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Strike Fighters by Thirdwire
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This is a skin for the Mirage Factory F-14B representing VF-102 during Operation Enduring Freedom.
Please read the readme and enjoy.
By Swordsman422128 1 -
Opération Serval for SF2
Installation:
1-Drag all the content of the .exe file into your mod folder
2-Go to "Flight" and the open "Nations.ini" , then add this lines:
[NationXXX]
Name=Islamic_mali
DisplayName=Mali (Islamic)
Alignment=ENEMY
PilotNameList=Namesarabic.lst
RankList=RanksRussian.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=SovietFighter
Formation.Attack=SovietFighter
Formation.Bomber=SovietBomber
Formation.Transport=SovietBomber
Formation.Tank=IJNFleet
Formation.MobileAD=SovietAD
PilotTrainingStandard=NORMAL
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
3-Fly it
Credits:
Mali Terrain------ Cangas
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
Campaign Files---- Cangas
Rafale C---------- CadeteBra (Herberth)
Rafale C templates CadeteBra (Herberth)
Rafale C new Skins Cangas
Mirage F-1-------- Ludo.m54 Centurion-1 and others
Mirage F-1 templates Ludo.m54
Mirage 2000D ----- JAT81500 and Amokfloo
Gazelle ---------- Kesselbrut
KC-135 ----------- TMF
KC-135 Skin------- Cangas
Have fun
Cangas
By Peugeot205551 5 -
Hasty Airstrip by Krfrge - April, 2014
This was built in response to a question on Combat Ace.
Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
This was originally designed in WoE.
What's in this package:
1. GERMANYG9.bmp tile
2. GERMANYG9.LOD
3. HastyAirstrip1.LOD
4. HastyAirstrip1.TGA
5. Jungle.TGA
6. Airfield9.ini
7. Airfield9.LOD
8. Airfield9_DATA.ini
Installing:
1. Place all 8 items into a terrain folder of your choice.
2. Add the GermanyG9 tile entry to your terrain_data.ini.
To do so, open the terrain_data.ini file with notepad and add the following entry:
[Texturexxx] <--------make sure to change the XXX to the next number
Filename=GERMANYG9.BMP
HasWater=0
Color=0.352682,0.385123,0.234305
SolidObjectTexture=
AlphaObjectTexture=jungle.TGA
3. Add the GermanyG9 tile to your terrain_texture.ini.
To do so, open the terrain_texture.ini file with notepad and add the following entry:
[GERMANYG9.bmp]
TextureType=4
DetailType=0
HeightMapScale=100.000000
TransitionType=0
TransitionTo=0
3WayTransitionTo=0
RiverType=0
RoadType=0
RandomFactor=100
ExclusionRegion=0
ExcludeMaxX=0
ExcludeMinX=0
ExcludeMaxY=0
ExcludeMinY=0
LimitRotation=0
Allow0deg=0
Allow90deg=0
Allow180deg=0
Allow270deg=0
SolidObjectTexture=
AlphaObjectTexture=jungle.tga
4. Add the following to your terrain_targets.ini
[TargetArea490] <-----------Renumber to the last target entry
Name=Hasty Airstrip <-----------You can rename this
Position=XXX000.000000,XXX000.000000 <-----Adjust the location
Radius=2485.281250
ActiveYear=1950 <-----------You can adjust the year
Location=1 <-----------You can adjust the location (1 or 2)
Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
AirfieldDataFile=airfield9.ini
NumSquadrons=1
Target[001].Type=HastyAirstrip1
Target[001].Offset=0.00,0.00
Target[001].Heading=0
Target[002].Type=ZPU-2
Target[002].Offset=227,235
Target[002].Heading=45
Target[003].Type=AAA
Target[003].Offset=8,67
Target[003].Heading=45
Target[004].Type=ZPU-2
Target[004].Offset=-121,325
Target[004].Heading=345
Target[005].Type=Camonet
Target[005].Offset=250,360
Target[005].Heading=0
Target[006].Type=Camonet
Target[006].Offset=278,340
Target[006].Heading=17
Target[007].Type=AAA
Target[007].Offset=47,274
Target[007].Heading=17
Target[008].Type=ZPU-2
Target[008].Offset=-316,-351
Target[008].Heading=220
Target[009].Type=Camonet
Target[009].Offset=-222,-117
Target[009].Heading=220
Target[010].Type=ammo
Target[010].Offset=278,-132
Target[010].Heading=220
Target[011].Type=ammo
Target[011].Offset=250,-171
Target[011].Heading=217
Target[012].Type=ammo
Target[012].Offset=296,-160
Target[012].Heading=178
Target[013].Type=Camonet
