Jump to content

Strike Fighters 2 Series by Thirdwire


Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. Shahak Over Israel. SF2.

      This is total pack of Shahak Dassault Mirage III and its versions used by Israeli Air Force.
      Pack contains all required models and it is based on regular TW model and available mods on Combat Ace.
      Be aware that this pack after unpacking is around 1GB big.
       
      All skins are based on templates by ludo.m54 => http://combatace.com/files/file/13128-mirage-iiic-dlc-templates/
       
      Ive rearanged camo paints and made different versions for different squadrons etc.
      Ive also edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also i did some limits i weight for recon versions.
       
      There are few versions of Mirage III used by Israeli Air Force. As on original TW models it is divided into '62 and '71 versions with different engines.
       
      All mods (two seaters and recon) are based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions.
      You need fake pilot mod to run some of the parts from this pack.
       
      To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for shahak and nesher)
      Generaly full merged instal of SF2 family is recomended.

      All canopies can be open by Shift+1 animation key.
       

      Aircrafts in this pack:
       
      Shahak BJ Two seater version deliverd in 1966 and 1968 with serials 86,87,88,89.
      Shahak BJ '66 two seater version with Atar 9B engine
      Shahak BJ '71 two seater version with Atar 9C engine
       
      Shahak IIICJ 70 fighter jets delivered between 1962-1964 serials (01-85 not obligingly in sequel)
      Shahak CJ '66 single seat fighter with Atar 9B engine
      Shahak CJ '71 single seat fighter with Atar 9C engine
       
      and recon versions:
       
      Tashbetz. Two recon aircraft delivered with serial numbers 98 and 99. Those aircrafts carried also other camera noses in future.
      Shahak Tashbetz '64 recon version with HYCON HR-231 Oblique Camera
      Shahak Tashbetz '71 same as above but with upgraded Atar9C engine.
       
      Tarmil. Two fighter aicrafts converted in 1964 to recon role (serial 53 and 85) equipped with Zeiss RMK-15/23 Vertical Camera. Later also Tashbetz 98 and 99 could carry those noses.
      Tarmil '64 one version with Atar9B engine
       
      Moshel. One IIICJ fighter jet serial 59 (one of the two top scorers amid Shahks) converted to recon role by adding new nose with low-alt panoramic camera. Equipped with Atar9C engine.
       
      Tsniut. One IIICJ fighter jet serial number 58 (2nd top scorer) and recon aircraft (98) converted into special high alt recon aircraft with Tsniut nose equipped with LOROP camera. Also with Atar9C engine.
      I didnt follow other reco aircraft serial no 41 because I have no photo reference.
      There were also two other noses used by IAF by unfortunately ther is no mod to cover this...hope Denis will do it one day.
       
      All skins are done by me in 2048x2048 format based on templates by ludo.m54
      numbers.lst and some of the decals are based on wilco pack => http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
       
      Credits:
      single seaters:
       
      Ive made decals for early versions covering years 62-69.
      All Shahaks carried two digits numbers. But it also carried three digit numbers in some time of service so based on photos and documents ive made few covering those years (events)
      All decals for camo versions are from wilco pack => http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
       
      Two seater versions:
      Based on original pack by denissoliveira => http://combatace.com/files/file/15494-mirage-iiibj/
      decals by Coupi (some edited into 3digits by me)
      3d mods - denissoliveira
      nose skins in 2048x2048 format yakarov79
      data.ini Coupi and small fixes by me.
       
      Recon versions:
      based on pack by paulopanz => http://combatace.com/files/file/15132-mirage-iiirj-iiicj-recon-converted/
      decals by paulopanz some by me.
      3d mods - denissoliveira
      nose skins in 2048x2048 format yakarov79
       
      National and squadron markings as always in my case are painted on skins.
       
      Kills decals.
      Ive mede new decals sets covering kills due to aircraft / squadron / year. Not all of them are 100% acurate but i was trying to do my best. For sure kills needs some updates in the future.
       
      Also if user needs can change real kills markings to standard TW type of kills which will be based on actual player score. You have to edit decal.ini file by removing specific lines. Also required lines for different kills are already there.
       
      Effect files are added.
      Aircrafts are using standard TW weapons. Ive added few recon pods "camera noses" for recon versions it uses tga files from ravenclaw's Phanoms pack.
       
      Ive also used standard sound files that everyone should have at this point (year 2017).
       
      report bugs.
      Hope you will like it.
       
      Enjoy
      Jarek Hereda

      1,092 downloads

         (8 reviews)

      12 comments

      Submitted

    2. Iraq, Western Asia (1980-2003)

      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,508 downloads

         (10 reviews)

      12 comments

      Updated

    3. MiG-29UB 9-51 Series

      MiG-29UB


       

      1,777 downloads

         (7 reviews)

