or ask each other ...there is a private message button. No need to write about book preferences either...Screenshot thread !. No need to quote either - especially whole message with pictures! More screenshot no talking.
  26. 1 point
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  28. 1 point
    Bf-109G-14AS of 11./JG3
  29. 1 point
    Progress shot of the 1940 desert war aircraft. On the S.79, you can see test colors for a desert camo scheme. When the FE version is complete Guuruu will consider making a more complex version for SF.
  30. 1 point

    Version v2.0


    Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA! Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after. Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary... Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF. Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install. This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA. Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos. Here are links to all required aircraft thanks to Emp_Palpatine... Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/ MF-1AZ http://combatace.com...6-mirage-f-1az/ MF-1CZ http://combatace.com...8-mirage-f-1cz/ MF-1CZ Late http://combatace.com...age-f-1cz-late/ Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/ CanberraBI12_Late http://combatace.com...saaf-canberras/ Angolan Flogger skins in Flogger super package A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system Happy Terrorist Hunting!!
  31. 1 point
    You have to admire the men who flew these against Bf-109s:
  32. 1 point
    Upgrading an old aircraft: Wolf's Bf 109F-4. Data.ini updated and corrected, skins are WiP. This old model has some issues, making it quite hard to skin. But I like it, since this is the only freeware F-4 we have.
  33. 1 point
    I've been reading some postings on the forum where people were searching for a Strike Fighter editing document that was written some time back but the website for it has become unreachable. So here is that document for those who need it : ) StrikeFightersEditingInfo.doc
  34. 1 point
    View File Super Hornet Package for SF2 v4.1 THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files. Submitter EricJ Submitted 07/09/2009 Category F-18  
  35. 1 point

    Version 1.0.0


    This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant. Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur (all without canards). This is the conversion of the old SF1 model in SF2 + new skins ============ Installation: Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want. Move the files to the appropriate locations in your mod folder as usual. DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue. ============ NEW SKINS: Sukhoy Anniversary Skin Summer 2011 standard Russia camouflage Vietnam Green - it is old my skin moved to correct pack Vietnam Blue China Gray 2007 First Prototype skin First Prototype 2005 year Second Prototype 2 Aggressors skins -that are old my skins moved to correct pack Third Prototype Part 1 is here =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes. http://www.mariwoj.pl/ =========== I used these files: I took some skin details like engines, nozzles, marks, from this skin: SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99 https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/ By viper63a (approved by Wrench, August 16, 2016) Model: Su-30MK2 for SF1 / WoE Version 1.0 https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/ By ivanbasic (approved by Erik, October 4, 2013) Decals and Weapons: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) Cockpit: Modern Flanker Cockpit 1.0 https://combatace.com/files/file/15045-modern-flanker-cockpit/ By YEYEYE (approved by Dave, October 7, 2014) And Skins by me, bazillius Best regards.
  36. 1 point

    Version 1.1


    Sweden, Baltic Rim (2004-2018) Terrain March 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era. What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year span. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era. This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best! Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario. >Credits (in no particular order): -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch! -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it. -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD. -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Strike Fighters: Wings Over World Menu Screens realSKY Environment
  37. 1 point

    Version 1.0


    tiny additon, if you use Green Hell 3.5 here are slightly modified trees graphics also buildings textures made a little little darker unpack to your Vietnam map, overwrite enjoy
  38. 1 point



    This is a mod to SF2 Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable in single missions, any mission editor, and campaigns.


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