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    1. This is the second of four parts of Operation Darius for SF2.
       
      Eric Howes
      2,265 0
    2. "Operation Darius"
      for
      Strike Fighters 2
       
      This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
       
      This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
       
      So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
       
      - three blue-side campaigns -- one w/ a ground war; two w/o a ground war
      - one red-side campaign -- w/o a ground war
      - new Iranian weapons, incl. AAMs, SAMs, & MRBMs
      - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
      AAA, tanks, APCs, ships, & MRBM launchers
      - two different versions of the IRIAF F-14A, one of which is equipped with the
      Sedjeel air-to-air missile (based on the Hawk)
      - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
      and uranium processing/enrichment sites
      - an overhauled terrain TYPES.INI to better prioritize targets in campaigns
      - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
      the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
      F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
      - new menu screens (nothing radical)
      - plenty of fixes to just about every area of the mod to get things updated
      to SF2 standards and working correctly
      - support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
      cruise missiles, and new mission types
       
      This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
       
      NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2 PLUS
      Strike Fighters 2 Europe
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
      - new SF2NA aircraft: EA-6B_98, E-2C
      - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
      - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
      - new ships: USNTransport, plus 13 new Iranian ships
      - new alternate main campaign
      - updated desert terrain tiles
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Darius" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-22A
      MissionMap=IR2003
      StartTime=05:30:00
      StartDate=11/19/2012
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=2003
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=20121117 Operation Darius
      PlayerService=USAF
      PlayerUnit=44th Fighter Squadron
      AircraftType=F-15C_85
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -----------------------------------------
      * STEP 4: Optional Step for SF2NA Users *
      -----------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
       
      A. Tomcats
       
      Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
       
      https://store.thirdwire.com/store_dlc.htm
       
      To add these aircraft to your OpDarius Mod:
       
      1. Ensure that DLC #27 is part of your target SF2 installation.
       
      2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
       
      These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
       
      B. Seahawks
       
      Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
       
      ------------ --------- --------------- -----
      Optional A/C LOD Files A-Team Download Notes
      ------------ --------- --------------- -----
      HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
      MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
       
      To add these aircraft to your OpDarius Mod:
       
      1. Download the specified packages from the A-Team's site (see above)
       
      2. Unzip the packages to a temporary directory.
       
      3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
       
      4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
       
      These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Included Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod includes three different campaigns:
       
      1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
       
      2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
       
      - updated USN squadrons & ships
      - helicopters (USN & Iran)
      - Iranian ships
      - Iranian drones
       
      This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
       
      3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
       
      4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      A Note for SF2NA Users
      ~~~~~~~~~~~~~~~~~~~~~~
       
      If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
       
      The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
       
      I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
       
      Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
       
      Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      This mod was last updated September 2015. That update included the following additions, fixes, and changes:
       
      New Aircraft:
      - AH-1J_IRIAA
      - AH-1W
      - EF-2000_Luftwaffe
      - EF-2000_RAF
      - MQ-9
       
      New Models:
      - CF-18A_07 updated model
      - F-18C_Fin updated model
      - FA-18C updated model
       
      New Skins:
      - AV-8Bplus new skins
      - C-5A new skins
      - C-17 new skins
      - C-141B new skins
      - F-1EQ new skins
      - RF-4E_TuAF new skins
       
      Other Updates:
      - AH-64D updated flight model
      - HH-60H & MH-60S updated flight model
      - Su-27 & Su-30MKM new cockpits
      - minor fixes & tweaks to
      most other aircraft
      - addition of new aircraft
      to campaigns
      - other minor updates to
      campaigns
      - addition of around 200
      new weapons & guns
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
       
