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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
       
      If you had problems with the previous version not seeing your install this version
      is far better at finding the files it needs and will produce a log file to help identify problems
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      The action begins at a seperation of 2-4 km.
       
      To use you:
      1) Start Dogfight.
      2) Select aircraft types, numbers and heights, Pilot training etc.
      3) Press the Red WRITE MISSION button.
      4) LEAVE Dogfight running.
      5) Start the Thirdwire Simulator.
      6) Go to the Single Mission page and then Load Mission Menu.
      7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       

      8) When you want to change the mission click on Alt and Tab simultaneously.
      9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12) Play the mission!

      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.3 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
      an Options.ini file in this directory as well.
       
      i.e Dogfightv2.3 and Objects are at the same level.
       
      OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
       
      Gary Ireland
      335 6
    2. This model represents the Abukuma class destroyer escorts (DE-229~DE-234), in service with the JMSDF from 1989 to present. They are designed as cost-effective general-purpose escorts with an emphasis on anti-sub and anti-surface warfare. "Destroyer escort" is the JMSDF's equivalent term for "frigate."
       
      The Abukuma class features a 76mm gun, Phalanx CIWS, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes. Installation of a RAM launcher is also planned for the near future.
       
      A full names list and authentic decals are included. This ship is best used in conjunction with my Kongo, Takanami, Murasame, Asagiri, Hatsuyuki, and other upcoming Japanese Maritime Self Defense Force capital ships.
      215 2
    3. This pack includes:
       
      F-4A Phantom II (block 1)
      - J79-GE-2 engine (66,7 kN)
      - AN/ALQ-50 radar
       
      F-4A Phantom II (block 3)
      - J79-GE-2A (71,6 kN)
      - AN/APQ-72
      - AAA-4 IR sensor
      - Multiple bomb racks
       
      I am not a 3D modeller, so I had to use stock F-4B model, with some removed nodes and some textures repainted to mask the most visible differences between F-4A and F-4B, so please consider this mod more as a stand-in, than a fully realistic model of the aircraft.
       
      Credits:
      Third Wire - stock F-4B model
      Julhelm - AN/APQ radar (from F4D Skyray)
      361 0
    4. THE SR-71A UPGRADE PACK 2.0 for TW’s SF-2 series sims.
      (*) FOR THE A-TEAM’S MODEL

      READ CAREFULLY THE FOLLOWING INSTRUCTIONS:

      1)DOWNLOAD THE NEW "SR71-R1c.lod" FROM THE A-TEAM SITE/FORUM
       
      2)INSTALL INTO YOUR FAVOURITE GAME MODS FOLDER
      (Respecting the folder tree structure for Sounds,Effects,Flight and Objects with its subfolders Aircrafts,Decals and Pilots)
       
      3)PUT THE LOD INTO YOUR SR-71A EARLY AND LATE FOLDERS
      (Otherwise model won’t appear)
       
      4)FLY!

      TECHNICAL INFOS:

      Press Key 10 to activate canopies - autoclosing
      Press UP to activate RSO and radar cycle button to operate his cameras (once activated a square appears on top right of your screen,cause pilot's cockpit doesn't have any camera screen)
      Press S to activate drag chute

      NOTES:

      This package contains 2 aircrafts folders the SR-71A Early and the SR-71A Late.
      The first splits the the Blackbird’s life from the beginning to early 80’s,thesecond from 1982 to the end of it’s career in 1997-98 including late 90’s airframes reactivations.
      This was made to let you use the respective style numbers and markings (early whites and late reds) and for the crews that can wear both early white and late pale orange David Clark S-1030 suits.
      Most of the skins are standalones aircrafts,USAF EARLY and USAF LATE are decalled to include many planes for AC type.
      Also included in SR-71A Early are Nam Kadena’s Habus (ICHI BAN,RAPID RABBIT,ROSEMARY’S BABY SAN,CHARLIE'S PROBLEM) made for your SF-2V and SF-2VXP Pack installs.
      Splitted in these folders are included NASA’s birds too from the early YF-12C to the late plane that made the last historic flight.
      There's no pictures regarding real RSO screen sight,the .tga included is a mix between Alphasim's and the Call of Duty Black Ops Sr-71 mission image that inspired me drawing it like that.
      Model also can be used For TW's first gen users(just putting the decals inside the respective skin folders and pilots in Aircraft folder)

      CREDITS:

      CPL Engineering for the model
      Alphasim for the original freeware FS-2004 SR-71A
      Amokfloo for the 3D pilots
      Torno for the skin layout
      Spillone 104 to help converting the plane sounds an pilot bits
      Pasko and Ordway for the F-106/102 pit base
      FastCargo and his Eagle team for the Eagle AB effects that I've used as a base for the Habu's
      JAT 81500 and Starfighter2 for the FM help
      X-RAY for plane,pit and pilots skins,decals,and to let this upgrade reach the light!
      Capun for shadow fixed in SR71-R1c.lod
      Paulolopanz for 2.0 upgrades
      (Charlie's Problem new skin, back wheels color fixed, jpg all skins converted, decals randomized/tweaked, jpg hangars and loading upgraded/new screens, tga loadout, skins patches, taxing fixed, steering front wheel, autoclosing canopy)
       

      [2.1 V] : Charlie's Problem (missing texture) solved. Thanks Geary for report.
      Enjoy!