      12 comments

      Updated

    4. Tactical Laser System Pods


                 ****    Tactical Laser System Pod (TLS) ****
      _______________________________________________________________________
      This mod contains the Tactical Laser System from Ace Combat franchise.
      You will be able to fly with a powerful laser beam generator, that can
      tear a carrier up, blow up half of an airbase, or split in two bombers from
      10+ km of distance.
      The pack includes three versions of the TLS pod:
      - TLS-01: A generic POD available to all countries
      - TLS-01_F-15: Specific for F-15E
      - TLS-01_Su-37: Specific for Su-37
      (The exact F-15E and Su-37 are detailed below, they must be downloaded)
      _______________________________________________________________________
      *Installment:
      Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
      as usual, taking into account a couple of things:
      1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
         contains two modified INIs. One is the DATA.INI from each aircraft and
         the other is for LOADOUT. Both aircraft are the ones having its own dedicated
         TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
         excelent Add-on mods that we have here. In case you don't have them, you can
         download them from these links, install them and then copy the modified INIs
         which includes the laser pod and loadout (AirToAirLaser).
      The links to download them are:
      F-15_14:
      https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
      Su-37 Terminator:
      https://combatace.com/files/file/15049-su-37-flanker-f/
      2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
         there is a chance that the laser wont appear while you are firing it. In order
         to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
      [RedLaserEffects]
      TracerEmitterName=RedLaserBeam
      GroundHitEffectName=20mmGroundHitEffect
      GroundHitSoundName=DirtHit
      WaterHitEffectName=CannonWaterHitEffect
      WaterHitSoundName=
      ObjectHitEffectName=20mmObjectHitEffect
      ObjectHitSoundName=Impact3
      ArmorHitEffectName=20mmObjectHitEffect
      ArmorHitSoundName=Impact3
      AirBurstEffectName=FlakEffect
      AirBurstSoundName=FLAK3
      Then it should work fine.
      ________________________________________________________________________
      TO SOUNDLIST
      SoundFileXXX=TLS
      //----------------------------------------
      [TLS]
      Priority=HIGH
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=3000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      ________________________________________________________________________
      KNOWN ISSUES
      1. The generic pod may not be visible during the loadout screen, this may happen
      because the measures of the pod exceeds the limits from the Gun Pod station of
      the aircraft. It can be fixed by adjusting the length/diameter/weight limit
      in the weapon station of the aircraft.
      Measures of the Pod (estimated from images of the AC7 pod and the real measures
      of a SUU-23 Gun Pod):
      Mass: 1406.7 kg
      Length: 7.312 m
      Diameter: 0.92 m (moreless)
      2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
      It only loads the laser pod and the rest of the pylons are empty (I have to select
      the weapons manually), I guess this may be a problem of my installation, if
      anybody has this problem tell me.
      ________________________________________________________________________
      Special thanks to:
      F-15: viper63a
      Su-37:  denissoliveira
      Effects from which I developed the laser beam effects, I took them from Stary Unified
      Effects Pack.
      And everyone who contribute in these projects, which are truly masterpieces.
      ________________________________________________________________________
      And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
       
       
      Finally! If there is any problem or you want to give me your feedback I will love to
      hear it, I hope it works well and enjoy!
      Nuni
       

      221 downloads

         (1 review)

      12 comments

      Submitted

    5. ODS Warbirds: Tornado Fmk.3 ODS30 Squadrons

      SF2 Tornado Fmk.3 ODS30 Squadrons
      -------------------------------------------------------------
      This pack contains the stand-alone version of the Tornado Fmk.3 aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like what you see and want (much much) more! You can download "Operation Desert Storm: 30th Anniversary" here...
      https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
      !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
      * Sources: 
      https://dstorm.eu/pages/en/gb/tornado.html
      https://dstorm.eu/pages/en/saudi/tornado.html
      * Included Jets: 
      Tornado ADV
      Tornado F3
      ---------------------
      Installation...
      ---------------------
      1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
      2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add TornadoF3 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
      3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 
      * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am representing all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
      * Tweaked and Tested by the ODS30 team!
      * Mod Direction and Optimization - Menrva
      * Additional Data and Weapons improvements - Yakarov79.
      * Additional Sound tweaks and updates - Guuruu.
      * Accurate Skins and Decals - Viper63a\Coupi
      Thanks and Enjoy!
      =Viper63a=
      ---------------------
      * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. 
      -------------------------------------------------------------
      -------------------------------------------------------------
      Tornado F3 For SF2 by The Tornado Team
      -------------------------------------------------------------
      -------------------------------------------------------------
      Main 3d modelling and programming: bobrock
      FM and avionics advisors: Crusader, starfighter2
      Sounds: Spillone104
      Pilots: Aleks, Canadair, Erikgen, NGHENGO, Silverbolt, Spillone104, triplethr3at
      Loading screen photo: David Cenciotti
      TornadoIDS_Destroyed LOD from NF4+
      G-55EUR Pilot Skin by X-RAY
      Weapon Models: HiRes AIM-9L skin by ChrisBV
      SkyFlash by Mirage Factory
      SkyFlash6000 Data by Syrinx
      43 Squadron 90th Anniversary Skin by Syrinx
      43 Squadron Special Colors Skin by Syrinx
      Afterburner TGA by dfang
      SF2 Updates and Loading Screens by NeverEnough

      398 downloads

         (1 review)

      12 comments

      Updated

    6. NF-5A_RNLAF_Ver1.0.7z

      July 2021
      ===============
      Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the NF-5A  RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type),  and provision to carry the larger 275 gallon under-wing fuel tanks.  The aircraft also featured maneuvering  leading edge flaps,  a strengthened windscreen, and was the  only F-5a to operate a two position nose gear.
      It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
       
       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the NF-5A_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=NF-5a.LOD
      to this..
      [LOD001]
      Filename=NF-5a_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles          - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                                     Animations, Weapons, Research,
                                     Beta testing
      Baffmeister       - Flight model, weapons edits, Avionics,
                                    Beta testing
      Soulfreak           - Decals, Research, 2 F-16 Camo scheme
                                    skins and 2 NATO scheme skins
      Crusader           - Avionics and data tweaks, Beta testing
      Guuruu               -Sounds and Afterburner effects, Beta
                                   testing
      Guest contributors:
      Gkabs               - pilot figure
      Logan4             - Avionics tweaks, radar ranging gunsight.
              
