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    1. SF2 Cessna O-1E Bird Dog Remod Pack -for 3W O-1E-  ver.3         12/14/2025
      = For SF2, Any and All, Designed for SF2:V =
      **This mod is designed to replace, in total, the version I did in 2011. If you don't have that mod, not to worry, everything -and MORE- is included in THIS one!!! **
      This is a major overhaul of the stock 3rd Wire 1stGen O-1E Bird Dog with a new, functioning cockpit, all NEW skins from Brand New Home Grown Templates (tm), which are included within the main aircraft folder. All new semi-historically accurate serial numbers (meaning: generic in nature, representing no particular unit, but mostly correct for the time frames for each skins operational years and country assigned). All skins are now in jpg format, at 1024x1024. When discoverable, the read me for the original 1stGen skin is included with that skin folder.
      The skins included herein represent ---
      Canada:
      CDN Army (CO-119) <54
      Pakistan:
      Pak Army Green <72
      US Army: 
      US Army Aviation L-19/O-1A <1949  (USArmy1 folder)
      73rd Aviation Co "Warriors" (USA) <63 (USArmy2 folder)
      USAF:
      20th TASS <61
      VNAF:
      112th Liaison Sqdn <1962 (OD w/LtGrey upper wings)
      112th Liaison Sqdn <1970 (overall LtGrey)
      Decal randomization is TRUE for all. Skins have either 16, 20, 24 or 26 serial number decals, depending on Air Force and time frame used. The SF2 Date Switch is active for the 2 US Army & VNAF skins. As you can see above, the year tagged is their start date. Skins are now in the (mostly) correct colors as seen in Real Life (tm).
      The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up.  A new User list.ini is supplied, with most of the Dog's users. New pilot figures are used, too!
      Be advised, the US Army Aviation units depicted here are still tagged with "USAF" as their Nation of Origin. See "Notes" for adding US Army to you Nations.ini, if you aren't using DaddyAirplanes expanded one. You'll have to extract the Nations.ini, if you haven't already, and place it in you /Flight folder. You'll also have to edit the TextureSet ini for those skins, in either case. Again, instructions are below.
      You'll also be adding a new engine sound, and this will need to be added to the Sound list ini, so have that extracted (if you haven't already), and in the /Flight folder in you Mods Folder of choice (ie: SF2:V)
      Because there are several differing Bird Dogs wandering around, I've used a unique folder & displayed name to differentiate it from them. On the Aircraft Selection Drop Down menu, you'll see
      O-1E Bird Dog (3W)
      The (3W) names it as the stock SFP1/WoV 3rd Wire aircraft.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 
      Please read the Notes section for other possibly useless information, and (hopefully) full credits. 
      Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.
      Have Fun!! Woof Woof!!!
      Wrench
      Kevin Stein
      Enjoy this early 2025 Christmas Present!! 
      20 0
    2. Dassault Mystère IVE for STRIKE FIGHTERS 2 (Israel or Quad-Merged)
      Fictional mod of the stock Mystère IVA from SFP:E to make it look like a fictional fighter plane for different european air Forces.
      BACKGROUND
      In 1948, as Europe still lay under the shadow of World War II and the political landscape was reshaping, a group of European nations decided to take a bold step towards self-determination. While the United States was preparing to establish NATO and bring the Western world under its leadership, some European nations aimed to build a military power, that didn’t necessarily rely on the US in order to develop a strong military force by themselves. A secret meeting in the French Alps brought together military leaders, engineers, and political figures to launch the “European Military Initiative.”
      The first days of the conference were filled with doubt and tension. Charles de Gaulle, the leader of France, worked tirelessly to promote the idea of military cooperation within Europe, without remaining dependent on the United States. The Americans had already laid out their own plans for European defense, but De Gaulle wanted more – he wanted Europe to develop its own, independent military backbone. In particular, there was a growing need for indigenous technology in the field of aviation, one that could compete with both American and Soviet counterparts. The war showed the flaws of tnot improving the own military capablities. Especially when it comes to airborne firepower, the allies learned a hard lesson from the axis, which was able to knockout Poland’s and France’s air force wthout any greater problems in a short period of time.
      De Gaulle knew that France, as the leading nation of this alliance, had to take a crucial step to win the trust of the other European countries. At Dassault Aviation factories in Toulouse, a team of engineers was already working on a new jet that would form the backbone of the European Air Force: the Dassault Mystère IVA.
      The Mystère IVA was originally designed as an advanced fighter and bomber, intended to challenge the leading aircraft of the Western world in the early 1950s. Under the leadership of Marcel Dassault, the charismatic CEO of Dassault Aviation, the Mystère IVA became a symbol of French engineering excellence and military independence.
      Although the Mystère IVA was originally intended for the French Air Force, the project quickly caught the interest of other European nations. Greece, Denmark, Belgium, the Netherlands, and Italy recognized the potential of this jet and decided to join forces in advancing the development of the Dassault Mystère IVA; whose european export version received the designation IVE. The Mystère IVE was a sleek, fast jet designed to secure air superiority, and it was above all one thing: a symbol of European self-determination and military innovation.
      As the first test flights of the Mystère IVE took place in the early 1950s in France, a high-ranking delegation of European leaders traveled to Toulouse to see the jet up close. Among them was Konrad Adenauer, the Chancellor of West Germany, who was increasingly aware of the need for military cooperation between Western nations to counter the Soviet threat in the East. Adenauer was a pragmatic politician, but he also knew that a strong, united Europe was essential for rebuilding the continent and securing long-term peace.
      The development of the Dassault Mystère IVA led to further diplomatic tensions, but also to a surprising collaboration. The German engineers, who had been allowed to return to military development under Adenauer, contributed their expertise to improving the Mystère IVE. The jet was now truly a collaborative project that brought together the best minds from across Europe.
      Despite concerns from the United States and tensions within the Western alliance, the European Military Initiative grew in importance. By 1955, as NATO was already in full swing, Europe had stabilized enough that the Dassault Mystère IVE jets were no longer just a military asset – they were a symbol of European resolve. Even Winston Churchill, the British Prime Minister, came to recognize the value of military cooperation within Europe, although he had initially been skeptical. In spite of his recognition, the UK kept their own path, mostly relying on domestic designs.
      Spain, who was also interested in participating and acquiring the jet for it’s own air force, got rejected because of the dictatorial government. Other countries like Sweden and Norway got offers for the fighter, but refused. While Sweden was building it’s own aircraft industry, Norway preferred to buy aircraft from the UK and US.

