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    1. This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested)
       
      DDS skin version and Photoshop templates are also included.
       
      Please read the readme.txt.
       
      Glad to finally get this one out there.
       
      Enjoy!
       
      Dels
       
      VERSION 1.1 CHANGES/ADDITIONS
      -----------------------------
      -New cockpit glass reflection texture.
       
      -Changed AGM-114L to CGR and added Hellfire rails to the 3d
      model to overcome the issue of engaging moving targets.
      (Thanks to WhiteBoySamurai for this idea and thanks to
      FastCargo for letting me use the 3d model of his Hellfire rail)
       
      -Changed loadout types so the AH-64A cannot be loaded with the
      AGM-114L Longbow Hellfire.
       
      -Changed the Specular and Glossiness levels to make the skin
      look more matt.
       
      -New hangar and loading screens.
       
      -Some FM and performance tweaks. (Thanks to EricJ for some
      suggestions)
       
      -Completely new M261 model made by me. I have also made the M260
      rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with
      a M151 warhead.
      For mode info and details on the APKWS look here:
       
      http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/
      4,789 45
    2. MDD-BAE Harrier II+
      This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
       
      Detailed instructions in the read me file included.
       
      Good hunting.
      bobrock
      5,763 3
    3. Operaton Corporate
       
      - The Falklands War -
       
       
       
      A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
       
       
       
      This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
       
      All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
       
      The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
       
      Installaton:
       
      Do a clean SFP1 installation
      install SP4
      rename the folder as "Falkland 1982"
       
      delete missions - folder
      delete campaigns - folder
      delete /objects/decals - folder
      delete /objects/aircraft - folder
      delete /objects/groundojects - folder
      delete /objects/weapons - folder
       
      copy the unpacked files into your "Falkland 1982" folder
       
      open the \Falkland 1982\Flight\MedalsUK.ini
       
      correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
       
      open the \Falkland 1982\Flight\MedalsARG.ini
       
      correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
       
      Notes:
       
      In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
       
      single mission year is 1983 - because the only British base was build in May - if you have
      a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
      The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
       
      All Groundunits are optimated for the game - so they may not realistic.
       
      All Carriers have zero speed - because they cruise wild through the
      ship formations.
       
      During the Campaign the groundunits won't attack - in WOI it all works normal.
       
      The Harrier and SUE have no Groundradar
       
      WOI
       
      I'm currently working at the WOI version, but I have multible problems
       
      - The A-4 flightmodels are cruel
      - same for the SUE
      - same for the Harriers
      - The Canberra Bombbay shows no load
      - no Thrust Vectoring
      - Carrier take offs mostly accidential (carriers maybe not fully supported)
       
      So a SP5 version of the mod will released 2 months after SP release.
       
      Special thanks to all involved modders especially:
       
      BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
       
      Here is a list of included objects and who created them:
       
      Terrain and tiles:
       
      by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
       
      Sky and Enviroment:
       
      by Polak
       
      Weapons:
       
      by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
       
      Effects:
       
      By Deuces
       
      Campaign and Singlemissions
       
      by Daniel “Kessselbrut” Himmel
       
      S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
       
      by the DevATeam (CEO CAPUN)
       
      Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
       
      By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
       
      Pucara, MB 326, Super Etendard, ARA Belgrano
       
      By Foxmonter; Belgrano Skin by Richard and CAPUN
       
      UH-1H
       
      by MontyCZ
       
      A-109A
       
      by erikgen
       
      Canberra B2 MK.62
       
      by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
       
      A-4Q, A-4C, A-4P
       
      model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
       
      C-130A and KC-130A
       
      Model by TK, skin by HRNTFIXR
       
      All Helicopter FM
       
      by Kreelin
       
      HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
       
      by Hinchinbrooke - de Mayo skin by Richard
       
      MVAtlantic_Causeway; MVAtlantic_Conveyor
       
      by Polak
       
      155mm Howitzer and EW Radar
       
      by Pasko
       
      LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
       
      Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
       
      105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
       
      by Daniel “Kessselbrut” Himmel
       
      Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
       
      I hope I forgot nothing to write
       
      Have Fun
       
      Daniel
      22,480 34
    4. JAS-39C Gripen
       
      You Gripen Team is:
      Model, Weps and Skins by Gux
      FM by Column5
      Avionics by Moonjumper and Jat
      Testing by USAFMTL
       
      Installation insctructions:
       
      Just install the aircraft into your objects/aircraft folder.
       
      Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
       
      Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
       
      http://forum.combatace.com/index.php?showtopic=9323
       
      The data you need to add is in two separate notepad documents.
       
      Sounds go into the sounds folder.
       
      Been tested in WOE only.
       
      Enjoy
       
      USAFMTL
      18,011 13
    5. This project is designed to provide a hassle free way of obtaining every 3rd party released weapon and gun. It will be updated after every aircraft release to include the newly created ordnance, gun types, and fuel tanks. All data is checked and verified by experts to provide the most realistic weapons effects and performance possible.
       
      DO NOT USE IN STRIKE FIGHTERS 2!
       
      This weapons pack will not run with the 2008 patched Thirdwire sim unless you run it through latest weapons editor found here. If you are using the latest patch then do not use the data.ini files that the weps pack comes with.
      http://forum.combata...s&showfile=6075
      29,795 17
    6. C-130 pack for SF2
       
      ______________________________________________________________________________________________________________________
      Based on the C-130 Superpack made by Dels.
       
      Original Dels plane can be found here : http://combatace.com/files/file/16427-c-130-hercules-superpack/
      ______________________________________________________________________________________________________________________
       
      This is the CC-130 Hercules as used (''E'' models) and current (''H'' and ''J-30'' models) by the RCAF for the SF2 series of games.
       
      To be used on Dels Hercules ONLY.
       
      These skins represent the scheme used by the RCAF on their CC-130's E, H en J models.
       
      The serial numbers in this skin pack along with planes numbers are real one's. Only exception on 2 serials on the ''H'' models. In this pack, serials 130343 and 130344 are as ''H'' model but it was in fact a ''H-30'' variant.
       
      You will get the following skins in this package :
       
      4 Wing, 436 Transport Squadron :
       
      * Note : other squadrons used the Hercules, but the 436 is the only one operating the ''J'' model so this is what makes me select it.
       
      CC-130E :
      - Early scheme 1
      - Early Scheme 2
      - Early Scheme 3
      - Camo Scheme
      - Low-Viz Grey Scheme
       
      CC-130H :
      - Low-Viz Grey Scheme
       
      CC-130J-30 :
      - Low-Viz Grey Scheme (New color)
       
      You will need to add the following to your Squadronlist.ini file which should be in your Flight AND Pilot Data folders. This is so the Unit Name shows up. (*NOTE* This is not essential). Make sure the XXX is replaced with the next
      sequential number in your file:
       
      [squadronXXX]
      Name=436SQN
      DisplayName=4 Wing, 436 Squadron
      Nation=Canada
       
       
       
       
       
      Two installation choice :
       
       
       
      SKINS ONLY for ''H'' model (assuming you have the Dels Superpack Hercules already installed cause only the CC-130H is in his pack):
       
      Copy the FOLDERS of the current pack objects/aircraft/CC-130H folder in your game aircraft/CC-130H folder.
      Copy the FOLDERS of the current pack decals/CC-130H folder in your game decals/CC-130H folder.
       
      Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
       
      For the ''E'' and ''J-30'' models, follow the complete aircraft installation for the aircraft and decals folders ONLY.
       