      Cliff7600          -Avionics tweaks, functioning horizontal
                                  trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32           - Modeling advice, initial cockpit.cfg + more
      NeverEnough  - Initial work on the Flight model
      Russouk2004  - Always answering questions when I
                                   needed help..Cheers!!
      Derk                   - Many, many references!!!
      Blade                 - Excellent mini-tutorial on damage
                                   textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E"  type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      *Functioning AN/ALE-40  Chaff and Flare dispensers exclusive to the RNLAF NF-5A
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
      * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF  Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated NF-5A 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
      *Accurate and functional representation of the Saab RGS2 lead computing  gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the RNLAF  NF-5A, all by ravenclaw_007.
      * Comprehensive RNLAF  Loadouts  representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      *  Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
       
      ******************************************************
      PILOT NOTES
      -----------

      NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------
                            
                           RGS2 Gunsight
      --------------------------------------------------------
      We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air.  The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
      We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft.  This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
      The radar ranging option is the default but the user can copy the files from the "Standard"  subfolder of the Avionics_Alt  folder (located in the Aircraft folder) and switch out the ini files.  If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.

      *************************************************************
                          Agreement
                          _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2021
       

      400 downloads

         (9 reviews)

      12 comments

      Updated

    7. F-35A/B/C Lightning II V 2.5 for SF2

      F-35 A/B/C for the 2nd Generation ThirdWire sims...beta Version 2.1.
       
      Very similar to Version 2.0, reformatted to SF2 standards with Weapons, Guns, Decals.
       
      Also, several bugs fixed in all 3 models, including nozzle animations, carrier operations, etc.
       
      Please contact us at CombatAce if you have issues not addressed in the readme or previous releases.
       
      23 May 09
      FastCargo
       
      Version 2.2
       
      The weapon editor for SF2 did not like the naming convention for the F-35 drop tanks. So I changed the names, edited the data.inis and now they are fixed. Also there is an avionics fix in there that goes in each versions folder as well.
       
      Delete the old drop tanks in your SF2 weapons folder and drop these in. Then drop the data.inis and the avionics.inis in each version of the F-35 and overwrite.
       
      F-35C sound fixed.
       
      Various ini fixes by Crusader
       
      Dave (USAFMTL) 29 May 2009
       
      Version 2.3
       
      Fixed gun naming issue.
       
      Dave (USAFMTL) 3 Jun 2009
       
      Version 2.4
       
      Feb 2010 Updates By Jat
       
      Version 2.5
       
      Apr 2010
       
      RWR fix
       
      F-35A Engine Sound Fix

      6,946 downloads

         (12 reviews)

      11 comments

      Updated

    8. B-52G/H Mega Era Package

      B-52G/H Mega Era Package by Dels via wpnssgt
       
      Update for 14 Jan 2012
       
      1. Changed hanger/loading screens to jpgs.
      2. Changed loadout pic to a clear background tga.
      3. All LOD's updated to fix a spoiler problem.
      4. H model 20mm has more detail.
      5. Hanger screens in skins folder.
      6. Inside canopy color changed to a yellow gold for better visibility.
       
      1. Updated EVS screen
      2. Each year has a specific loadout.
      3. The years in which each plane is represented marks an operational era it flew under, or modification.
      4. More hangar and loading screens on some.
      5. Added the following units, or modified some based on others work. (17 skins total)
       
      93 BW, Castle AFB, California
      416 BW, Griffiss AFB, NY (modified from JSF Aggies work)
      2 BW, 20 BS and 93 BS, Barksdale AFB, LA
      449 BW, Kincheloe AFB, MI
      410 BW, K.I. Sawyer AFB, MI
       
      Skins by Pappy, X Ray, JSF Aggie and ST0RM
      Loadouts by X Ray and Moonjumper
      Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
      Sounds by spillone.
      Weapons by lindr2, FastCargo and Erikgen
      Cockpits by Dels
       
      Well here is a better explanation of my breakdown logic.
       
      B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best.
       
      B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM.
       
      B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's.
       
      B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well.
       
      B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts.
       
      B-52G_82: This is the year the G went operational with the AGM-86B ALCM
       
      B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap.
      Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim.
       
      B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm.
       
      B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit.
       

      Thank you each and everyone of you guys for your help and guidance.
       
      Dave USAFMTL

      3,909 downloads

         (10 reviews)

      11 comments

      Updated

    9. [Fictional] Parani Saeqeh 'Thunderbolt'

      HESA Saeqeh 'Thunderbolt' (Paran) for STRIKE FIGHTERS 2
      This is a simple mod of FastCargo's Saeqeh 'Thunderbolt' to give a fictional Parani Saeqeh with markings for the famous Red Lion Fighter Regiment of the Republic of Paran Air Force. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Saeqeh_Pa folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Saeqeh_Pa folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Thanks to FastCargo & Co for bringing us the Saeqeh (FC's original read me is enclosed).
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - 12/06/2020
      Version 1 - 17/01/2010

      606 downloads

         (2 reviews)

      11 comments

      Updated

    10. Mig-17 PF/PFU cockpit

      This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working.
       
      Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds.
       
      Read included readme for requirements, credits and instalation info!

      1,371 downloads

         (13 reviews)

      11 comments

      Updated

    11. SF2 Falklands Mod (Redux)

      Kesselbrut's
      "Falklands '82" (Operation Corporate)
      for Strike Fighters 2
       
      This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
       
      This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2
      or
      Strike Fighters 2: Vietnam
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
       
      This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
       
      The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
       
      ----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      ----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the Falklands'82 mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=HarrierFRS1
      MissionMap=Malvinas
      StartTime=15:15:00
      StartDate=05/21/1982
      StartTimeDeviation=10
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1982
      EndYear=1983
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19820425 Operation Corporate
      PlayerService=RoyalNavy
      PlayerUnit=No.800 NAS
      AircraftType=HarrierFRS1
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -----------------------------------------
      * STEP 4: Optional Step for SF2NA Users *
      -----------------------------------------
       
      This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Carrier battle groups in campaigns
       
      - Carrier start in single missions (select aircraft)
       
      - New mission types in campaigns, including NAVAL_SEARCH,
      NAVAL_ATTACK, & CRUISE_MISSILE
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
       
      ----------------------------------------
      * STEP 5: Optional Step for SF2V Users *
      ----------------------------------------
       
      This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
       
      - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
       
      - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
       
      If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
       
      - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
       
      - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
       
      * * * * *
       
      THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
       
      - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
       
      - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
       
      - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
       
      - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Game Play Notes (PLEASE READ)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      There are some important things you should know about playing this updated version of the "Falklands '82" mod.
       
