Leaderboard
Popular Content
Showing most liked content on 05/04/2020 in all areas
-
12 pointsWe're nearly there gentlemen.. I'll try to put a small update log together later this week.. so much terrific work has been done by the team! Baffmeister has been brilliant; putting the final touches on his F-5a flight model, Crusader has been responsible for much of the avionics work ..(more on that later!) and ofcourse, RavenClaw; who has made the RF-5a model possible (which I have to admit I'd failed on numerous attempts!) Currently been focused on completing the textures on the first release pack which will feature Hellenic Air Force liveries from the 60s to the 90s.. pretty close, I think.. and 1 more.. Regards, Sophocles
-
9 pointsGerman Bomber over London Docks. (small picture shows original BoB footage) Screenshot from Battle of Britain 2 "Operation Seelöwe" terrain (WIP)
-
9 pointsDakota night agent drop somewhere in France.. (few wrinkles to iron out) not bad 1st time trial.
-
7 points
-
4 points
-
3 pointsyep, i believe ;) This is my first vehicle so its possible i will need help with ini scripting. or may be not. i dont know yet
-
3 pointsstick to my 12 gauge,with #6 & #8 shot. Now, however seeing their size makes me wish it was an auto loader (or that one that looks like an M-16 with a 20 round mag)
-
3 pointsNapalm....................Yup Napalm is good , dont wanna go Nuclear on their ass, cos thats probably what caused the buggers to mutate into Waspie hell freaks from Hades in the first place .
-
3 pointsI'm absolutely amazed by what @Menrva keeps coming up with. Frankly this new realSKY will be the SF2 equivalent of what Real Environment Xtreme textures do for FSX/P3D.
-
2 points
-
2 points" ValueUnit=MPS " - MPS is not a valid entry. MPS (meters per second) is in fact the default Unit for vertical velocity if no ValueUnit= is specified. Value Units from the ObjectData dll: KG METERS FEET FT YARDS MILES NM KM FPS KMPH MPH KNOTS LB FPM DEG
-
2 points
-
2 pointsDid someone say full auto .22? Load it with .22 bird shot.
-
2 points
-
2 pointsyap F-100F uses Tank335-F100C and Tank335_F100C (silver and camo) both should be included in yap set. Each bitmap skin should be in the weapon folder not in aircraft skin folder (tank is not a part of airframe) look for errors in aircraft.ini loadout.ini etc. maybe there is a misspell or something.
-
2 points
-
2 pointsAfter more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.
-
2 points
-
2 pointsThis U2 pilot is gonna have a very bad day deep inside the Motherland! Altought those hig alt interceptions are lot harder than in lower levels... And the missiles usually malfunction. Seems like a good chute, the comissars are gonne ba veeeeery happy.
-
1 point
Version 0.6.3
1,590 downloads
This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue -
1 point
Version 1.0
1,171 downloads
Nanchang Q-5 / Q-5E / Q-5II This work started as a simple skinpack for Wrench's SF-2 Fantan pack. At last it changed so much that I decided to make a whole repackage. So at last this is only a Wrench tribute due all the old birds he always polish and upgrade for us almost every day. Thank You my friend! I tried only to complete his work on the Q-5 What's new: - All skins rework (new camos too) - Engine Intakes (by Cocas) - Brand new decal sets according Y.Gordon MiG-19 Aerofax bible - Canopy, Antennas & Rails mappings issues quick fixes - Loadout Images SF-2 Tga files Credits: - Wrench for SF-2 upgrade (for SF-1 original credits see his readme) - Cocas for new engine intake via fake pilot add - Guest for original North Korea skin - Paulopanz for all skins, decals, fixes etc. Install: - As usual all in main mod folder and overwrite North Korea Q-5E/II: - Copy from Q-5A the relative folder - Paste it in Q-5E/II folders Suggestions: - Use it over Quemoy island or Formosa strait - Make a new cold war Taiwan campaign, please That'all folks! @ paulopanz -
1 pointBritish Aerospace Condor Mk.50 - 119 Squadron, Israeli Air Force, 1982 3D Model: Cocas Skin Credit: Nyghtflyer
-
1 pointOne of the most common missiles launched at me. Somehow easy to avoid if you are fast...but if few appear in area...It is getting harder. Very effective against slower aircraft. The only issue is that often fires at targets at maximum range...so effective shots decrease as it is easy to avoid.
