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Solomon Campaign for DGEN by Juri_JS
IL2 Campaign Package -
realSKY Environment
SF2 Environment Package -
Operation Desert Storm: 30th Anniversary Edition
SF2 Campaign Package -
NATO Fighters 5 - Part 1 of 8
SF2 Campaign Package -
Wings over Korea (1 of 3)
SF2 Campaign Package -
The Scandinavian Front 2: Final Release
SF2 Campaign Package -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
SF2 Campaign Package -
Operation Tainted Cigar for SF2 - Part 1 of 2
SF2 Campaign Package -
SF2 Falklands Mod
SF2 Campaign Package -
South East Asia 1964-74
SF2 Terrain Package
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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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The Handley Page Halifax was one of the four-engined heavy bombers of the Royal Air Force during the Second World War. A contemporary of the famous Avro Lancaster, the Halifax remained in service until the end of the war, performing a variety of duties in addition to bombing. The Halifax was also operated by squadrons of the Royal Canadian Air Force, Royal Australian Air Force, Free French Air Force, and Polish forces, and after the Second World War by the Royal Egyptian Air Force, the Armée de l'Air and the Royal Pakistan Air Force.
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut)
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k250 0 -
McDonnell Douglas A-4K Skyhawk 'BAF' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire DLC A-4K to give a fictional Belgian A-4K with markings for No.1, No.2 and No.42 squadrons of the Belgian Air Force with service years ranging from 1970 to 1991. If you haven't actually got the A-4K DLC you'll quickly be able to hack the contents to suit whatever you've got available to you. Please note that for simplicity (i.e. laziness) I've used the stock Mirage 5BA serial numbers.
BACKSTORY
In early February 1968 the outgoing Belgian Paul Van den Boeynants announced that the Dassault Mirage 5 was to be purchased as the desperately needed Thunderstreak replacement for the Belgian Air Force. However, within days, massive student unrest and questions of discrimination against the ethnic Flemish population led to the bringing down of the Van den Boeynants government and a new incoming government led by Gaston Eyskens. The new government immediately cancelled the order for the Mirage 5BA and instead purchased the American A-4K Skyhawk in a reduced purchase of 48 A-4K single-seaters and 12 TA-4K two-seat trainers.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the A-4K_BAF folder into your Aircraft folder.
2. From the DECALS folder drag and drop the A-4K_BAF folder into your main Decals folder.
3. From the PILOTS folder drag and drop the PILOT_BAF folder into your main Pilots folder.
4. From the WEAPONS folder drag and drop the Orpheus folder into your main Weapons folder.
CREDITS
Thanks to TK and Third Wire for the continuous improvement of a great little game/sim.
Thanks also to Steve S for the splendid Orpheus reconnaissance pod.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 25/05/14
By Spinners66 1 -
SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak 5/10/2014
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me. SF2NA is REQUIRED as part of you game installs, as this aircraft uses several NA-specific mission tasking for it's Naval Search and so forth.**
*This is a "Theatre Specific" & Nationalized release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package contains the Fortress IIA for RAF Coastal Command, in Europe =ONLY=.*
There is 1 skins/decal set in this pack:
No. 220 Squadon, RAF Coastal Command, as based in Northern UK and Northern Ireland, for North Sea and Atlantic patrols.
The Skin is in jpg format. The serials ARE historically correct for the aircraft, but should be considered 'generic' in nature, as they represent no specific aircraft in a particular squadron.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
It should be noted, this mod is for use -ONLY- in an ETO-centric mods folder; research seems to poin to these aircraft having only been used over the Atlantic. In this case, RAF Fortress IIAs were replaced by Liberator GR.V/VI/VII in 1944.
When in-game, you'll see:
Fortress IIA (V2K)
on the aircraft selection. While no other E models exist, this is simply done as a convenience.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
Wrench
Kevin Stein
By Wrench219 0 -
Armée de l'air Mirage IIIR and Mirage IIIRD
What's in:
A complete MOD representing the different versions of the IIIR used by the Armée de l'air.