      INSTRUCTIONS
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

      CREDITS
      Big Thanks to Thirdwire for the games and the superb models they have.
      Story created with the aid of AI (CHatGPT)
      Spinners for some of the decals I used on the italian skins 
      Thanks also to Yakarov for sharing the historical Badge of the 337 Mira with me.

      Kindest regards
      ValAstur
      85 0
    3. Method for Stereoscopic 3D in VR with Headtracking in Strike Fighters 2 - Geo11
      The latest zip download contains 2 files:
      1. a PDF which outlines the steps using freeware programs, wrappers and apps, which can be used to implement VR in stereoscopic 3D in Strike Fighters 2 and it's associated mods;
      2. A custom d3dx.ini file, which should be used to replace the default d3dx.ini file that comes with geo11.
      Why the custom d3dx.ini?
      I've recently had time to take a closer look at how geo11 functions and have enabled a number of settings which allow you to play SF2 in stereoscopic 3D VR in the native directX10 mode (i.e. you no longer need to set ForceDX9=TRUE in the options.ini). In addition, I've identified the shader responsible for the HUD in game and implemented a fix so that the target and waypoint markers appear correctly in game.
      Back story:
      Over the years I've tried many methods to get SF2 working on either a 3D monitor or in VR using programs such as vorpX or Tridef, as well as many others, but have never been happy with the results; however, using geo11 and dgVodoo2, I'm finally able to play in VR with proper 3D. Geo11 is a very clever piece of software, which is, I quote "a replacement for 3D Vision for DX11" and allows you to generate a very nice 3D image in VR using the latest Nvidia drivers in either Windows 10 or 11.
      At this point I'm not sure if this will work for anyone else who is not using the same tech i.e. HP Reverb G2 VR Headset and running an Nvidia RTX 2080TI or RTX4080 GPU but please let me know if you have any success with similar hardware or something very different. Also a very similar method works for the Strike Fighters 1 series of games and if anyone is interested I'll post the additional steps here.
      For anybody else trying this - Good luck
      norrin
      87 0
    4. F-35 Lightning II Add-on
      December 13th, 2025 (1st Release)
      by daddyairplanes, Wrench, simonmiller416, kblomkvist, Astore and Menrva

