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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. VF-110, the Firebirds. Maverick's fictional squadron from the movie Top Gun for the Mirage Factory F-14A.
       
      Please read the readme and enjoy.
      212 3
    2. VF-41 and VF-14 with CVW-8 circa 2000-2001 for the Mirage Factory F-14A.
       
      Please read the readme and enjoy.
      125 0
    3. VF-2, the Bounty Hunters, circa 2003 for the Mirage Factory F-14D.
       
      Please read the readme and enjoy!
      138 1
    4. VF-213 1999-2002 for the Mirage Factory F-14D.
       
      Please read the readme and enjoy.
      129 0
    5. This is a skin for the Mirage Factory F-14B representing VF-102 during Operation Enduring Freedom.
       
      Please read the readme and enjoy.
      128 1
    6. Opération Serval for SF2
       
      Installation:
       
      1-Drag all the content of the .exe file into your mod folder
      2-Go to "Flight" and the open "Nations.ini" , then add this lines:
       
       
      [NationXXX]
      Name=Islamic_mali
      DisplayName=Mali (Islamic)
      Alignment=ENEMY
      PilotNameList=Namesarabic.lst
      RankList=RanksRussian.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=SovietFighter
      Formation.Attack=SovietFighter
      Formation.Bomber=SovietBomber
      Formation.Transport=SovietBomber
      Formation.Tank=IJNFleet
      Formation.MobileAD=SovietAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
       
      3-Fly it
       
      Credits:
       
      Mali Terrain------ Cangas
       
      Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
       
      Campaign Files---- Cangas
       
      Rafale C---------- CadeteBra (Herberth)
       
      Rafale C templates CadeteBra (Herberth)
       
      Rafale C new Skins Cangas
       
      Mirage F-1-------- Ludo.m54 Centurion-1 and others
       
      Mirage F-1 templates Ludo.m54
       
      Mirage 2000D ----- JAT81500 and Amokfloo
       
      Gazelle ---------- Kesselbrut
       
      KC-135 ----------- TMF
       
      KC-135 Skin------- Cangas
       
       
      Have fun
       
      Cangas
      552 5
    7. Hasty Airstrip by Krfrge - April, 2014
       
      This was built in response to a question on Combat Ace.
       
      Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
       
      This was originally designed in WoE.
       
      What's in this package:
       
      1. GERMANYG9.bmp tile
      2. GERMANYG9.LOD
      3. HastyAirstrip1.LOD
      4. HastyAirstrip1.TGA
      5. Jungle.TGA
      6. Airfield9.ini
      7. Airfield9.LOD
      8. Airfield9_DATA.ini
       
      Installing:
       
      1. Place all 8 items into a terrain folder of your choice.
       
      2. Add the GermanyG9 tile entry to your terrain_data.ini.
      To do so, open the terrain_data.ini file with notepad and add the following entry:
       
      [Texturexxx] <--------make sure to change the XXX to the next number
      Filename=GERMANYG9.BMP
      HasWater=0
      Color=0.352682,0.385123,0.234305
      SolidObjectTexture=
      AlphaObjectTexture=jungle.TGA
       
      3. Add the GermanyG9 tile to your terrain_texture.ini.
      To do so, open the terrain_texture.ini file with notepad and add the following entry:
       
      [GERMANYG9.bmp]
      TextureType=4
      DetailType=0
      HeightMapScale=100.000000
      TransitionType=0
      TransitionTo=0
      3WayTransitionTo=0
      RiverType=0
      RoadType=0
      RandomFactor=100
      ExclusionRegion=0
      ExcludeMaxX=0
      ExcludeMinX=0
      ExcludeMaxY=0
      ExcludeMinY=0
      LimitRotation=0
      Allow0deg=0
      Allow90deg=0
      Allow180deg=0
      Allow270deg=0
      SolidObjectTexture=
      AlphaObjectTexture=jungle.tga
       
