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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SF2 CF-101 Voodoo
Based on the SF2 F-101 Mega Pack Version 2.0 by ErikGen (Ver.2).
*** For SF2, Full-5 Merged (Recommended/Preferred) ***
This package contains 1 aircraft for SF2.
*** Even if released as a full plane, only edit on skins have been made for the RCAF.
Aircraft included, and skins are:
CF-101 : Complete plane
Skins :
Squadrons 409, 410, 414, 416 and 425 :
61-65 era
65-68 era
68-73 era
73-84 era
Squadrons 409, 414, 416 and 425 :
Special schemes
Special tanks to:
ErikGen – Base aircraft where the F-101B can be found :
http://combatace.com/files/file/12117-f-101-mega-pack-version-20/
yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it.
Happy flights!
Mario C.
By 1977Frenchie340 0 -
Skin for RAF Tornado IDS GR.1.
Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder.
Copy Tank skin to Objects/Weapons .
Thats all ;-)
By guuruu49 0 -
16/02/2017
For Strike Fighters 2 Mar 2012 Series
game installs...
Aviso Type A-69 class
D'Estienne d'Orves Class Corvette
(Burak-class or Drummond class)
A class of 17 French Navy ships entering service during the 70s and early 80s,
Type A-69 D'Estienne D'Orves Corvettes were designed for coastal anti-submarine warfare
as well as scouting, training and other secondary duties.
250' in length and displacing 1,100 tons, these are not large ships but are nevertheless
seaworthy - and economical-vessels. ...but are also available for high sea escort missions
(notably in support missions with the FOST). Built on a simple and robust design, they have an
economical and reliable propulsion system which allows them to be used for overseas presence missions.
The A69 design was based on the Portuguese Navy's Jo?o Coutinho-class corvettes.
Armament and combat systems vary, and there were even plans - subsequently canceled -
to outfit two of them with helicopter landing facilities.
=========================================================================================
Burak-class corvette
Burak-class corvette (Turkish: Burak sinifi korvet), aka B-class corvette, is a warship class
of the Turkish Navy, all ex-D'Estienne d'Orves class A69 type Aviso corvettes, mainly designed
for coastal anti-submarine defense and ocean escort missions.
Their robust design and economical propulsion system allows them to be used for distant overseas operations.
A total of six-(6)- ships under the Burak-class are being operated by the Turkish Navy and will be phased out with
introduction of Ada-class corvettes
TCG Bozcaada (F-500), formerly Commandant de Pimodan (F787)
TCG Bodrum (F-501), formerly Drogou (F783)
TCG Bandirma (F-502), formerly Quartier-Ma?tre Anquetil (F786)
TCG Beykoz (F-503), formerly D'Estienne d'Orves (F781)
TCG Bartin (F-504), formerly Amyot d'Inville (F782)
TCG Bafra (F-505), formerly Second-Ma?tre Le Bihan (F788)
==========================================================================================
Drummond class
he Argentine Navy also operates three D'Estienne D'Orves-class ships, locally known as the Drummond class.
The first two ships were originally ordered by the South African Navy, but due to UN sanctions against South Africa,
they were not delivered and were bought by the Argentine Navy in 1978.
The third ship of the class was ordered by Argentina and was delivered in 1981.
P-31 ARA Drummond (ex-South African Good Hope)
P-32 ARA Guerrico (ex-South African Transvaal)
P-33 ARA Granville
===========================================================================================
TO INSTALL:
- Put incuded folder in your main mod one...in the ..... folder "GroundObjects" directory
C:\Users\ name ace........?? \Saved Games\ThirdWire\.....mod......\.....
And everything will go to his position....!
--------------------------------------------
Legal BS:
This is freeware........ it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Please do not distribute or post without previous consent.
All copyrights reserved
============================================================================================
CREDITS:
all is new Model textures etc...
by AceSfakia
I would like to say a Big thank's to this comunity,
and special to all moder's that explain and help me many times.
Special thank's to WhiteBoySamurai...for explain..and help in the ship's.
Whiteboysamurai /original 100mm Gun & Exocet ...Source
Combatace
--------------------------------------------------------------------------------------------------------
Sources and references
Combatace
WikiMedia
From Wikipedia, the free encyclopedia
NetMarine.net
L'Arsenal 1:400 Scale Full Hull Resin Kit
By acesfakia264 2 -
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
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This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
-------------------------------------------------------------------
New features:
- New search and track ranges for fire control radars
- Launchers can perform 360 degree rotation and now all battery launchers can point at the target
- More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
- Dramatically improved performance especially in low altitude
-----------------------------------------------------------------------
Things that need to be done:
- 1024x1024 missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
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Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
- Low altitude performance is good enough but not at the desired level. Tests are still going on
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
- Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
will be on the final version.
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REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
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Check read me file for installation instructions.
Lot of research and hard work was made to make this SAM as realistic as possible.
Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
and leave comments with your in-game experience in the support topic!
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Sources:
ru.wikipedia.org
pvo.guns.ru
historykpvo-2.ucoz.ru
SAM Simulator
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Credits:
Flatface and SA-3 launchers.........................Pasko
SA-3 missiles..............................................Thirdwire
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Tiopilotos
16 February 2017
By tiopilotos310 4 -
Semi-HiRez 1024 Templates for Pasko's MD-450 Ouragan
For SF1 and SF2.
Based on Wrench's original MD-450 template
.
Redrawn Panel Lines and Rivets at 1024 pixels in layered PSD format. You must have a program that recognizes and works with PSD layers to work with this template. Two free programs, Gimp and Paint.net work with PSD layers.
Opacity adjustable for both lines and rivets layers.
It's and old plane and has a couple of lod inconsistencies such as the lower right aileron isn't mapped correctly but it's the only Ourgan we have.
I have no references for this plane so there's not a lot of detail in the templates.
Add your own paint, dirt and weathering.
I've left Wrench's original skins in the template to make it easier to repaint them.
Thanks to Pasko for this great little plane and to Wrench for the original template
.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it please share with the community.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
By Geary67 0 -
A new texture for the loved Su-37 Terminator
This is a freewere mod, can't be sell
Enjoy ;)
By:Ace Levitz
By Acelevitz59 0 -
SEA HiRes Camo F-100D For SF2, SF2V and SF2E
Credits:
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SEA HiRes Camo Skin by NeverEnough
Hangar and Loading Screen by NeverEnough
F-100D Template by hgbn
NorthropTB Ejection Seat by FastCargo
USAFNM3 Pilot by X-ray
Improved Afterburner Effects by Spillone104
Hun Addons by Jug
Installation:
------------------------------
Simply extract the contents of the SEA3_F-100D.zip to your desktop or a temporary folder. Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2, Mods\StrikeFighters2 Europe or Mods\StrikeFighters2 Vietnam folder. If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes.
Shift 0 will open and close the canopy.
I hope you enjoy!
By NeverEnough195 1 -
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
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This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
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To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
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- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
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- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
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Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
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New launcher vehicle corrected 3D models (Early Osa)
Sources:
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- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
By Snailman278 4
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