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Strike Fighters by Thirdwire

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    1. This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant.
      Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur  (all without canards).
       
      This is the conversion of the old SF1 model in SF2 + new skins
       
      ============
      Installation:
      Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want.
      Move the files to the appropriate locations in your mod folder as usual.
      DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue.
       
      ============
       
      NEW SKINS:
      Sukhoy Anniversary Skin
      Summer 2011 standard Russia camouflage
      Vietnam Green - it is old my skin moved to correct pack
      Vietnam Blue
      China Gray 2007
      First Prototype skin
      First Prototype 2005 year
      Second Prototype
      2 Aggressors skins -that are old my skins moved to correct pack
      Third Prototype
       
      Part 1 is here

       
      ===========
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
      http://www.mariwoj.pl/
      ===========
      I used these files:
      I took some skin details like engines, nozzles, marks, from this skin:
      SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99
      https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/
      By viper63a (approved by Wrench, August 16, 2016)
      Model:
      Su-30MK2 for SF1 / WoE Version 1.0
      https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
      By ivanbasic (approved by Erik, October 4, 2013)
      Decals and Weapons:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)
      Cockpit:
      Modern Flanker Cockpit 1.0
      https://combatace.com/files/file/15045-modern-flanker-cockpit/
      By YEYEYE (approved by Dave, October 7, 2014)
      And Skins by me, bazillius
      Best regards.
       
       

      883 2
    2. This is the conversion of the old SF1 model in SF2 + new skins
      Original files is here
      https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
      This package presents the Su-30 Soviet times and the Su-30 MK (Modified Commercial) modern by Irkut Avia Plant .
      ============
      Installation:
      IF YOU HAVE INSTALLED THIS MY PACK BEFORE version 1.0.0 : Delete "Su-30" and "SU-30MK" folders at "Objects\Aircraft\" in your mod folder.
      Extract file "SF2_Su-30_Irkut_ST_v1.0.1.7z" at any directory
      Move the files to the appropriate locations in your mod folder as usual.
      if you like, unpack "Additional_Skins_(these_skins_moved_to_SU-30MK2_KnAAZ_Pack).7z" and move skins to just installed Su-30 aircraft, but you need'nt to do it if you want to use my Su-30 Part II by KnAAZ air Plant. I moved these skins to that pack.  It is easier for me to update packs separately. In real Su-30 are produced at two different factories, on "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. I do not do skins for SM modifications, cuz i see that decision with "fake pilot canards" is not elegant, and i have no 3Ds MAX to do something by myself. In this pack there are skins only for KN and KM modifications (without canards) . Second Plant is KnAAZ ( based in Komsomolsk on Amur) produses all other modifications (all without canards) for export.
      It is better to overwrite weapons folder. I 've made some small changes (fixed the years of using) in inies in some of them.
      ============
      I tried to make the skins as accurate as possible. But some details missed because of the limitations of the model. i cant find the way to do "no step" dashes on Ukrainian skin, it places wrong way, some decals can't de placed right etc. If you want to correct this, do not stop yourself. If you like my files, fix, redraw, repack, share, do what you need.
      NEW SKINS:
      Russian after 2004
      Russian Gray Fully - overhauled Su-27UB to Su-30 standards
      Soviet Early
      Soviet Shabby - Standard Soviet Weathered
      UB Ukraine 91
      UB Ukraine 94-99
      UB Ukraine 99
      UB Ukraine Modern
      UB Ukraine Shabby - Standard Soviet Weathered with Ukrainian Ins

      Aubergine (What if skin)
      China Dark Gray
      China Gray
      Omonovskiy 2002 (Known as 'Winter' at NATO countries)

      Russian Forest (Splinter) 1994
      Russian Standard - Serial
       

      OLD SKINS
      none
      ===========
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
      http://www.mariwoj.pl/
      ===========
      I used these files:
      I took some skin details like engines, nozzles, marks, from this skin:
      SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99
      https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/
      By viper63a (approved by Wrench, August 16, 2016)
      Model:
      Su-30MK2 for SF1 / WoE Version 1.0
      https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
      By ivanbasic (approved by Erik, October 4, 2013)
      Decals and Weapons:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)
      Cockpit:
      Modern Flanker Cockpit 1.0
      https://combatace.com/files/file/15045-modern-flanker-cockpit/
      By YEYEYE (approved by Dave, October 7, 2014)
      Cockpit:
      Classic flanker cockpit for Marcfighters Su-27 v1.0
      https://combatace.com/files/file/15042-classic-flanker-cockpit-for-marcfighters-su-27/
      By YEYEYE (approved by Dave, October 5, 2014)

      And Skins by me, bazillius
      Best regards.
       