      --------------------
       
      The Mirage Factory ................ A-7E(H)
      Wpnssgt ........................... A-10C original model
      Spectre8750 ....................... A-10C new model, upgrade, & cockpit
      AmokFloo .......................... A310-MRTT
      yakarov79 ........................ AH-1J/W
      EricJ ............................. AH-1W camo skin
      Dels .............................. AH-64D
      Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
      Wrench ............................ AV-8B updates
      331KillerBee & USAFMTL ............ AV-8Bplus skins
      Nengajyou Aki ..................... AV-8B Plus (2010)
      Dels & the Bone Team .............. B-1B_03
      USAFMTL, JSF_Aggie, ............... B-52H_06C
      Dels & wpnssgt
      The Mirage Factory ................ B707-300
      Veltro2k .......................... C-5A & C-141B
      Veltro2k & Wrench ................. C-17
      Daddyairplanes .................... C-5A, C-17, & C-141B skins
      HrntFixr .......................... C-130A desert skin
      Dels .............................. C-130H, C-130H_IRIAF, EC-130H
      Daddyairplanes .................... C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
      AmokFloo .......................... C-160D
      The Mirage Factory / ModMafia ..... CF-18
      dtmdragon ......................... CF-18_07 upgrade
      The Mirage Factory ................ E-3A
      USAFMTL ........................... E-3A AEW Update
      Daddyairplanes .................... E-3A skins & SF2 updates
      Hawker/Agemmenon & 331KillerBee ... EA-6B
      Paul Nortress ..................... EA-6B skins
      Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
      Home Fries ........................ 3W EA-6B_98 (optional)
      Ace888 ............................ EF-2000 Typhoon
      The Mirage Factory ................ F-1EQ
      Stary ............................. F-1EQ cockpit repaint
      Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
      Wrench & Sundowner ................ F-4E_AUP
      Ace888 ............................ F-4E_SRA
      USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
      Ace888 ............................ F-4ETM_Simsek
      ravenclaw_007 .................... F-4F_ICE
      The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
      lanapa ............................ F-5E_IRIAF skin
      Crusader .......................... F-5E avionics mod
      The Mirage Factory................. F-7B & F-7M Airguard (mew models)
      101tfs & Gepard ................... F-7ME
      The Mirage Factory ................ F-14A & F-14A_IRIAF
      EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
      Spectre8750 ....................... F-14A fixes & upgrades
      FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
      Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
      & F-16CM_B52
      Viper Team ........................ F-16I Sufa (new model)
      JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
      The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
      Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
      Dels & the Raptor Team ............ F-22A
      Julhelm ........................... F-22A cockpit
      Fastcargo ......................... F-35A
      DoctorWho ......................... F-35A 58 FS skin
      FastCargo ......................... F-111C(Late)
      liamp51 ........................... re-textured F-111A cockpit
      EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
      SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
      EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
      Brain32 ........................... Updated F/A-18E/F cockpit
      Bobrock ........................... HarrierGR9 model
      Pagan ............................. HarrierGR9 updates
      Crusader .......................... Harrier avionics mod
      JimBeamer5 ........................ HH-60H & MH-60S (optional)
      Insky Group & Erwin Hans .......... J-10A
      Gux & Gripen Team ................. JAS39C
      Scandinavian Front Team ........... Gripen updates
      Bpao .............................. KC-135E & KC-135R tankers
      The Mirage Factory ................ M2000-5F
      Amokfloo, JAT81500, & ludo.m54 .... M2000BG
      Marcfighters ...................... Mi-8 Hip
      The Mirage Factory ................ MiG-29A_ir & MiG-29G
      Russouk2004 ....................... MiG-29A updated model
      dast24 ............................ MiG-29G updates
      frtn .............................. MQ-9
      CadeteBRA ......................... RafaleC
      Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
      Ace888 & emresukhoi ............... RF-4E_TuAF skins
      FastCargo ......................... Saeqeh
      foxmonter ......................... SEtendard
      Wrench ............................ SEtendardM update
      Florian ........................... SH-3D Sea King
      Veltro2k & Lindr2 ................. Su-24MK
      dalai_LAMA, Veltro2K, ............. Su-24MK skins
      & Tunderchief
      Mikeymead ......................... repainted/updated Su-24 cockpit
      NATO Fighters 4+ team ............. Su-25
      Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
      & Wrench
      Marcfighter, Erwin Hans ........... Su-27
      Marcfighter, Erwin Hans, .......... Su-30MKM
      Bpao, & Jv44KT
      SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
      Orsin & Lindr2 .................... Su-27 & Su-30 flight models
      YEYEYE ............................ new Su-27 & Su-30 cockpits
      Sundowner, AD, & Dave ............. TornadoGR4_06
      Ianh .............................. Tornado GR4_06 fixes & updates
      Sundowner & Ianh .................. TornadoRECCE
      Gramps ............................ UH-1D Huey
      101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
       
