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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Here you get the SF-2 upgrade for YAP CV-65 post Vietnam
       
      What's in:
       
      - The Big-E full working in SF-2NA standards
       
      Credits:
       
      - YAP Carrier Pack II for original model (not icluded)
      - paulopanz for SF-2 porting
       
      - KJakker for V. 0.1 tweakings
       
      - Snapper21 for V. 0.1 testings
       
      Install:
       
      - extract YAP Carrier Pack II
      - copy CVN-65 in your mod Objects/GroundObject/ folder
      - make a copy of CVN-65-02CC.LOD name it "CV-65_COL" and leave it in Objects/GroundObject/CVN-65 folder
      - extract thIS pack
      - copy all Objects folder in your mod folder and overwrite
      Enjoy.
      @ paulopanz
       
      (*) This is NOT a complete pack: you must own YAP Carrier Pack II
      653 3
    2. Operación Invecible for the Falklands MOD
       
      A "What If..." Scenario
       
      Important requirements
       
      July 2013 path
      Strike Fighters North Atlantic
      Falklands Redux MOD by eburger68
       
      Readme , credits and more info in the readme.pdf file of the .rar file
       
      Enjoy
       
       
      Cangas
      363 0
    3. this is a batch of squadron, wing and other patches i've used in the last year to enhance some of my mods. all are named for the unit they represent, names will likely have to be changed in your own mods to fit what you're doing. feel free to use them on skins or tga.
       
      as the title implies, these are Cold War era markings. where i could find and or as applies, they will say TACTICAL Fighter Squadron. these are not just knockoffs from Wikipedia's title page for the different units.
       
      no readme, if i have copied someone elses file and not credited please let me know. however i am 99.9% certain this is all me phishing Google images over the course of a year.
       
      Kevin Unruh
      aka Daddyairplanes
      104 0
    4. A-4M "Top Gun".
       
      Two Skins for Thirdwire A-4F_74 depicting A-4Ms flying at "Top Gun" in the early 90s.
      I have also included files to create an A-4M based onto the A-4F_74 ( Datafile, Cockpit and Avionics files for a HUD ...).
      All files are stock Thirdwire files, modified or not.
      201 0
    5. WOE_Update_Oct2008b
       
      ------------------------------
      ============================
      Wings Over Europe / Oct 2008
      Readme File
      ============================
      -----------------
      Table of Contents
      -----------------
      1. Update Notes
      2. Troubleshooting
      3. Contacting Customer Support
      ---------------
      1. Update Notes
      ---------------
      This Update contains all the fixes from previous patches, and it can
      be applied to any version of the game. Earlier patches do not need
      to be applied.
      This Update also raises the mimimum system requirement for the game to
      the following:
      OS: Windows 2000/XP
      Processor: 1.0 GHz
      Memory: 1.0 GB RAM
      Hard Drive: 1.5 GB free space
      Video Card: 128 MB DirectX 9.0c
      After installing this Update, the game may require newer version of
      DirectX to run correctly. Please visit the Microsoft website at
      http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
      to download and install the latest version of DirectX.
      We highly recommend you install this update over a clean install of
      the game - uninstall the game first, manually delete the folder to
      remove any mods not uninstalled, reinstall the game from original CD,
      then apply the Update.
      Many previous mods are not fully compatible with this Update. If
      you find any mods not working correctly, please check with mod-makers
      to provide you with updated version of their mods.
      List of changes in this Update include:
      Oct 2008
      --------
      * EASY HUD Option now display labels with name and distance for all
      active objects.
      * HARD Targeting Option is changed so objects are always identified.
       
      * In-flight map has been changed to show individual aircraft and their
      names instead of just squadron.
      * Fixes runways not displaying when playing Multi-player Dogfight.
      * Guided bombs, when EASY Weapons Effectiveness Option selected, are
      made to hit their target easier.
      * Autopilot maintains level flight better.
      Sep 2008
      --------
      * Updated Nations list and additional insignia decals are included.
      * Using the zoom controls on in-flight map will no longer zoom the
      view after exiting the map.
       
      * Air-to-ground gunsight is only depressed when unguided bombs
      are selected.
       
      * Shadow option is changed to adjust distance as well as the types of
      object casting shadow. Low: No shadows are cast. Medium: Aircraft
      cast shadow only in external view and only at close range. High: Aircraft
      and some ground objects cast shadow. Unlimited: All objects cast shadow
      at furthest distance.
       
      * Rear view (Shift+F5 by default) and Engine On/off toggle (Ctrl+I)
      are added.
      * Better support for dual-analog sticks on gamepads are added.
      * Version numbering system has been changed to show month and year
      in less ambiguous format.
       
      * View limits are adjusted correctly for widescreen and Matrox
      surround gaming display.
      * Shadows can now be cast using more detailed geometry model.
      * Airfields in Single Mission and Campaign play now include randomly
      placed parked aircraft.
       
      * B-52D 3d model has been re-scaled to a more correct size.
       
      * Flight model and AI have been further tweaked.
      * And numerous other minor fixes and changes to enhance the overall
      gameplay experience.
      ------------------
      2. Troubleshooting
      ------------------
      Troubleshooting Tips
      Before installing the game, please try the following:
      - Close all other applications.
      - Verify that your system meets the minimum system requirements.
      If you are experiencing difficulties in getting the game to run,
      please try the following solutions:
      - Obtain the latest drivers for your video and sound card.
      - Obtain the latest version of Direct X from:
      http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
      - Install the latest update for your game from:
      http://www.thirdwire.com/downloads_woe.htm
      - Run scandisk and defragment your drive.
      ------------------------------
      3. Contacting Customer Support
      ------------------------------
      To obtain further technical assistance regarding this product, please
      send an e-mail to:
      support@thirdwire.com.
      Please be sure to include the following information in your e-mail:
      · Processor type and speed
      · Operating System version
      · Memory (RAM)
      · DirectX Version
      · Video Card type
      · Error messages encountered and where/when you saw them.
      Or visit our forums at
      http://bbs.thirdwire.com/phpBB/
      and leave us a message.
      For all other comments or suggestions, you can contact us by sending
      an e-mail to:
      info@thirdwire.com
      --
      7,038 5
    6. SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014
       
      - For SF2 (Any/All - Full 5 Merged Reccomended)
       
      == Post War Lightnings, Part 2 ==
       
      * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me *
       
      This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have.
      A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE.
      The skin represents 3^ Stormo Caccia (1948-1954).
       
      When in-game, you'll see:
       
      P-38L Lightning (AMI) (w)
       
      on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!.
       
      Happy Landings!
      Wrench
      Kevin Stein
      146 0
    7. SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014
       
      -- Something for the WW2 ETO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.*
       
      A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe.
       
      This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format.
      Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins.
       
      The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron.
       
      This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue).
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
       
      With Thanks To Raven for the bird!
       
      Good Hunting!
      Wrench
      Kevin Stein
      80 0
    8. This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set.
      All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them.
       
      These are tiles only... you will need rends full terrain to make this conversion work correctly.
       
      If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/
       
      Install the full terrain as per instructions in the original readme.
       
      Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024.
       
      The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE
       
      Unpack this mod to your desktop
       
      Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer.
       
      Purpose of this mod?
       
      My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps.
       
      Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy.
      I believe that RAM speed is very important with this terrain and its high object density.
       
      These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes.
       
      Icarus999
      186 0
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