      1,295 0
    3. After a few request i had, i went ahead to release the blank templates i have done.
      3 folders :
      1) All white, no black parts, no prop line
      2) All white, black parts, no prop line
      3) All white, black parts, prop line.
       
      So have fun if you wish :)
      29 0
    4. This is another rework of the available A-1H  Skyraider skins, this time for USMC A-1's same details as the previous upload for the USN versions. 3 of which are generic USMC airframes, the bu numbers etc are also generic as not many A1's were in use with the Marines in Vietnam as most of the squadrons had re equipped with A4's by then.
       
      included are 
      VMA 212 generic
      VMA 225
      VMA 251 generic
      VMA 331
      VMA 333
      the reworked data.ini to stop the clipping issue
      Decals
      All the Sounds needed
      weapons 
      Pilot ( a different one from the USN one )
      lo res screens if you need them
      as with the previous skins I have re-enabled the wingfold system,and the canopy so the usual shift-9 for the wings and shift-0 for the canopy
       
      Enjoy, fly safe, and give 'em hell.
      174 0
    5. Grumman F4F-4 Wildcat, VF-41 'Operation Torch' Skin & Ini Pak
       
      for SF/SFG/WoV/WoE WW2: MTO Installs
       
      =Version 2.0 - will update and REPLACE the original from 2005=
       
      This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". It is designed to TOTALLY replace the VF-41 version released several years ago.
       
      The skin represents VF-41 "Red Rippers" based aboard USS RANGER during Operation Torch, the Invasion of North Africa (well, actually, we all know it was Morocco and Tunisia, but why quibble???)
       
      This new skin, like the other Wildcat skins I've done recently, is from my home-grown template, with all redrawn panel, rivet and other details. It has been resized to 1024x, so has a bit more detail than the older 512 version. All new decals, of the correct font and size have been created for the Modex and BuNums. The BuNums ARE for -4 Wildcats, but I was unable to acertain WHICH exact numbers were used by VF-41 during Torch. So, consider them as 'generic'; accurate, but generic <grin>
       
      For those that haven't updated their MTO install's F4F-4, all the inis and sounds from the PTO Wildcat Upgrade are included; new data, cockpit and Main ini --so make sure you follow the instructions below!!!
      The cockpit ini makes use of a new WW2 N-3 gunsight tga.
      Like it's PTO brother, the canopy has been switched to an animation key (shift/0). The wingfold stays the same as originally issued; you use the bomb-bay control key (cntrl/O). As always, all the lights have been updated with accurate running, formation and landing lights. Also, the landing gear retraction sound is now the 'rachet' noise, as heard in the PTO upgrades.
      A new WoE-style 'carrier deck' hangar screen, JUST for this mod is included (as it uses the VF41 skin)
       
      As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
       
      Good Hunting!
      Wrench
      Kevin Stein
      105 0
    6. Airport Items 2018                Krfrge - Apr 2018
      Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
      Place these 3 folders in your xxx_terrain folder.
      For example:   F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
      Airport Cargo Trailer
      Airport Baggage Cart
      Airport Baggage Tractor
      Add these entries into your terrain_TYPES.ini
      [TargetTypexxx]
      Name=AirCgoTrailer
      FullName=Air Cargo Trailer
      ModelName=AirCgoTrailer.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=100
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagCart
      FullName=Baggage Cart
      ModelName=BagCart.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=10
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=10000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagTractor
      FullName=Airport Baggage Tracotr
      ModelName=BagTractor.LOD
      TargetType=MISC
      ActiveYear=1970
      DamagePoint=10
      ArmorValue=3
      ArmorType=3
      TargetValue=25
      UseGroundObject=FALSE
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryEffect=SmallOilFire
      SecondaryChance=
      *****  Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in.  *****
      Any issues please contact me here at CombatAce.
      71 0
    7. DHC-6 pack for SF2
       ______________________________________________________________________________________________________________________
      Based on the Twin Otter plane made for SF1 that can be found here :
      https://combatace.com/files/file/10504-twin-otter/
       ______________________________________________________________________________________________________________________
       
      This is the Twin Otter as used by the RCAF and Argentina for the SF2 series of games.
       
