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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Vought F4U-1 "Birdcage" Corsair Generic USMC Skin Pak (TMF/MM) 7/27/2013
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      = For WW2 PTO Usage ONLY on the TMF/MM Birdcage Corsair!!! =
       
      This is a 'generic' USMC skin and decal pack for the TMF/MM F4U-1 "Birdcage" Corsair. The aircraft is finished in the late 1943 "3 Tone Camo", and has the 3 digit aircraft ID numbering. These numbers represent the last 3 digits of the BuNum, and was the fairly standard way land base USMC squadrons used on their aircraft. The aircraft carries the standard late 43 blue Star-and-Bar.
       
      This skins is in jpg format, and decal randomization is set to TRUE. Although 'named' for VMF124 (L for Late), it is designed to represent NO particular USMC squadron. It also used the SF2 'time switch' to "turn on" this skin in October, 1943.
       
      A new Data ini is also provided, with changes/tweeks that 'fix' some issues caused by the 5/13 and 7/13 patches. With luck, they won't need messing with again!
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Good Hunting!
      Wrench
      Kevin Stein
      101 0
    2. Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257)
       
      -- For SF2, Any and All Versions
       
      (Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*)
       
      Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks.
       
      This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
       
      Happy Landings!
      wrench
      kevin stein
       
      *=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice
       
      (and yes, the appropriate terrain IS still being worked on!!)
      202 1
    3. Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
       
      - For SF2, Any and All,
       
      This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
       
      This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
       
      This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
       
      Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
       
      Happy Landings!
      wrench
      kevin stein
      171 0
    4. F4U Corsair WW2 Pak (Wolf257)
       
      = For SF2, Any & All (Full 5 Merged Reccomended*) =
       
      Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!!
       
      *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the
      aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as
      Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that
      this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to
      fit them into the SF2 environment.
      Please note, that in the case of NavalMap Terrains, USMC & RNZAF
      aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did
      not in Real Life ™. It's a Game Engine "bug" that can only be fixed by have both a land-based and
      carrier-based version of the aircraft (ie: "Nationalized")*
       
      This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other
      previously released versions/variants/mods of these aircraft.
       
      This package holds 6 complete aircraft, with all their skins and decals:
       
      Corsair MK.IV (RNFAA- BPF)
      F4U-1 (USMC Birdcage 'Stand In')
      F4U-1A (USN, USMC, RNZAF)
      F4U-1D (USN, USMC, RNZAF)
      F4U-2 (Radar Equiped Nightfighter; USN, USMC)
      F4U-4 (USN, USMC) *by TMF, specific for WW2*
       
      For squadrons represented, just look in each aircraft's folder.
       
      New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar-
      equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and
      feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement"
      Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in
      Jpg format, and decal randomization is TURE. See 'Notes' for more details.
      All weapons are included, in SF2 formatting, as are sounds and a pilot figure.
       
      Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some
      USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen.
      Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a
      1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!).
       
      Good Hunting!
      wrench
      kevin stein
      388 0
    5. Vought Corsair MK.2, RN Fleet Air Arm, ETO
       
      = For SF2, Any & All (FUll 5 Merged Reccomended*) =
       
      A little something for the ETO-centric WW2 players!
       
      Designed for use =ONLY= in a stand-alone SF2-based WW2 ETO Mods Folder!!!
       
      *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      **Note x2: this is Wolf's Corsair, NOT the TMF version, available elsewhere
       
      This pack represents aircraft from 1842 Naval Air Squadron, Royal Navy Fleet Air Arm, embarked on HMS FORMIDABLE during the time frame of the attacks against TIRPITZ.
      Data inis (FM), loadouts, userlist, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TRUE. A new DDS damage texture is included.
      All weapons are included, in SF2 formatting.
      A new SF2-compliant verison of the original 'box art' Hangar screen is included.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too
      For historical purposes, my original readme from 2007 is included.
       
      Good Hunting!
      wrench
      kevin stein
      146 0
    6. NAA P-51D Mustang, Fuerza Aérea Salvadoreña (El Salvador Air Force) for SF/WoV/WoE/WoI and probably SF2
       
      -Part of an on-going series of mod recreating Central American Airpower
       
      Modifications, and a complete reskin of Wolf257s P-51D Mustang into those as used by the El Salvadoran Air Force.
      This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth.
       
      The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
      The camo pattern, also is "interperative" at best. Much conflicting data exists as to how and with what colors the FAS painted their Mustangs, as well as the pattern used. This should be considered a 'generic' style, blending what data I could find into something reasonably passable (or as they used to say, 'reasonable facsimile thereof) the schemes as used.
       
      You also get a new WoE style Hangar screen, all the weapons WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
       
      This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
       
      = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
       
      =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!=
       
      As per usual, there's a nice readme involved with installation, so give a look at, please!
       
      Happy Landings!
      Wrench
      kevin stein
      107 0
    7. Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force)
       
      --for SF/WoV/WoE/WoI and probably SF2
       
      -Part of an on-going series of mod recreating Central American Airpower
       
      Modifications, and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force.
      This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth. The cockpit includes 2 bmps, both 'enhanced' with extra little do-dads and thingamabobs.
       
      The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
       
      You also get a new WoE style Hangar screen, all the WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
       
      This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
       
      = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
       
      =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!=
       
      Again, you can expect the usual detailed readme to browse through that's got all you need to know to, well, install it!!
       
      Good Luck, and Good Hunting!
      Wrench
      kevin stein
      89 0
    8. Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
       
      -Part of an on-going series of mods recreating Central American Airpower
       
      This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. This mod is VERY similiar to the Korean Era F4U-4B mod I released in 2008.
       
      This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce
       
      This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files nor the cockpit folder. See below "To Install" for a complete list of the necessary parts.
       
      I've included all the inis I've modified, so you'll be copying the minimum number of bits. You also get a new WoE style Hangar screen, all the weapons in the new "folder format" for use in post-patch installs, and in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running.
       
      The skins are "pieces parts", dejumbled together from the stock ones that came with the aircraft when released. New, historical individual number decals are included. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
       
      This mod is designed for use with the, I'm hoping, ANY weapons pak. You may just need to add a few things.
       
      = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.(as I ain't got it!)
       
      PLEASE read the enclosed readme for FULL, detailed install instructions!! It's Important!!
       
      Enjoy!
      Wrench
      kevin stein
      71 0
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