-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
SF2 "What If" Corsair Mk.V FAA Skin Pack 3/30/2015
*For SF2 -ONLY-!! Full-5 Merged Reccomended*
This package contains 2 late service "What If..." skins for the RN FAA Corsair Mk.V recently released in the "KAW FAA What If Aircraft Pak". You can find the base aircraft at the following URL (and you'll need it to add these skins to):
http://combatace.com/files/file/15387-sf2-kaw-royal-navy-fleet-air-arm-what-if-aircraft-pack/
Reminder: this is ONLY a skin/decal pak!
These 2 skins 'represent' FAA Corsairs in the post-Korean War time frame, up until the Suez Crisis.
Units represented are:
813 NAS, HMS Eagle (crica 1953-55)
830 NAS, HMS Eagle (1956 -with Suez War Id bands)
Both aircraft are finished is standard FAA dark grey uppers/sky sides and unders.
The SF2 date switch is used for both skins; 813 activating post-Korea, and 830 activating for the Suez War. Both use the same pool of decals. All markings are decals. Decal randomization is set to "TRUE"
Included also is the Mk.5 rocket rack, with corrected End of Service date. This will replace the one in the original package listed above (sorry about that!).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too.
Happy Landings!!
Wrench
Kevin Stein
By Wrench48 2 -
Mirage MF 2000 Skin
Español
Este es el skin del MF2000 de Marruecos, que representa la actualización mas reciente del sistema Mirage F1. Skin hecho por Kaiser1, las modificaciones de este skin deben hacerse con aprobación mía.
English
This is the skin of MF2000 Morocco , which represents the most recent update of the Mirage F1 system. Skin made ??by Kaiser1 , changes in the skin should be made with my approval.
Que lo disfruten.
By Kaiser143 0 -
SF2 Westland Wyvern S.4 Tweeks Pak 4/4/2015
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A small modification/Tweeks pack for Skippybings' Westland Wyvern S.4 Royal Navy turboprop attack aircraft.
This is =NOT= the full aircraft, nor does it contain the beautiful skin/decals pack by paulopanz (which is a HIGHLY reccomended add-on!). This is just a set of inis, and new Hangar & Loading screens.
The inis contain minor tweeks and a new anti-ship loadout (torpedo); other loadouts have been adjusted for more striking power and/or extended range and loiter time. Most other stuff remains "as issued". See "Notes" for full change list.
Obviously, you MUST have the Wyvern aircraft in you mods folder before installing this tweeks pack. <g>
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them =BEFORE= installing (but after unzipping, of course). Also, give the "Notes" section a read too, as it contains the Change Log.
Happy Landings!
Wrench
Kevin Stein
By Wrench190 0 -
SF2 KAW Hawker Sea Fury (SB) Pack 4/4/2015
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11 by Skippybing. We've been waiting a long time for this, and through the work of some damn good people, finally have it operaional for the game.
Skins included are for the following units:
FAA:
801 (HMS Glory, 1951 -with stripes)
802 (HMS Theseus, early 1951 -no stripes)
807 (HMS Ocean, 1952, -wth stripes)
RAN:
805 (HMAS Sydney)
All skins are in bmp format, and Decal Randomization is TRUE. All markings are decals (from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter). This will allow for easy creation of other FAA or other countries markings (as long as it's in the standard FAA camo). The usual 'box art' hangar screen is included, revamped for SF2.
Canopy and wingfold operate via the 'standard animation keystrokes' (shift/0 for the window, and Shift/9 for the wings). Weapons are NOT included (all those used are in the KAW weapons pak), other than the drop tank. However, the pilot figure and AvHistory engine sound is.
For the skinners, I've included the partial template I had to create. Those with the talent, time and inclination are encourged to expand my work, and use it to create other the countries and squadron users various paint schemes. The user list included has almost all listed. Expansion there is also encouraged. The template folder itself, as you'll see after unzipping, is OUTSIDE the to-be-installed /Objects folder. Put it somewheres safe, eh?
As an extra added bonus, some ships. HMAS Sydney, from eburger's SF2NA CV SuperPack is included for the RAN flyers. It's had a few minor changes. See notes for details.
