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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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WOE_Update_Oct2008b
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Wings Over Europe / Oct 2008
Readme File
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Table of Contents
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1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
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1. Update Notes
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This Update contains all the fixes from previous patches, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
This Update also raises the mimimum system requirement for the game to
the following:
OS: Windows 2000/XP
Processor: 1.0 GHz
Memory: 1.0 GB RAM
Hard Drive: 1.5 GB free space
Video Card: 128 MB DirectX 9.0c
After installing this Update, the game may require newer version of
DirectX to run correctly. Please visit the Microsoft website at
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
to download and install the latest version of DirectX.
We highly recommend you install this update over a clean install of
the game - uninstall the game first, manually delete the folder to
remove any mods not uninstalled, reinstall the game from original CD,
then apply the Update.
Many previous mods are not fully compatible with this Update. If
you find any mods not working correctly, please check with mod-makers
to provide you with updated version of their mods.
List of changes in this Update include:
Oct 2008
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* EASY HUD Option now display labels with name and distance for all
active objects.
* HARD Targeting Option is changed so objects are always identified.
* In-flight map has been changed to show individual aircraft and their
names instead of just squadron.
* Fixes runways not displaying when playing Multi-player Dogfight.
* Guided bombs, when EASY Weapons Effectiveness Option selected, are
made to hit their target easier.
* Autopilot maintains level flight better.
Sep 2008
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* Updated Nations list and additional insignia decals are included.
* Using the zoom controls on in-flight map will no longer zoom the
view after exiting the map.
* Air-to-ground gunsight is only depressed when unguided bombs
are selected.
* Shadow option is changed to adjust distance as well as the types of
object casting shadow. Low: No shadows are cast. Medium: Aircraft
cast shadow only in external view and only at close range. High: Aircraft
and some ground objects cast shadow. Unlimited: All objects cast shadow
at furthest distance.
* Rear view (Shift+F5 by default) and Engine On/off toggle (Ctrl+I)
are added.
* Better support for dual-analog sticks on gamepads are added.
* Version numbering system has been changed to show month and year
in less ambiguous format.
* View limits are adjusted correctly for widescreen and Matrox
surround gaming display.
* Shadows can now be cast using more detailed geometry model.
* Airfields in Single Mission and Campaign play now include randomly
placed parked aircraft.
* B-52D 3d model has been re-scaled to a more correct size.
* Flight model and AI have been further tweaked.
* And numerous other minor fixes and changes to enhance the overall
gameplay experience.
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2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_woe.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
By Typhoid7,040 5 -
SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014
- For SF2 (Any/All - Full 5 Merged Reccomended)
== Post War Lightnings, Part 2 ==
* Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me *
This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have.
A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE.
The skin represents 3^ Stormo Caccia (1948-1954).
When in-game, you'll see:
P-38L Lightning (AMI) (w)
on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!.
Happy Landings!
Wrench
Kevin Stein
By Wrench147 0 -
SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.*
A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe.
This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format.
Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins.
The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron.
This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue).
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
With Thanks To Raven for the bird!
Good Hunting!
Wrench
Kevin Stein
By Wrench81 0 -
This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set.
All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them.
These are tiles only... you will need rends full terrain to make this conversion work correctly.
If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/
Install the full terrain as per instructions in the original readme.
Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024.
The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE
Unpack this mod to your desktop
Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer.
Purpose of this mod?
My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps.
Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy.
I believe that RAM speed is very important with this terrain and its high object density.
These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes.
Icarus999
By Icarus999186 0 -
USAF ANG 148th FS Skin for the Viper Team Dutch F-16AM (2010+)
Assigned to the 162d Tactical Fighter Training Group at Tucson International Airport, Arizona. The 148th FS was tasked with pilot training for the foreign air forces as part of the Foreign Military Sales program, although the squadron has also been tasked with training F-16 crew for the USAF and the Air National Guard both advanced and beginner training. Through the years numerous countries have detached personnel to receive advanced training by the squadron.
The first to make use of these was the Royal Netherlands Air Force (RNLAF). Training used a mix of USAF F-16 as well as some Dutch F-16s. Eventually a total of eight RNlAF F-16s were on hand. These Dutch aircraft were hard to tell apart from the USAF as they had the same markings and where the same blocks. In 1991, the squadron was officially tasked a NATO F-16 training mission which was not much of a departure from the norm. Re-designated as the 148th Fighter Squadron on 15 March 1992 and the training role continued. By May 1995 all the RNlAF F-16s had departed Tucson for their native country.
In 2003 another contract was signed that included detaching foreign F-16s. These new F-16s would be the E/F models of the United Arab Emirates Air Force. The relationship ended on 20 October 2010 with over 100 UAE F-16 pilots trained. The last aircraft departed for UAE during December.
2010 saw a new contract with the RNLAF. The Dutch already had a detachment with the 162d Fighter Squadron of the Ohio Air National Guard. This unit was to lose its F-16 task and so the Dutch needed to search for another training site. The USAF then proposed the 148th FS. So an influx of Dutch F-16AM/BM airframes began December 2010. The first class of about ten pilots graduated in late April 2011.
This time the Dutch F-16s retained RNLAF Roundels and serial numbers but have had their Dutch squadron markings replaced with those of the 148th FS.
Credit goes to the Viper Team and you will need the 'European MLU Vipers' pack here: http://combatace.com/files/file/12909-european-mlu-vipers/
Cheers,
Dan.
By dtmdragon116 0 -
This pack bring you the original Essex Class carrier in postwar service. Ideal for KAW install.
What's in:
- a new carrier class with all proper numbers
Credits:
- YAP Rising Sun for original model (not icluded)
- paulopanz for SF-2 porting, skin editings, decals etc.
- Spillone104 for help & test
Install:
- extract the pack
- take Essex_1115.lod file from your YAP Phase 3
- copy it in Objects/GroundObject/CV-9 folder
- make a copy name it "Essex_1115_Col" and leave it in CV-9 folder
- copy all Objects folder in your mod (es KAW) folder and overwrite
Enjoy.
@ paulopanz
(*) This is NOT a complete pack: you must own YAP Rising Sun to use.
By paulopanz246 0 -
This pack bring you the long hull SBC-27 Essex Class carrier. Ideal for KAW install.
What's in:
- a new carrier class with all proper numbers
Credits:
- YAP Carrier Pack I for original model (not icluded)
- paulopanz for SF-2 porting, skin editings, decals etc.
- Spillone104 for help & test
Install:
- extract the pack
- take Essex_Korea.lod file from your YAP Carrier Pack I
- copy it in Objects/GroundObject/CV-9_SBC-27 folder
- make a copy name it "CV34_Col" and leave it in CV-9_SBC-27 folder
- copy all Objects folder in your mod (es KAW) folder and overwrite
Enjoy.
@ paulopanz
(*) This NOT a complete pack: you must own YAP Carrier Pack I
By paulopanz244 5 -
Hi!!! In this opportunity, I have populated Suez, the soutern edge of the Suez Canal. I have added some AAA and ships. I hope you like it!!! There's no readme, just replace your Suez entry in your IsraelME_TARGETS.ini with the entry inside the TARGETS.txt.
Required Files:
My Port Said Population, as all the needed files and TYPES are included there. (http://combatace.com/files/file/14777-port-said-population/)
IJN Kiyokawa Maru Transport. You can get it here http://cplengineeringllc.com/SFP1/
By ignacioc91158 0
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