Target[013].Offset=282,-195
Target[013].Heading=178
Target[014].Type=AAA
Target[014].Offset=-16,-121
Target[014].Heading=180
Target[015].Type=AAA
Target[015].Offset=47,39
Target[015].Heading=100
Target[016].Type=BRDM
Target[016].Offset=172,133
Target[016].Heading=183
Target[017].Type=AAA
Target[017].Offset=235,-281
Target[017].Heading=77
Target[018].Type=Camonet
Target[018].Offset=24,-325
Target[018].Heading=7
Target[019].Type=Camonet
Target[019].Offset=-7,-363
Target[019].Heading=7
Target[020].Type=Camonet
Target[020].Offset=-211,-250
Target[020].Heading=187
Target[021].Type=Camonet
Target[021].Offset=-289,-156
Target[021].Heading=237
Target[022].Type=AAA
Target[022].Offset=317,168
Target[022].Heading=237
Target[023].Type=ZPU-2
Target[023].Offset=-218,-39
Target[023].Heading=260
You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
5. Add the following entries into the terrain_types.ini
[TargetTypexxx]
Name=HastyAirstrip1
FullName=Hasty Airstrip
ModelName=HastyAirstrip1.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=Runway9
FullName=Runway
ModelName=airfield9.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
I subscribe to the Comabt Ace Freeware Policy.
If you have questions contact me at Combat Ace.
Krfrge April 2014.
~~~~~~~~~~~~~~~~~~~~~~~~~
Change 1 - Adjustment to airfield9_DATA.ini
The below adjustment should correct the displacement off the airfield
[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50
TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130
TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
By krfrge72 0 -
SeaHurricane Mk.Ib For SF1 06 Patch Level Installs.
See Readme for details.
------------------------------------------------------------------
Creidts:
Cockpit, Myself.
TW
AC 3D Model,Textures Myself.
Light Fix, Wrench
Sound File ?
This Mod is Freewear and not to be sold!
Raven
04/14
By RAVEN131 0 -
In order to provide an urgent counter to the air incursions, with Saudi towns close to the border being bombed by Egyptian aircraft, an additional interim contract, called "Magic Carpet", was placed in March 1966 for the supply of six ex-RAF Lightnings (four F.2s and two T.4 trainers, redesignated F.52 and T.54 respectively), six Hawker Hunters, two air defence radars and a number of Thunderbird surface-to-air missiles.The "Magic Carpet" Lightnings were delivered to Saudi Arabia in July 1966, with an additional F.52 being delivered in May 1967 to replace a Lightning lost in an accident.
Lightning F.52 Slightly modified ex-RAF F.2 single-seat fighters for export to Saudi Arabia (5 converted - 4 in service).
Lightning F.53, otherwise known as the Export Lightning, developed as a private venture by BAC; while the Lighning had originated as an interception aircraft, this version was to have a multirole capability for quickly interchanging between interception, reconnaissance, and ground-attack duties.The F.53 was based on the F.6 airframe and avionics, including the large ventral fuel tank, cambered wing and overwing pylons for drop tanks of the F.6, but incorporated an additional pair of hardpoints under the outer wing. These hardpoints could be fitted with pylons for air-to-ground ordnance, including two 1,000 lb (450 kg) bombs or four SNEB rocket pods each carrying 18 68 mm rockets. A gun pack carrying two ADEN cannon and 120 rounds each could replace the forward part of the ventral fuel tank.[20][nb 1] Alternative, interchangeable packs in the forward fuselage carried two Firestreak missiles, two Red Top missiles, twin retractable launchers for 44× 2-inch rockets, or a reconnaissance pod fitted with five 70 mm Type 360 Vinten cameras. (35 to RSAF; 12 to KAF)
WHAT's IN:
- 2 planes (F.52 from Spinners & F.53 from Tk/TW) enhanced
- 3 RSAF New Silver Skins for F.52 & decalsets
- 5 RSAF New Silver Skins for F.53 & decalsets
- 1 RSAF Camo redone from J. Fox for F.53 & decalset
- 3 KUAF New Silver Skins for F.53 & decalsets
- sounds, pilot etc.