Also, My "stand in" Tribal DD, with expanded userlist and some minor corrections (also usable for WW2!!). As well as RAN "Battle" class DDs, stand-ins bases off Stephan1918s V/W class DDs (closest fit), for you Battle Grouping pleasure.
When in-game, on the aircraft selection menu you'll see:
Sea Fury FB.11 [sb]
This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft.
Good Hunting!
Wrench
Kevin Stein
By Wrench416 2 -
Hughes OH-6A CAYUSE Ver 1.1 for SF1
This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me.
*External model is build by my friend Tomek Wachowski and me long time ago for differnt purpose. I just remodeled it a lot for use in this game. Technicaly it is 80% new model compared to original old one.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in SF1 series. Flight model is copy from SF2. Here in SF1 somehow works different and I can not set it SF2 way. Sorry guys I tried, but no good result. Someone has to sit on FM here.
Please report if any LOD file is not ok. I've exported everything again into SF1 standard but I could miss something. If ever something is wrong sorry for that. Report and I will fix it.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Loach features:
OH-6A Loach:
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting.
A2Ground mode - M70E1 gunsight.
In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation.
OH-6A Cayuse only:
ANIMATION 8 - front left door (ext and cockpit view)
ANIMATION 9 - front right door (ext and cockpit view)
ANIMATION 10 - rear door.
This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. Second is OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach.
In this model you can switch to rear gunner positionand actualy realy hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun.
It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling.
Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as secondary weapon by default.
You can realy fly low and slow. And in Pink Team just mark targets for Cobra wingman.
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right it is realy easy.
Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more.
Skins.
All serial numbers are historicaly correct.
Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service.
OH-6A Cayuse standard olive green paint with two serial numbers.
OH-6A Loach. Here i was trying to match my AH-1G Cobra.
All serial numbers are historicaly correct.
D Company 227th AHB
11th ACR
C Troop 1/9 Cavalry
D Troop 1/4 Cavalry
D Troop 3/4 Cavalry
C Troop 16th Cavalry
F Troop 4th Cavalry
Story about Weapon systems.
Internal. Gunner with M60 400 round of ammo.
No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE
- Weapon Station 1
XM27E1 – M134 Minigun
M27 - as above redesignated an unfaired Minigun M134 since 1969.
XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam.
Plus some extra weapons that were spotted on photos from Vietnam War.
- Weapon Stations 2 & 3
Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247.
- Weapon Station 6
Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there.
Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher.
- Weapon Station 7
Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads.
- Weapon Stations 4 & 5
Smoke grenades. DO NOT GIVE THEM TO WINGMAN.
Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades.
- Weapon Station 8
Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file.
- Weapon Stations 9, 10, 11, 12.
Not to be used on OH-6A !
Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra.
In single mission on loadout menu you can change wingman aircraft to any AH-1G Cobra available and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry.
By yakarov79200 1 -
Hughes OH-6A CAYUSE Ver 1.0 for SF2
ver. 0.95
This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me.
*External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
Few thing still needs to be done here. But I decided to upload it already.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Loach features:
OH-6A Loach:
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting.
A2Ground mode - M70E1 gunsight.
In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation.
OH-6A Cayuse only:
ANIMATION 8 - front left door (ext and cockpit view)
ANIMATION 9 - front right door (ext and cockpit view)
ANIMATION 10 - rear door.
This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here.
OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach.
In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun.
It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling.
Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default.
You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman.
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes.
Important her to control is using rudder and vector thrust control.
Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more.
Skins.
All serial numbers are historicaly correct.
Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service.
OH-6A Cayuse standard olive green paint with two serial numbers.
OH-6A Loach. Here i was trying to match my AH-1G Cobra.
All serial numbers are historicaly correct.
D Company 227th AHB
11th ACR
C Troop 1/9 Cavalry
D Troop 1/4 Cavalry
D Troop 3/4 Cavalry
C Troop 16th Cavalry
F Troop 4th Cavalry
Story about Weapon systems.
Internal. Gunner with M60 400 round of ammo.
No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE
Additional Weapons.
- Weapon Station 1
XM27E1 – M134 Minigun
M27 - as above redesignated an unfaired Minigun M134 since 1969.
XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam.