      >For Strike Fighters 2 games
      This is a complete add-on of the F-35 Lightning II family of aircraft, featuring all of its Real World operators.
      The result of a joint effort by the community, the package currently includes the following operators and relative skins produced by daddyairplanes, Wrench, simonmiller416, kblomkvist and Astore, with tweaks by yours truly where needed for quality consistency:
      -United States Air Force, 23 F-35A skins
      -United States Marine Corps, 5 F-35B skins, 1 F-35C skin
      -United States Navy, 3 F-35C skins
      -Italian Air Force, 2 F-35A skins, 1 F-35B skin
      -Italian Navy, 1 F-35B skin
      -Japan Air Self-Defense Force, 1 F-35A skin
      -Belgian Air Component, 1 F-35A skin
      -Royal Air Force, 1 F-35B skin
      -Royal Navy Fleet Air Arm, 1 F-35B skin
      -Royal Australian Air Force, 1 F-35A skin
      -Royal Danish Air Force, 1 F-35A skin
      -Royal Netherlands Air Force, 1 F-35A skin
      -Royal Norwegian Air Force, 1 F-35A skin
      I further polished the package with reworked data and weapon loadouts, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07.
      NOTE: Unlike previous mod packages released by yours truly, this one does not match the quality standards I usually aim for. Real Life got in the way and I cannot spare enough time for modding as I'd like. This aircraft add-on is far from perfect, there are issues with AI, the flight model physics, loadouts not being accurate as they should be, the cockpit being just wrong and mostly a textured screen, and on and on. If in the future someone provides better data fixing such issues, and/or newer 3d models for the aircraft and for the cockpit, then I may update this package and give it further care. For now enjoy it as is and do not ask for further fixes and/or improvements, I cannot do those at this time.

      >Credits (in no particular order):
      -Klavs81, for having created the original F-35 3d models and cockpit we still use to this day.
      -FastCargo, for having updated the original F-35 package to SF2 standards.
      -Astore, for our great friendship and for creating much nicer cockpit textures, skins and emblems for Italian F-35s.
      -daddyairplanes, for producing additional and/or missing USAF skins for the F-35A.
      -Wrench, for producing missing skins for all F-35C and F-35B operators and for the F-35A skins of other NATO countries.
      -simonmiller416, for the USMC, USN and USAF Aggressors skins he made for the F-35B, F-35C and F-35A.
      -Dino Cattaneo, for his F-35 add-on for Flight Simulator X; the new cockpit textures are partly inspired by his.
      -JosefK, for the AGM-158C LRASM weapon mod.
      -ravenclaw_07, for his quality missiles and bombs add-ons.
      -Coupi and GKABS, for the canopy structure improvement via "FakePilot" part.
      -kblomkvist, for all F-35 skins he released, including those of his SF2 USAF F-35 redux package.
      -My girlfriend, for supporting me in all of my endeavors.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      82 5
    5. F-35 Lightning II Skin Pack
      December 13th, 2025 (1st Release)
      by daddyairplanes, simonmiller416, kblomkvist and Menrva

      >For Strike Fighters 2 games
      This is an extra skin pack for the F-35 Lightning II aircraft family add-on. Skins are based on ideas and depictions from other sources. Here below a list of the included ones:
      -Joint Strike Fighter (inspired by Innerloop Studios' Joint Strike Fighter game and relative artworks)
      -JASDF 302 Hikotai (as imagined and created by kblomkvist)
      -USAF 74th FS with Shark Mouth (as imagined and created by daddyairplanes)
      -USAF 75th FS with Shark Mouth (as imagined and created by daddyairplanes)
      -USAF 76th FS with Shark Mouth (as imagined and created by daddyairplanes)
      -USAF 65th AGRS Black Camo (as imagined and created by simonmiller416)

      >Credits (in no particular order):
      -daddyairplanes, for producing additional and/or missing USAF skins for the F-35A.
      -kblomkvist, for all F-35 skins he released, including those of his SF2 USAF F-35 redux package.
      -simonmiller416, for the USAF Aggressors black skin he made.
      -dtmdragon, for the templates from his F-35A/B Lightning II International Operators skin pack.
      -My girlfriend, for supporting me in all of my endeavors.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      39 0
    6. Ace Combat Nations
      December 13th, 2020 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
      -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
      -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
      -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
      -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
      -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
      -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
      -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
      -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
      -Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
      -Sapin Air Force (as seen in Ace Combat Zero).
      -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
      -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
      -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
      -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
      -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
      -Voslage Air Force (as seen in Ace Combat 7).
      -Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
      -Federation of Central Usea Air Force and Federation of Central Usea Navy (as seen in Ace Combat 8).
      -Sotoan Air Force and Sotoan Navy (as seen in Ace Combat 8).
      Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no info concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
      This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.

