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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Armée de l'air Mirage IIIR and Mirage IIIRD
What's in:
A complete MOD representing the different versions of the IIIR used by the Armée de l'air.
More in detail:
*** Mirage IIIR ***
Version with no radar
Correct cockpit with RWR
Skins for squadrons: Savoie, Belfort and Moselle (Different times; early and late)
*** Mirage IIIRD ***
Version with radar
Not correct cockpit as it has no scope, if you want to have both scope and rwr you can use the original Mirage Factory cockpit for the Mirage IIIE
Skins from squadron Moselle , the only squadron that used this type of aircraft.
See changelog for more infomation of what has changed.
Instalation:
Just drag everything into the MOD folder.
REQUIREMENTS:
Mirage IIIO DLC If you don't have it, forget about this MOD.
--------------Known Issues---------------
It is still a beta version but as it is a very important plane for Strike Fighters 2 Europe I decided to upload the mod "imcomplete" so , What it is missing?
1) Correct Tail numbers
2) Côte d'or squadron for the IIIR
3) Integration of the 1700 liter fuel tank
4) Repaint of the fuel tanks for 500 and 1300 liters.
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Credits:
Model TK (Third Wire)
3D Model DenisOliveira
Decals , skins Cangas
Templates Ludo.m54
inis originally made by me, modified by jeanba
Weapons (phimat) Crusader
Have fun
By Peugeot205370 2 -
This model represents the Kongo class destroyers (DDG-173~DDG-176), in service with the JMSDF from 1993 to present. They are based on the Arleigh Burke class, with a significantly longer hull, higher superstructure, and indigenous Japanese systems. The Kongo and successor Atago (coming soon to SF2) are the most advanced and powerful warships in Asia and among the largest destroyers in the world.
This model has been almost completely rebuilt and retextured compared to my previous version (3.7), and like the real thing she can now lead JMSDF task groups comprised of the Takanami, Murasame, Asagiri, and Hatsuyuki. As with my other vessels, I have included authentic name and hull number decals for each ship of the class, plus the necessary sounds, guns, and weapons. See the readme file for full details.
An experimental data file is included, labelled "DDG-173_EX.ini" (The "EX" stands for "experimental" as well as "extremely dangerous.") This sacrifices the cool-looking vertical launch for a significantly more accurate multi-target system that better reflects the actual performance of an Aegis destroyer. Use whichever you prefer, depending on if realistic visuals or realistic performance is more important to you. An optional assisted takeoff mode for helicopters is also included on the flight deck.
If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
703 2 -
This model represents the Takanami class destroyers (DD-110~DD-114), in service with the JMSDF from 2003 to present. The Takanami is an improved version of Japan's modern workhorse, the Murasame class, with a larger main gun and more flexible vertical launch system. Two variants are included, the original as-built vessel, and a recent refit with ESSM replacing Sea Sparrows.
The Takanami class features well-rounded armament including a 127mm gun, two Phalanx CIWS, two 4-canister SSM launchers, ASW torpedoes, and a 32-cell Mk41 for VL-ASROC missiles and SAMs.
A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, Hatsuyuki class, and other upcoming JMSDF capital ships.
304 0 -
A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
= For SF2 (Full-4 Merged Prefered) and/or SF2:V =
*Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
All 'standard' Skyhawk mission profiles are retained.
The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
A new SF2 style hangar screen jpg is also included
Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Happy Landings!
wrench
kevin stein
IMPORTANT NOTE:
If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
If you do NOT have the 3W DLC A-4L, this is safe for your use.
By Wrench508 0 -
SF2 WW2 ETO B-17E Flying Fortress Pak 5/10/2014
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me.**
*This is a "Theatre Specific" release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package =ONLY= represents E-model Forts used in the ETO.*
There is 1 skins/decal set in this pak:
AAF42/43 - OD/NG representing aircraft as they first arrived in Theatre in June 42 (star/ball insignia, yellow outline). It is "representative" of the 97th BG (no particular squadron) before it was transfered to the Med. As such, it's an accurate depiction of early 8th AF heavy bomber squadrons, before squadron markings and color IDs were adopted (and the immenent arrival of the F model).
