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Showing most liked content on 05/04/2020 in all areas

  1. 12 points
    We're nearly there gentlemen.. I'll try to put a small update log together later this week.. so much terrific work has been done by the team! Baffmeister has been brilliant; putting the final touches on his F-5a flight model, Crusader has been responsible for much of the avionics work ..(more on that later!) and ofcourse, RavenClaw; who has made the RF-5a model possible (which I have to admit I'd failed on numerous attempts!) Currently been focused on completing the textures on the first release pack which will feature Hellenic Air Force liveries from the 60s to the 90s.. pretty close, I think.. and 1 more.. Regards, Sophocles
  2. 9 points
    German Bomber over London Docks. (small picture shows original BoB footage) Screenshot from Battle of Britain 2 "Operation Seelöwe" terrain (WIP)
  3. 9 points
    Dakota night agent drop somewhere in France.. (few wrinkles to iron out) not bad 1st time trial.
  4. 7 points
    NATO Weapons meet, Larrissa, Greece 1972..
  5. 4 points
    F-4G 69-7582 from the 23rd TFS of the 52nd TFW
  6. 3 points
    yep, i believe ;) This is my first vehicle so its possible i will need help with ini scripting. or may be not. i dont know yet
  7. 3 points
    stick to my 12 gauge,with #6 & #8 shot. Now, however seeing their size makes me wish it was an auto loader (or that one that looks like an M-16 with a 20 round mag)
  8. 3 points
    Napalm....................Yup Napalm is good , dont wanna go Nuclear on their ass, cos thats probably what caused the buggers to mutate into Waspie hell freaks from Hades in the first place .
  9. 3 points
    I'm absolutely amazed by what @Menrva keeps coming up with. Frankly this new realSKY will be the SF2 equivalent of what Real Environment Xtreme textures do for FSX/P3D.
  10. 2 points
  11. 2 points
    " ValueUnit=MPS " - MPS is not a valid entry. MPS (meters per second) is in fact the default Unit for vertical velocity if no ValueUnit= is specified. Value Units from the ObjectData dll: KG METERS FEET FT YARDS MILES NM KM FPS KMPH MPH KNOTS LB FPM DEG
  12. 2 points
  13. 2 points
    Did someone say full auto .22? Load it with .22 bird shot.
  14. 2 points
  15. 2 points
    yap F-100F uses Tank335-F100C and Tank335_F100C (silver and camo) both should be included in yap set. Each bitmap skin should be in the weapon folder not in aircraft skin folder (tank is not a part of airframe) look for errors in aircraft.ini loadout.ini etc. maybe there is a misspell or something.
  16. 2 points
    @strahi New Galeb and Jastreb models planning?
  17. 2 points
    After more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.
  18. 2 points
    japanese fighters over Burma
  19. 2 points
    This U2 pilot is gonna have a very bad day deep inside the Motherland! Altought those hig alt interceptions are lot harder than in lower levels... And the missiles usually malfunction. Seems like a good chute, the comissars are gonne ba veeeeery happy.
  20. 1 point

