-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes).
This is the SF1 version, tested in WOE. There might be some hidden flaws in SFP1, WOV or WOI. Please report if you find some problem.
-------------------------------------------------------------------
The FlightEngine.ini file is extracted from WOE, in order to edit the following part :
[NearSceneClip]
...
NearClipDistance=0.95
If you're using a SFP1, WOV or WOI install, make sure you can do this edit in the appropriate file.
Be aware that it could have an effect on other mods (like "double canopy" issue) then you could adjust the value 0.01 to whatever you want (0.97 ? 1.0 ?)
-------------------------------------------------------------------
Install is the regular dropping the contents in their respective places.
Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup
;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat
;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat
Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
Make sure to read the manual included with the package.
----------------------
Creators of these Aircraft mods as members of CombatAce site:
Original 3D work: Cocas
Aircraft 3d update and additional changes: Logan4
Cockpit 3d work: Logan4
Aircraft FM: Cliff7600
Aircraft avionics: Loborojo, Cliff7600, logan4
Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
Cockpit files: Logan4, Cliff7600
Thanks to Crusader for additional brochure files
Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
By Cliff760061 0 -
Hawker Hunter FGA.9A for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Hawker Hunter FGA.9 to give a fictional Hawker Hunter FGA.9A fighter-bomber aircraft as it might have appeared in service with the Royal Air Force during the 1960's to early 1970's period with RAF Middle East Command and 'what if' markings are included for;
No.8 Squadron
No.20 Squadron
No.43 Squadron
In reality, all three squadrons have an association with operating the FGA.9 in the Middle East area during the 1960's but I've banged them together as a three-squadron wing and clad them in this 'Desert Pink' scheme initially adopted in 1961 for the Kuwait Crisis and then kept for their extended operations in Aden and Dhimar.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the HunterFGA9A folder into your Aircraft folder.
2. From the DECALS folder drag and drop the HunterFGA9A folder into your main Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to ndicki for his superb Hunter templates used by me to create this 'Desert Pink' scheme.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 3 - 21/02/16
By Spinners350 0 -
Strikefighters2 HQ Menu Music and Sound files...
From Viper 05/14/2020
So, I found some of the stock music and sounds alittle flat...so I resampled some higher quailty ones...
* To install...
1) Back up your Menu folder
2) Copy and paste the files from the Menu folder into yours and overwrite.
~ Part 1
Australia.wav
Austria.wav
AwardMedal.wav
AwardMedal2.wav
AwardMedal3.wav
Belgium.wav
Canada.wav
Denmark.wav
Finland.wav
France.wav
FrenchNavy.wav
Germany.wav
Greece.wav
IJA.wav
IJN.wav
India.wav
Iran.wav
Iraq.wav
Israel.wav
Italy.wav
Japan.wav
Kuwait.wav
Libya.wav
Luftwaffe.wav
Mercenary.wav
Nazi Germany.wav
~ Part2
Netherlands.wav
NewZealand.wav
Norway.wav
NVietnam.wav
Pakistan.wav
RAF.wav
RoyalNavy.wav
Russian.wav
Russian2.wav
SaudiArabia.wav
SKorea.wav
Soviet.wav
Spain.wav
SVietnam.wav
Sweden.wav
Swiss.wav
Thailand.wav
Turkey.wav
Ukraine.wav
UN.WAV
USA.wav
USAF.WAV
USCG.WAV
USMC.WAV
USN.wav
WGermanNavy.wav
WGermany.wav
WWII Italy.wav
* For the files in the Hangar Sounds folder...Listen to them and if you like one...
1) Rename the file to HANGARSCREEN.WAV
2) Copy and paste the file from the Hangar Sounds folder into your Menu folder and overwrite.
3) These are good for LOADOUT and LOADING sounds as well...
~ Hangars
HANGARSCREEN KOREA.WAV
HANGARSCREEN ODS.wav
HANGARSCREEN NATO.wav
HANGARSCREEN ODS.wav
HANGARSCREEN TopGun.wav
HANGARSCREEN Vietnam.wav
HANGARSCREEN3D.WAV
Enjoy!
