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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. This is a skin for the Mirage Factory F-14B representing VF-102 during Operation Enduring Freedom.
       
      Please read the readme and enjoy.
      128 1
    2. Opération Serval for SF2
       
      Installation:
       
      1-Drag all the content of the .exe file into your mod folder
      2-Go to "Flight" and the open "Nations.ini" , then add this lines:
       
       
      [NationXXX]
      Name=Islamic_mali
      DisplayName=Mali (Islamic)
      Alignment=ENEMY
      PilotNameList=Namesarabic.lst
      RankList=RanksRussian.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=SovietFighter
      Formation.Attack=SovietFighter
      Formation.Bomber=SovietBomber
      Formation.Transport=SovietBomber
      Formation.Tank=IJNFleet
      Formation.MobileAD=SovietAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
       
      3-Fly it
       
      Credits:
       
      Mali Terrain------ Cangas
       
      Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
       
      Campaign Files---- Cangas
       
      Rafale C---------- CadeteBra (Herberth)
       
      Rafale C templates CadeteBra (Herberth)
       
      Rafale C new Skins Cangas
       
      Mirage F-1-------- Ludo.m54 Centurion-1 and others
       
      Mirage F-1 templates Ludo.m54
       
      Mirage 2000D ----- JAT81500 and Amokfloo
       
      Gazelle ---------- Kesselbrut
       
      KC-135 ----------- TMF
       
      KC-135 Skin------- Cangas
       
       
      Have fun
       
      Cangas
      551 5
    3. Hasty Airstrip by Krfrge - April, 2014
       
      This was built in response to a question on Combat Ace.
       
      Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
       
      This was originally designed in WoE.
       
      What's in this package:
       
      1. GERMANYG9.bmp tile
      2. GERMANYG9.LOD
      3. HastyAirstrip1.LOD
      4. HastyAirstrip1.TGA
      5. Jungle.TGA
      6. Airfield9.ini
      7. Airfield9.LOD
      8. Airfield9_DATA.ini
       
      Installing:
       
      1. Place all 8 items into a terrain folder of your choice.
       
      2. Add the GermanyG9 tile entry to your terrain_data.ini.
      To do so, open the terrain_data.ini file with notepad and add the following entry:
       
      [Texturexxx] <--------make sure to change the XXX to the next number
      Filename=GERMANYG9.BMP
      HasWater=0
      Color=0.352682,0.385123,0.234305
      SolidObjectTexture=
      AlphaObjectTexture=jungle.TGA
       
      3. Add the GermanyG9 tile to your terrain_texture.ini.
      To do so, open the terrain_texture.ini file with notepad and add the following entry:
       
      [GERMANYG9.bmp]
      TextureType=4
      DetailType=0
      HeightMapScale=100.000000
      TransitionType=0
      TransitionTo=0
      3WayTransitionTo=0
      RiverType=0
      RoadType=0
      RandomFactor=100
      ExclusionRegion=0
      ExcludeMaxX=0
      ExcludeMinX=0
      ExcludeMaxY=0
      ExcludeMinY=0
      LimitRotation=0
      Allow0deg=0
      Allow90deg=0
      Allow180deg=0
      Allow270deg=0
      SolidObjectTexture=
      AlphaObjectTexture=jungle.tga
       