      The RCAF serial numbers in this skin pack are real one's (past or present)

      You will get the following skins in this package :
      - Original Argentina (2 of them) - Comes from the original pack
      - Transports Canada
      - Canadian Coast Guard
      - Royal Canadian Air Force (71-72, 75-80, 1999 and 2018 skins)
       
      * Note : I did not touched the model, all files comes from the original pack. All i did was to tweak some files to get them work properly in SF2 and change path in the ini's. So all credits goes to the persons above.
       
      COMPLETE AIRCRAFT :
      Copy the Twin Otter Objects/Aircraft folder content to your game Objects/Aircraft folder.
      Copy the Twin Otter Objects/Decals folder content to your game Objects/Decals folder.
      Copy the Twin Otter Objects/Weapons folder content to your game Objects/Weapons folder.
      Copy the Twin Otter Sounds folder content to your game Sounds folder.
       
      Credits (per original files):
      Syd Adams - 3D Model, 3D cockpit, cockpit textures.
      Tracker - Model textures, cockpit textures modification.
      Tracker - Modified and adapted to Thirdwire Series.
      Franchie1977 (me) - Re-worked panel lines and ''lift up'' general skin aperture along with skins for RCAF, Canadian Agencies and rework on Argentina one's.
       
      Happy flights!
       
      Mario C.
      Frenchie1977
      258 0
    8. This is a rework of the available A-1H  Skyraider skins, the project started when I noticed there was a clipping issue on the original user made skins, after the stock aircraft had been made flyable etc. being an OCD sufferer I couldn't live with it, so I had to comb the DATA.INI of the aircraft to find the issue, which I never didi, probably one number out of place , or something of that nature. So I re did the whole data file, using a frankenstien of a couple of the available ones, mainly Wrench's , so worry ye not good campers, very little has been altered, so the A/C still operates as Wrench intended, just NO CLIPPING !!! ................YAY !! RESULT !! HAPPY BLOODY DANCE !! ......
       
      Anyhow, I then went on to re do all the skins, utilising the templates from bot Wrench, and Nyghtfall, so a mix and match of those as well, I hope you like and enjoy the results !!
      Included are 
      VA-35
      VA-52 ( two versions, one dirty one clean , the clean one has new decals for the squadron markings made by me )
      VA-65 (Early version )
      VA-65 ( USS Enterprise )
      VA-85
      VA-105 ( A really shiny pristine skin ) 
      VA-176 (USS Shangri La )
      VA-176 (USS Intrepid)
      the reworked data.ini to stop the clipping issue
      Decals ( of course....no use without 'em as I have altered theDECAL.INI of all the skins , 'cos I like to make trouble harharhar )
      All the Sounds needed
      Finally the weapons ie drop tanks and the bog bomb, and the Pilot I myself use for this aircraft, oh yes and all the screens, both in hi res, and lo res if you need lo res screens for any reason. 
      One final note, on the  VA-176 ( Intrepid ) skin, two of the aircraft have kill markings, I have put the entry to enable those in the DECAL.INI of that particular aircraft, however I have them disabled, as in reality the Bu Numbers of the skins and the Actual aircraft are not the same, and I couldnt be bothered to make the correct bu numbers for thos 2 particular aircraft, however if you do not have OCD, and you want the marking showing ( they are keyed to the correct nose numbers ) the just remove the hash marks in the DECAL.INI
      [Decal019]
      MeshName=Fuselage
      DecalLevel=2
      DecalFacing=LEFT
      //FilenameFormat=A-1H/VA176a/D/kills    <<<<<<<<<<<<<<<<<<<<<<<<< THAT THERE !!! 
      Position=-0.70,0.70
      Scale=0.55
      DecalMaxLOD=3
      Thats about it, please enjoy, and please leave feedback if you like...........................cheers !! 
       
      OH yes, I forgot one last thing, I have re-enabled the wingfold system, , yes , yes I know its not perfect, as it leaves the stores hanging in a weightless environment, but hey ho, if ya dont like it, eith re disable it or , simply ignore it !! so canopy opens with SHIFT-0 and the wingfold is SHIFT-9.
      217 4
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