Viper
By Viper63a337 1 -
Grad. And nothing to say any more
Using:
1. Unpack.
2. Move to your MOD folder
3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach.
The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs)
~<~✿ ~<~✿ ~<~✿
THANKS to:
Mue for his Lod wiever tool
TW for the Game
WhiteBoySamurai for the rocket
✰✰✰✰✰✰✰✰✰
License/Rights:
For free sharing and modifying
✰✰✰✰✰✰✰✰✰
By bazillius218 2 -
PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
In this pack, you will find two new ground objects for the SA-3 family. PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will make use of it.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other ground objects that are a part of S-125 system.
Now you can build your own favorite and complete SA-3 station.
This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
By yakarov79158 0 -
Reworked pack of RF-101A and C VooDoo.
Generally old good VooDoo in new dresses.
There are big changes in FM model thanks to baffmeister in data.ini files - so Backup your original file. You might not like it.
In game you will find new aircrafts under names
*RF-101A VooDoo
*RF-101C VooDoo '58
*RF-101C VooDoo '66
note that RF-101C '58 uses non-RWR - VooDoo A cockpit.
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers.
Pack contains several skin sets for both models. With all research, I was trying to be correct as much as possible.
RF-101A have also one skin/decal set which contains few decal skin sets to cover experimental camo trials conducted in mid 60s.
Regarding colorful aircraft serial numbers:
54-1513 some say it was dark green some that really black. more info goes towards black so I painted it black (like Rolling Stones in 1966)
54-1514 first was painted similar as represented in this pack, then it was repainted with adding some brown colors.
54-1512 green/black camo with added brown during tests.
All this skin set with experimental camo trial is quite complicated and hard to put correctly in-game but I hope it will work fine for you.
I did not include skin sets for VooDoo operated over Vietnam. This will come in a separate package. Eventually. One day.
All new decals consisting of serial numbers for block 20-35 of A version and block 45-75 for C version.
Backup your original RF-101 Folders. Also Decals!
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak
baffmeister -new flight model.
Soulfreak - original skin for an extra thing.
Have Fun.
May the VooDoo be with you.
Jarek Hereda
By yakarov79346 1 -
5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles.
In this pack, you will find new objects for SA-3 launchers. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
All ini files are beta....mostly to make the object working.
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Missiles perhaps need some more editing also. But
Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further.
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other ground objects that is a part of S-125 system.
This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
By yakarov79200 2 -
North American RF-100A for STRIKE FIGHTERS 2
This is a very simple mod of the stock North American F-100A to create an RF-100A 'placeholder' until something better comes along.
You'll need to have Expansion Pack 2 to access the F-100A.
This little known Cold War warrior today can lay claim to being the world's first supersonic recconnaisance aircraft and I'd encourage you to read what you can about the handful of RF-100A's starting here;
http://www.spyflight.co.uk/f100.htm
Now I'm not a 3D modeller so I've done the best I could using MiG-21 recon pods to create the broadly similar shapes seen on the real RF-100A. To get them to load I've classified them as non-jettisonable fuel tanks so don't worry about dropping your tanks on the return dash - your precious wet film will still be there for the CIA boffins to examine. The RF-100A's carried no armament so I've deleted the 20mm cannon and removed the gun smoke but unfortunately the gun troughs are still there but you'll soon forget about that.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the RF-100A folder into your Aircraft folder.
2. From the DECALS folder drag and drop the RF-100A folder into your Decals Folder.
3. From the WEAPONS folder drag and drop the SLICK_CHICK folder into your Weapons folder.
That's it!
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
A thank you to whoever created the MiG-21 Recon Pod and I hope you don't mind it being used here.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 13/01/13
By Spinners371 1
-
Download Statistics
14,421
Files12,643
Comments27,031
Reviews