       
       
      COMPLETE AIRCRAFT :
       
      Copy the RCAF CC-130'S PACK Objects/aircraft folders content to your game aircraft folder.
      Copy the RCAF CC-130'S PACK Objects/decals folders content to your game decals folder.
      Copy the RCAF CC-130'S PACK Objects/guns folder content to your game pilots folder.
      Copy the RCAF CC-130'S PACK Objects/weapons folder content to your game weapons folder.
      Copy the files in the RCAF CC-130'S PACK Object.
      Copy the RCAF CC-130'S PACK Sounds folder content to your game sounds folder.
       
      Credits:
       
      - Thirdwire
      - Dels for the great C-130 superpack
      - Myself for the decals and rework :)
      - Daddyairplane who put the finger on the small problem i had on the J-30 version.
      - All those who give me inputs, tips and comments on current and older skins i made.
       
      Happy flights!
       
      Mario C.
      Frenchie1977
      154 1
    7. TW RF-51D for Korean War
       
      This are a skin and aircraft files to create a RF-51D using the TW P-51D.
       
      You must have the P-51D from the Strike Fighters 2 Expansion Pack 1 for this mod to work.
       
      (If you don't have the TW P-51D and want a RF-51D for your SF2 Korean War install, there's a great one by FastCargo/Wrench in the downloads section.)
       
      The cameras are 2D and are painted on the skin. The skin texture files are in .jpg format at 1024 x 1024 pixels.
       
      Thanks and credit go to:
      Third Wire - for the P-51D model.
      Wrench - for the decals and RF-51D original skin I modified.
      Me - for creating/painting on the 2D camera's; modifiying Wrench's skin to this plane.
      ? - I'm not sure who created the 108 gallon drop tanks. They've been around for many years. Thanks to the unknown creator. (Consensus is the F-51D used the 108 gallon drop tanks more than the WWII 75 gallon tanks.)
       

      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF2 Korea install. Fly.
       
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
       
      If you find any problems with it, please PM me. If you improve it, please share.
       
      Geary
      92 0
    8. SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
       
      ------------------------------------------------------------------------------
       
      The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
      the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
      was designed to provide medium to high altitude air defence coverage, primarily against
      bomber aircraft. As such it was not well suited to the engagement of low flying targets,
      especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
      lower engagement altitude than its predecessor and also flies slower but due to its two-stage
      design it is more effective against more maneuverable targets. It is also able to engage
      lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
       
      The system was widely exported and has been used in a number of conflicts, most notably:
       
      War of Attrition
      Yom Kippur War
      South African Border War
      Iran - Iraq War
      Lebanon War
      Gulf War
      Kosovo War
       
      ------------------------------------------------------------------------------
       
      This is the first version of the complete system pack. The following variants are featured:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
       
      Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
      improvements over the first variant. Widely exported.
       
      Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
      received this modernization in the '80s.
       
      Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
       
      S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
      capability, improved performance against heavy jamming and new missiles with
      extended range.
       

      * Since the early 2000s a number of manufacturers have built upgraded versions of the
      system to make it more attractive to operators which used the cold war versions.
      These upgraded versions have different characteristics in terms of mobility, jamming
      resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
      version (Pechora-2M) is included.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - Fire control radars have been set to their instrumented ranges
       
      - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
      was a height finder radar but since we lack Low Blow, Flat Face is being used as the
      fire control radar and Side Net as early warning radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point
      at the target
       
      - More realistic missile ballistics
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
      type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
      when launched, the missile flies to a pre-calculated impact point, receiving signals from
      the fire control radar. This type is similar to Semi Active Radar Homing
       
      - Dramatically improved performance especially in low altitude
       
      ----------------------------------------------------------------------------------
       
      Things that need to be done:
       
      - High resolution missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system
      could guide two missiles against a single target.
       
      - Fire control radar of Pechora-2M can track only one target during each engagement.
      Real Pechora-2M fire control radar could track and engage two targets at the same time.
       
      - Due to game engine limitations concerning the structure of enemy SAM sites,
      each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
       
      - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
       
      -----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise
      you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!
      506 5
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