Jump to content

Strike Fighters by Thirdwire

Sub Category  

All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

Subcategories

    1. This is a skin/decal set for Phabulous Phantom. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Pack contains skins and decals representing all F-4D users amid Air National Guard units. Skins are made for stock F-4D_78. F-4D was used between 1977 -1990 in ANG and these skins are fitting in 13 years of service. 
      Mostly all serial numbers are correct for specific dates and units. If you will find some errors please feel free to send correction notes.
      No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4D_78. Or create a new, specific one for ANG use. 
      You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks you have to modify decal.ini file. 
      To fully enjoy this skin set you need to have ThirdWire F-4D_78. 
       
      All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. 
      Brand new Bump files in 2048x2048.
      All decals made by me. 
      Enjoy.
      Regards.
      Jarek Hereda
      173 0
    2. When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts.
      It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk.
      The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers.
      This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical.
      Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present.
       
      NOTEWORTHY OBSERVATIONS
      - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit.
      - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics.
      - I did the minimal amount of modification to the INI.
      - All skins can be used on both variants if you want to switch things around.
      - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg.
      - PSD templates specific to this Soviet version should be released alongside.
      - Read the damn READ ME for install.
      CREDITS
      Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form.
      AmokFlo for the ejection seats.
      The Trooper for the pilot reskin.
      (I believe) PauloPanz for the Dark Blue Soviet numbers decals.
      (I believe) Lindr2 for the R-24 and R-60.
      Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up.
      Have fun and good flight 
      Gunrunner
          
      Version 1.0 - 15/05/2020
          Nyghtfall :
              Original skins and templates, he did the hard part of the job
          Cocas :
              Dual-seat LOD
              Elevator modifications
              Specular map support
              Soviet variants
          Gunrunner :
              Mostly pestering poor Cocas for changes
              Normal/Specular/Holes maps
              Minor INI changes
              Bringing parts together
              Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough...
      246 1
    3. Templates for the Sukhoi Su-21 "Flagpole" for STRIKE FIGHTERS 2 
      These templates are Photoshop versions derived from my own Paint.NET files, themselves based on Nyghtfall's original work.
      Layers starting with :
          NM are for generating the Normal Map
          SM are for generating the Specular Map
          DM Mask are masks for generating various camo patters for the Diffuse Map
          DM are for generating the Diffuse Map
      I hope everything is clearly labelled, I have flattened existing skins to conserve space and reduce the number of layers, but the presence of masks and the palette should help if required.
      CREDITS
      Thanks to everyone at Cocas Aircraft Factory for their work on the plane, especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the original templates without which I probably wouldn't have bothered to do something in a releasable form.
      Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up.
      Have fun and good skinning 
      Gunrunner
       
      30 0
    4. Aircraft Carrier "Kuznetsov" ex Kremlin Class
      *****************************************************
      This mod is made for SF2.
      ----------------------------------------------------------
      I. History
      Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class.
      The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku.
      The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov.
      When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet.
      The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang.
       
      -----------------------------------------------------------------------
      II.
      CREDITS:
      This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here:
      https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/
       
      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your SF2 mod folder

      -------------------------------------------------------------
      IV.
      Known Problems:
      The mod is not perfect. Eight gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The SA-9N missiles does not start from the silos, but from mid of the ship. The Ship to Ship missiles also start from mid of the ship.

      ----------------------------------------------------------
      V.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      VI.
      The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      May 2020
       
      360 1
    5. Grumman A-6A Intruder for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire A-6A to create a Dhimari Intruder with markings for;
      No.7 Squadron - 'The Rattlesnakes'
      No.8 Squadron - 'The Scorpions'

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-6A_Dh folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-6A_Dh folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - 13/05/2020
      Version 1 - 14/11/2009
      307 1
    6. MiG-17PF 'Fuerza Aérea Argentina' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock MiG-17PF to give a fictional export version for the Fuerza Aérea Argentina with markings for Grupo 6 De Caza.

      BACKSTORY
      The Argentinian elections of 1958 saw Arturo Frondizi become President and with some support from Peron's followers to introduced various policies to encourage investment and make the country self-sufficient in energy and industry. One major issue was Argentina's chronic trade deficit and in early 1960 Frondizi cancelled the order for 28 refurbished F-86F Sabres on cost grounds and announced the procurement of 36 MiG-17PF interceptors from the Soviet Union for an undisclosed sum "to be funded solely by beef exports". Entering service with Grupo 6 De Caza in 1961 and armed with the indigenous 'Espada' radar-guided air-to-air missile the MiG-17PF's served in frontline service until 1979 and thus played no part in the 1982 Falklands/Malvinas conflict but did remain on reserve status until 1983. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-17PF_FAA folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the MiG-17PF_FAA folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the TANK400_MIG17_FAA folder into your Weapons folder.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - 12/05/2020
      Version 1 - 20/08/2011  
      134 1
    7. DC-3 \ C-47 Cockpit for SF2
      Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com
      I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved...
      2 versions included....
      pilot only..
      and with copilot.
      Install............
      Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed....
      IF using as C-47A cockpit...
      Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied...
      CockpitDataFile=DC3_COCKPIT.ini
      then add supplied DC3_Cockpit.ini into C-47a folder.....
      If using Pilot only just copy cockpit folder in the C-47A folder supplied
      if using copilot LOD, replace the line in the cockpit.ini
      ModelName=DC3 cockpit.LOD   with...
      ModelName=DC3 CoP.LOD
      Then move the DC3 CoP.LOD into cockpit folder
      ......................................................................
      or,if converting to a DC-3.  (uses stock c47a.data.ini until new DC3 available)
      .......................................................................
      Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these..
      [AircraftData]
      AircraftFullName=DC-3 "Dakota"
      AircraftShortName=DC-3
      CockpitDataFile=DC3_COCKPIT.ini
      then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder.....
      If using Pilot only just copy cockpit folder in the DC-3 folder supplied
      if using copilot LOD, replace the line in the cockpit.ini
      ModelName=DC3 cockpit.LOD   with...
      ModelName=DC3 CoP.LOD
      Then move the DC3 CoP.LOD into cockpit folder
      Thats it...
      Windows open and close with gears as no option to link them...
      Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers...
      When I get around to doing the DC-3 will update the cockpit.
      lights...some are always on...ie,oil,fuel lights....
      autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on  basically default entries.
      any problems feel free to pm me and will try to answer asap...
      hope you like it and enjoy flying it...I think it looks good in game....im very happy with it...
      Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents.
      Logan4...
      Yakarov79...
      Crusader.....
      Swambast.......
      cheers
      Russouk
      183 2
    8. README Included...
       
      BTR-40-RU Turret version...From a freeware model,author unknown....
      Named so to avoid conflict with the BTR-40 by GKABS
      Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
      Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
      [TargetTypeXXX]
      Name=SovietBRDM
      FullName=BRDM
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=TRUE
      GroundObjectType=BTR-40_RU
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
      to reduce it to bump mapping only..
      Specular=0.200000
      Glossiness=0.600000
      Reflection=0.000000
      This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
      Feel free to mod this ...
      No templates or other skins as yet.
      Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
      Credit to GKABS for allowing use of his destroyed LOD ty
      have fun shooting this....
      Russouk
      72 5
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..