      1. Single Missions vs Campaigns
       
      Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
       
      Campaigns: both campaigns automatically start on May 1, 1982, and continue
      into mid June 1982.
       
      Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
      you set the date to 1982, you may get a CTD (crash to desktop)
      when attempting to start the mission.
       
      As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
       
      2. Recommended "Gameplay Options"
       
      Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
       
      You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
       
      3. Canberra Bomb Sight
       
      In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
       
      4. Carriers
       
      In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
       
      In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
       
      5. Infanty Speed
       
      Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
       
      ~~~~~~~~~~~~~~~~~~~~~~~
      Notes on SF2NA Features
      ~~~~~~~~~~~~~~~~~~~~~~~
       
      1. New terrain - "South Atlantic"
       
      The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
       
      This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
       
      Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
       
      If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
       
      If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
       
      2. New "South Atlantic" campaigns
       
      As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
       
      - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
      A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
       
      - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
      flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
      conflict.
       
      - 19820425 Operation Corporate (SA): the main British campaign, with four different battle
      groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
      Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
      the campaign. The last appears on 23 May.
       
      Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
       
      We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
       
      It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
       
      In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
       
      Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
       
      3. Carriers & Carrier Battle Groups
       
      As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
       
      4. Exocets
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles, including the Exocet, you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      Notes on the Vulcan B2
      ~~~~~~~~~~~~~~~~~~~~~~
       
      As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
       
      1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
       
      2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
       
      In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
       
      We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
       
      Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
       
      3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
       
      ~~~~~~~~~~
      Known Bugs
      ~~~~~~~~~~
       
      There are a few bugs (none "showstoppers") that you should be aware of.
       
      1. Stanley Airfield
       
      The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
       
      First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
       
      Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
       
      Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
       
      With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
       
      2. Non-paved Airfields
       
      When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
       
      3. Rapier SAMs
       
      The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
       
      4. Helicopters & AI Pilots
       
      All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      5. Atlantic Causeway & Atlantic Conveyor
       
      Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
       
      6. Comrpnt's Missions
       
      Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
       
      In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
       
      As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
       
      - performed minor fixes/updates on most aircraft & ships
      - added new skins for the A-4P and Mirage IIIEA (TMF)
      - added new models for the Fleet Oiler & Fleet Stores Ship
      - added Type 12I & Type 23
       
      Earlier, in August 2012, this mod was updated with the following fixes and changes:
       
      Fixes & Updates
      ---------------
      - all ships overhauled & brought up to SF2NA compatibility standards
      - missile & guns systems on ships overhauled for functionality in SF2NA
      - SF2NA versions of all three campaigns created
      - land-based SAMs overhauled for performance and realism
      - land-based AAA guns overhauled for performance and realism
      - most other combat-related ground objects tweaked and/or fixed
      - all A2G/ASM missiles overhauled for performance and realism
      - all SAMs overhauled for performance and realism
      - most aircraft tweaked or fixed in some way
      - IA-58a Pucara flight model overhauled
      - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
      - new MB-339A model added
      - several new target areas added to terrain
      - several bug fixes implemented for terrain items
      - terrain TYPES.INI expanded to incoprorate new items
      - SF2NA version of terrain added (South Atlantic)
      - terrain Movement.INI expanded
      - terrain front line tweaked
      - Goose Green airfield taxi positions fixed
      - ship smoke & flak effects tweaked
      - PlanningMapScreen.INI fixed for Sf2NA compatibility
      - Formation.INI and Nations.INI tweaked
      - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
       
      Additions
      ---------
      - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
      - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
      - guns: 76MM_Otobreda, 30MM_KCB
      - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
      - aircraft: Vulcan B2 bomber
       
      Previously, in January 2012, it was updated with the following fixes and changes:
       
      Fixes & Updates
      ---------------
      - campaigns overhauled, with revised AirOffensive schedules, unit start
      dates, and other minor changes
      - variant of Argentinean campaign added (Operation Rosario), which bases
      3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
      of Rio Grande Airbase
      - Operation Corporate campaign now allows players to fly the small detach-
      ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
      - flak & bomb effects fixed to reduce cartoonishly large debris
      - Formation.INI updated to reflect changes from the latest 3rdWire patches
      - terrain Tyes.INI overhauled to standardize data and better organize/
      prioritize target types for campaigns
      - terrain Targets.INI tweaked to fix various minor errors & address
      problems with front line
      - front line (Movement.INI) adjusted to correct problems with game engine's
      handling of certain target areas in campaigns
      - Exocet ASMs changed to allow them to hit moving targets in Single Missions
      - ship-based SAMs overhauled to improve performance
      - most warships tweaked to improve performance of ship-based SAMs
      - Super Etendard's weapon stations tweaked to correct roll to the left
      - Super Etendard's cockpit position moved forward
      - Super Etendard's decals.INI fixed to show all decals
      - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
      guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
      - AIM-9 Sidewinder rails added to A-4Q Skyhawk
      - CruiseSpeed for all Skyhawks boosted slightly
      - mission radii for all Harriers reduced to prevent them from flying
      missions against the Argentinean mainland
      - UH-1H flight model tweaked for performance
      - ground-based SAMs, AAA, & radars tweaked to improve performance
       
      Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
      changes, and additions, which included:
       
      Fixes
      -----
      - missing/incorrect Sea Harrier decals
      - bright white Sidewinder rails on Sea Harrier
      - A-4 nation decals missing
      - non-working nozzel on Sea Harrier
      - incorrect alignment/decals for UH-1H
      - wrong missiles on Mirage IIIEA
      - Mirage IIIEA unable to maintain expected high altitude speed
      - wrong .INI pointer for A-109A unit in Malvinas campaign
      - Type_12M frigate not appearing in terrain
      - front line leaves British ships on Argentine side in campaign
      - wrong alignment for Port Howard target area
      - wrong model for AR_R-530R
      - wrong squadron for Harrier GR.3 (No.1 not No.3)
      - loadout/weapon stations problems with S-2F Tracker
      - rolling radius on Super Etendard nose wheel too high
      - Airfields 1,2,5 use mix of old/new runway textures
      - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
      - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
      - Harrier FRS.1 damaged 50% when landing on carriers
      - aircraft on use ski jump improperly on Hermes
      - AI pilots land incorrectly on Hermes
      - double green Pucara's 1-Tex skin wrong color-depth
      - AI pilots w/ Twin Otter not take off/land correctly
      - AI pilots w/ T-34C Mentor not take off or fly correctly
      - wildly inaccurate squadron strengths in campaigns for some aircraft
      - "Intelligence" values on wrong force/side in Malvinas campaign
      - some number decals not appear on aircraft in campaigns
      - other minor errors in campaign DATA.INIs
      - ReadMe for Malvinas WP not included
       
      Additions
      ---------
      - RWR/ECM corrections on Harrier GR.3
      - overhauled decals on Harrier GR.3
      - engine updates on Harrier GR.3
      - loadout updates on Harrier GR.3
      - RWR/ECM corrections on Sea Harrier FRS.1
      - engine updates on Sea Harrier FRS.1
      - loadout updates on Sea Harrier FRS.1
      - corrected black skins from Elephant for Sea Harrier FRS.1
      - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
      - corrected 809 skins from PanamaRed & Elephant
      - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
      - Lynx & Sea King upgrades by dtmdragon
      - Argentine pilot pics from IceMan
      - new RAF & RN pilots from Elephant & PanamaRed
      - new SquadronList.INI from STORM w/ texture data keyed to it
      - WATERNORMAL.BMP from SF2 Desert.CAT
      - optional verions of WATERNORMAL.BMP from luk1978
       
      New Optional Items
      ------------------
      - 3rdWire Nesher-based Dagger (SF2I only)
      - 3rdWire Mirage IIIEA cockpit (SF2I only)
      - 3rdWire Harrier GR.3 (SF2E only)
      - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
      - alternate WaterNormal.BMPs
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      General Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to all air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - converted weapons & guns to SF2
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
      GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
      Etendard, T-34C Mentor, & IA-58a Pucara
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
      rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
      - added new Hangar & Loading screens for a number of aircraft
      - made minor correction/fixes to most aircraft
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - added custom pilot pics from comrpnt's mod pack
      - carried over relevant customizations from original Formations.INI
      to SF2 Formations.INI
      - added several new sounds & updated SoundList.INI
      - tweaked flak guns to improve effectiveness & use new effects
      - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
      now working
      - added bobrock's Invincible re-paint skin
      - converted main terrain .INIs to SF2 standards
      - added seven new terrain target areas for temporary ship locations
      to TARGETS.INI
      - added new terrain items (static models, ships, etc) to TYPES.INI
      - added new terrain items (static models, ships) to TARGETS.INI
      - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
      - tweaked FOB_DATA.INI to allow more than four aircraft to take
      off properly from Port San Carlos FOB
      - implemented custom terrain lights from comrpnt's mod pack
      - updated campaigns for SF2-compatibility (& added MB-339A)
       
      New Air & Ground Items
      ----------------------
      - MB-339A ARA
      - Twin Otter
      - Type 12L frigate
      - Type 21 frigate
      - Type 22 frigate
      - Sotoyomo & Z-28 patrol craft
      - Argentine Mercedes trucks (Trucks camiones)
      - Banidos team static terrain models
      - several new weapons or weapons models
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
       
      comrpnt .......................... Falklands Mod & Mission Pack
      ChrisBV .......................... Sea Harrier Pack
      NeverEnough ...................... IA-58a Pucara for SF2
      Tracker & Syd Adams .............. Twin Otter
      ID(io)T Team...................... MB-339A
      Banidos Team ..................... Static Malvinas Models
      Banidos Team ..................... Trucks Camiones
      Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
      Julhelm .......................... Fleet Oiler
      Florian .......................... Fleet Stores Ship
      bobrock .......................... Invincible re-paint skin
      Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
      Adrian Benetti ................... Malvinas Weapons Pack
      ChrisBV .......................... Falklands War-era Weapons Mini-Pack
      Cellinsky ........................ WideSky cloud mod
      SayWhat?! ........................ IA-58a Pucara skins
      JefeFOSS ......................... Canberra FAA Oscuro skin
      PGC .............................. Mirage IIIEA skins
      torno & HrntFixr ................. C-130/KC-130 skins
      torno ............................ ARA Sea King skin
      Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
      Fallschirmjager, 3-A-305,
      & Galtieycia
      PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
      Mentor fixes, Pucara fixes
      Elephant ........................ updated Harrier FRS.1 skins & decals
      STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
      luk1978 .......................... new WaterNormal.BMP versions
      Ice Man .......................... Argentine pilot pics
      dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
      Wrench ........................... Gazelle running lights
      torno ............................ Dagger skins & antennas for 3rdWire Nesher
      Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
      ataribaby ........................ Super Etendard fixes
      Wrench ........................... Exocet ASM fixes
      Torno & Paulopanz ................ 25 de Mayo CV
      Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
      Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
      & Type 82 destroyer
      Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
      Paulopanz ........................ Vulcan B2 skin
      SUICIDAL-ART ..................... Bofors L60 AAA
       
      Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
       
      Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      15 November 2010
      3 May 2011
      1 Sep 2011
      5 Jan 2012
      27 August 2012
      1 May 2014

      3,773 downloads

         (12 reviews)

      11 comments

      Updated

    12. StrikeFighters2 "Operation Hydra"

      29 Jun 2011
       
      StrikeFighters2 Cuba "Operation Hydra" V1.0 for post May 2011 Update.
       
      Campaign For SF2:Europe, SF2:Vietnam and SF2:Israel Merged Install.
       
       
      This is a Campaign that takes place in the Bahamas and Caribbean with Cuba
      being central to the order of battle. Soviet and Chinese Forces are
      gathering in the North and West and are first trying for a foothold through
      Cuba into the United States. Guantanamo Bay has been taken by Soviet and
      Chinese Forces. Some are aware of certain individuals in control and are
      pushing for One World Control through International Organizations such as
      the U.N., CFR, IMF, International Banks and the Top 2 percent whom Own half
      of the entire planet trying for One World Control, Along with One World
      Religion by 2015.
       
      I've Melded some of Stary's Taiwan and Israel Tiles with my Korean Tiles
      for some variation.
       
      The Campaign includes USAF, USMC, and USN with Carrier support. Australia,
      Mexico, Honduras, Cuba, Soviet, China, Royal Air Force and 3 Mercenary
      Aircraft for Campaign play.
       
      Installing the Campaign:
       
      Campaign files with menu pics and Music files, Rain, Ejection Seat and
      Parachute Effects are included. Also Included 1 Icon File for the Main Dir
      to use with the Desktop Shortcut.
       
      A few extra Files are needed: The E-3A.LOD's for the E-3 "Sentry" can be
      found in Operation Desert Storm in the "ODS_part1.exe" file or at Skunkworks.
      The A-37B-R5.LOD for Aircraft Folder and A37B_PIT-R1.LOD for the Cockpit for
      the A-37B Dragonfly and the MQ1-R0B.LOD for the MQ-1 Predator at Skunkworks.
      Just drop these into the corresponding Aircraft Folders.
       
      Make a copy of your "StrikeFighters2 Israel.exe" or
      "StrikeFighters2 Europe.exe" in the program folder and rename it to
      "StrikeFighters2 Cuba.exe". Also make a copy of the INI and rename it
      "StrikeFighters2 Cuba.ini" in the main dir.
       
      Now Run the New "StrikeFighters2 Cuba.exe" and go the the
      "Saved Game folder" "StrikeFighters2 Cuba" and delete the "Aircraft"
      and "GroundObject" folders. New ones will be created. I've included all the
      Aircraft and Ground Objects including the Default SF2 files you need,
      You do not have to sift through them. You can add Aircraft later if you
      want. Also open the Options.ini file and change:
       
      [singleMission]
      AircraftType=A-10C_10
      Service=USAF
      ........
      MissionDate=2010
      StartYear=0
      EndYear=2050 <------------to this
      EditMission=FALSE
       
      Now Run the Mod Installer and point it to the New User Directory
      "StrikeFighters2 Cuba Folder. Overwrite if it asks.
       
      You should be ready to go.
       
      I want to thank the Community for all their effort.
      and and especially:
       
      _Thomas_
      101tfs
      331KillerBee
      Actarus
      AGOSTINO
      AleDucat
      aleks
      AmokFloo
      ArturR
      Badger
      BANIDOS TEAM
      bib
      bigal1
      bobrock
      Boopidoo
      BPAo
      Camouflage
      Capun
      Cocas
      Column 5
      comrad
      Crab_02
      Craig
      Crusader
      DamWaar
      Dante-JT
      Dave USAFMTL
      Dels
      Deuces
      Diego
      Digital Overlord
      dmtdradon
      Dr.Welsh
      Epizikl
      EricJ
      Erikgen
      Erwin_Hans
      FastCargo
      Flying Toaster
      Fubar512
      Gabilon
      Gaston
      gerwin
      Ghostrider883
      Hawker
      Hinchinbrooke
      HoneyFox
      Howling1
      HrntFixr
      Insky group
      J.M Langeron
      JA 37 Viggen
      Jat81500
      Jeanba
      JimBeamer5
      Jimbib
      Joe Baugher
      JSF Aggie
      Julheim
      Jv44kt
      Kesselbrut
      Kout
      Kreelin
      lindr2
      LloydNB
      Mago
      Manetsim
      Marcfighter
      Matthew Ouellette
      Mauricepiesligeros
      Max Rudakov
      Mig Master
      Mike1
      Miracleman
      Mirage Factory
      MJ
      MK2
      Moonjumper
      NazGhul
      NeverEnough
      Olivier ANGUILLE
      olo007
      pablitoVPT
      Paladrian
      Pappy
      Pappychksix
      Pasko
      pcpilot
      petr005
      Phamtuan
      Private
      Rafael
      Rampage
      Raptore One
      ravenclaw_007
      raynor
      rscsjsuso5
      Scrapper
      Sidewinder86
      Signum
      Sony Tuckson
      spillone
      ST0RM
      Starfighter2
      Stary
      SUICIDAL
      Sundowner
      Swede
      SWS
      Syrinx
      Talos
      Team Viper
      TFlash
      The Trooper
      Thunder-Works
      Tiwaz
      tomcat
      Tonix
      TORNO
      Tunderchief
      Typhoid
      UF Josse
      Veltro2K
      vrkuboy
      WhiteBoySamurai
      Wilco
      WingWiner
      Wpnssgt
      Wrench
      X Ray
      YEYEYE
      Third Wire
      and TK
       
      Thanks to all, let me know if i missed anyone.
       
