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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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Creek Klaxon '86: Air National Guard Deployment to Ramstein AB 1986
This mod is a simple skin and decal set to represent Creek Klazon; an ANG deployment from April 1986 through March 1987 while the resident 86th Tactical Fighter Wing was transitioning from the F-4E to the F-16C Block 25. Crews from many ANG squadrons rotated out over the course of the year, while three units sent three aircraft each to support the Zulu Alert interception mission. These airframes came from California's 194th FIS, Minnesota's 179th FIS and North Dakota's 178th FIS, all with air defense missions in the United States and all donating F-4D aircraft in the colorful Air Defense Gray paint scheme.
Also included in this mod is terrain mods to allow pairs take offs at Ramsein AB, and a mod to plug into NATO Fighters 5 so that you can fly the 1986 campaign with this unit (they were historically there during the timeframe)
Included
skins and decals for the stock F-4D
new load and hangar screens for same
terrain mods to allow pairs take offs at Ramstein AB (Rends terrain and stock GermanyCE)
campaign and terrain mods to add a Creek Klaxon campaign in NF5
Required
SF2 Europe for use of terrain or NF5 mods and F-4D_78 aircraft
Installation
Basic aircraft: add contents of "2 mod folder" to your preferred instal. allow overwrites
Pair take off: add contents of "add to stock GermanyCE terrain" to your preferred instal's terrain folder. similar if you are using Rends Germany terrain. allow overwrites
NF5: add contents of "2 mod folder" and "add to NF5 instal" to your NF5 instal. allow overwrites
Credits
Thirdwire original F-4D_78 aircraft
cSomers611 hangar screen, much research assistance
cSomers611, nightshadeP/R, Stratos test team
daddyairplanes skin and tga work, basic research into topic(that lead to desire to do it
I hope you enjoy flying this mod as much as i did creating it
Kevin unruh
aka daddyairplanes
31 Dec 2024
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
71 0 -
This is a visual (only) improvement of the F3H Demons cockpits.
I offer a visual (only to improve the look) improvement "as is" based on photos and other data (in fact, this aircraft had different panels in different versions, radars etc., so this topic actually requires deep development).
What's inside:
1. Improved central panel texture
2. Improved radar texture
Installation:
1. Make a backup of your files
2. Delete (!!) your cockpit and avionics files, as well as your Cockpit folder (all mod panels in JPG format)
3. Place the Cockpit folder cockpit and avionics files in your aircraft folders (check the names if necessary, rename the cockpit and
avionics files to your names (look at the names in your backup)
Thanks:
Foxmonter ........................ F3H-2M Demon
ChampionsVA56 .................... F3H-2M Ultimate Pack
F3H here:
By michaelk45 0 -
EF2000 Typhoon Add-on
February 13th, 2025 (1st Release)
by GKABS, Bongodriver, ace888, compufat and Menrva
>For Strike Fighters 2 games
This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model.
The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency:
-Royal Air Force, 15 skins
-German Air Force, 14 skins
-Italian Air Force, 9 skins
-Spanish Air Force, 5 skins
-Austrian Air Force, 2 skins
-Royal Saudi Air Force, 2 skins
-Kuwait Air Force, 2 skins
-Qatar Emiri Air Force, 1 skin
-Royal Air Force of Oman, 1 skin
I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07.
Notes:
-The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
By Menrva207 0 -
I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series.
The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones.
The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs.
Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K).
CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below:
For the 3D aspects:
Martin K. A.K.A. 76.IAP-Blackbird.
Laszlo B. A.K.A. Logan4.
Enoc M. A.K.A. FLOGGER23.
The FM:
Cliff7600
Armament Department:
Snailman
Cliff7600
Skinning:
FLOGGER23
I want to thank the advice to the following guys:
Snailman for the references
Soulfreak for the stencil pics
Stary for general skinning tips
General installation tips.
As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism.
All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me)
All of the mod folders have been arranged for you to drop them in the main game folder of your preference.
Some weapons have been made from scratch, please review what you have and what you need.
Some effects have been made, also, please back up what you have.
Su-17K as mentioned above, will be released as separated for SF2:I
Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release.
Safe flights everyone!
By FLOGGER23149 3 -
Welcome To Duty
Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
Minimum Requirements
Required products from ThirdWire:
Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
Mission Editor DLC Campaign Customizer DLC System specs:
OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10
Sneak Peek
Disclaimer
CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
Notes about the installer
Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
Suggestions on common issues
Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.By Menrva8,070 50 -
EF2000 Typhoon Skin Pack
February 13th, 2025 (1st Release)
by Menrva and compufat
>For Strike Fighters 2 games
This is an extra skin pack for the high quality EF2000 Typhoon aircraft add-on. Skins are based on ideas and depictions from other sources. Here below a list of the included ones:
-NATO Euro Consortium (inspired by Digital Image Design's EF2000 game and relative artworks)
-NATO Euro Consortium, Alt. (inspired by Digital Image Design's EF2000 game and relative artworks)
-USAF Livery (as depicted in Digital Image Design's EF2000 v2.0)
-RSAF Camouflage (inspired by some pictures and model kits available online)
As a bonus, the package includes weapons depicted in Digital Image Design's EF2000 game such as the Sea Eagle, the BLU-107/B Durandal and the BL-755, as well as the prototype S225XR LRAAM (a reskinned Meteor, whose 3d model is the work of ravenclaw_07, featuring its own stats).
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
By Menrva66 0 -
F-22A Raptor Skin Pack
October 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
-YF-22 Paint Scheme (inspired by the real YF-22 prototype)
-Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
-Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
-Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
-Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
-Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
-Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
-Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
-Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
-Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
Notes:
-The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
-ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
-Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
-godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
-RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
-Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Blade, for sharing info about the purpose of the game's decal levels.
-My girlfriend, for supporting me in all of my endeavors.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
By Menrva366 0 -
F-22A Raptor Add-on
October 13th, 2021 (1st Release)
by yakarov79, baffmeister, Crusader, guuruu and Menrva
>For Strike Fighters 2 games
This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage.
Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on.
A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all.
I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first.
Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012.
Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies.
Notes:
-The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release.
-The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model.
-GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-Heberth, for making this (once forgotten) fantastic 3d model.-Heberth, for making this (once forgotten) fantastic 3d model.
-Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it.
-yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude.
-baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks.
-Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles.
-simonmiller416, for his smokeless rocket effects mod and for reproducing the experimental chrome coating skin seen on Raptor 04-4065.
-guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds.
-ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models.
-viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Cocas, for further help given to Heberth for the aircraft's 3d model.
-My girlfriend, for supporting me in all of my endeavors.
Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
By Menrva2,018 3
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