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September 11 2021
YAK-130 skin pack - PART 2
This skin pack took a longer time than I previously calculated because of the holiday and the pandemic, of course. I want to thank to our estimeed collegue and friend Ludo.m54 who found time , between his valuable projects, to design four superb skins for this pack. The second pack gets two whatif skins (Paran and Argentinian). Paran skin was a request of one of my friends who's been a good boy all this time (you're welcome!). The other skins are expo skins (red/white demo/green), two Russian skins (camo 1/camo2) and one Laos skin.
Later I will update the (second) skin pack with ECM pod skins to match each new skin colore made in this pack, as I did in the first pack.
Enjoy and let me know what you think about them in the commentary section.
INSTALL:
Just unzip and copy the OBJECTS into your main SF2XXXX folder.
CREDITS
- Laos,/Argentina/Paran/Green skins - UllyB
- Camo1/Camo2/Expo/Red skins - Ludo.m54
Skin Decals - Ludo.m54 & UllyB
Additional decals - Ludo.m54 & UllyB
COPYRIGHT
THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
Skin pack part 1 here:
By UllyB102 0 -
The RF-104G was a tactical reconnaissance model based on the F-104G,
usually with three KS-67A cameras mounted in the forward fuselage in
place of the internal cannon. Many of the 189 built were subsequently
reconfigured to the F-104G standard.
What's in:
- 6 new planes to fly
- 14 HD skins
- historical decalsets
- Hangars & Patches
Credits:
- Gkabs 3D parts (KS-67A cameras)
- BobRock F-104G temps
- Soulfreak German/Greek base skins
- Paulopanz skins, decals, screens, data.inis edits
Install:
- you need SF-2 Europe for CF-104 used
- all in main mod folder (Isn't easy?)
Enjoy.
@ paulopanz
By paulopanz247 1 -
In '70 AMI and KLU due the RF-104G shortage, converted a limited basic F-104G to recon duty by equipping them with Orpheus recon pod.
These pods were different and Steve S made both for us sometimes ago. So it's time to upgrade and use them.
What's in:
- 2 new plane to fly
- 6 HD skins
- historical decalsets
- 2 SF-2 Orpheus pods
- Guns removed & noses restyled
Credits:
- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades
Install:
- all in main mod folder (Isn't easy?)
Enjoy.
@ paulopanz
PS: the 'real' RF-104G and A.M.I. F-104G skins in the makings.
By paulopanz481 4 -
Lockheed/FMA IA-16 Serpiente:
BACKSTORY:
The year is 1998. Argentina starts showing its newly acquired A-4AR Fightinghawk, modernized to replace the old A-4Bs. While this was happening, it was clear that the Mirages had to be retired anywhere in a near future. So, the Fabrica Militar de Aviones, also called FMA, joins Lockheed Martin to develop a multirole, supersonic fighter, to fill the space that the Mirage will no longer cover. The result of this alliance is the IA-16 Serpiente, a multirole, supersonic and highly capable aircraft, developed from the F-16. The Serpiente is very similar to the Japanese F-2, but they have some differences that make them unique: while the F-2 has a boom receptor for air refueling, the Serpiente has a fuel probe, being capable of refueling from the KC-130 owned by the FAA. The avionics and a lot of parts from the plane itself are made in Argentina, and after 2008, the plane could be made in Argentinian soil without importing a single manufactured piece. The first plane flew in 2002, and was introduced in the FAA in the year 2005. The plane is equipped with Python 5 and AMRAAM missiles. It also can be equipped with AIM-9Xs and, due to the open architecture, it can be equipped with MICA and Meteor missiles. In 2007, Argentina recieved a first batch of 24 Serpientes, with 12 going to the 5th Fighter Group and the other 12 to the 6th Fighter Group, and in 2015, with the retirement of the Mirages and Neshers, another 24 IA-16 Serpiente Block 2 were ordered, plus the modernization of the existing ones to the Block 1+ standard, matching the avionics of the upcoming versions. The nacionalization of the whole assembly proccess of the plane has opened the opportunity for exports, being offered to small countries, like Uruguay, Paraguay and El Salvador. These 3 countries allegedly planned to buy 12 units of the Serpiente each one, but pressure from the US (even though the Serpiente is a US derived product) made them decline the offer. The Serpiente has seen service in the FAA for 15 years now, and is expected to surpass 2040. The future of this plane looks bright, with several modifications planned for the next year, like a radar-absorbing painting, to have semi-stealth capabilities (coming probably next update).