      Spectre[8750]

      1,836 downloads

         (2 reviews)

      11 comments

      Updated

    13. F-86K For SF2 by Paulopanz

      F-86K SF-2 Complete
       
      A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36° Stormo (5 skins)
      (All numbers,serials & matricole historical, thanks to X-Ray for references)
      Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins)
      (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes)
      Armée de l'Air: Alpes, Artois & Auvergne (10 skins all)
      (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too)
      Koninklijke Luchtmacht: 700-701-702 Squadrons (3 skins)
      (All historical numbers)
      Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins)
      (All historical numbers & serials squadron by squadron)
      Fuerza Aerea Venezoelana (1 skin)
      (All historical numbers)
      Fuerza Aérea Hundureña (1 skin)
      (All historical numbers)
       
      Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks.
       
      Original credits in original readme.
       
      To install: as usual all in main mod folder.
       
      Hurray!
       
       
      Paulopanz

      622 downloads

         (6 reviews)

      11 comments

      Submitted

    14. SF2 Su-24 Fencers

      SF2 Su-24 Fencers
       
      This mod package contains a collection of Su-24 Fencers, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package.
       
      These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
       
      Those familiar with Lindr2's Su-24 Fencer Pack for SFP1 will rightly recognize that this updated package simply builds on his earlier efforts.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      To install, simply drag the \Flight, \Objects, and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
       
      ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Aircraft & Nations Included
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The following aircraft are included in this package:
       
      Su-24 Fencer
      Su-24M Fencer-D
      Su-24M2 Fencer-D
      Su-24MK Fencer-D
      Su-24MP Fencer-F
      Su-24MR Fencer-E
       
      The following nations are represented:
       
      USSR
      Ukraine
      Iraq
      Libya
      Syria
       
      For more information on the differences between these various versions, see the documentation included in \_OriginalReadMes.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~
      Credits & Acknowledgements
      ~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
       
      Veltro2K ....................................... Su-24 model
      Lindr2 ......................................... Su-24 Pack for SFP1 (incl. weapons)
      NormanKnight ................................... F-111 cockpit
      Veltro2K, Tunderchief .......................... Skins
      Erwin Hans ..................................... APK-9E Targeting Pod
      Spillone104 .................................... Sounds
       
      If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for Lindr2's Su-24 Pack for SFP1 is included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
       
       
      -----------
      Eric Howes
      eburger68
      22 July 2011

      3,214 downloads

         (7 reviews)

      11 comments

      Updated

    15. Weapons Pack 2

      Weapons Pack 2
       
      - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope)
      - all errors and missing textures from the Weapons pack1 are fixed
       
       
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      NOTE:
      i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed
       
      you best replace the files one by one , overwrite old files is not recommended
       
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
       
      DATA_ini Folder
      - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly
       
      SF2NA Folder
      - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ
       
      Credit to
      - the one who made the KAW effects ( i dont know who did it )
      - KillerBee for his Help
      - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
      - all weapons and textures are made by ravenclaw_007
       
      Templates are available on request
       
      if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack
       
       
       
      Have Fun , ravenclaw_007

      4,364 downloads

         (22 reviews)

      11 comments

      Updated

    16. F-4E TuAF pack

      F-4E TuAF pack , the F-4E_2020 is not includet and will be released as soon as i have the cockpit done
       
      Includet:
      - F-4E_74TuAF
      - F-4ETM
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
       
      Credit
      - original 3d model by TW , BPAO , Crab_02
      - cockpits from TW
      - original F-4E Templates from Sundowner
      - info material for this project and skins for the F-4ETM by ace888
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      615 downloads

         (11 reviews)

      11 comments

      Submitted

    17. Mirage F-1C_73

      Mirage F-1C early models.
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
      This add-on shows the first 70 Mirage F-1C for the French Armée de l'Air.
      Specificities :
      - Radar Cyrano IV.
      - No RWR.
      Covered units :
      EC 1/5 Vendée.
      EC 2/5 Ile de France.
      EC 1/12 Cambrésis.
      EC 2/30 Normandie-Niemen.
      EC 3/30 Lorraine.
      Centre d'Expériences Aériennes Militaires.
       
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
       
      Enjoy
       
      The Mirage F-1 Team

      1,463 downloads

         (26 reviews)

      11 comments

      Updated

    18. Su-34 Skins

      Su-34 FullBack Skins By me
       
       
      Credits:
      Su-34 Model by Inskyes
      Skins By me [WINGSOVERISRAEL]

      207 downloads

         (1 review)

      11 comments

      Updated

    19. Su-34 New Camo

      3D Mod Converted By Insky Group
      Skin made Wingsoverisrael [David]

      249 downloads

         (1 review)

      11 comments

      Updated

    20. Sea flanker cockpit

      Sea flanker cockpit for SF2
       
      well here's another version of the flanker cockpit,just modify some parts for Su-33.
      and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit,
      you may need did some of adjustment by your self.
       
      After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
      it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
      when deal with those high poly model.
       
      Model:
      the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
       
      Texture:
      Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
      been converted into BMP format,which can work in Gen 1&2.
       
      Head up display:
      the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
      you will lose some part of the HUD when press the Cockit hidden key.
       
