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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Possible Method for Stereoscopic 3D in VR with Headtracking in Strike Fighters 2 - Geo11
      The attached PDF outlines the steps using freeware programs, wrappers and apps I've used to get stereoscopic 3D in VR working in Strike Fighters 2 and it's associated mods. Over the years I've tried many methods to get SF2 working on either a 3D monitor or in VR using programs such as vorpX or Tridef, as well as many others, but have never been happy with the results; however, using a relatively new technique geo11, I'm finally able to play in VR with proper 3D. This very clever piece of software, is and I quote "a replacement for 3D Vision for DX11" and allows you to generate a very nice 3D image in VR using the latest nvidia drivers. 
      At this point I'm not sure if this will work for anyone else who is not using the same tech i.e. HP Reverb G2 VR Headset and running an Nvidia RTX 2080TI GPU but please let me know if you have any success with similar hardware or something very different. Also a very similar method works for the Strike Fighters 1 series of games and if anyone is interested I'll post the additional steps here.
      For anybody else trying this - Good luck
      norrin
      80 0
    2. The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      5 new weapons for some of the objects. 
      9M14M, 9M14P, 9M111, 9M113, 9M114
      Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      Inside
      2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
      BMP-1
      BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
      BMP-2  + 9K113 Konkurs (9M113 Gaboy missile)
      BRDM-2
      BTR-50PK
      BTR-60PB
      BTR-60R-145BM radio and command vehicle
      9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
      9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
      9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
      9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
      9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
      MT-LB
      MT-LB SNAR-10 Leopard artillery radar
      MT-LBu 1V14 artillery command and recon vehicle
      MT-LBu 9S80 (PPRU-1) air defense command vehicle
      MTU-55 bridge layer
      OT-62B
      OT-64A
      PT-76
      T-54
      T-55 obr59
      T-55 obr71
      T-55AM
      T-55AM2 (Czechoslovakia production)
      T-55AMV
      T-62 obr61
      T-62 obr72
      T-62M
      T-62MV
      T-72 Ural
      T-72 Ural-1
      T-72A
      T-72M
      T-72M1
      ZSU-23-4V
      ZSU-23-4V1
      ZSU-23-4M
      ZSU-57-2
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       
       
      484 4
    3. Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893
      Model work (implementing in SF2): Razvan Stanciu
      Ini help: yakarov79
      I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game.
      All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor.
      153 0
    4. SF2 TMF Boeing 707 300 Series Update Pack       5/14/2023
      -For SF2, Any and All (Full 4/5 Merged Recommended)
      This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts.
      This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ...
      BOAC - 14 aircraft 1960-86
      El Al - 12 aircraft 1961-2018
      Pan American - 18 aircraft 1958-99
      TMA Air Cargo - 6 aircraft 1965-2004
      All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens.
      When in game, you'll see
      Boeing 707-300 Series (TMF)
      on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       
      154 0
    5. FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 4 historical skins, plus one without insignia, to fly it with the nation you want, the new luftwaffe pilot (there are 2 lods, one with glasses and one without glasses, by default the pilot wears glasses). I included all the weapons of the model F
      I hope you enjoy it, more information in the readme file.
      Sorry my English is bad
      TORNO.
      211 0
    6. This represents the VAQ-134 "Garudas" CAG bird in May 2020. Unzip the file to a folder and then drop in your EA-18G folder and go fly. Select VAQ-134 CAG May 2020 from the drop down list and go fly.
      49 0
    7. This is just a skin of 00 of the US Navy Test Pilots School. Simply drop in your FA-18F_BlkII folder and go fly. It can be found under USNTPS in the drop-down menu.
      32 0
    8. This terrain now uses the 250 meter resolution as described here....
       
      http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
       
      Thanks Stary.
       
      Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
       
      What's new ?
       
      We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
       
      Quite a few new tiles and tod's for the new airfield layouts by myself.
       
      Lots of new objects including several complete RAF style airbase layouts made by myself.
       
      I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
       
      FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.
      1,862 8
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