Plus some extra weapons that were spotted on photos from Vietnam War.
- Weapon Stations 2 & 3
Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247.
- Weapon Station 6
Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there.
Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher.
- Weapon Station 7
Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads.
- Weapon Stations 4 & 5
Smoke grenades. DO NOT GIVE THEM TO WINGMAN.
Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades.
- Weapon Station 8
Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file.
- Weapon Stations 9, 10, 11, 12.
Not to be used on OH-6A !
Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra.
In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry.
Have fun. Enjoy.
Report bugs. Mod it your way.
Hope I did not miss anything here
Regards.
More to come in OH-6 category.
Thanks to and reference:
TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM
55-1520-214-10 Operators Manual Helicopter Observation OH-6A
The McDonnell Douglas OH-6A Helicopter, Aero Series
OH-6A Cayuse in Detail, Wings & Wheels Publications.
GUNSLINGERS IN ACTIONS – Squadron Signal
F Troop Yearbook 1971-1972
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
centaursinvietnam.org
aerialvisuals.ca
planepictures.net
lighthorseaircav.com
and many more that I dont remember right now.
By yakarov79804 11 -
This model represents the current modernized version of the USMC's AV-8B Harrier II Plus aircraft.
These aircraft are represented in their current livery, with all 7 squadrons in 13 different paint jobs (including CAG birds) with accurate decals and serial numbers.
New engine sounds and custom hangar screens for each squadron are also included.
Credits:
AV-8B Harrier II plus by bobrock
http://combatace.com/files/file/6681-av-8b-harrier-ii-plus/
AV-8B Harrier II plus - skin templates by bobrock
http://combatace.com/files/file/6760-av-8b-harrier-ii-plus-skin-templates/
Classic SF/WOx AV-8B Plus avionics update by Crusader
http://combatace.com/files/file/9499-classic-sfwox-av-8b-plus-avionics-update/
HUD & missile rail texture from F-16CM_B40 by the Viper Team
Skins, hangar screens, sounds, and modernization tweaks by Nengajyou Aki
800 4 -
SF2 KAW Fleet Air Arm "What If" Aircraft Pack 3/30/2015
*For SF2 -ONLY-!! Full-5 Merged Reccomended*
This package contains 2 "What If..." aircraft as used (???) by the Royal Navy's Fleet Air Arm during the Korean War.
They are:
Hawker Seahawk F.1A
898 NAS, HMS Ocean
Vought Corsair Mk.V (F4U-4B)
1841 NAS, HMS Theseus
1830 NAS, HMS Glory (1953)
The Seahawk has gotten a major revamp from the very old 1stGen version released several thousand years ago. It should be noted at this time, the Seahawk has "some issues" on recovering back on the boat. See Notes for more info. Hopefully, someone can fix this.
It also gets a 'new' cockpit, courtesy of Stary.
The Corsair has 2 skins, both with Korean era "invasion stripes", but 1841 NAS is in USN DGNB. Essentialy, a RN marked USN bird, carrying UK ordanance (ok, the 60# rockets). 1830 NAS has been repainted to "standard" FAA camo (grey uppers, "sky" unders). The SF2 date switch is NOT used for either of these skins. Both use the same pools of decals.
On all skins, all markings are decals. Recal randomization is set to "TRUE"
When in-game, on the aircraft selection drop down you'll see:
Corsair Mk.V
SeaHawk F.1A
Weapons, pilots, and such are provided for the Seahawk. With the exception of a 'new' rocket rack for the Corsair, it reuses most everything already in the KAW Weapons Pack.
As all markings are decals; this is make it easy for other texture artists to change the ship ID letter, and create other fictional squadrons.
For the Corsair only, the Standarn Animation Keystrokes are used for wingfold and canopy (Shift/9 & Shift/0). The Seahawks have no working canopy or wingfolds (it's an old model, what can I say?).
The Seahawk also gets new DDS damage textures, and many smaller 'tweeks' (again, see Notes below).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. In the Seahawk's aircraft folder, is my original (2008) what-if readme.
Happy Landings & Have Fun!!
Wrench
Kevin Stein
By Wrench164 0
-
Download Statistics
14,422
Files12,646
Comments27,041
Reviews
