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    1. BELL AH-1Q COBRA Ver 2.2 for SF2
      January 2016
       
      This is a third party add on of the AH-1Q Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
      It is designed for and works only in SF2 series.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      ******************IMPORTANT******************
       
      This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - belly light deploy/retract at any speed in late models
      - nose lights activate/deactivate in early model. Lights must on.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M73 cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
      Added eye candy parking animation.
       
      WARNING!
       
      This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
      This is totaly new files and will not work in many parts with old.
       
      There is still old file available to download.
      New file is named AH-1Q_Ver2.5_SF2_2016.rar
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
       
       
      There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units.
      All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR.
      15086 for sure was there.
       
      Weapons.
      All weapons are reskined. TOW models are new.
      Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
      Including XM158 and M200 launchers.
      TOWs BGM-71A/B
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      CHANGES to previous version:
      New skins, fixed some details on model, fixed some ini lines.
      TOW Weapons redone.
      Changed loadouts,
      TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
       
      Pilots:
      I am using helopilots by OldDiego.
      Some pilots models might be too big for this helo.
       
      Instalation:
       
      Copy all files into specific folders.
       
       
       
      *********************************************************************************************************
      IMPORTANT
      If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder.
      Make sure the XXX is replaced with the next number in sequence in your file:
       
      [Nationxxx]
      Name=USA
      DisplayName=United States Army Aviation
      Alignment=FRIENDLY
      PilotNameList=NamesUSAF.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.cat
      Medals=MedalsUSAF.ini
      MedalTextFile=MedalsUSAF.str
      UseFAC=TRUE
       
      *********************************************************************************************************
       
      Reference:
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
      TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
      TM 11-1520-221-34P Electronic Equipment Configurations...
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      11thacraviation.com
      usarmygermany.com
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      747 7
    2. SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 5B contains the following items:
       
      Objects/
      Aircraft
       
      (please note this is the 2nd, and last half of the aircraft folder.)
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
       
      this concludes the uploads!
      Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
      183 0
    3. SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 5A contains the following items:
       
      Objects/
      Aircraft
       
      (please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      182 0
    4. SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 4 contains the following items:
       
      Objects/
      Decals
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      173 0
    5. SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 3 contains the following items:
       
      Terrains/
      Bowl
       
      The terrain is a full 4-season, using Stary's GermanyCE set.
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      163 0
    6. SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 2 contains the following items:
       
      Objects/
      GroundObject
      Guns
      Pilots
      Weapons
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      178 1
    7. SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 1 contains the following items:
       
      Effects
      Flight
      Menu
      Missions
      Sounds
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
      You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      172 3
    8. Yak-28L for SFP1 Readme
       
      Yak-28L 'Lotos' (Lotus) (1961)
       
      Model based on Yak-28B model by Pasko, sound by Spiloone 104
       
      A4-E Cockpit repaint by Wrench
       
      red5202 pilot by The Trooper
       
      plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy Yak-28L folder to Aicraft folder.
       
      - copy Sounds to Sound folder
       
      - copy pilots to Aicraft folder
       
      - copy Fuel tanks & MER to Weapons folder
       
      - open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
       
      (Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
       
      Plane specifications:
       
      Yak-28L:
       
      - Engine R-11AF-300
       
      - GSh-23 gun
       
      - max flight distance 2100 km
       
      - Mach limit 1.94
       
      - no radar, 'Lotos' Navigation system
       
      - Bombs loadout
       
      - 6 FAB-250 type bombs (1620 kg max)
       
      or
       
      - 4 Fab-500 type bombs (2120 kg max)
       
      or
       
      1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
       
      Yak-28L features:
       
      - animated canopy
       
      - animated air intake cone
       
      - animated nozzles
       
      - drag chute
       

      Yak-28L production: (111 planes 1961-64)
       
      Yak-28L conversion/modifications: Yak-28RR ('Radiotsionnoy Razvedki' {Radiation Recon}) - 10 planes
      189 0
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