       
       
      tested environment:
      WOE Oct 2008
      SF2E Jul 2013
      SF2NA Jul 2013
       
      Installation:please check the readme file
       
      Credits:
       
      TK,Thirdwire
      Combatace.com
       
      This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
       
      hope you like this mod,and enjoy your flight

      545 downloads

         (14 reviews)

      11 comments

      Submitted

    21. OH-6A Loaches in NAM

      Hughes OH-6A CAYUSE Ver 1.0 for SF2
      ver. 0.95
      This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me.
      *External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
      It is designed for and works only in SF2 series.
      Few thing still needs to be done here. But I decided to upload it already.
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      ******************IMPORTANT******************
       
      This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Loach features:
       
      OH-6A Loach:
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting.
       
      A2Ground mode - M70E1 gunsight.
       
      In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation.
       
       
      OH-6A Cayuse only:
       
      ANIMATION 8 - front left door (ext and cockpit view)
       
      ANIMATION 9 - front right door (ext and cockpit view)
       
      ANIMATION 10 - rear door.
       
       
      This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here.
      OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach.
      In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun.
      It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling.
       
      Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default.
       
      You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman.
      I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes.
      Important her to control is using rudder and vector thrust control.
       
      Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more.
       
      Skins.
      All serial numbers are historicaly correct.
      Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service.
       
       
      OH-6A Cayuse standard olive green paint with two serial numbers.
       
      OH-6A Loach. Here i was trying to match my AH-1G Cobra.
      All serial numbers are historicaly correct.
      D Company 227th AHB
      11th ACR
      C Troop 1/9 Cavalry
      D Troop 1/4 Cavalry
      D Troop 3/4 Cavalry
      C Troop 16th Cavalry
      F Troop 4th Cavalry
       
       
      Story about Weapon systems.
      Internal. Gunner with M60 400 round of ammo.
      No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE
       
      Additional Weapons.
      - Weapon Station 1
       
      XM27E1 – M134 Minigun
      M27 - as above redesignated an unfaired Minigun M134 since 1969.
      XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam.
       
       
      Plus some extra weapons that were spotted on photos from Vietnam War.
       
      - Weapon Stations 2 & 3
      Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247.
       
      - Weapon Station 6
      Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there.
      Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher.
       
      - Weapon Station 7
      Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads.
       
      - Weapon Stations 4 & 5
      Smoke grenades. DO NOT GIVE THEM TO WINGMAN.
      Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades.
       
      - Weapon Station 8
      Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file.
       
      - Weapon Stations 9, 10, 11, 12.
       
      Not to be used on OH-6A !
      Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra.
      In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry.
       
       
      Have fun. Enjoy.
      Report bugs. Mod it your way.
      Hope I did not miss anything here
      Regards.
      More to come in OH-6 category.
       
      Thanks to and reference:
       
      TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM
      55-1520-214-10 Operators Manual Helicopter Observation OH-6A
      The McDonnell Douglas OH-6A Helicopter, Aero Series
      OH-6A Cayuse in Detail, Wings & Wheels Publications.
      GUNSLINGERS IN ACTIONS – Squadron Signal
      F Troop Yearbook 1971-1972
      vhpamuseum.org
      11thacraviation.com
      darkhorsevietnam.com
      centaursinvietnam.org
      aerialvisuals.ca
      planepictures.net
      lighthorseaircav.com
       
      and many more that I dont remember right now.

      764 downloads

         (10 reviews)

      11 comments

      Updated

    22. SF2_Marine_Rafale.7z

      Marine Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - Marine Rafale M F1/F2/F3/F3R/F3+ and what if F4
      - Marine Rafale N what if F4
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT

      1,841 downloads

         (15 reviews)

      11 comments

      Updated

    23. Mues Toolbox

      In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together.
       
      This package contains currently:
       
      LOD Viewer V0.5.2
      Target Area Editor V0.2.2 (Updated)
      CAT Extractor V0.1.0 (NEW!)
       
      For usage instructions of the programs please read the readme files located in the Readme folder.

      1,759 downloads

         (29 reviews)

      11 comments

      Updated

    24. Super Mystere B2 cockpit

      Version 1.3 posted, read the changelog.
       
      I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)
       
      --------------------------------
      Super Mystere B2 cockpit
       
      To install unpack to your Super Mystere folder, overwrite when asked
       
      have fun
      Stary

      780 downloads

         (18 reviews)

      11 comments

      Updated

    25. Dassault Étendard IVM/IVP

      Dassault Étendard IVM/IVP
       
      Etendard IV was like its predecessors a light attack aircraft. In 1956, this unit interests Navy as an embedded multi-role fighter. In December 1956, a semi-navalized prototype is controlled. In May 1957, 5 copies of fully navalized pre-production are controlled by the Navy, which gets its name from Etendard IVM. The first prototype took place May 21, 1958, and the first pre-series will follow on December 21 the same year. Both devices are powered by a SNECMA Atar 08B thrust of 4.4 tonnes. pre-production copies provided with tips of folding wings, the landing gear to be strengthened and the catapult and arrested a drag hook. The second copy of preproduction was pushed by a Rolls-Royce Avon 51 5 tons of thrust, he carried a camera in the nose and was named Etendard IVP (used for tactical reconnaissance). Between 1963 and 1965, 69 Etendard IVM and 21 PVI were delivered to the French air arm, they remained in service until 1991, when they were replaced by the Super-Etendard.
       
      Original 3D model by Bobrock (Giuseppe Valfrè)
      Templates by 7eleven & Ludo.m54
       
      Texture and Decals - PauloPanz
      Data.ini and cockpit.ini - Coupi
       
      Special gratefulness to Coupi, paulopanz and 7eleven.
      Thank Coupi and paulopanz for this and other projects we participate.

      770 downloads

         (14 reviews)

      11 comments

      Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..