      --------------------
       
      WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
      aleks1 ............................ CVN-68
      Kesselbrut ........................ LHA
      SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
      Hinchbrooke ....................... Damavand (Daring class)
      WhiteBoySamurai ................... Bayandor (Jianghu)
      SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
      WhiteBoySamurai ................... China Cat FAC (new)
      ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
      Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
      MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
      Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
      Class submerged (November), Spy Trawler (Trawler2)
      Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
      Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
      Pasko ............................. Thondar Class (Komar)
      AleDucat .......................... Kilo Class Sub (ARA Salta)
      BANIDOS Team ...................... ContainerShip
      Julhelm ........................... ND Tanker & Kharg (Tanker2)
      loborojo & SUICIDAL ............... Petrolero
      Fubar512 .......................... Fleet Oiler
      Cocas ............................. Trawler
      Raven ............................. Navy Trawler repaint
      JSF_Aggie ......................... ThirdWire LHA upgrade
      Florian ........................... USN AOE Transport
      Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
      FastCargo ......................... SA-5 & SquarePair
      Monty CZ........................... SA-10 & Flaplid, Stinger site
      Fubar512 .......................... SA-10 INI tweaks
      Gabilon ........................... Gepard & Tor-M1
      Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
      BTR-60, Type69, Type59, M-42, D-20, Chaparral,
      SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
      Fubar512 & Wrench ................. Hawk INI tweaks
      rebel ryder & Nicholas Bell ....... M1939 flak guns
      bigal1 ............................ M270MLR
      YEYEYE ............................ PAC-3 system
      Florian ........................... RolandRad
      CrazyhorseB34 ..................... RolandRad desert skin
      EricJ & winterhunter .............. Starstreak Stormer
      Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
      Rapier, & Blindfire radar
      Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
      BPAo & Sundowner .................. HQ-7 (SA-9)
      Julhelm ........................... Firecan radar (new model)
      Stefano ........................... AMX-30 & AMX-30B2
      rebel ryder ....................... BMP-1 & M-109
      SFP1Ace ........................... Chieftain 5 tank
      Florian ........................... Leopard2A6
      bigal ............................. Scud launcher
      Moonjumper, Crusader, & Otto ...... Kytusha launchers
      Spectre8750 ....................... GAZ-66 trucks
      BANIDOS Team ...................... M167 VADS & TOPOL
      Richard & Kesselbrut .............. Land Rover trucks
      BANIDOS Team & SUICIDAL ........... Mercedes trucks
      Kesselbrut ........................ ZiL-157 trucks
      SUICIDAL & TORNO .................. Humvees
      SUICIDAL .......................... New Destroyed Tank LODs
       
      --------------------
       
      cellinsky, Insky/Orsin, ........... Environment mods
      & PanamaRed
      Fubar512 .......................... Improved water shader effect
      USAFMTL & Polak ................... Terrain
      Wrench ............................ Terrain updates & updated desert tiles
      Spectre8750 ....................... Fake Afterburner Node
      Stary ............................. Ejection mod
      OldDiego, Pappy, Wrench, Pasko, ... Pilots
      Florian/AmokFloo, & PureBlue
      allenjb42 ......................... OpDarius icon
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Wrench ............................ F-7M update
      The Mirage Factory, ............... F-16A & F-16C models
      Swede & Wpnssgt
      Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
      Creepn Death ...................... F-16C_HAF skins
      Eankhilous ........................ F-16C_TuAF skins
      wpnnsgt, Swede, & team ............ F-16I_Sufa
      The Mirage Factory ................ F/A-18C models & skins
      SidDogg ........................... F/A-18C skins
      Spectre8750 ....................... F/A-18C upgrade
      ODS Team .......................... Firecan radar
      Bongodriver ....................... EF-2000 Typhoon
      Spiritwalker69 .................... EF-20000 new & updated skins
       
      Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
       
      http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & USAFMTL (Dave)
      31 August 2012
      24 January 2013
      30 October 2014
      23 September 2015
      2,641 6
    3. Part four of the "Black Sea Crisis" mod for SF2NA.
      1,649 0
    4. Part three of the "Black Sea Crisis" mod for SF2NA.
      1,597 0
    5. Part two of the "Black Sea Crisis" mod for SF2NA.
      1,661 0
    6. "Black Sea Crisis" for
      Strike Fighters 2 North Atlantic
       
      September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
       
      Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
       
      Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
       
      Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following games as part of a merged install:
       
      SF2 VERSION: Strike Fighters 2 North Atlantic
      Strike Fighters 2 Europe
      PATCH LEVEL: Mar2012 or higher
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Black Sea Crisis" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1992
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=1994-0929 Black Sea Crisis (Full)
      PlayerService=USN
      PlayerUnit=VF-142 Ghostriders
      AircraftType=F-14B_87
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
       
      If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Included Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod includes five different versions of the same underlying campaign:
       
      - 1994-0929 Black Sea Crisis
       
      The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
       
      - 1994-0929 Black Sea Crisis (Full)
       
      A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
       
      - 1994-0929 Black Sea Crisis (Red)
       
      A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
       
      - 1996-0929 Black Sea Crisis
       
      Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
       
      - 1996-0929 Black Sea Crisis (Red)
       
