-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
26/04/2017
SF2 E/NA
E-52b Class Escort Rapide
Le Normand
The E-52 Class Escort Rapide were destroyers/Frigates built for the French Navy after the Second World War.
The Le Normand class (or E52 Type) was a class of 14 fast frigates (Escorteurs Rapide) built for the French Navy in the late 1950s.
They were an immediate follow-on from the earlier Le Corse-class (or E50 Type) frigates, and like them, were long-range convoy escorts
capable of high speed.
The first seven ships, paid for by the United States under the Mutual Defense Assistance Act were ordered in 1952.
The remaining seven ships were paid for by France and ordered between 1953 and 1955.
The E52 type shared a flush-decked layout with the E50 class, and had a similar armament of three twin 57mm turrets)
(one forward and two aft) and an anti-submarine armament consisting of a battery of heavyweight guided torpedoes and a 375mm Bofors
six-barrel rocket launcher.
The major difference was the layout of the armament, with the torpedo tubes moving from forwards to amidships, and the Bofors launcher
moving from amidships to forward of the bow gun, thus reducing topweight and improving the arc of fire for the Bofors launcher.
================================================================================================================
E-52b
The last three ships were completed as a modified version, the Type E52B.
This replaced the amidships turret and the Bofors rocket launcher with a new 305mm anti-submarine mortar mounted amidships.
Two more of this type were ordered in 1957, but were cancelled owing to financial problems.
F 776 L'Alsacien
F 777 Le Provençal
F 778 Le Vendeen
----------------------------------------------------------------------------------------------------------------------------------
==================================================================================================================
To Install:
For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
----------------------------------------------------------------------------------------------------------------------------------
=For SF2 Series Users:
These are the simple instructions ...
Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
From the gun's ....data folder' Copy/Paste the gun's folder into your Objects/Guns subfolder.......
-----------------------------------------------------------------------------------------------------------------------------------
NOTE: if using a weapons pak that includes this weapon, you can either skip it, or let if overwrite.
There is a choise for time fused.....!!!
-------------------------------------------------------------------------------------------------------------------------------------
Then, take the subfolder marked Decal's (this contains the hull number decals), and copy/paste it into you .........Objects/Decals subfolder.
It's all set up for nearly instant use.
----------------------------------------------------------------------------------------------------------------------------------------
Credit's
Skins:AceSfakia
3D Model: AceSfakia
Data.ini:Acesfakia
Gun's.ini files,Sound's effect's etc :KJakker,COMBATACE,TW
Decal's= EOLE
=======================================================================================================
-This Model is FREEWARE under combatace...... Feel free to use this mod for any future projects as long as proper credit is given..
All copyrights reserved.
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
Source:
Wikipedia
netmarine.fr
http://www.escorteursrapides.net/
By acesfakia168 0 -
VF-154 Black Knights in their heavily worn and weathered Tomcats from early 1997 to mid 1999 for the Mirage Factory F-14A_96.
Please read the readme and enjoy.
By Swordsman422133 1 -
The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017
What it is:
This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V132.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!!
3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31
4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc).
4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14.
5. Go fly!
NOTE:
If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf
=================
EXTRAS:
-You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations.
=================
Aircraft Included:
F-14A (1974-1984, 1982-1995, 1996-2004)
Iranian F-14A (1977-2030)
F-14A+ (1987-1990)
F-14B (1991-1995, 1996-2005)
F-14D (1992-1995, 1996-2006, 2005-2006)
=================
List of effective changes:
v1.32 22 Apr 2017
1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod
2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill
3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs)
4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default)
5. Fixed White fuel tank capacity (was not adjusted with grey tank prior)
6. Updated Iranian F-14A loadouts to better match most current data from ACIG
7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As
8. Changed F-14A_IR availability date to 2030
v1.31 1 Aug 2016
1. Updated engine static thrust to match NATOPS installed measurements
2. Updated flight manual to reflect thrust change
v1.30 11 Jun, 2016
1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar
2. Fixed radar scan elevation in VSL-Hi
3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel
4. Added AI F-14s to improve AI survivability in a dogfight
5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented)
6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally
7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet.
8. Updated cockpit avionics & weapon symbology
9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS
10. Reduced effectiveness of ALQ-100 & 126
11. Adjusted bands on the AN/ALR-45/50 to match published data
12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast)
13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s
14. Adjusted Sedjil pylon allowable weight (was too low to equip missile)
15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213
16. Adjusted avionics symbology
17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf”
18. Fixed ACM Panel (Crusader)
19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location
20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location
21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail
22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs).
23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC.
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar
FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5, Caesar
NATOPS Textures: Chris
Extra Hangar and Loading Screens: Dave
Ejection Mod: Stary
Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979
Weapons: Ravenclaw, wpnssgt, Bunyap and others
New Phoenix: Ravenclaw
Manuals/Flight Manual: Caesar
===Dedidacted to Oli===
By Caesar4,486 61 -
Updated 757-200 for SF2
This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the
mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me.
Installation
unzip, open folder titled "Mod Folder" and allow overwrites.
IF YOU HAVE A PREVIOUSLY MODDED FOLDER
1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your
(whatever)Nations.ini in the needed terrain folder.
templates to wherever you keep files for modding, or delete if you do not desire to mod it
Known Issues
- It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields
- It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII
bomber pits
- It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below.
When parked on the ground or viewed from the side or above the seam is not noticeable.
- for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp
Credits
Original model ...................... YEYEYE
new skin, tga work, dataini tweek.... daddyairplanes
sound................................ Eole for J85 sound, Veltro for TF39 sound
test crew............................ whiteknight2009, Geary, stratos, yakarov79
original game ....................... TK
I hope that you enjoy this mod and the tarmac views as you go about your virtual business!
Kevin Unruh
aka daddyairplanes
22 April 2017
275 2 -
VF-211 and VF-24 with CVW-9 for the Mirage Factory F-14A_82, F-14A+_87, F-14B_91, and F-14A_96 covering squadron service from 1984 to 1996.
Please read the readme and enjoy.
By Swordsman422113 0 -
VF-11 and VF-31 with CVW-14 during the early 1990's for the Mirage Factory F-14D_92 and F-14D_96.
Please read the readme and enjoy.
By Swordsman42299 0 -
Baleares Class FFG for Strike Fighters 2
Version 1.0 Release 04/19/2017
This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use.
Contents:
-Objects-
BalearesClass FFG
-Decals-
Hull name and numbers for all the ships in service with the Spanish Navy
Installation (SF2):
Extract each folder into the matching folders in your mod directory.
Notes.
v. 1.0: Initial Release
Credits:
Model:angelp
Skins and textures: angelp
Ini files:angelp
Decals: angelp
Weapons; WhiteBoySamurai, angelp
By angelp208 1 -
VF-154 Black Knights circa 2003 for the Mirage Factory F-14A_96. Including full squadron, sea det. amd shore det. skins.
Please read the readme and enjoy!
By Swordsman42295 0
-
Download Statistics