Special thanks to:
Dels, the creator of the F-2.
EricJ, who uploaded the F/A-18A and its HUD, which I used for this mod.
SandMartin, who helped me to remake the cabin.
ValAstur, who inspired me to make this mod, and for the Nachash, the starting point of this.
Eagle114th, for the screenshots, which he took while I was isolated, and for taking the time to test everything (he tested absolutely EVERYTHING and helped me correct it)
ThirdWire, for this awesome sim.
CONTENTS:
Lockheed/FMA IA-16 Serpiente and its decals.
Rafael Python 5 and Hughes AIM-120-AR, the missiles of this plane.
Fuel tanks.
Pilot and refuel probe.
NOTES:
The cabin is bugged, and we couldn't fix it. We corrected the position of the seat, but some things dissapeared, as far as I know, the LOD of the cabin is bugged.
By 1309mariano152 1 -
A simple mod of stock TW Lightning F.53. It gives you two fictional variants of dhimari Lightnings, armed with Sparrow and Sidewinders, with 1987 version equipped with modern HUD and radar from F-16A. It's the first SF2 mod i decided to share. Obviously, Strike Fighters 2 Expansion Pack 2 is required.
--------------------------Background Story
In 1966, Kingdom of Dhimar, worried about Parani supersonic Tu-22 bombers and Su-7 strike aircraft, ordered 34 F.53 Lightning interceptors from BAC.
While Dhimari air force pilots were more than satisfied with its performance, speed and rate of climb, its missile armament was not really adequate for the task. This has become even more apparent after kingdom started to receive its first batch of US made F-4 Phantoms, armed with radar guided, all aspect missiles.
In 1972, decision was made to upgrade the Dhimari Lightnings to more modern standards. Working together with Ferranti and Raytheon, Royal Dhimari Research and Development Bureau managed to successfully modify the AI.23 radar allowing it to guide new AIM-7 sparrow missiles. Both hull and wing hardpoints were modified in order to mount US provided AIM-7s and AIM-9s. The upgrade program also added (audio only) RWR and countermeasure launchers. The modifications decreased the volume of ventral fuel tank, however this was considered to be acceptable trade-off, and between 1974 and 1976 all dhimari lightnings were converted to this variant.
In 1986 BAe offered further 22 Lightnings to Dhimar - all ex-Saudi F.53 airframes, together with supply of spare parts and engines. Soon after that, further 10 Lightnings were bought from Kuwait. At first, all airframes were intended to be simply refurbished and upgraded to the same standard as rest of dhimari fighters, but - mostly because of personal insistence of Dhimari Prince Fa'ad, the decision was made to modify them even further, completely replacing 60s era avionics with significantly more advanced systems - most important of them being latest AN/APG-66 radar, together with Marconi HUD (displayed directly on pilot's windshield, like in F-14, rather than on separate glass panel).
In October 1987 first such modified Lightnings entered Dhimari service. The program was deemed successful enough that in early 90s it was extended to 1972 modified airframes as well.
While 1972 and 1987 variants retained the ground attack capabilities of F.53, Dhimari air force preferred to keep them as pure air defence fighters. However, few airframes transferred to mercenary Special Operation Wing were sometimes used as strike aircraft - despite being armed only with unguided weaponry.
--------------------------Installation
Just unpack and drop it into mod folder.
--------------------------Thanks and credits
Skins were made using excellent Lightning F6 2048x2048 Templates by Sundowner
Dhimari fin flash by Spinners
Thanks to yakarov79 and Pvince for advice about modifying stock cockpit.
