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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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Kesselbrut & russouk2004 Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut & russouk2004 Me 109 cockpit, with new textures and new painting approach.
I worked in one edition that russouk2004 did in this cockpit to represent a Me 109 "Jabo" versions with the "ZSK 244 A-2/Zünderschaltkasten" (ignition switch box for bombs). This is a switch box, more realistic for 109E/F/G/K versions, but you of course, are free to use wherever you wish.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
__________________________________________________________________________________________________________
Installation instructions Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
__________________________________________________________________________________________________________
*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
__________________________________________________________________________________________________________
Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut & russouk2004 for the Cockpit 3D LODs.
__________________________________________________________________________________________________________
- Thanks to Kesselbrut & russouk2004 for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
73 1 -
Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
__________________________________________________________________________________________________________
Installation instructions for Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
__________________________________________________________________________________________________________
*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
__________________________________________________________________________________________________________
Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut for the Cockpit 3D LODs.
__________________________________________________________________________________________________________
- Thanks to Kesselbrut for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
63 0 -
Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach.
Releasing, optional textures for early Me 109 cockpit. The first Me 109s (B/C/D and early Es versions) had their interiors painted with the RLM 63 (grüngrau) which was later replaced by the RLM 66 (schwarzgrau). This option could be, very useful for the Me 109 made by Monty CZ.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
__________________________________________________________________________________________________________
Installation instructions for Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
__________________________________________________________________________________________________________
*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
__________________________________________________________________________________________________________
Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut for the Cockpit 3D LODs.
__________________________________________________________________________________________________________
- Thanks to Kesselbrut for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
63 0 -
(TMF) E-3D SENTRY AEW.1 MOD by PeacePuma
Production aircraft for the RAF according to E-3C standard with CFM56 engines and British modifications designated Sentry AEW.1, there were 7 aircraft built. Modifications included the addition of a refueling probe alongside the existing boom AAR receptacle, CFM-56 engines, wingtip ESM pods, an improved maritime surveillance capability (MSC) offering marine scan processing (MSSP), JTIDS and Havequick 2 radios.
The last 2 E-3D Sentry AEW.1 were recently transferred from the RAF to the Chilean Air Force where they will continue to serve as the only platform of its kind in Latin America.
This mod recreates the latest liveries of the 8 sqn RAF and Group 10 of the FACH
Credits
The Mirage Factory.....for the original Aircraft
PeacePuma .............addons 3d, skins, decals, ini edits
Wrench ................approval on behalf of TMF members
You must know:
This mod does not include a virtual cockpit (if you find a suitable one you can include it yourself)
The engines are not animated as it is just a mod overlay for the false seat technique.
You must not distribute without permission of its original authors!!!
PP Oct, 2022
By PeacePuma134 2 -
Donbass Beta 0.40
*****************************************************
Southern Ukraine and Crimean Peninsula Terrain
THIS IS STILL A BETA VERSION!!!!
============================
++++++++++++++++++++++++++++++++++++++++++
This terrain is written for SF2E. It works well with SF2NA.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
For the russian side you can only fly against enemy airfields.
At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Donbass.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
Tileset is basing on Jan Tumas tiles for First Eagles
Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue
SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue
D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
SA-6L i added Ukraine in the Userlist.ini
StraightFlush i added Ukraine in the Userlist.ini
SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
GK-P-14 Tall King Radar, made by GKABS
GK-D-30Russia D-30 howitzer made by GKABS
ShelterZuRoad made by AmokFloo
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack,
Factories made by Geezer
T-72A i added tactical numbers and gave it a Fla-MG
BTR-80A taken from eburgers PanzerPack for SF2
Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
Nitka_Ramp Made by Yakarow
NitkaRezystorKompleks Made by Yakarow
I hope i have not forgotten someone.