-
1 point
-
1 point
-
1 pointYES! So stupidly evident and I don't notef it,shame! Rename the loadout did the trick! [FAC] DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [SEAD] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD_1966] StartDefaultDate=01/01/1966 DefaultFor=SEAD Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=LAU-3A_Mk40_M156 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M156 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank335_F100 Loadout[04].Quantity=1 Loadout[11].WeaponType=ReconPod Loadout[11].Quantity=1 Thanks guys, you're the best!
-
1 point
-
1 pointI guess your problem is, that the game doesn't know what to do with loadouts called FACMisty or SEAD1... Have a look at a loadout.ini from a stock-plane to see, what is possible. For "automatic" loadout, the name should match the mission your flying (Strike or Recon does work for example). There's also a command to use custom-named loadouts as alternative way. I can post that later, as I'm not at my computer and I cannot remember exactly. 😉
-
1 point
-
1 pointDaily Screenshot Challenge - Day 1 Theme - Soviet-Afghan War Afghan AF Su-17s in action, 1980s
-
1 point
-
1 pointLast sit rep this weekend: First try to populate the target area Tilbury Docks: I used factory buildings (shed roof buildings) instead long warehouses. The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps. This has to do by hand. But it is only a first try. Finish for today. Feierabend.
-
1 pointOh my,oh my,oh my... ETA? ( 2 weeks?) Knock knock Mr. Ghadaffi,guess who is? El Dorado Canyon strikes,1986
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointBored with flyers... so moved back to targets...just Labour Day laziness... to add to my SA-3 system... 5P73, 5W27, and PR-14A
-
1 pointGetting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointI took some rest as my joystick was broken, but I am back now: Turkish F104 intercepting Greek F4Es:
-
1 point
-
1 point
Version
2,446 downloads
This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it. So thus I've decided to just release it to the masses and see how it goes.... Desert 4 is similar to Desert V.3 albeit with a few important differences: 1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should. As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try. 2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles along the coast will be totally messed up. 3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as well as his work on the islands. 4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the download section here: http://combatace.com/files/file/12368-hi-res-desert-tiles/ 5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city regions, with more realistic buildings and trees. 6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'! -
1 point
Version
870 downloads
This is a new version of the MiG-17 PFU. ------------------------------------ Installation instructions: Copy all the files in the respective directory of your game folder, (and you need a cockpit) http://combatace.com/files/file/12852-mig-17-pfpfu-cockpit/ -------------------------------------- Credits: Spillone104, and his team from "11009-mig-17pfpfu-pack" ---------------------------------------- I wish you good hunting! -
1 point
Version 1.0
680 downloads
In 1967 during the 6 days war EAF equipped her MiG-17F with some Sakr rockets. New bombs hard points were added under the fuselage. These plane were in service during 1973 Kippur war, too. WHAT'S IN: - a new EAF MiG-17F version, thanks to Spillone104 - 3 camo skins (the same as basic MiG-17F pack) - pilot, sound, screen OPERATIONS: - openable canopy (key=10) auto closing at take off - remember to configure secondary gun CREDITS: - Thirdwire/Tk original models - Stary pit - Spillone104 3D parts, Sakr rocket, sounds,ini edits - Wrench Hangar acrren - MarcFighter, whiteknight06604 old base SF-1 skins - paulopanz upgraded skins - The Trooper pilot - Y.Gordon refereces INSTALL: - Objects & souns folder in your main mod folder and overwrite Enjoy @paulopanz -
1 point
Version 0.91
1,382 downloads
This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working. Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds. Read included readme for requirements, credits and instalation info!
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..