      >Credits (in no particular order):
      -nuni, for his suggestions and other Ace Combat themed mods.
      -Astore, for his support and for being one of the few Italian Ace Combat fans like me.
      -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
      -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
      -mue, for sharing info about the functionality of the alias.lst file.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      163 1
    7. SF2 T-28D Trojan Upgrade Pack for YAP-RW                                                                12/9/2025
      What we have here is an upgrade pack for the YAP-RW T-28D "Trojan" trainer/close support aircraft. This full aircraft mod is being released with permission from the YAP-RW Team, and I extend special thanks to Andrea "Ralph" Richini for his help, support and approval.
      This package includes the original 3 skins, with all new decals, some data ini modifications (mostly adding armor), a new engine sound is also included. Be forewarned! You will be adding the new sound to your game/mod folder's Soundlist.ini. Full instructions are in the "To Install" below.
      All weapons are stock, in-game items. Both canopies open with the Standard Animation Keystroke (tm), Shift/0 (zero).
      The 3 skins are:
      USAF:
      4400th CCTS
      Vietnamese Air Force (South):
      2nd FS/516th FS <1962
      Royal Laos Air Force:
      RLAF <1963
      Most markings are decals, but due to the fuselage/tail fin being one mesh, all fuselage national markings are painted on. The USAF and VNAF each have 24 serials. As I was unable to run down particular squadron usages, the VNAF serials are "generic" as in "these were assigned to the VNAF". USAF is also generic. The 16 RLAF serials are 100% hysterically correct. The years seen above are the start dates for these units/skins. So, the 'SF2 Date Switch is (mostly) active. 
      If installing this to well, any mod folder including YAP-RW, you'll see on the aircraft selection drop-down menu:
      T-28D Trojan (Y)
      "Y", of course is for YAP, differentiating it from any others (?). Be advised, I did NOT change the folder name. Only the displayed name. So it should NOT effect anything if used in a YAP-RW mods folder. But that's not guaranteed! In a normal SF2:V mods folder, will have no effect (unless you have somebody else's Trojan in there?). If you HAVE YAP, maybe want to backup your original for Safety's Sake (tm).
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 
      Please read the Notes section for other useless information, and (hopefully) full credits. 
      Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.
      Good Hunting & Happy Landings!
      Wrench
      Kevin Stein
      Don't forget to visit the Yankee Air Pirate Reworks page at the following URL:
      https://www.yap-revamp-works.com/
       
      25 0
    8. SF2 A-37B Dragonfly VNAF Skin Pack                   12/7/2025
      -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended)
      Designed for SF2:V!!! 
      What we have here are 2 new skins for Centurion & Co's. A-37B Dragonfly. These 2 skins represent those as used by the Vietnam Air Force (South). These skins were to have been done by Eole, as the fuselage squadron bands were found ready to use on the template included with the aircraft download. Speaking of which, you can find the full aircraft, if you don't have it already,  at the following URL:
      https://combatace.com/files/file/16196-usaf-a-37b-pack/
      The skins herein represent the following VNAF units:
      516th FS, VNAF <68 (blue w/white stars fuselage stripe)
      524th FS, VNAF <69 (blue w/red & white chevrons fuselage stripe)
      The SF2 'date switch is NOT active for these 2 skins. The dates shown are just for historical clarity.
      Almost all markings are decals, excepting the aforementioned fuselage ID bands. Both skins use a pool of 24 serial number decals. I was unable to match individual numbers to specific units, but all these serials WERE used by VNAF Dragonflys. Decal Randomization is TRUE. I've also included an updated Userlist and Data inis, adding the missing VNAF, and adjusting the Exported start and end dates. To be safe, you might wish to backup the original Data ini before installing. Just because, even though nothing else has been changed. No sounds, weapons or pilots are included. It uses all from the original package.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 
      Please read the Notes section for other useless information, and (hopefully) full credits. 
      Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.
      Good Hunting & Happy Landings!
      Wrench
      Kevin Stein
       
      29 0
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