      A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
       
      ** Conventional SF2 Campaign Variants **
       
      The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
       
      Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
       
      To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
       
      The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
       
      How to Use the Conventional Campaigns:
       
      If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
       
      1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
       
      2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
       
      When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
       
      Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
       
      To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
       
      BlackSea2.INI
      BlackSea2_TARGETS.INI
      BlackSea2_WATER.bmp
       
      That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
       
      New Aircraft:
      - AH-1W Cobra
      - AH-64A Apache
      - Ka-27 Helix
      - Mi-24P Hind-F
      - P-3C Orion
      - Su-27M Flanker-E
       
      New Skins:
      - AV-8Bplus new skins
      - C-5A new skins
      - C-17 new skins
      - C-141B new skins
      - HC-130P new skins
      - S-3B new skins
       
      Other Updates:
      - minor fixes & tweaks to
      most other aircraft
      - minor updates to terrain
      - addition of new aircraft
      to campaigns
      - other minor updates to
      campaigns
      - addition of around 200
      new weapons & guns
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package incorporates a large number of items from the following modders:
       
      Aircraft
      -----------------------------------------------------------------------
      HomeFries ........................... A-6 Superpack for SF2
      Wrench .............................. A-7 low-viz skin
      Spectre8750 ......................... A-10A (new model) & cockpit
      yakarov79 .......................... AH-1J_80
      EricJ ............................... AH-1J camo skin
      Dels ................................ AH-64
      Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
      Wrench .............................. AV-8B updates
      331KillerBee & USAFMTL .............. AV-8Bplus skins
      Crusader ............................ Harrier Avionics Mod
      Dels ................................ B-52G
      Dave (USAFMTL) & team ............... B-52G upgrades
      USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
      Dels & the Bone Team ................ B-1B
      Kesselbrut .......................... B-52 cockpit
      Veltro2k ............................ C-5A, C-17, & C-141B
      Wrench .............................. C-5A, C-17, & C-141B updates
      Daddyairplanes ...................... C-5A, C-17, & C-141B skins
      Dels ................................ C-130E, C-130H, EC-130H
      Daddyairplanes ...................... C-130E/H upgrades & new skins
      The Mirage Factory .................. E-3A
      USAFMTL ............................. E-3A AEW Update
      Daddyairplanes ...................... E-3A skins & SF2 updates
      HomeFries ........................... EA-6 SuperPack for SF2
      The Mirage Factory .................. E-8C J-Stars
      Fastcargo ........................... F-111F & EF-111A
      liamp51 ............................. Re-textured F-111A cockpit
      slick_cowboy ........................ F-111E/F new skins
      Dels ................................ F-117A
      The Mirage Factory .................. F-14A & F-14B
      Spectre8750, Caesar, SupGen, ....... F-14 Superpack
      & Crusader
      FastCargo & team .................... F-15C & F-15E
      The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
      Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
      F-16C_B50, & F-16C_B52
      The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
      Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
      Veltro2K ............................ Il-76, Il-78, & A-50
      WhiteboySamurai ..................... Ka-27
      Marcfighters......................... KC-10
      Daddyairplanes ...................... KC-10 new skins
      Pappychksix & 331KillerBee .......... KC-130F
      Bpao ................................ KC-135E & KC-135R tankers
      Marcfighters & Kreelin. ............. Mi-8 Hip
      YEYEYE .............................. Mi-24P
      emresukhoi .......................... Mi-24P skins
      ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
      Paladrian ........................... MiG-21 cockpits
      AtariBaby ........................... MiG-21 Complete Pack for SF2
      The Mirage Factory .................. MiG-29A Fulcrum
      Russouk2004 ......................... MiG-29A updated model
      Russouk2004 ......................... MiG-29C Fulcrum
      Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
      Florian ............................. P-3C beta
      FoxMonter ........................... S-3B
      Wrench .............................. S-3B updates
      slick cowboy ........................ S-3B skins
      Florian ............................. SH-3D Sea King
      Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
      Mikeymead ........................... repainted/updated Su-24 cockpit
      NATO Fighters 4+ team ............... Su-25
      Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
      Marcfighter, Erwin Hans ............. Su-27
      SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
      & Diogo
      Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
      Bpao, & Jv44KT
      tarru & Drdoyo ...................... Su-33 skins
      Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
      YEYEYE .............................. Flanker cockpits
      Paulopanz & Spillone104 ............. Tu-16 Badger Collection
      Veltro2K ............................ Tu-95KD, Tu-95MS
      Snailman ............................ Yak-38 Vertical Pack
      Komrad .............................. New Yak-38 skins
      Gabilon, Oliver, & Bpao ............. Yak-41M
      Snailman ............................ SF2NA Vertical Pack
       