OPERATIONS:
- canopy openable Key=10 with auto closing
CREDITS:
- Tk/Tw for the plane (Exp. 2)
- Spinners for original F.52 data
- James Fox for F.53 Camo Skin base
- Paulopanz skins, decals, edits
INSTALL:
- You need Exp. 2 to work
- put objects & sounds folders in your mod folder and overwrite
Enjoy.
@paulopanz
By paulopanz569 2 -
Su-34 FullBack Skins By me
Credits:
Su-34 Model by Inskyes
Skins By me [WINGSOVERISRAEL]
216 11 -
The Myasishchev M-4 Molot (Hammer, USAF/DoD reporting name "Type 37", NATO reporting name "Bison") is a four-engined strategic bomber designed by Vladimir Myasishchev and manufactured by the Soviet Union in the 1950s to provide a bomber capable of attacking targets in North America. The Myasishchev design bureau was formed to build such a bomber.
WHAT'S IN:
- Veltro 2K Lost SF-2 (and shadows fixed) Bison I recovered for you;
- 2 flyable planes;
- Old revamped and new skins;
- Proper decalset;
CREDITS:
Veltro 2K - Model
Y.Gordon - References
Lindr2 - data, loadout
Paulopanz - Skins, decals, screens, edits
INSTALL:
- Objects folder in your mod folder and overwrite
This is for our friend Ettore, at last!
Enjoy
@paulopanz
By paulopanz1,017 9 -
Fictional Mod of Bongodrivers fantastic EF-2000 to create a plane for the iraqi air force. It includes modifications according to Trench 3.
BACKGROUND
After three conflicts with heavy losses, the iraqi air force got almost completely destroyed. The fall of Saddam Hussein and the political system turning from dictatorship to democracy made it necessary to accept foreign help in reconstructing the country. This also meant the rebuilding of the air force.
In this matter, a meeting of actual british prime minister and his colleague in the iraqi government took place in London, where a contract was meant to be signed about the purchase of 60 new, to the needs of the iraqi air force adapted, Typhoons. The modifications were, among others:
- added CFTs on the fuselage for the enhancement of the range
- highly upgraded ECM and electronic warfare systems
- modified engines with higher thrust
- use of western armament
The most important upgrade, the CFTs, were necessary due to the fact that the Al I'ssars (iraqi for Typhoon) had to takeoff from Bagdad and Al Sahra and had to travel a long way before reaching their patrolling routes.
Along with the Typhoons, Iraq signed a contract with Russia for the purchase of 60 Super Flanker with the designation SU-35IQ Asifat al Turab (Sandstorm).
Features :
- CFTs by teras
- Desert camouflage skin by nazghul
- new radar by teras
- new ecm systems by teras
- carrier based
- imporved engines by nazghul
- improved flight model " FM " by teras
note : this is not a new set it is only improvments and upgrades for the original ef-2000
Note 2 : this is SF2 & SF2V & SF2E & SF2I addons ( didn't tried it on SFP1 )
note 3 : *** for very long range strike operations ( 600 NM and Longer ) loading external fuel tank recommended!
Work Team
Nazghul & Teras
Installation :
- *unzip Al'Isaar archive to your HDD
- *drop all folders into your mod folder
- *FLY!
Special thanks go to Brain32 for adapting the plane to SF2-Standards and to Bongodriver for creating this bird!
ORIGINAL CREDITS:
A BIG BIG thanks to
USAFMTL (and various partners in crime) for his help and guidance and support.
Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
Moonjumper for his advice on some avionics matters
All of you for you encouragement and kind words through it's development
My Producers....etc...etc :) Oh god I'm going to cry..
Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres a lot of talent out there who can make this thing great.
Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
have fun
Nazghul & Teras
October 2011
By ValAstur515 5
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Download Statistics
14,424
Files12,646
Comments27,019
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