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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. VMFA-121, also known as the "Green Knights", is a United States Marine Corps aircraft squadron operating the F-35B Lightning II. The squadron is based at Marine Corps Air Station Iwakuni, Japan and falls under the command of Marine Aircraft Group 12 (MAG-12) and the 1st Marine Aircraft Wing (1st MAW).
       
      This mod inclued basic skin and tail number.
       
      Installation:
      1.Make sure you already have a F-35B;
      2.Coby Objects Folder into your SF2 game main folder;
      85 0
    2. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Toyota with Kornet-ATM missile comes with 3 winter and 3 summer textures and a new sound file
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      add this to your soundlist under the Flight folder if you don't have it listed there.
      [SoundList]
      SoundFilexxx=Toyota
      [Toyota]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=2500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100

      Note Change the XXX with the last number in your soundlist 
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      The Afghan model was made with Mixamo and I used other free 3d models as references.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      80 0
    3. Charlie Vipers on Guard
                   Part 2: Block 30s in the 90s
      This mod is the second of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflicts in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the
      units as they were at that time. Included is a  F-16D Block 30 modified from the Aggressor F-16D to cover the two seaters in each unit that had them.

      Included
      Team Viper F-16C Block 30
      Modified Team Viper F-16D Block 30
      various period specific weapons and pilots
      various ini edits to match the era
      new hangar and loading screens
      NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
       ***************************************************************************************************************************************************************************************************************************
      LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B30.iniyou will find these lines
               LoadingScreen=F-16C_Loading_121.jpg
              //LoadingScreen=F-16C_Loading_457.jpg
              //LoadingScreen=F-16C_Loading_512.jpg
      installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
      ********************************************************************************************************************************************************************************************************************************

      Credits
      Viper Team                                  F-16C Blocks 30
      Viper Team/daddyairplanes     F-16D Block 30 (derived from the F-16D_B30_Aggressor)
      killerbee331                                original weapons pack that many armaments are drawn from here
      malibu43                                     2_LAU-88 mod to carry 4 Maverick rather than 6
      daddyairplanes                          skins, tga work, much research, various ini edits, new TW inspired loading screens
      test team                                    NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi

      I hope you enjoy this mod as much as I enjoyed researching and creating it
      daddyairplanes
      aka Kevin Unruh
      27 Aug 2022
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      144 7
    4. Orion Multipurpose Crew Vehicle and variants:
       
      _________________________________________
      Hi there Combatace community!
      As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes:
      - Aircrafts (or should I say spacecrafts)
      Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems:
      Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons:
      23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release?
      As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!).
      So I hope you enjoy this despite of the clearly unfinished models and textures!
      - CREDITS TO:
      Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER:  As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN.
      Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha
       
      All being said, kind regards. Nuni
      78 3
    5. [The 65th Aggressor Squadron currently flies the F-35A, operating as a high-end adversary air to better simulate stealth fighters being inducted in competing nations. As part of the 57th Operations Group, the squadron simulates peer and near-peer stealth threat tactics for Red Flag exercises and provides support for the USAF Weapons School syllabus.]  From Wikipedia
      This mod inclued basic skin and tail number, training weapons(CATM-120 CATM-9)
      The original F-35  by FastCargo.
      Installation:
      1.Make sure you already have a F-35A;
      2.Coby Objects Folder into your SF2 game main folder;
      3.Open NATIONS.INI then add:
      [NationXXX] --------- xxx need to follow your last Nation number
      Name=USAF_AGRS
      DisplayName=USAF Aggressors
      Alignment=ENEMY
      PilotNameList=NamesMercs.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      Medals=MedalsUSAF.ini
      MedalTextFile=MedalsUSAF.str
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      76 0
    6. New canopy structure for the F-35A, F-35B and F-35C v1.1.0

      Important ! At first I would like to thank GKABS who was so kind to create 
      this FakePilot element. 

      Indeed, this mod uses the FakePilot method.

      This is mainly an update for the F-35A/B/C Lightning II V 2.5 for SF2 by 
      FastCargo : 
      https://combatace.com/files/file/9051-f-35abc-lightning-ii-v-25-for-sf2/

      Before using this mod you must install the F-35s.
      The mod contains:
      - the F-35 data.ini files for each 3 versions of the Lightning II fighter.
      - The GKABS mod
      - The FakePilot mod
      - Update by Paulopanz (see NOTAM) 

      NOTAM for v1.1.0 : 
      - the opening canopy animation of the F-35B is deleted 
      and the position of the new structure is updated with new texture.
      - by Paulo :
      - F-35A taxing dancing fixed [Baffmeister's tricks rule ...]
      - F-35B taxing dancing fixed [a better take off like Seaharrier or Yak-36 should nedeed]
      - F-35C taxing dancing fixed; medium carrier set [no LPD LPH etc usage like F-35B]; wingfold and canopy opened on deck [the addon parts are on pilot and not seat entries]

      In order to install it you must put the objects folder into your SF2 
      directory.

      Best regards
      Coupi 
      403 0
    7. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Saudi Arabian National Guard V150  90mm APC model
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       
      83 2
    8. Texas Falcons:
       F-16s over the Lone Star State 1990-1999
      This mod represents the various models of F-16 that were in service in the Air National Guard and Air Force Reserve during the 1990s. These units include the
      - 457th Fighter Squadron (Air Force Reserve) at Fort Worth
      - 704th Fighter Squadron (Air Force Reserve) at Bergstrom AFB
      - 111th Fighter Squadron (Texas ANG) at Ellington ANGB
      - 182d  Fighter Squadron (Texas ANG) at Lackland AFB
      These units have utilized a range of F-16 models over the years and a wider range of missions. The 704th deactivated in 1996, and the 111th converted to MQ-1s in 2009. But the 457th and 182d are still going strong as Viper operators today
      Included
      Team Viper F-16C Blocks 25, 30, 32
      Modified Team Viper F-16A/B Block OCU, F-16D Block 30
      new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30
      various period specific weapons and pilots
      various ini edits to match the era
      new hangar and loading screens
      NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
      Other Note: If there is not a two seater assigned to a unit, there will not be a D model skin for that unit. I have checked about a dozen times to be sure I wasnt missing something

      Credits
      Viper Team                                   F-16C Blocks 25, 30, 32
      ravenclaw_007                            new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30templates (C and D)
      Viper Team/daddyairplanes     F-16D Block 30 (derived from the F-16D_B30_Aggressor)
      killerbee331                                original weapons pack that many armaments are drawn from here
      malibu43                                     2_LAU-88 mod to carry 4 Maverick rather than 6
      daddyairplanes                          skins, tga work, much research, various ini edits, new TW inspired loading screens
      test team                                    NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi,

      Thank you, and I hope you enjoy this mod.
      daddyairplanes
      aka Kevin Unruh
      11 Aug 2022
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
      PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      170 3
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