      4. Add the following to your terrain_targets.ini
       
      [TargetArea490] <-----------Renumber to the last target entry
      Name=Hasty Airstrip <-----------You can rename this
      Position=XXX000.000000,XXX000.000000 <-----Adjust the location
      Radius=2485.281250
      ActiveYear=1950 <-----------You can adjust the year
      Location=1 <-----------You can adjust the location (1 or 2)
      Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
      AirfieldDataFile=airfield9.ini
      NumSquadrons=1
      Target[001].Type=HastyAirstrip1
      Target[001].Offset=0.00,0.00
      Target[001].Heading=0
      Target[002].Type=ZPU-2
      Target[002].Offset=227,235
      Target[002].Heading=45
      Target[003].Type=AAA
      Target[003].Offset=8,67
      Target[003].Heading=45
      Target[004].Type=ZPU-2
      Target[004].Offset=-121,325
      Target[004].Heading=345
      Target[005].Type=Camonet
      Target[005].Offset=250,360
      Target[005].Heading=0
      Target[006].Type=Camonet
      Target[006].Offset=278,340
      Target[006].Heading=17
      Target[007].Type=AAA
      Target[007].Offset=47,274
      Target[007].Heading=17
      Target[008].Type=ZPU-2
      Target[008].Offset=-316,-351
      Target[008].Heading=220
      Target[009].Type=Camonet
      Target[009].Offset=-222,-117
      Target[009].Heading=220
      Target[010].Type=ammo
      Target[010].Offset=278,-132
      Target[010].Heading=220
      Target[011].Type=ammo
      Target[011].Offset=250,-171
      Target[011].Heading=217
      Target[012].Type=ammo
      Target[012].Offset=296,-160
      Target[012].Heading=178
      Target[013].Type=Camonet
      Target[013].Offset=282,-195
      Target[013].Heading=178
      Target[014].Type=AAA
      Target[014].Offset=-16,-121
      Target[014].Heading=180
      Target[015].Type=AAA
      Target[015].Offset=47,39
      Target[015].Heading=100
      Target[016].Type=BRDM
      Target[016].Offset=172,133
      Target[016].Heading=183
      Target[017].Type=AAA
      Target[017].Offset=235,-281
      Target[017].Heading=77
      Target[018].Type=Camonet
      Target[018].Offset=24,-325
      Target[018].Heading=7
      Target[019].Type=Camonet
      Target[019].Offset=-7,-363
      Target[019].Heading=7
      Target[020].Type=Camonet
      Target[020].Offset=-211,-250
      Target[020].Heading=187
      Target[021].Type=Camonet
      Target[021].Offset=-289,-156
      Target[021].Heading=237
      Target[022].Type=AAA
      Target[022].Offset=317,168
      Target[022].Heading=237
      Target[023].Type=ZPU-2
      Target[023].Offset=-218,-39
      Target[023].Heading=260
       
      You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
       
      5. Add the following entries into the terrain_types.ini
       
      [TargetTypexxx]
      Name=HastyAirstrip1
      FullName=Hasty Airstrip
      ModelName=HastyAirstrip1.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=1000
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=Runway9
      FullName=Runway
      ModelName=airfield9.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
       
      I subscribe to the Comabt Ace Freeware Policy.
       
      If you have questions contact me at Combat Ace.
       
      Krfrge April 2014.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Change 1 - Adjustment to airfield9_DATA.ini
       
      The below adjustment should correct the displacement off the airfield
       
      [Runway001]
      Heading=0
      Offset=135,-145
      Length=300
      Width=50
      TouchDownHead=0,125
      TouchDownTail=0,-125
      TakeOffHead=0,130
      TakeOffTail=0,-130
       
      TaxiHead[01].Heading=90
      TaxiHead[01].Offset=-10,143
      TaxiHead[02].Heading=90
      TaxiHead[02].Offset=-10,-143
      72 0
    4. SeaHurricane Mk.Ib For SF1 06 Patch Level Installs.
       
      See Readme for details.
       
      ------------------------------------------------------------------
      Creidts:
      Cockpit, Myself.
      TW
      AC 3D Model,Textures Myself.
      Light Fix, Wrench
      Sound File ?
       
      This Mod is Freewear and not to be sold!
       
       
      Raven
       
      04/14
      131 0
    5. In order to provide an urgent counter to the air incursions, with Saudi towns close to the border being bombed by Egyptian aircraft, an additional interim contract, called "Magic Carpet", was placed in March 1966 for the supply of six ex-RAF Lightnings (four F.2s and two T.4 trainers, redesignated F.52 and T.54 respectively), six Hawker Hunters, two air defence radars and a number of Thunderbird surface-to-air missiles.The "Magic Carpet" Lightnings were delivered to Saudi Arabia in July 1966, with an additional F.52 being delivered in May 1967 to replace a Lightning lost in an accident.
       
      Lightning F.52 Slightly modified ex-RAF F.2 single-seat fighters for export to Saudi Arabia (5 converted - 4 in service).
       
      Lightning F.53, otherwise known as the Export Lightning, developed as a private venture by BAC; while the Lighning had originated as an interception aircraft, this version was to have a multirole capability for quickly interchanging between interception, reconnaissance, and ground-attack duties.The F.53 was based on the F.6 airframe and avionics, including the large ventral fuel tank, cambered wing and overwing pylons for drop tanks of the F.6, but incorporated an additional pair of hardpoints under the outer wing. These hardpoints could be fitted with pylons for air-to-ground ordnance, including two 1,000 lb (450 kg) bombs or four SNEB rocket pods each carrying 18 68 mm rockets. A gun pack carrying two ADEN cannon and 120 rounds each could replace the forward part of the ventral fuel tank.[20][nb 1] Alternative, interchangeable packs in the forward fuselage carried two Firestreak missiles, two Red Top missiles, twin retractable launchers for 44× 2-inch rockets, or a reconnaissance pod fitted with five 70 mm Type 360 Vinten cameras. (35 to RSAF; 12 to KAF)
       
      WHAT's IN:
       
      - 2 planes (F.52 from Spinners & F.53 from Tk/TW) enhanced
      - 3 RSAF New Silver Skins for F.52 & decalsets
      - 5 RSAF New Silver Skins for F.53 & decalsets
      - 1 RSAF Camo redone from J. Fox for F.53 & decalset
      - 3 KUAF New Silver Skins for F.53 & decalsets
      - sounds, pilot etc.
       