.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
29. Oktober 2022
By Gepard970 6 -
Pixel T80 camo with white crosses
By ShaKhrai84 0 -
The S-300 PT is a long-range surface-to-air missile systems produced by NPO Almaz. The S-300 PT is intended to defeat current and future air targets in all conditions of their combat employment under intensive ECM and multiple-threat environments, such as government precincts, industrial facilities, command posts and headquarters, military bases, strategic and tactical airfields and nuclear sites. The S-300 PT system was first deployed by the Soviet Union in 1979, designed for the air defense of large industrial and administrative facilities, military bases, and control of airspace against enemy strike aircraft. The project-managing developer of the S-300 is Russian Almaz corporation which is currently a part of "Almaz-Antei" Air Defense Concern. S-300PT was using 5V55 missiles developed by MKB "Fakel" design bureau. The S-300 PT is also capable of destroying ballistic missile targets and is regarded as one of the most potent anti-aircraft missile systems currently fielded. Its radars have the ability to simultaneously track up to 100 targets while engaging up to 12. S-300 deployment time is five minutes. The S-300 PT missiles are sealed rounds and require no maintenance over their lifetime. A typical battery would be equipped with three 5P85 TELs, each with four SAMs, or double the SAM complement of the S-75/SA-2 it replaced and permitting 2 rounds per launch. The designation of this TEL following a mid-life block upgrade became 5P85-1.
INSTALLATION:
Drop everything from archive to your "Objects" folder.
LICENSE:
All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
CREDITS:
ThirdWire for making this outstanding simulator.
Combatace.com for its dedicated support for this game.
SOFTWARE USED:
Blender 3.0
Substance Painter
3d Max 2009
By Farid280 3 -
SF Vietnam Scooters - v0.95
===========================
*** SF2, SF2V required. Tested in full 5-merged installation ***
This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack.
The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.).
Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment:
- transition from one Skyhawk-variant to another (for example A-4E to A-4F)
- retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67)
- change in Camouflage (VA-155)
Skins included (Timeframe 1964 to 1972):
(compl.) means, that skins, for all deployments to Vietnam are finished for a squadron.
Navy Squadrons:
VA-12 Flying Ubangis (compl.)
VA-15 Valions (1 of 2)
VA-22 Fighting Redcocks (compl.)
VA-23 Black Knights (compl.)
VA-34 Blue Blasters (compl.)
VA-36 Roadrunners (compl.)
VA-46 Clansmen (compl.)
VA-55 Warhorses (4 of 7)
VA-56 Champions (compl.)
VA-72 Blue Hawks (compl.)
VA-76 Spirits (1 of 2)
VA-93 Blue Blazers (1 of 4)
VA-94 Mighty Shrikes (3 of 6)
VA-95 Green Lizards (compl.)
VA-106 Gladiators (compl.)
VA-112 Broncos (compl.)
VA-113 Stingers (1 of 3)
VA-144 Roadrunners (5 of 6)
VA-146 Blue Diamonds (1 of 3)
VA-152 Fighting Aces (compl.)
VA-153 Blue Tail Flies (compl.)
VA-155 Silver Foxes (compl.)
VA-163 Saints (compl.)
VA-164 Ghost Riders (compl.)
VA-172 Blue Bolts (compl.)
VA-192 Golden Dragons (compl.)
VA-195 Dambusters (4 of 5)
VA-212 Rampant Raiders (compl.)
VA-216 Black Diamonds (1 of 3)
Marines Squadrons:
VMA-121 Green Knights (compl.)
VMA-211 Wake Island Avengers (1 of 4)
VMA-214 Black Sheep (compl.)
VMA-223 Bulldogs (compl.)
VMA-225 Vagabonds (compl.)
VMA-311 Tomcats (1 of 6)
H&MS-15 Angels (compl.)
Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this.
I hope you can still enjoy this pack. Have fun!
Unpacking and installation:
===========================
!!! IMPORTANT !!!
!!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly
!!! That means, that no exportusers are in userlist.ini
Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten
1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok)
Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder.
2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder
3. if asked to overwrite, say 'yes'
4. Thats it!
Credits
=======
- Thirdwire and TK the game and models
- FastCargo for the fakepilot
- Alejandro for Escapac-Seat
- OldDiego for pilotmodels
- ravenclaw_007 for AGM-12C+E Bullpup
- ???? for Walleye_I model
- ???? for sounds
- me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint
P.S.
====
This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free!
If you use the MOD or parts of it, you should give proper credits.
By Nyghtfall562 0
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14,453
Files12,699
Comments27,080
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