      4. Add the following to your terrain_targets.ini
       
      [TargetArea490] <-----------Renumber to the last target entry
      Name=Hasty Airstrip <-----------You can rename this
      Position=XXX000.000000,XXX000.000000 <-----Adjust the location
      Radius=2485.281250
      ActiveYear=1950 <-----------You can adjust the year
      Location=1 <-----------You can adjust the location (1 or 2)
      Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
      AirfieldDataFile=airfield9.ini
      NumSquadrons=1
      Target[001].Type=HastyAirstrip1
      Target[001].Offset=0.00,0.00
      Target[001].Heading=0
      Target[002].Type=ZPU-2
      Target[002].Offset=227,235
      Target[002].Heading=45
      Target[003].Type=AAA
      Target[003].Offset=8,67
      Target[003].Heading=45
      Target[004].Type=ZPU-2
      Target[004].Offset=-121,325
      Target[004].Heading=345
      Target[005].Type=Camonet
      Target[005].Offset=250,360
      Target[005].Heading=0
      Target[006].Type=Camonet
      Target[006].Offset=278,340
      Target[006].Heading=17
      Target[007].Type=AAA
      Target[007].Offset=47,274
      Target[007].Heading=17
      Target[008].Type=ZPU-2
      Target[008].Offset=-316,-351
      Target[008].Heading=220
      Target[009].Type=Camonet
      Target[009].Offset=-222,-117
      Target[009].Heading=220
      Target[010].Type=ammo
      Target[010].Offset=278,-132
      Target[010].Heading=220
      Target[011].Type=ammo
      Target[011].Offset=250,-171
      Target[011].Heading=217
      Target[012].Type=ammo
      Target[012].Offset=296,-160
      Target[012].Heading=178
      Target[013].Type=Camonet
      Target[013].Offset=282,-195
      Target[013].Heading=178
      Target[014].Type=AAA
      Target[014].Offset=-16,-121
      Target[014].Heading=180
      Target[015].Type=AAA
      Target[015].Offset=47,39
      Target[015].Heading=100
      Target[016].Type=BRDM
      Target[016].Offset=172,133
      Target[016].Heading=183
      Target[017].Type=AAA
      Target[017].Offset=235,-281
      Target[017].Heading=77
      Target[018].Type=Camonet
      Target[018].Offset=24,-325
      Target[018].Heading=7
      Target[019].Type=Camonet
      Target[019].Offset=-7,-363
      Target[019].Heading=7
      Target[020].Type=Camonet
      Target[020].Offset=-211,-250
      Target[020].Heading=187
      Target[021].Type=Camonet
      Target[021].Offset=-289,-156
      Target[021].Heading=237
      Target[022].Type=AAA
      Target[022].Offset=317,168
      Target[022].Heading=237
      Target[023].Type=ZPU-2
      Target[023].Offset=-218,-39
      Target[023].Heading=260
       
      You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
       
      5. Add the following entries into the terrain_types.ini
       
      [TargetTypexxx]
      Name=HastyAirstrip1
      FullName=Hasty Airstrip
      ModelName=HastyAirstrip1.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=1000
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=Runway9
      FullName=Runway
      ModelName=airfield9.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
       
      I subscribe to the Comabt Ace Freeware Policy.
       
      If you have questions contact me at Combat Ace.
       
      Krfrge April 2014.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Change 1 - Adjustment to airfield9_DATA.ini
       
      The below adjustment should correct the displacement off the airfield
       
      [Runway001]
      Heading=0
      Offset=135,-145
      Length=300
      Width=50
      TouchDownHead=0,125
      TouchDownTail=0,-125
      TakeOffHead=0,130
      TakeOffTail=0,-130
       
      TaxiHead[01].Heading=90
      TaxiHead[01].Offset=-10,143
      TaxiHead[02].Heading=90
      TaxiHead[02].Offset=-10,-143
      72 0
    8. SeaHurricane Mk.Ib For SF1 06 Patch Level Installs.
       
      See Readme for details.
       
      ------------------------------------------------------------------
      Creidts:
      Cockpit, Myself.
      TW
      AC 3D Model,Textures Myself.
      Light Fix, Wrench
      Sound File ?
       
      This Mod is Freewear and not to be sold!
       
       
      Raven
       
      04/14
      131 0
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