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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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31 Dec 2011
Version 1.02
Converted MAX to LOD by Suicide and Spectre8750
Additional Model and Skin Fixes by Spectre8750
Original Model by unknown
Supplied:
U375_ZPU-2 Bed mounted ZPU-2 Gun
Ural-375D Covered Bed version and
Ural-375D-C Crates Loaded
Ural-375D-U Open Bed
Ural375wT with Troops
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Updated 31 Dec 2011:
Fixed Vehicle not showing up on Missions. Thanks to Crusader.
Updated 30 Oct 2010:
Added Tan Skins
Added Low Poly Distance file for each Truck
Fixed spelling Error
Thanks christian59 and Wrench
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Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
Very similar. Main noticeable difference being the front Grill.
Varieties
The Ural-375D came in a variety of forms:
Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
Ural-375D Most produced 375.
Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
Specification
The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
Hood design, 3 seats cab.
Payload: 9,920 lb (plus trailer: 22,050 lb)
Full weight: (off road - 11,020 lb),
Loading height: 4'7.9"
Suspension: solid axles, leaf springs, rear wheels at balance-cart.
Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
Gearbox: 5x2 steps,
Max. Speed 47 mph (76 km/h).
Brakes: drums, with pneumatic control.
Stopping distance from 20 mph (32 km/h) - 36'.
Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
Maneuverability: turning circle 69',
Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the files in the Skins Folder into each Truck Folder.
This was done to save space for the release.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=Ural-375D
FullName=Ural-375D Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-U
FullName=Ural-375D UC Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D-U
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-C
FullName=Ural-375D W/Cargo Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural-375D-C
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural375wT
FullName=Ural-375D w/Troops Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural375wT
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=U375_ZPU-2
FullName=U375 ZPU-2 AAA
TargetType=AAA
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=U375_ZPU-2
RepairRate=0.155
StartDetectChance=80
StartIdentifiedChance=80
IncreaseDetectChanceKey=20
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
Happy New Year
Spectre8750
By Spectre8750736 0 -
29 Apr 2013
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
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The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=GAZ-66_Cargo
FullName=GAZ-66 W/Cargo
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_Cargo
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ-66_UNCVRD
FullName=GAZ-66 UnCovered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_UNCVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66COVRD
FullName=GAZ-66 Covered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ66COVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66ZPU23
FullName=GAZ66 ZU-23 AAA
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GAZ66ZPU23
ActiveYear=1966
TargetValue=100
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
Enjoy!
Spectre8750
By Spectre8750700 0 -
SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak 7/31/2014
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: This mod references the stock destroyed Il-28. Also, due to modifications to various
inis, this mod will probably -NOT- work in 1stGen game installs at any patch level. This has
not/cannot be tested by me. Also, some SF2NA 'mission tasking' has been added, so SF2NA is
pretty much a requirement.**
This is a "Theatre & Service Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber.
This represents those as used by the US Marines, as the PBJ-1J.
There are 1 skin/decals set(s) in the package:
VMB-611
as used in the Central Pacific, Phillipines, and so forth in 1944 thru the War's End.
The skin is in jpg format,
All markings are decals, and Decal Randomization is TRUE. BuNums (serials), while correct for
this model should be considered generic. For other skinners, I've supplied a blank overal Dark
Gloss Navy Blue skin for use for whomever.
Included are Engine sounds, pilot figures, and a new Hangar screen. Operational service dates
are rounded to 'whole months', and ARE relatively correct for in-theatre usage.
All other weapons you should have already. Also, provisions for mounting rockets, and the
rockets themselves are included.
When in game, you'll see
PBJ-1J Mitchell (Bomber) (v2k)
on the Aircraft Selection Drop down menu. This will differentiate it from any other PBJ-1Js you
may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
them!!! Also, see if you can spot the Easter Egg .
Happy Landings!!
Wrench
Kevin Stein
By Wrench155 0 -
SF2 WW2 PTO B-25J Mitchell Bomber Pak by Veltro2K
Credits:
Veltro2K for the aircraft
gregoryp for the AvHistory engine sound
Kesselbrut for the cockpit (liberated from the A-26B)
Bobrock from the tail gunner figure (also liberated from the Invader)
Wrench, ini working, and skins, decals and screens and whatnots; including many hours of research
Others I may be forgetting....