      OPERATIONS:
       
      - canopy openable Key=10 with auto closing
       
      CREDITS:
       
      - Tk/Tw for the plane (Exp. 2)
      - Spinners for original F.52 data
      - James Fox for F.53 Camo Skin base
      - Paulopanz skins, decals, edits
       
      INSTALL:
       
      - You need Exp. 2 to work
      - put objects & sounds folders in your mod folder and overwrite
       
       
      Enjoy.
       
      @paulopanz
      569 2
    6. Su-34 FullBack Skins By me
       
       
      Credits:
      Su-34 Model by Inskyes
      Skins By me [WINGSOVERISRAEL]
      216 11
    7. The Myasishchev M-4 Molot (Hammer, USAF/DoD reporting name "Type 37", NATO reporting name "Bison") is a four-engined strategic bomber designed by Vladimir Myasishchev and manufactured by the Soviet Union in the 1950s to provide a bomber capable of attacking targets in North America. The Myasishchev design bureau was formed to build such a bomber.
       
      WHAT'S IN:
       
      - Veltro 2K Lost SF-2 (and shadows fixed) Bison I recovered for you;
      - 2 flyable planes;
      - Old revamped and new skins;
      - Proper decalset;
       
      CREDITS:
       
      Veltro 2K - Model
      Y.Gordon - References
      Lindr2 - data, loadout
      Paulopanz - Skins, decals, screens, edits
       
      INSTALL:
       
      - Objects folder in your mod folder and overwrite
      This is for our friend Ettore, at last!
       
      Enjoy
       
      @paulopanz
      1,017 9
    8. Fictional Mod of Bongodrivers fantastic EF-2000 to create a plane for the iraqi air force. It includes modifications according to Trench 3.
       
      BACKGROUND
      After three conflicts with heavy losses, the iraqi air force got almost completely destroyed. The fall of Saddam Hussein and the political system turning from dictatorship to democracy made it necessary to accept foreign help in reconstructing the country. This also meant the rebuilding of the air force.
       
      In this matter, a meeting of actual british prime minister and his colleague in the iraqi government took place in London, where a contract was meant to be signed about the purchase of 60 new, to the needs of the iraqi air force adapted, Typhoons. The modifications were, among others:
       
      - added CFTs on the fuselage for the enhancement of the range
      - highly upgraded ECM and electronic warfare systems
      - modified engines with higher thrust
      - use of western armament
       
      The most important upgrade, the CFTs, were necessary due to the fact that the Al I'ssars (iraqi for Typhoon) had to takeoff from Bagdad and Al Sahra and had to travel a long way before reaching their patrolling routes.
       
      Along with the Typhoons, Iraq signed a contract with Russia for the purchase of 60 Super Flanker with the designation SU-35IQ Asifat al Turab (Sandstorm).
       
      Features :
       
      - CFTs by teras
      - Desert camouflage skin by nazghul
      - new radar by teras
      - new ecm systems by teras
      - carrier based
      - imporved engines by nazghul
      - improved flight model " FM " by teras
       
       
      note : this is not a new set it is only improvments and upgrades for the original ef-2000
      Note 2 : this is SF2 & SF2V & SF2E & SF2I addons ( didn't tried it on SFP1 )
      note 3 : *** for very long range strike operations ( 600 NM and Longer ) loading external fuel tank recommended!
       
       
      Work Team
      Nazghul & Teras
       
       
      Installation :
       
      - *unzip Al'Isaar archive to your HDD
      - *drop all folders into your mod folder
      - *FLY!
       
      Special thanks go to Brain32 for adapting the plane to SF2-Standards and to Bongodriver for creating this bird!
       
      ORIGINAL CREDITS:
       
      A BIG BIG thanks to
       
      USAFMTL (and various partners in crime) for his help and guidance and support.
       
      Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
       
      Moonjumper for his advice on some avionics matters
       
      All of you for you encouragement and kind words through it's development
       
      My Producers....etc...etc :) Oh god I'm going to cry..
       
      Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres a lot of talent out there who can make this thing great.
       
      Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
      have fun
       
      Nazghul & Teras
      October 2011
      515 5
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