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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. This is a re-re-mod of
       
      Stary's rainstorm weather
      http://combatace.com/files/file/10945-thunderstorm-weather-mod-experimental/
       
      and
      BearGryllis' TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
      http://combatace.com/files/file/12793-tpwel-thunderstorm-pack-with-enhanced-lightnings/
       
      Hats off for their contribution to the community.
       
      It is an extraction of a much larger overall mod that has gone for years internal of our team. It is considered stable enough and deserve for a release up to date. The goal of this mod is to create an improved rain scene for SF2 titles.
       
      We have changed the 2 earlier mods on below field.
       
      1. straight rainfall with speed, no longer slashed
      2. removed the abnormal light surrounding aircraft on the ground when take off
      3. reduced much on particle consumption to have a bit more consistency on presence. Less chance to have rain stopped when explosion happened on ground.
      4. When speed pick up, the rain is less visible to represent reality.
       
      Installation:
      Drop everything in "Effects" folder.
      455 1
    2. 3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name
       
      3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen!
       
      3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies!
       
      Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome!
       
      This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the
      F-15E
      F-15E_04
      F-15I
      F-15K
      F-15S
      and F-15SG
       
      Now we just need a new strike eagle cockpit!
       
      Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA!
      If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting!
      283 1
    3. F-16E and E Block 60 Desert Falcon's redone!
      I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo!
      Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin!
       
      Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf!
       
      Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible!
      1,706 10
    4. RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
      Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Most objects use the stock TW 3D models
       
      Important changes:
      ------------------
      - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
      - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
      - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
      Credits:
      --------
      Ground objects: TW
      SA-2 missile family: Spillone104
       
      Work in progress:
      --------
      More new 3D missile objects for all variants.
      New Fan Song 3D models (with correct size and antenna types)
      Various auxiliary vans or SAM site contruction
      New Search/Height inding radar 3D models associated with the sites on regimental level
      Experimental complete SAM site objects for terrains
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - ZRK S-75M Uchebnik (Russian field training manual)
      - SA-2 Guideline (Osprey)
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
      - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google.com/site/samsimulator1972/home
      268 8
    5. Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
       
      http://combatace.com/topic/74604-sf2-falklands-mod-redux/
       
       
       

      Two new versions of the Falklands/Malvinas terrain.
       
      Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
       
      Please read the readme....it really does have some useful stuff in it.
       
      Many thanks to eburger & the team that worked on the original mod.
      901 3
    6. Dassault Mirage FG.5 for STRIKE FIGHTERS 2
       
      (Requires the Third Wire Mirage 5SDE)
       
      This is a very simple mod of the Third Wire Mirage 5SDE to give a fictional Mirage FG.5 serving with No.45 and No.58 squadrons of RAF Strike Command.
       

      INSTRUCTIONS
       
      N.B. released 'as is' as a request.
       
      1. From the AIRCRAFT folder drag and drop the MirageFG5 folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the MirageFG5 folder into your Decals folder.
       

      CREDITS
       
      As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
       
      And thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 27/03/16
      77 0
    7. This is my version of Kfir C.7 that was left in my folder untouched since 10/2015, believing it would have been included -at least part of it - in Denis Oliveira next release.
       
      I did a similar treatment to Kfir as I did with other releases (e.g. F-8 & F-16), in Data and loadout.inis, as well as created a '89 version. It has a small problem that will be fixed in a later date,
       
      so for now is v0.9
       

      CREDITS:
       
      Texture and Original Data.INI: Coupi
      3D mod: Denis Oliveira
      Original Panel: MirageFactory
      Original Texture: TK
      Weapons: RAVENCLAW
      Pilots: Diego
      Sounds: ? Please send me a PM to give credit
      349 3
    8. I reworked the Data and loadout inis in the following versions of the F-16:
       
      F-16A_B15_ADF
      F-16A_B15_ADF_AMI
      F-16A_Blk1
      F-16A_Blk10_Baf
      F-16A_Blk10-EAF < NEW for v2.0
      F-16A_Blk10-IDF < NEW for v2.0
      F-16A_Blk10-NDC
      F-16A_Blk15_Baf
      F-16A_Blk15-NDC
      F-16A_Blk15OCU_Baf
      F-16A_Netz_87 < NEW for v2.0
      F-16AM_bel
      F-16AM_den
      F-16AM_net
      F-16AM_nor
      F-16AM_ROCAF
      F-16B_Blk15-NDC < NEW for v2.0
      F-16B_Netz_87 < NEW for v2.0
      F-16BM_bel
      F-16C_B25
      F-16C_B25_TB
      F-16C_B30
      F-16C_B30_agr
      F-16C_B30_CUPID
      F-16C_B30_gk
      F-16C_B30_tur
      F-16C_B32
      F-16C_B32_agr
      F-16C_B32_CUPID
      F-16C_B40
      F-16C_B40_egy < Now COMPLETE plane
      F-16C_B40_tur
      F-16C_B42
      F-16C_B50
      F-16C_B50_gk
      F-16C_B50_tur
      F-16C_B50+_tur
      F-16C_B52
      F-16C_B52+_egy < Now COMPLETE plane
      F-16C_B52+_gk
      F-16C_B52+_pol
      F-16C_Barak
      F-16C_BarakII
      F-16CM_B40
      F-16CM_B42
      F-16CM_B50
      F-16CM_B52
      F-16D_B30 < Now COMPLETE plane
      F-16D_B30_agr < Now COMPLETE plane
      F-16D_B30_gk < Now COMPLETE plane
      F-16D_B50+_tur
      F-16D_B52+_egy < Now COMPLETE plane
      F-16D_B52+_gk
      F-16D_B52+_pol
      F-16D_Barak
      F-16D_Brakeet
      F-16I_Sufa
      F-16N
      KF-16C_B32
      KF-16C_B52
       
      So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic.
       
      Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations.
       
      For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors.
       
      Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes.
       
      EDIT:
       
      As it turned out, these should be released in a vol.2
       
      Requests:
       
      I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations.
       
      Also a proper lod for the taiwanese block 20.
       

      Logfile changes
       
      -------
       
      v1.0
       
      - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI
       
      - The mission now is on more even terms, both F-16s have now the same loadout.
       
      -------
       
      v2.0
       
      - Added the following planes
       
      F-16A_Blk10-EAF
      F-16A_Blk10-IDF
      F-16A_Netz_87
      F-16B_Blk15-NDC
      F-16B_Netz_87
       
      - Now these planes are complete
       
      F-16C_B40_egy
      F-16C_B52+_egy
      F-16D_B30
      F-16D_B30_agr
      F-16D_B30_gk
      F-16D_B52+_egy
       
      The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish.
       
      - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data.
       
      - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting.
       
      Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin.
       
      CREDITS:
       
      Effects/Sounds/LODS/Skins - Dave/The Viper Team
       
      F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
       
      The egyptian skin - mohand777
       
      The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
       

      A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that.
       
      ------
       
      Request: MORE Hi-rez skins!!!!
      495 17
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