More in detail:
*** Mirage IIIR ***
Version with no radar
Correct cockpit with RWR
Skins for squadrons: Savoie, Belfort and Moselle (Different times; early and late)
*** Mirage IIIRD ***
Version with radar
Not correct cockpit as it has no scope, if you want to have both scope and rwr you can use the original Mirage Factory cockpit for the Mirage IIIE
Skins from squadron Moselle , the only squadron that used this type of aircraft.
See changelog for more infomation of what has changed.
Instalation:
Just drag everything into the MOD folder.
REQUIREMENTS:
Mirage IIIO DLC If you don't have it, forget about this MOD.
--------------Known Issues---------------
It is still a beta version but as it is a very important plane for Strike Fighters 2 Europe I decided to upload the mod "imcomplete" so , What it is missing?
1) Correct Tail numbers
2) Côte d'or squadron for the IIIR
3) Integration of the 1700 liter fuel tank
4) Repaint of the fuel tanks for 500 and 1300 liters.
-----------------------------------------------
Credits:
Model TK (Third Wire)
3D Model DenisOliveira
Decals , skins Cangas
Templates Ludo.m54
inis originally made by me, modified by jeanba
Weapons (phimat) Crusader
Have fun
By Peugeot205370 2 -
This model represents the Takanami class destroyers (DD-110~DD-114), in service with the JMSDF from 2003 to present. The Takanami is an improved version of Japan's modern workhorse, the Murasame class, with a larger main gun and more flexible vertical launch system. Two variants are included, the original as-built vessel, and a recent refit with ESSM replacing Sea Sparrows.
The Takanami class features well-rounded armament including a 127mm gun, two Phalanx CIWS, two 4-canister SSM launchers, ASW torpedoes, and a 32-cell Mk41 for VL-ASROC missiles and SAMs.
A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, Hatsuyuki class, and other upcoming JMSDF capital ships.
306 0 -
A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
= For SF2 (Full-4 Merged Prefered) and/or SF2:V =
*Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
All 'standard' Skyhawk mission profiles are retained.
The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
A new SF2 style hangar screen jpg is also included
Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Happy Landings!
wrench
kevin stein
IMPORTANT NOTE:
If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
If you do NOT have the 3W DLC A-4L, this is safe for your use.
By Wrench508 0 -
SF2 WW2 ETO B-17E Flying Fortress Pak 5/10/2014
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me.**
*This is a "Theatre Specific" release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package =ONLY= represents E-model Forts used in the ETO.*
There is 1 skins/decal set in this pak:
AAF42/43 - OD/NG representing aircraft as they first arrived in Theatre in June 42 (star/ball insignia, yellow outline). It is "representative" of the 97th BG (no particular squadron) before it was transfered to the Med. As such, it's an accurate depiction of early 8th AF heavy bomber squadrons, before squadron markings and color IDs were adopted (and the immenent arrival of the F model).
The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), and matched to the appropriate nose arts.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
It should be noted, do =NOT= use this mod in an PTO-centric mods folder; European Forts have different operational dates than those in the Pacific.
When in-game, you'll see:
B-17E Flying Fortress (V2K)
on the aircraft selection dropdown. While no other E models exist, this is simply done as a convenience.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
Wrench
Kevin Stein
with thanks to Veltro !!!
By Wrench382 0 -
SF2 Post-WW2 P-38L Lightning, FAH & CAEC 5/14/2014
- For SF2 (Any/All - Full 5 Merged Reccomended)
== Post War Lightnings, Part 3, "Latin American Lightnings" ==
* Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me *
This is a revamp of Spitwulf's 1stGen Post-WW2 Latin American P-38 Lightnings. It is based on Wolf257's Lightning. This pack contains 2 complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have.