---------------------------
All combatace freeware licence rules apply. Do whatever you want with this mod, as long as you are not breaking them.
English is not my native language, so i apologise for any grammar and or spelling mistakes .
By MacGalin133 2 -
Chengdu J-10A-AR "Ehécatl"
This model is a approximation of how a Chengdu J-10 might look if it was in service with the Argentinian Air Force, being part of the 6to Grupo de Caza y Ataque, belonging to the VI Brigada Aérea.
As many of you might know, Argentina is planning to modernize its air force, and one of the jets that has been considered is the J-10, coming along with the JF-17, the MiG-35 and the MiG-29 (I should work on one of those).
The model, though, is not accurate. The offer made by China considers the J-10CE, an export version of the J-10C.
This plane can carry Chinese and Russian weapons, and Argentinian Mk-series bombs.
The aircraft will appear on the list as "Chengdu J-10A-AR "Ehécatl".
The adding of the -AR is just a formality.
To install it, you will need to copy and paste the folders in your SF2 mod folder, following basic mod installation proccess.
In the folder >>J10AR-Final Version<< you will find 4 folders. These are:
Aircraft >> J-10A
Decals >> J-10A
Flight >> FLIGHTENGINE.INI
Weapons >> KometaTankC // KometaTankW
Special thanks to:
Erwin_Hans and InSky, for the fantastic model they made of the Dragon...
Franconinja14, who made the skin for the plane...
Stipe, for the MiG-29M3 "Hyper Fulcrum" and its HUD, that I used for this mod...
Spinners, for the Kometa and its tanks, wich I use in this mod...
Eagle114th, for the screenshots, giving me tips and helping with everything (this guy is a genius)...
And ThirdWire, for this amazing sim, that I love and play almost everyday...
I hope you enjoy this mod as much as I do.
Have a good flight!
Good hunting!
By 1309mariano257 3 -
July 2021
===============
Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
------------------------------------------------------------
We are proud to present the NF-5A RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type), and provision to carry the larger 275 gallon under-wing fuel tanks. The aircraft also featured maneuvering leading edge flaps, a strengthened windscreen, and was the only F-5a to operate a two position nose gear.
It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
INSTALLATION INSTRUCTIONS:
--------------------------
1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file.
NOTE 1:
------------
Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
The user may alternate between the two by "commenting out"
the relevant line in the NF-5A_COCKPIT.INI
[CockpitData]
Directory=cockpit <---This is the default
//Directory=cockpit_Lo-Fi
In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:
[CockpitData]
//Directory=cockpit
Directory=cockpit_Lo-Fi <---This is now Low-Res
NOTE 2:
------------
Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this..
[LOD001]
Filename=NF-5a.LOD
to this..
[LOD001]
Filename=NF-5a_002.LOD
Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
NOTE 3:
------------
For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
Keys:
-------
SHIFT+0 -> canopy open
-/= (Default thrust vector Keys) -> elevator trim
CREDITS:
Sophocles - 3D Model, Cockpit, textures
Ravenclaw_007 - Project "God-Father" 3D Modeling,
Animations, Weapons, Research,
Beta testing
Baffmeister - Flight model, weapons edits, Avionics,
Beta testing
Soulfreak - Decals, Research, 2 F-16 Camo scheme
skins and 2 NATO scheme skins
Crusader - Avionics and data tweaks, Beta testing
Guuruu -Sounds and Afterburner effects, Beta
testing
Guest contributors:
Gkabs - pilot figure
Logan4 - Avionics tweaks, radar ranging gunsight.
Cliff7600 -Avionics tweaks, functioning horizontal
trim indicator
Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
Brain-32 - Modeling advice, initial cockpit.cfg + more
NeverEnough - Initial work on the Flight model
Russouk2004 - Always answering questions when I
needed help..Cheers!!
Derk - Many, many references!!!
Blade - Excellent mini-tutorial on damage
textures
Finally, thanks to TK and Thirdwire for creating such a fantastic game.
****************************************************************
FEATURES:
* A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E" type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
* Specular color and Normal (bump) maps.
* Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
*Functioning AN/ALE-40 Chaff and Flare dispensers exclusive to the RNLAF NF-5A
* Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister.
* Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
* 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF Squadrons.
* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
* Super detailed dedicated NF-5A 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
*Accurate and functional representation of the Saab RGS2 lead computing gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
* A full complement of highly (or should I say "insanely" detailed weapons carried by the RNLAF NF-5A, all by ravenclaw_007.
* Comprehensive RNLAF Loadouts representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
* All new afterburner, emitter, and engine smoke effects by Guuruu.
* Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
* Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
******************************************************
PILOT NOTES
-----------
NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
FLAPS (MANOUEVERING): 450kts for both leading and trailing edge
NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
LANDING GEAR: 240kts
DRAG CHUTE: 165kts
CANOPY: 50kts
NOSE WHEEL STEERING: 65kts
MAXIMUM INDICATED AIRSPEED: 710kts [redline]
MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
--------------------------------------------------------------------------------------------------------------------------------
TAKE OFF ROTATION SPEEDS
13500lbs: 155kts [full internal fuel and two sidewinders]
20500lbs: 195kts [about the maximum weight possible with included stores]
NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
--------------------------------------------------------------------------------------------------------------------------------
CLIMB SPEEDS
Military Power
13500lbs: 375kts with a transition to mach 0.89
20500lbs: 310kts with a transition to mach 0.74
Maximum Power
13500lbs: 595kts with a transition to mach 0.93
20500lbs: 480kts with a transition to mach 0.85
-------------------------------------------------------------------------------------------------------------------------------
FINAL APPROACH SPEEDS
With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
NOTE: Target touch down speed is 20kts less than final approach speed.
----------------------------------------------------------------------------------------------------------------
RGS2 Gunsight
--------------------------------------------------------
We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air. The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft. This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
The radar ranging option is the default but the user can copy the files from the "Standard" subfolder of the Avionics_Alt folder (located in the Aircraft folder) and switch out the ini files. If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.
*************************************************************
Agreement
_________
THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
*************************************************************
Sophocles
July 2021
By sophocles455 12 -
F-14 & F-18 AN/ALR-67 RWR Sound Mod by MGGUY (2021/08/21)
> Info <
This mod simply adds AN/ALR-67 RWR Sound (Also Known as DCS F-14 & F/A-18C RWR Sound) to Strike Fighters 2.
I separated the sound mod for two variations. F-14D & F-14B Version RWR and F/A-18C Version RWR (These 2 Versions are not same)
This is my First time of making Mods & Uploading to CombatACE, So Please excuse me for any mistake on this file in advance... <:3
if there is any problem, please contact me! via CombatACE or email.
> How to Install & Remove <
1 - If you want to replace the Stock RWR sound,
1-1 Install
Put Sound Files on Mod Folder Directory. If there's no Sounds Folder, make a new one and put it right there.
e.g ) C:\users\(username)\Saved Games\ThirdWire\(Mod Folder)
1-2 Remove
Remove RWRLockSound.wav and RWRTrackSound.wav FIles from your Mod's Sound Folder
> Credit <
Original Sound file edit - MGGUY
Huge Thanks to Menrva's Custom Aircraft Sounds Info Topic! <3
https://combatace.com/forums/topic/93964-custom-aircraft-sounds-info/
> Sources <
For Historical testament
https://en.wikipedia.org/wiki/AN/ALR-67_radar_warning_receiver
For Sound Verification
https://www.youtube.com/watch?v=0qssxY_Npiw&ab_channel=[PI]KetchupWarthog
https://www.youtube.com/watch?v=J0NhUDUENbg&ab_channel=TheAngriestGamer
For Screenshot Samples
https://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v132/
https://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/
For Original Sound File
https://phoneky.com/ringtones/?q=rwr#gsc.tab=0&gsc.q=rwr&gsc.page=1
You can Freely use this Mod File whatever you want! But please mention the original moder if you use it~ :)
~Have a Nice Day! ;3~
By MGGUY284 0
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