Please read the README file
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k212 0 -
The general idea of this campaign is to imitate the over-the-top, generic Jet Fighter commercials that companies sometimes produce. As such, expect the Rule of Cool to be in full effect.
Year: 2016
Flyable Services: Saab, Swedish Air Force, Brazilian Navy, Indian Navy, Royal Navy, German Naval Aviation
Carrier Operations: Yes
Naval Combat: Yes
Ground War Scale: None
What to expect: Carrier Operations, Naval Support - dogfights and attacking ships in open water.
In another part of the world, there is suffering. A civil war has recently ended and the UN have decided to bring in humanitarian aid. As we speak, convoys are assembled to bring food and medicine to the population.
A major regional power, a Rogue Nation is unhappy with the end of the civil war. They have profited by the constant warfare in their enemies nation, trying to put their puppet in the presidents office. They are even now preparing to destroy the convoys and bring their own law into the torn nation.
The UN did however anticipate this. A Task Force from your nation have been dispatched with ships from SAAB Kockums and Sea Gripen fighters. Defence of the convoys and the destruction of enemy naval forces is your mission objective. If possible, you must also hinder their transports of weapons and equipment to reach the war-torn area.
You are the Wings of your Nation. You are Gripen Pilots.
Installation:
This mod requires Strike Fighters 2 North Atlantic.
Install into the Strike Fighters 2 Mod Folder of your choice, usually found at
C:\Users\YOURNAME\Saved Games\ThirdWire\StrikeFigthers2
While this Campaign and assets are made to work together with other minor campaigns and mods, I cannot guarantee
compatibility. Allow overwrites or use a separate folder.
For credits, please read (and actually do it too!) the file named "Credits". I could not do what I do
without all these talented people!
By JonathanRL435 0 -
F-111A Aardvark
My Update on the F-111A .
Upgrades are:
-Wing Angles
-Nav Lights
-Textures
-Engine effects
-Cockpit Textures
-Speed (Mach 2+)
-TFX skin
Happy low flying
Thanks to
Dave
F-111A Version 2.0 By FastCargo
Skin by Jat81500
Decals by USAFMTL
Original model by Paco and Wpnssgt
Original FM by Column5
Sounds by the Mirage Factory
Original Avionics and Gunsight by MJ
Pit by NormanKnight
Thirdwire
Combat Ace
Thanks to everyone that has worked on the F-111 for Strike Fighters
By Piglet_7276 0 -
P-51D Mustang - 14th Air Force
Here you have a collection of generic skins representing the 14th Air Force Fighter Groups North American P-51D/K Mustang during WWII.
They are NOT 100% accurate and definitely NOT perfect since camouflage and/or markings patterns differed from plane to plane within the same squadron, therefore the term "generic" (constructive criticism will be accepted, however, rivet-counters, nit-pickers and haters in general, well, you can talk amongst yourselves).
This time I have decided to split the original pack into the fighter squadrons in the 5th, 7th, 8th, 9th, 10th, 14th and 15th Army Air Forces, so definitely expect
more to come!
Most serial numbers used are stock ones and others are modified (colored) stock serials.
You must have the following for this pack to work:
1. Strike Fighters 2 Expansion Pack 1 installed to get the P-51.
2. WWII Nations.ini
3. WWII Formation.ini
4. WWII weapons pack
Also, you'll need to update your squadron list, which is included in each pack.
Thanks to TW for the P-51 Mustang and the original textures.
By amariani82 0 -
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
Please Read the README file included
Veltro2K Model
gregoryp for the AvHistory engine sound
Kesselbrut for the cockpit (liberated from the A-26B)
Wrench , ini working, and skins, decals and screens and whatnots; including many hours of research
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
***7/30/2014: New version with correct skin now uploaded. If you downloaded this package originally, you should download the "823rd BS Replacement Skin Pak", located at:
http://combatace.com/files/file/14929-sf2-ww2-pto-b-25g-mitchell-823rd-bs-replacement-skin/
Otherwise, if downloading for the first time, you need only use THIS package.
Apologies to all!!
Wrench
Kevin Stein
By Veltro2k206 0
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