In this pack, you have
P-38L, Honduran Air Force (FAH)
P-38L, Cuban Army Avaition Corp (CAEC)
The NEW skins, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE.
Please take note, even with randomizaion, you only have serials for 6-7 aircraft, as is historically correct. You =WILL= run out of numbers. Unfortunately, that's just the way it is.
When in-game, you'll see:
P-38L Lightning (FAH) (w)
P-38L Lightning (Cuba) (w)
on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!.
Spitwulf and Wolf257's original readmes are included in each of the aircraft's main folders.
Happy Landings!
Wrench
Kevin Stein
By Wrench146 0 -
SF2 Carrier and Campaign Mod Readme
This mod adds a carrier to the stock SF2 campaigns, as well as places USN and some of the USMC squadrons in those campaigns on the carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
Requirements:
SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
To install:
1. Drag the "campaigns" folder into your mod folder.
2. If you already have modified desert_targets.ini in your SF2/Terrains/Desert folder, skip to the next step. If you do not already have modified desert_targets.ini, extract Desert.ini and Desert_targets.ini from Desert.CAT (in the main game folder) using the SF2 .cat extractor. Create a 'Terrains' folder in your SF2 mod foler and create a 'Desert' folder inside that one. Place the extracted Desert.ini and Desert_targets.ini in that folder.
3. Add the following to the bottom of desert_targets.ini:
[TargetAreaXXX]
Name=Whiskey Station
Position=550000,600000
Radius=5657
ActiveYear=0
Location=3
Alignment=FRIENDLY
CarrierStation=TRUE
Make sure 'XXX' in the [TargetAreaXXX] is the next number following the target area above where you pasted the entry.
4. That's it!
Credits:
- Additional campaign tweaks by Homefries
I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.PM me with any issues.
Thanks.
malibu43
Changes 05/2014
- Corrected typo in campaign.ini files that prevented correct base screen from showing for USN units
Changes 11/2013
- Removed options for SF2 only install (who owns only SF2!?!?)
- CV61 removed and replaced with stock SCB-125
Changes 6/2012
- Carrier Battle Groups Tweaked
- A-6 units tweaked
- Other typo corrections and tweaks.
Changes 5/2012
- Updated the "merged" install option to utilize carrier battle groups from SF2NA.
Changes 10/2011
1. Corrected campaign description entries in campaign files
2. Removed optional F-4 loadouts. They are now their own separate download
located here: http://combatace.com/files/file/12380-sf2-f-4-loadouts/
Changes 3/2011
1. Added optional F-4 loadouts
2. Added campaigns for merged install
By malibu431,369 4 -
The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the United States Army Air Corps (USAAC). Competing against Douglas and Martin for a contract to build 200 bombers, the Boeing entry outperformed both competitors and more than met the Air Corps' expectations. Although Boeing lost the contract because the prototype crashed, the Air Corps was so impressed with Boeing's design that they ordered 13 more B-17s for further evaluation. From its introduction in 1938, the B-17 Flying Fortress evolved through numerous design advances.
Credits:
Veltro2K for the aircraft
gregoryp for the AvHistory engine sound
Kesselbrut for the cockpit
Wrench , ini working, and skins, decals and screens and whatnots; including hundreds of hours of research
Others I'm sure I'm forgetting....
As always please read the install instructions !!!!!!!
This is freeware,
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates...
By Veltro2k331 2 -
Here you get the SF-2 upgrade for YAP CV-65 post Vietnam
What's in:
- The Big-E full working in SF-2NA standards
Credits:
- YAP Carrier Pack II for original model (not icluded)
- paulopanz for SF-2 porting
- KJakker for V. 0.1 tweakings
- Snapper21 for V. 0.1 testings
Install:
- extract YAP Carrier Pack II
- copy CVN-65 in your mod Objects/GroundObject/ folder
- make a copy of CVN-65-02CC.LOD name it "CV-65_COL" and leave it in Objects/GroundObject/CVN-65 folder
- extract thIS pack
- copy all Objects folder in your mod folder and overwrite
Enjoy.