    Version 0.6.3

    1,512 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  21. 1 point

    Version 1.0

    1,148 downloads

    Nanchang Q-5 / Q-5E / Q-5II This work started as a simple skinpack for Wrench's SF-2 Fantan pack. At last it changed so much that I decided to make a whole repackage. So at last this is only a Wrench tribute due all the old birds he always polish and upgrade for us almost every day. Thank You my friend! I tried only to complete his work on the Q-5 What's new: - All skins rework (new camos too) - Engine Intakes (by Cocas) - Brand new decal sets according Y.Gordon MiG-19 Aerofax bible - Canopy, Antennas & Rails mappings issues quick fixes - Loadout Images SF-2 Tga files Credits: - Wrench for SF-2 upgrade (for SF-1 original credits see his readme) - Cocas for new engine intake via fake pilot add - Guest for original North Korea skin - Paulopanz for all skins, decals, fixes etc. Install: - As usual all in main mod folder and overwrite North Korea Q-5E/II: - Copy from Q-5A the relative folder - Paste it in Q-5E/II folders Suggestions: - Use it over Quemoy island or Formosa strait - Make a new cold war Taiwan campaign, please That'all folks! @ paulopanz
  22. 1 point
    British Aerospace Condor Mk.50 - 119 Squadron, Israeli Air Force, 1982 3D Model: Cocas Skin Credit: Nyghtflyer
  23. 1 point
    I say we take off and nuke the entire site from orbit...it's the only way to be sure
  24. 1 point
    It and the SA-3 are the ones I see the most. And if you get low and slow, and more than 1 fires, they will ruin your day fast. I have lost quite a few Skyhawks that way, as they are very hard to see when they fire in close. As Yakarov said, you can avoid them if you're fast, but when they get mixed in with multiple SAM calls and guns in a dense AA area, dodging them is pure luck on most occasions.
  25. 1 point
  26. 1 point
    I'm going to say a full exoskeleton and flamethrower are going to be my new gardening attire.
  27. 1 point
  28. 1 point
    YES! So stupidly evident and I don't notef it,shame! Rename the loadout did the trick! [FAC] DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [SEAD] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD_1966] StartDefaultDate=01/01/1966 DefaultFor=SEAD Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=LAU-3A_Mk40_M156 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M156 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank335_F100 Loadout[04].Quantity=1 Loadout[11].WeaponType=ReconPod Loadout[11].Quantity=1 Thanks guys, you're the best!
  29. 1 point
    I guess your problem is, that the game doesn't know what to do with loadouts called FACMisty or SEAD1... Have a look at a loadout.ini from a stock-plane to see, what is possible. For "automatic" loadout, the name should match the mission your flying (Strike or Recon does work for example). There's also a command to use custom-named loadouts as alternative way. I can post that later, as I'm not at my computer and I cannot remember exactly. 😉
  30. 1 point
    Go into a bar and ..?
  31. 1 point
    Daily Screenshot Challenge - Day 1 Theme - Soviet-Afghan War Afghan AF Su-17s in action, 1980s
  32. 1 point
    A Su-30SM On Patrol Under @Menrva's new RealSky in beta:
  33. 1 point
    Last sit rep this weekend: First try to populate the target area Tilbury Docks: I used factory buildings (shed roof buildings) instead long warehouses. The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps. This has to do by hand. But it is only a first try. Finish for today. Feierabend.
  34. 1 point
  35. 1 point
    British Aerospace Condor Mk.50 - 201 Squadron, Israeli Air Force, 1982
  36. 1 point
  37. 1 point
    Bored with flyers... so moved back to targets...just Labour Day laziness... to add to my SA-3 system... 5P73, 5W27, and PR-14A
  38. 1 point
    Getting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
  39. 1 point
  40. 1 point
  41. 1 point
    That's what I call a good Camouflage...
  42. 1 point
  43. 1 point
    Challenge complete!
  44. 1 point
    I took some rest as my joystick was broken, but I am back now: Turkish F104 intercepting Greek F4Es:
  45. 1 point
  46. 1 point

    Version

    2,404 downloads

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it. So thus I've decided to just release it to the masses and see how it goes.... Desert 4 is similar to Desert V.3 albeit with a few important differences: 1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should. As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try. 2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles along the coast will be totally messed up. 3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as well as his work on the islands. 4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the download section here: http://combatace.com/files/file/12368-hi-res-desert-tiles/ 5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city regions, with more realistic buildings and trees. 6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!
  47. 1 point

    Version

    851 downloads

    This is a new version of the MiG-17 PFU. ------------------------------------ Installation instructions: Copy all the files in the respective directory of your game folder, (and you need a cockpit) http://combatace.com/files/file/12852-mig-17-pfpfu-cockpit/ -------------------------------------- Credits: Spillone104, and his team from "11009-mig-17pfpfu-pack" ---------------------------------------- I wish you good hunting!
  48. 1 point
    File Name: SF2 Tu-95 Bear-A Remod Pak File Submitter: Wrench File Submitted: 05 October 2015 File Category: Other SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! Click here to download this file
  49. 1 point

    Version 1.0

    664 downloads

    In 1967 during the 6 days war EAF equipped her MiG-17F with some Sakr rockets. New bombs hard points were added under the fuselage. These plane were in service during 1973 Kippur war, too. WHAT'S IN: - a new EAF MiG-17F version, thanks to Spillone104 - 3 camo skins (the same as basic MiG-17F pack) - pilot, sound, screen OPERATIONS: - openable canopy (key=10) auto closing at take off - remember to configure secondary gun CREDITS: - Thirdwire/Tk original models - Stary pit - Spillone104 3D parts, Sakr rocket, sounds,ini edits - Wrench Hangar acrren - MarcFighter, whiteknight06604 old base SF-1 skins - paulopanz upgraded skins - The Trooper pilot - Y.Gordon refereces INSTALL: - Objects & souns folder in your main mod folder and overwrite Enjoy @paulopanz
  50. 1 point

    Version 0.91

    1,371 downloads

    This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working. Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds. Read included readme for requirements, credits and instalation info!


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