The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), and matched to the appropriate nose arts.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
It should be noted, do =NOT= use this mod in an PTO-centric mods folder; European Forts have different operational dates than those in the Pacific.
When in-game, you'll see:
B-17E Flying Fortress (V2K)
on the aircraft selection dropdown. While no other E models exist, this is simply done as a convenience.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
Wrench
Kevin Stein
with thanks to Veltro !!!
By Wrench378 0 -
SF2 Post-WW2 P-38L Lightning, FAH & CAEC 5/14/2014
- For SF2 (Any/All - Full 5 Merged Reccomended)
== Post War Lightnings, Part 3, "Latin American Lightnings" ==
* Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me *
This is a revamp of Spitwulf's 1stGen Post-WW2 Latin American P-38 Lightnings. It is based on Wolf257's Lightning. This pack contains 2 complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have.
In this pack, you have
P-38L, Honduran Air Force (FAH)
P-38L, Cuban Army Avaition Corp (CAEC)
The NEW skins, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE.
Please take note, even with randomizaion, you only have serials for 6-7 aircraft, as is historically correct. You =WILL= run out of numbers. Unfortunately, that's just the way it is.
When in-game, you'll see:
P-38L Lightning (FAH) (w)
P-38L Lightning (Cuba) (w)
on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!.
Spitwulf and Wolf257's original readmes are included in each of the aircraft's main folders.
Happy Landings!
Wrench
Kevin Stein
By Wrench144 0 -
SF2 Carrier and Campaign Mod Readme
This mod adds a carrier to the stock SF2 campaigns, as well as places USN and some of the USMC squadrons in those campaigns on the carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
Requirements:
SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
To install:
1. Drag the "campaigns" folder into your mod folder.
2. If you already have modified desert_targets.ini in your SF2/Terrains/Desert folder, skip to the next step. If you do not already have modified desert_targets.ini, extract Desert.ini and Desert_targets.ini from Desert.CAT (in the main game folder) using the SF2 .cat extractor. Create a 'Terrains' folder in your SF2 mod foler and create a 'Desert' folder inside that one. Place the extracted Desert.ini and Desert_targets.ini in that folder.
3. Add the following to the bottom of desert_targets.ini:
[TargetAreaXXX]
Name=Whiskey Station
Position=550000,600000
Radius=5657
ActiveYear=0
Location=3
Alignment=FRIENDLY
CarrierStation=TRUE
Make sure 'XXX' in the [TargetAreaXXX] is the next number following the target area above where you pasted the entry.
4. That's it!
Credits:
- Additional campaign tweaks by Homefries
I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.PM me with any issues.
Thanks.
malibu43
Changes 05/2014
- Corrected typo in campaign.ini files that prevented correct base screen from showing for USN units
Changes 11/2013
- Removed options for SF2 only install (who owns only SF2!?!?)
- CV61 removed and replaced with stock SCB-125
Changes 6/2012
- Carrier Battle Groups Tweaked
- A-6 units tweaked
- Other typo corrections and tweaks.
Changes 5/2012
- Updated the "merged" install option to utilize carrier battle groups from SF2NA.
Changes 10/2011
1. Corrected campaign description entries in campaign files
2. Removed optional F-4 loadouts. They are now their own separate download
located here: http://combatace.com/files/file/12380-sf2-f-4-loadouts/
Changes 3/2011
1. Added optional F-4 loadouts
2. Added campaigns for merged install
By malibu431,369 4 -
The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the United States Army Air Corps (USAAC). Competing against Douglas and Martin for a contract to build 200 bombers, the Boeing entry outperformed both competitors and more than met the Air Corps' expectations. Although Boeing lost the contract because the prototype crashed, the Air Corps was so impressed with Boeing's design that they ordered 13 more B-17s for further evaluation. From its introduction in 1938, the B-17 Flying Fortress evolved through numerous design advances.
Credits:
Veltro2K for the aircraft
gregoryp for the AvHistory engine sound
Kesselbrut for the cockpit
Wrench , ini working, and skins, decals and screens and whatnots; including hundreds of hours of research
Others I'm sure I'm forgetting....
As always please read the install instructions !!!!!!!
This is freeware,
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates...
By Veltro2k329 2
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