@ paulopanz
(*) This is NOT a complete pack: you must own YAP Carrier Pack II
By paulopanz656 3 -
Operación Invecible for the Falklands MOD
A "What If..." Scenario
Important requirements
July 2013 path
Strike Fighters North Atlantic
Falklands Redux MOD by eburger68
Readme , credits and more info in the readme.pdf file of the .rar file
Enjoy
Cangas
By Peugeot205365 0 -
this is a batch of squadron, wing and other patches i've used in the last year to enhance some of my mods. all are named for the unit they represent, names will likely have to be changed in your own mods to fit what you're doing. feel free to use them on skins or tga.
as the title implies, these are Cold War era markings. where i could find and or as applies, they will say TACTICAL Fighter Squadron. these are not just knockoffs from Wikipedia's title page for the different units.
no readme, if i have copied someone elses file and not credited please let me know. however i am 99.9% certain this is all me phishing Google images over the course of a year.
Kevin Unruh
aka Daddyairplanes
104 0 -
A-4M "Top Gun".
Two Skins for Thirdwire A-4F_74 depicting A-4Ms flying at "Top Gun" in the early 90s.
I have also included files to create an A-4M based onto the A-4F_74 ( Datafile, Cockpit and Avionics files for a HUD ...).
All files are stock Thirdwire files, modified or not.
202 0 -
WOE_Update_Oct2008b
------------------------------
============================
Wings Over Europe / Oct 2008
Readme File
============================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This Update contains all the fixes from previous patches, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
This Update also raises the mimimum system requirement for the game to
the following:
OS: Windows 2000/XP
Processor: 1.0 GHz
Memory: 1.0 GB RAM
Hard Drive: 1.5 GB free space
Video Card: 128 MB DirectX 9.0c
After installing this Update, the game may require newer version of
DirectX to run correctly. Please visit the Microsoft website at
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
to download and install the latest version of DirectX.
We highly recommend you install this update over a clean install of
the game - uninstall the game first, manually delete the folder to
remove any mods not uninstalled, reinstall the game from original CD,
then apply the Update.
Many previous mods are not fully compatible with this Update. If
you find any mods not working correctly, please check with mod-makers
to provide you with updated version of their mods.
List of changes in this Update include:
Oct 2008
--------
* EASY HUD Option now display labels with name and distance for all
active objects.
* HARD Targeting Option is changed so objects are always identified.
* In-flight map has been changed to show individual aircraft and their
names instead of just squadron.
* Fixes runways not displaying when playing Multi-player Dogfight.
* Guided bombs, when EASY Weapons Effectiveness Option selected, are
made to hit their target easier.
* Autopilot maintains level flight better.
Sep 2008
--------
* Updated Nations list and additional insignia decals are included.
* Using the zoom controls on in-flight map will no longer zoom the
view after exiting the map.
* Air-to-ground gunsight is only depressed when unguided bombs
are selected.
* Shadow option is changed to adjust distance as well as the types of
object casting shadow. Low: No shadows are cast. Medium: Aircraft
cast shadow only in external view and only at close range. High: Aircraft
and some ground objects cast shadow. Unlimited: All objects cast shadow
at furthest distance.
* Rear view (Shift+F5 by default) and Engine On/off toggle (Ctrl+I)
are added.
* Better support for dual-analog sticks on gamepads are added.
* Version numbering system has been changed to show month and year
in less ambiguous format.
* View limits are adjusted correctly for widescreen and Matrox
surround gaming display.
* Shadows can now be cast using more detailed geometry model.
* Airfields in Single Mission and Campaign play now include randomly
placed parked aircraft.
* B-52D 3d model has been re-scaled to a more correct size.
* Flight model and AI have been further tweaked.
* And numerous other minor fixes and changes to enhance the overall
gameplay experience.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_woe.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
By Typhoid7,040 5
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