      @ paulopanz

      PS: Ciao Max uno dei pacchi più belli mai rilasciati qui a CA aggiornato. Bisognava che qualcuno lo facesse
      679 10
    5. C-54D Hilo Hatie
      March 2016.
      This is fake pilot mod of C-54D by Veltro. Original file can be found here
       
      http://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/
       

      This mod represents Big Safari modified C-54D for recon flight under code name Hilo Hattie. Modifications included installation of a new night photography capability with photo flash cartridge ejector and Reconflex VI infrared camera.
       
      C-54D 43-17235 began operations on 20 April 1962 with a cover story for aircraft's purpose.
      Hilo Hattie mapped all of south Vietnam and border areas of Laos and Cambodia. During 10 months of service, the aircraft flew 102 missions before it was replaced by Brave Bull - Big Safari modified C-97G.
       
      So this mod is mostly for players interested in Wings Over Vietnam.
       

      Decals, skins (based on veltro2k templates) - yakarov.
      Hilo Hattie ini work (few lines for fake pilot and weaponstations work) - yakarov.
      Fake pilot mod is done by me - yakarov.
      original model - veltro2k
      original ini work - Wrench
       
      regards
      and have fun
      Jarek Hereda
       
      Reference:
      'The History of Big Safari' Colonel Bill Grimes.
       
      original readme by Wrench:
       
      SF2 Douglas C-54 Skymaster by Veltro2K 9/23/2013
       
      = For SF2, Full 5 Merged RECCOMENDED! =
       
      This the release of the Veltro2k's WW2 & Post-War US Cargo aircraft, made most famous by it's use during the Berlin Airlift.
       
      It is REQUIRED that you have some measure of SF2, merged to whatever level, as this mod references the stock An-12's destroyed model. Hence, the need (as I state it always) for a Full 5 Merged install. It is usable without, but you may not have the dead, burning wreckage on the ground. It has NOT been tested in 1stGen SF/Wo* at any patch level. It most likely will =NOT= work, due to LOD coding.
       
      This pack includes the following 4 skins for the C-54:
       
      OD/Grey, with 1942-43 'star-and-ball'
      OD/Grey, late WW2 (late 43-later), 'star-and-bar'
      Natural Metal, Late WW2, to late 1947 (pre-USAF formation)
      "USAF", Natural Metal, post 0ctober 1947 (tagged with Military Air Transport badges star-bar w/red stripe).
       
      The AvHistory engine is included.
      Skins are in jpg format, and decal radomization is set to TRUE for all. ALL markings are decals. The damage textures are in DDS format. The template is included for other skinners (and in the hopes someone can clean up the mess I made of it!!
      Each skin has it's own Hangar Screen, matching the paint job (more or less).
      The cargo loading door/ramp opens and closes with the standard Bombay key (Control/0).
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage, and the FM and other stuff like that there.
       
      Happy Landings!
      Wrench
      Kevin Stein
      203 1
    6. Some skins for the stock T-72A.
       
      Camo
      Snow
      Tan
      Finland Camo
       

      Installation:
      ---------------------------
      Extract to your GroundObject folder.
       

      ---------------------------
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       

      The Trooper
       
      14 Mar 2016
      151 0
    7. ATT!!! before downloading if you have the old one , Erase completely including decal folder ,as this replaces all.
      The Ilyushin Il-76 (NATO reporting name: Candid) is a multi-purpose four-engine turbofan strategic airlifter designed by the Ilyushin design bureau. It was first planned as a commercial freighter in 1967, as a replacement for the Antonov An-12. It was designed for delivering heavy machinery to remote, poorly served areas of the USSR. Military versions of the Il-76 have seen widespread use in Europe, Asia and Africa, including use as an airborne refueling tanker or as a command center.
      Credits:
      Model: Veltro2k
      cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench
      FM, Russian skins, screens: Wrench
      IAF Skin: Paulopanz
       
      CRL+O = Cargo Bay open
      hit+0 = Side Door open
       
      Not to be used in whole or part in anything that is payware
       


      623 2
    8. Free/Incoming Weapon Custom View 1.0
       
      This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well.
       
      How to Use
       
      Copy VIEWLIST.INI into <your mod folder>/Flight
       
      Press F9 for Weapon View (press F9 again to cycle multiple instances)
       
      This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me.
       
      Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present)
       
      Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen.
       
      Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.
      657 5
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