      Ground Objects
      -----------------------------------------------------------------------
      Kesselbrut .......................... CommTrailer, HQTrailer
      Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
      rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
      BANIDOS TEAM ........................ BTR-60
      Razvan Stanciu & EricJ .............. BTR-80
      Gepard .............................. T-64s
      BPAo, Fubar512, 331KillerBee ........ T-80BV
      Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
      Pasko & Kesselbrut .................. M60A3, M60A1AOS
      Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
      SUICIDAL & TORNO .................... Humvees
      Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
      bigal1 .............................. M270MLR
      BANIDOS Team ........................ M167 VADS
      Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
      SUICIDAL ............................ New Destroyed Tank LODs
      Monty CZ............................. Stinger site
      YEYEYE .............................. PAC-2 system
      Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
      Fubar512 & Wrench ................... Hawk INI tweaks
      Gabilon ............................. 2S6, Tor-M1, & SA-13
      Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
      Pasko ............................... SA-3 launchers, Flatface, Sidenet
      FastCargo ........................... SA-5 & SquarePair
      Kesselbrut, BPAo & Sundowner .........SA-9
      Monty CZ............................. SA-10 & Flaplid, Stinger site
      Fubar512 ............................ SA-10 INI tweaks
      EricJ ............................... SA-11 & SA-17
      YEYEYE .............................. TubeArm
      Crusader ............................ Soviet MANPADs for SF2
      Stary ............................... Soviet MANPADS (new models)
      Fubar512 & MiGBuster ................ Carrier Deck Illumination package
      WhiteBoySamurai ..................... Bainbridge & Leahy class ships
      WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
      WhiteBoySamurai ..................... Kidd Class DDG
      WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
      Cocas ............................... Trawler & Soviet Trawler
      Raven ............................... Trawler skins
      Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
      Kesselbrut .......................... Kilo Class submerged (November)
      AleDucat ............................ Kilo Class Sub (ARA Salta)
      JSF_Aggie ........................... ThirdWire LHA upgrade
      Florian ............................. USN AOE Transport
      Julhelm ............................. USN Tanker & Kresta II
      Orsin ............................... Udaloy & Slava classes
      WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
       
      Other
      -----------------------------------------------------------------------
      Pfunk ............................... Black Sea 2 terrain
      Stary ............................... seasonal terrain tiles (Baltic terrain)
      cellinsky, Insky/Orsin, & PanamaRed Environment mods
      OldDiego, Pappy, Wrench, Pasko, ..... Pilots
      Florian/AmokFloo, & PureBlue
      Stary ............................... new gun tracers
      Spillone104 ......................... custom engine sounds
      Spectre8750 ......................... Fake Afterburner Node
      Stary ............................... Ejection mod
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
       
      http://www.wikiart.org/en/ivan-aivazovsky
       

      --------------------------
      Eric Howes
      eburger68
      25 October 2014
      22 September 2015
      1,896 13
    7. Boeing B-47B
       
      The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft.
      The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II
      combat jet design, and contributed to the development of modern jet airliners.
      The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951.
      It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s,
      and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance,
      electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977.
      Credits
      Model: Veltro2k
      Decals,Screensand FM HELP: Wrench
      BrakeChute: FastCargo
      Cockpit:Stock 104 ? Modded by A-team ? Bit of a confusion here so Credit goes to the creator
      once this gets cleared and if I missed anyone, as soon it comes to my attention I will change it.
      (((((((((((( Credit goes to the creator )))))))))))))))
       
      install in Objects/aircraft folder
      SHIFT+0 to open canopy and crew door
       

      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      566 1
    8. EA-6A Electric Intruder, for SF2, by The Intruders
      = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) =
       
      *Note: operation era would be towards the end of the Vietnam War*
       
      REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download.
       
      This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, the ALQ-76 jammer pod (with corrected start date) etc are included (uses the same drop tank as the KA-6D recently uploaded).
      However, the cockpit, is =NOT=!! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts =FROM= to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock).
       
      Skins suppled are:
       
      VMCJ-1
      VMCJ-2 (early)
      VMCJ-2 (late, black tail)
      VAQ-33
      VAQ-209
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
      No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you!
      Full credits to the originators, hopefully all are listed in the 'Credits' section.
       
      Good Hunting!
      wrench
      kevin stein
       

      9/23/2015 -- V.2 uploaded. some small changes
      834 0
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