-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
+-----------------------------------------------------------------------------------------------------+
| |
| GRUMMAN F-14D TOMCAT |
|
The F-14D Tomcat the best fleet defender and for going "downtown" to turn infrastructure into rubble. |
+-----------------------------------------------------------------------------------------------------+
With the gracious permission of;
The Mirage Factory and Olivier ANGUILLE (BPAo);
Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D.
This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version.
This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles.
This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release.
This model is a minor tweak only of the ini files to update the engines, radars and weapons
to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up.
Just unzip this entire folder into your WOE/Ojects/Aircraft folder.
Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions.
Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one.
Good hunting!
Typhoid
+-----------------------------------------------------------------------------------------------------+
SFP1 Model
Plane
3D : BPAo
Textures : Column5 (templates)
FM : Column5
Sounds : Aaron Swindle
Camos
VF1 : Column 5
VF2-Last : Sundowner
VF154 : USAFMTL
VF31 : Sundowner
VF84 : Sundowner
VX4 : Sundowner
Cockpit
3D : based on JT's from Thirdwire public cockpit, modified by BPAo
Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself)
Effects : Deuces, JSF_Aggie
Pilote Texture : Pappychecksix
Flight model updates: Aleckx
RWR and display: wpnssgt
Weapons
3D : Crab_02
Textures : BPAo
Tank
3D : Crab_02
Textures : BPao
Original F-14A Test Team
Manetsim, Sony Tuckson, Nico, Column5
By Typhoid15,062 5 -
This weapons pack is compatible with the latest patched versions (Oct2008) of SF1 and WOE. Of course use at your own risk.
By Dave15,776 18 -
I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
Scrapper
By scrapper16,013 0 -
EF-2000 Typhoon
By Bongodriver19,791 39 -
This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested)
DDS skin version and Photoshop templates are also included.
Please read the readme.txt.
Glad to finally get this one out there.
Enjoy!
Dels
VERSION 1.1 CHANGES/ADDITIONS
-----------------------------
-New cockpit glass reflection texture.
-Changed AGM-114L to CGR and added Hellfire rails to the 3d
model to overcome the issue of engaging moving targets.
(Thanks to WhiteBoySamurai for this idea and thanks to
FastCargo for letting me use the 3d model of his Hellfire rail)
-Changed loadout types so the AH-64A cannot be loaded with the
AGM-114L Longbow Hellfire.
-Changed the Specular and Glossiness levels to make the skin
look more matt.
-New hangar and loading screens.
-Some FM and performance tweaks. (Thanks to EricJ for some
suggestions)
-Completely new M261 model made by me. I have also made the M260
rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with
a M151 warhead.
For mode info and details on the APKWS look here:
http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/
By Dels4,784 45 -
MDD-BAE Harrier II+
This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
Detailed instructions in the read me file included.
Good hunting.
bobrock
By bobrock5,762 3 -
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
Installaton:
Do a clean SFP1 installation
install SP4
rename the folder as "Falkland 1982"
delete missions - folder
delete campaigns - folder
delete /objects/decals - folder
delete /objects/aircraft - folder
delete /objects/groundojects - folder
delete /objects/weapons - folder
copy the unpacked files into your "Falkland 1982" folder
open the \Falkland 1982\Flight\MedalsUK.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
open the \Falkland 1982\Flight\MedalsARG.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
Notes:
In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
single mission year is 1983 - because the only British base was build in May - if you have
a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
All Groundunits are optimated for the game - so they may not realistic.
All Carriers have zero speed - because they cruise wild through the
ship formations.
During the Campaign the groundunits won't attack - in WOI it all works normal.
The Harrier and SUE have no Groundradar
WOI
I'm currently working at the WOI version, but I have multible problems
- The A-4 flightmodels are cruel
- same for the SUE
- same for the Harriers
- The Canberra Bombbay shows no load
- no Thrust Vectoring
- Carrier take offs mostly accidential (carriers maybe not fully supported)
So a SP5 version of the mod will released 2 months after SP release.
Special thanks to all involved modders especially:
BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
Here is a list of included objects and who created them:
Terrain and tiles:
by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
Sky and Enviroment:
by Polak
Weapons:
by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
Effects:
By Deuces
Campaign and Singlemissions
by Daniel “Kessselbrut” Himmel
S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
by the DevATeam (CEO CAPUN)
Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
Pucara, MB 326, Super Etendard, ARA Belgrano
By Foxmonter; Belgrano Skin by Richard and CAPUN
UH-1H
by MontyCZ
A-109A
by erikgen
Canberra B2 MK.62
by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
A-4Q, A-4C, A-4P
model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
C-130A and KC-130A
Model by TK, skin by HRNTFIXR
All Helicopter FM
by Kreelin
HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
by Hinchinbrooke - de Mayo skin by Richard
MVAtlantic_Causeway; MVAtlantic_Conveyor
by Polak
155mm Howitzer and EW Radar
by Pasko
LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel
Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
I hope I forgot nothing to write
Have Fun
Daniel
By Kesselbrut22,478 34 -
JAS-39C Gripen
You Gripen Team is:
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Installation insctructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
http://forum.combatace.com/index.php?showtopic=9323
The data you need to add is in two separate notepad documents.
Sounds go into the sounds folder.
Been tested in WOE only.
Enjoy
USAFMTL
By Dave18,009 13
-
Download Statistics