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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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SF2 DHC-1 Chipmunk Pack 2/25/2020
-For SF2, Any and All (Full 4/5 Merged Reccomended, plus Exp 1)
This is a remake & reissue of the the DHC-1 Chipmunk trainer aircraft first released in 2008 by "Big Al". It has been reworked to bring it more into compliance with SF2 standards, as best as possbile. Be advised, there are a number of issues & flaws; they are enumerated in the "Notes" section.
This is the full aircraft, with all necessary parts. The skin maps, still in bmp format, have been slightly repainted to allow the use of decals for insignia, 'plane-in-squad' letters and serial numbers. Serial numbers, while historically accurate for the version depicted, should be considered generic in nature. Decal randomizaion is TRUE. As exported is TRUE, a user list has been created. It does not list all the Chipmunk's export users. End Users (tm) are encouraged to fill it in as needed.
While this is an exceptionally old model, the canopy does work via standard manual animation keystroke (Shift/0 -zero). Expansion Pack 1 is required for the destroyed model (Spitfire). If you do not have it, you'll have to find another to use in it's place.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant, and certain other explinations. The original release readme, from 2008, is included within the aircraft's main folder.
Happy Landings!
Wrench
Kevin Stein
By Wrench115 2 -
India had about 79 Boxcars and used them to replace older C-47A. This 4 skins pack portraits all kind of IAF C-119 I found.
A dedicated, historical decalset was made.Hangar, loadout & loading added.
I'ld like to thank my indian very friend Sandesh (aka Ghostrider883), who helped me in this job, and long waited this long lasting realise. I hope You like it mate.
INSTALL:
You - of course - need MontyCZ/Wrench C-119 here ttp://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/
When installed put the included objects folder in your main mod folder and overwrite.
That's all.
@ paulopanz
By paulopanz111 0 -
To be used on SF2 C-119 Flying Boxcar by Wrench that can be found here :
https://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/
You will get the following CC-119 skins in this package :
1953-1958 Scheme
1958-1965 Scheme
1965-1968 Scheme
Installation:
Copy the current pack objects/aircraft folder in your game C-119 aircraft folder.
Copy the current pack objects/decals folder in your game C-119 decals folder.
Copy the C-119.ini content to the game C-119 aircraft folder and change textureset number accordingly.
RCAF serials and plane numbers are real one's.
Credits:
All those in the original ReadME:
MontyCZ for the original aircraft and template set (and Soulfreak for finding the templates for me!!)
also, Monty for the 63 & 64 TCS skins (albeit modified slightly by me!)
the 7T USMC skin by Soulfreak The Man!!
cockpit by Kesselbrut
Wrench, for the reworking and assembling the package, skins decals, screens, and sweeping up
Thirdwire for creating the Strike Fighters series.
Those involved in the work of original aircraft.
CanMilAir and LeadingEdge Decals for the references.
Me for the new skins and decals :).
Happy flights!
Mario C.
Frenchie1977
By 1977Frenchie54 0 -
The de Havilland DH 112 Venom was a British postwar single-engined jet aircraft developed from the de Havilland Vampire.
It served with the Royal Air Force as a single-seat fighter-bomber and two-seat night fighter. The Venom was an interim between the first generation of British jet fighters – straight-wing aircraft powered by centrifugal flow engines such as the Gloster Meteor and the Vampire and later swept wing, axial flow-engined designs such as the Hawker Hunter and de Havilland Sea Vixen.
The Venom was successfully exported, and saw service with Iraq, New Zealand, Sweden, Switzerland and Venezuela.
Model: Pasko
Flight Model: Starfighter2
Skins: Gramps
1st upgrade: Wrench
SF2 edition:
- Skins, ini editings etc. Paulopanz
- New FM, 2 alternative cockpits Baffmeister (see own readme)
- Sound, testings & tweaking Spillone104
- testings Spitwulf
- AMI 'archeological quest' Spitwulf
- RNZAF skin by dtmdragon
What's In:
- 12 RAF Skins
- 3 RAF Suez Skins
- 5 Swiss Skins
- 1 Venezuela Skin
- 1 IRAQI Skin
- 1 A.M.I.
