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Strike Fighters by Thirdwire

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    1. This aircraft depicts an AD-5 Skyraider from US Navy Composite Squadron Thirty-Three (VC-33) based at NAS Atlantic City, New Jersey around 1954. Their mission at this time was night attack. Thanks to Razbam for this aircraft and to Charlielima for requesting it.
       
      Hope you enjoy, Pappy
       
      NOTE: YOU MUST HAVE RAZBAMS AD SKYRAIDER IN ORDER TO USE THIS SKIN. PAPPY
      140 0
    2. This aircraft depicts an AD-5 Skyraider from US Marine Corps Attack Squadron Three Thirty-One (VMA-331) Bumblebees based at Marine Corps Air Station Opa Loca, (Miami) Florida around 1954. This aircraft was done by request (Thanks Gunny). Thanks to Razbam for this aircraft and to Charlielima for requesting the Navy Blue AD-5.
       
      Hope you enjoy, Pappy
       
      NOTE: YOU MUST HAVE RAZBAMS AD SKYRAIDER IN ORDER TO USE THIS SKIN. PAPPY
      148 0
    3. Republic F-84G Thunderjet skins in USAF Thunderbird markings used in 1953 and 1954 before replacing these jets with the swept wing F-84F Thunderstreak. This is NOT a complete airplane. It needs the LOD's supplied by A-Team Skunkworks available at his website:
      http://cplengineeringllc.com/SFP1/
       
      Hope you enjoy,
      Pappy
      56 0
    4. SF2 A-1H Skyraider (3W) VA-75 Skin Pack       1/11/2024
      -For SF2, Full 4/5 Merged Reccomended-- must have access to the A-1H Skyraider in your mods folder(s)
      This here is a new skin for the stock 3W A-1H Skraider, depicting VA-75 "Sunday Punchers" in approx 1962 aboard USS INDEPENDENCE in Southeast Asian waters.
      Most markings are decals, excepting for the squadron color bands on the rudder. Through the magic jiggery-pokkery of Level 2 decals, the CAG color bands are also available when you select modex #500. The line birds have their correct markings. All serial numbers are 100% historically correct for this unit at this time period.
      It should be noted, nothing is provided to make this AI aircraft flyable; you should have alread done that. This is just the textures and decals.
      As is always reccomendified, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings and Good Hunting!
      Wrench
      Kevin Stein
      52 1
    5. General Dynamics Falcon FG.3 for STRIKE FIGHTERS 2
      This is a simple mod of the Viper Team's superb two-seat F-16D to give a fictional Falcon FG.3 with markings for No.41 and No.54 squadrons of the Royal Air Force.
      Please note that the 3D model does have a minor shadow issue and whilst shadows can easily be turned off I've chosen to leave them on... so just fly the damn thing!
      [Shadow]
      CastShadow=TRUE               <<<<< Change to FALSE
      ShadowCastDist=5000
      MaxVisibleDistance=500

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the FalconFG3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the FalconFG3 folder into your Decals folder.
      3. From the Weapons folder drag and drop the enclosed folders into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to the Viper Team for creating this Falcon two-seater.
      In this revised upload I've included the AAQ-14 LANTIRN pod by the legend that is ravenclaw_007. Thank you!
       
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - January 11th, 2024.
      310 3
    6. Lockheed F-104G Starfighter for STRIKE FIGHTERS 1
      This is a simple mod of the stock F-104G to give a Dhimari Starfighter with markings for;
      No.1 Squadron - 'The Panthers'
      No.9 Squadron - 'The Fennec Foxes'
      This mod is specifically meant for those versions of SF:P1 or SFG that have the F-104G LOD's so please do not attempt to use this in SF2 as it will reference the newer 3D model with built-in drop tanks.
       
      INSTRUCTIONS
      1. Drop the F-104G_Dh folder into your Aircraft folder.
      That's it!
       
      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - January 8th, 2024.
      168 0
    7. Royal Air Force Meteors. 
      Bunch of Meteors for the Royal Air Force and Royal Navy.
      This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach.
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
      Install:
      Copy and paste specific folders into the correct destination.
      A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. 
      Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
      175 gal tank also.
      Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
      Yes, again Meteors. 
      But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
      So we have 22 different (more or less) aircraft.
      F Mk.1 - first 12 production Meteors with Welland I engines.  Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development.
      F.Mk.3 - first 15 airframes with Welland I engine.
      F.Mk.3 - equipped with Derwent I engine.
      F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946.
      F.Mk.4 - fighter jet with Derwent 5 engines. 
      T.Mk.7 - two-seat training jet.
      F.8 -  represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where)
      FR.9  - fighter recon version in two variants early and late canopy.
      PR.10 - photo reconnaissance  version
      NF.11 - radar night /all-weather fighter 
      NF.13  - radar night /all-weather fighter with additional equipment for use in hot/tropical climate
      NF.12  - radar night /all-weather fighter 
      NF.14  - radar night /all-weather fighter 
      NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain.
      NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament.
      TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target).
      U.15 - target/research drone jet based on F.4 Meteor
      U.16 - target/research drone jet based on F.8 Meteor
      T7(TT) - separate version - target tug with target banner.  - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip.

      Tip...
      TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment. 
      While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way.
      I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee. 

      All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod. 
      I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore.
      Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size
      All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory.
      this gives us 2918 individual serial numbers (I believe that is the number never counted what I did).
       
      There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
      Under no circumstances do not use any part of it with older Meteors done by me and published here in CA.
      These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things. 
       
      Credits.
      Veltro2k  - the original old model of t7 
      Yours truly  -  model rework, mambo jumbo like skins, decals, research...

      No animal was harmed during the creation of this mod.
      Only Italian coffee was used, mod may contain cookie crumbs and nuts.
      Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit.
      Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her. 
      Weapons
      RP-3 rockets from Ravenclaw.
      This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets.
       
       During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed.  All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
      Have fun.
      Report bugs. *
      Expect the unexpected.
      Live long and prosper.
      Jarek Hereda
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      UNDER THE COMBAT ACE MODDERS AGREEMENT
       
      * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
      1,123 1
    8. SF2 C-123B/K Provider ReMod Pack           11/2/2022
      -For SF2 (Full 4/5 Merged Reccomended)-
      This is a remod/update package of the C-123B & C-12K Provider cargo transport by Dels from 2009. This package contains the following items ---

      C-123B:
      USAFSilver - 390th Troop Carrier Group
      USAFSEA - 3 tone SEA camo. 19th Air Commando Squadron, 315th Air Command Group (1965<)

      C-123K:
      USAFSEA - 309th ACS, 315th ACW
      VNAF - 423rd Transport Squadron
      AirAmerica - NMF
      AFRES - 731st TAS, 901st TAW Westover AFB, MA (<1974) (NEW!!!)
      All serial numbers are 100% hisorically correct for each of the skins on both aircraft. However, I was unable to run down serials to units. So, consider them 'generic' in that regard. Decal randomization is true. New decals for all but "Air America" skin. ALL skins remain in their "as issued" 1stGen bmp format. The SF2 'date switch' is used on on the C-12B to switch from NMF to 3-tone camo; it is also used on the 123K, as the VNAF skin becomes active in 1970, and the AFRES skin post-Vietnam in 1974. The "airdropable" weapons are also included. New sounds and hangar & loading screens are also included. The flight model remains "as issued". See "change Log" for full more details.
      As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! ALL original readmes have been included, when discoverable.
      Happy Landings!
      Wrench
      Kevin Stein
      254 2
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