PREVIEW here: http://forum.combata...56225-dh-venom/
TO INSTALL:
Put everything into main mod folder.
3 cockpit choice:
- Meteor Exp.1 default
Baffmeister's options:
- A-4 modded rename venom_cockpit(2) and use
- Pulquì (Foxmonter's) adapted rename venom_cockpit(3) and use
N.B. If You don't use the last You could delete whole cockpit folder
That's all folks!
Paul
By paulopanz1,124 1 -
This is the hard to get Vulcan that was exclusive to the A-Team website ,unless you were deemed suitable eventually to download after being screened .
This model is developed from MY sorce file by Capun,as I did majority of the work..(model was basically complete,except mapping etc and a few bits n pieces.
opinions?..
Anyone who wants it will get it as its basically my model anyways...
This model wouldnt have been sent if I had known the route to getting it was to be so difficult.
I make models for free and so it shall be with this one.
you will need the Vulcan package hosted here at combatace and ive included modified ini to reflect the LOD supplied.
get the VulcanB2 pack by paulopanz here...http://combatace.com/files/file/12467-avro-vulcan-b2/
3d source file by me
Further work by capun.
I may point out it was MY source file,and if I wanted to be a Bastard I could pull the permission and say remake it 100% from scratch,not using ANYTHING that contains any part of the 3dmodel I sent.
anyways enjoy.
By russouk20041,639 23 -
Here comes the SF2 "V" bomber Vulcan with 25 historical accurate skin by squadron, year and numbers.
A near compltete cold war Vulcanpedia:
No. 9(3); 12; 27(4); 35(2); 44(2) 50(2); 83; 101(2); 230(2); 617(3)
Skin pack to be used with Russo's Vulcan B2 available here:
CREDITS:
Sounds by Spillone104
INSTALL:
.
Than as usual put all in Your mod folder.
Enjoy.
Paulopanz
By paulopanz1,675 7 -
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
By Nuni235 12 -
Grumman TBF/TBM Avenger & FAA Tarpon Update/Upgrade Pak
-For the Dev A-Teams Avenger/Tarpons-
For SF2, Any and All (full 4/5 Merged Prefered)
*Note: may also for in 1stGen SF/Wo* WW2 Installs. This has NOT been tested!*
*Note Deux: You =MUST= have the DATs original Avengers to apply this pak to!! If you do not or cannot access those downloads, -DO NOT DOWNLOAD THIS MOD- as you'll be unable to use it!!!
This pack is a complitation of several other mod packs I've released for the Avenger ... it replaces any and all previous versions.
Some relatively minor tweeks for the Dev A-Team Avenger/Tarpon WW2 carrier based torpedo bomber.
Ini tweeks add my corrected lighting, switch the canopy and wingfold to manual animation keys (wings: shift/9 canopy: Shift/0 -the Usual Suspects). Those equipped with ASV or Yagi radars get a new avionics ini for the surface-search radar. Most other things remain pretty
unchanged.
All decal inis have been corrected for the proper pathways, and decal randomization is set to TRUE.
New textureset & decal inis are included for those skins originally created by Gramps, as are a couple of new skin bmps that add the 'visible internal bulkheads' when the wings are folded.
The new SF2NA carrier statements HAVE been added, but until we get all the terrains have been upgraded with the new/correct/proper water bmps, it may be a moot point. However, in campaigns when carrier-based, they should work fine.
New Userlist.inis have also been created & supplied. It may not contain all users, as it's basiclly designed for USN/USMC usage. RNZAF can be added easily; if there's a skin for them!
To soften that blow, I've done up a new skin for the TBM-3; VT-82 from USS Bennington in G system markings.
To make things easier (and to pad the download), I've included ALL the skin and decal sets previously seen in the 1stGen downloads, or on my recently closed site that I've done. The readme for that is pak is included, just for historical purpses, as it has some "What If' background.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! As well as the usual "Notes" section.
Good Hunting!
wrench
kevin stein
By Wrench226 0
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