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Strike Fighters by Thirdwire

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    1. This model represents the Murasame class destroyers (DD-101~DD-109), in service with the JMSDF from 1994 to present. These modern warships are Japan's workhorse, capable of anti-air, anti-surface, and anti-sub combat. Two variants are included, the original as-built vessel, and a recent refit with ESSM replacing Sea Sparrows.
       
      The Murasame class features well-rounded armament including a 76mm gun, two Phalanx CIWS, two 4-canister SSM launchers, ASW torpedoes, and two vertical launch systems: a 16-cell Mk41 for VL-ASROC missiles, and a 16-cell Mk48 for Sea Sparrow missiles. The Mk48 is a low-cost light-weight vertical launch system equipped on many NATO and allied ships.
       
       
      A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Asagiri class, and upcoming JMSDF capital ships.
       
      If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
      372 1
    2. Hi!!! This is the beginning of I hope a bigger project to populate the Middle East. I tried to bring some life to the Port Said. It can be used during the whole second half of the XXth century, as it includes new structures, AAA, SAMs that will only appear after the 1960s, so it will have certain historical accuracy both during conflicts in the 1950s or 1980s. I hope you enjoy!!!!!
       
       
      Thanks very much to Stary for the Lighthouse and to Mitch from the Factory Place. I would also like to thank Wrench, I used some of the terrain objects from his Kamchatka, and for his Flag pack. Thank PureBlue for the Julhelms Factory Place , and thanks Peacemeal, your Desert 4 was my inspiration!!!
       
       
      Ignacioc91
      221 1
    3. This model represents the Hatsuyuki class destroyers (DD-122~DD-133), in service with the JMSDF from 1982 to present. They are among Japan's most numerous and modern general-purpose escorts, and the first to use Combined gas or gas (COGOG) propulsion.
       
      The Hatsuyuki class features well-rounded armament including a 76mm gun, two Phalanx CIWS, an 8-cell Sea Sparrow launcher, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes.
       
      A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, and other upcoming JMSDF capital ships.
      271 0
    4. This model represents the Asagiri class destroyers (DD-151~DD-158), in service with the JMSDF from 1989 to present. An enlarged and upgraded version of the earlier Hatsuyuki class, they are among Japan's most numerous and modern general-purpose escorts.
       
      The Asagiri class features well-rounded armament including a 76mm gun, two Phalanx CIWS, an 8-cell Sea Sparrow launcher, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes. Sensor systems include the world's first naval AESA radar, OPS-24, designed and built in Japan.
       
      A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, and other upcoming JMSDF capital ships.
       
      If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
      409 1
    5. These are two SU-24MK skins for Syria and a What-If Parani airforce
      I redrew the panel lines in 2048x2048 and added some rivets as well. I included the psd file I used for those who want to create more skins.
       
      I also updated the data.ini with values for use of the K-36 ejection seat and Red7002 pilots. It looks better I think :-)
      But feel free to use the original one in the aircraft mod of course.
       
       
      This is not the add-on aircraft itself. You'll have to get it here:
       
      http://combatace.com/files/file/12158-sf2-su-24-fencers/
       
       
      Installation:
       
      After you installed the aircraft mod obviously...
       
      Paste the skin folders (Paran & SyAAFCamo1) and the data.ini in your Aircraft folder (SU-24MK).
      Objects/Aircraft/SU-24MK
       
       
      The K-36D and Red7002 go into your Pilots folder.
      Objects/Pilots
       
      Credits
       
      TW for the game
      My skins and template are based on the ones by Veltro2K & Tunderchief
      Layered PSD file, yours truly
      I couldn't find who made the seat and pilot, sorry. But credit goes to whoever made them.
      173 1
    6. Fairchild A-14A 'AMX' for STRIKE FIGHTERS 2
       
      This is a very simple mod of Rafaels' AMX 2.0 to represent a fictional USAF version. I'm releasing this 'as is' (in response to a request) but it could do with a host of further refinements and I've quickly put the Third Wire A-7E_74 pit in there to get you up and running although I think there is a later AMX in the downloads section that might have a better cockpit.
       
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the A-14A folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the A-14A folder into your Decals folder.
       
      3. From the WEAPONS folder drag and drop the AMX_EFT_580lts folder into your Weapons folder.
       
       
      CREDITS
       
      As always, big thanks to Third Wire for a great little game/sim.
       
      Massive thanks to Rafael Rodrigues for the AMX.
       
      And, finally, thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 05/05/14
      199 0
    7. SF2 WW2 PB4Y-1 (B-24D) USN Liberator, ETO Pak by Veltro2K 4/28/2014
      (Full 4/5 Merged Reccomended)
       
      **Having a merged install is reccomended, as the destroyed model references the stock 3W An-12's destroyed lod.**
       
      This pack contains a NEW aircrft, by Veltro2k; the US Navy's PB4Y-1 (B-24D) Liberator as seen in the Atlantic theatre (both North & South). This aircraft uses some SF2NA 'mission statements'.
      It is designed for use =ONLY= in the North Atlantic/ETO. Research has not turned up any data about USN "D" models being used in SoWesPac or CenPac. Or in the Med.
       
      The unit represented herein are:
       
      VPB-105, as based in the UK.
       
      The aircraft is finished in "Atlantic Sea Search" camo, and while 'assigned' to VPB-105, is representative of pretty much all USN VPB Liberator units as seen from Iceland to Brazil, and all points in between.
       
      The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts.
      Weapons, pilot figures and guns are NOT included; you should have them already.
      Damage textures are in DDS format.
       
      When in game you'll see
       
      PB4Y-1 (D) Liberator (v2k)
       
      The (D) expresses that this version is based of the B-24D model, NOT the J, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage.
       
      Happy Landings
      Wrench
      Kevin Stein
      170 0
    8. Operation Tainted Cigar
      for
      Strike Fighters 2
       
      This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
       
      - a completely revamped/overhauled Cuba terrain
      - a number of new aircraft
      - other aircraft updated to SF2 standards
      - plenty of new aircraft skins
      - a bevy of new ground objects, incl. new ships
      - a handful of new effects, weapons, and guns
      - a more historically plausible campaign
      - SF2NA-compatible campaign w/ carrier battle groups
       
      To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
       
      Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
       
      Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the OTC mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=1990
       
      Now, locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-8C_MF
      MissionMap=CUBA
      StartTime=16:37
      StartDate=10/28/1962
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19621028 Op Tainted Cigar
      PlayerService=USAF
      PlayerUnit=481st TFS, 27th TFW
      AircraftType=F-100D
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -------------------------------------------------
      * STEP 4: Extra Step for Installs without SF2NA *
      -------------------------------------------------
       
      If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
       
      - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
       
      - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
       
      Now for the removals:
       
      - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
       
      - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
       
      * * * * *
       
      THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
       
      The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
       
      1. Optional Aircraft from SF2E
       
      If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
       
      2. Optional DLC Aircraft from ThirdWire
       
      If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
       
      3. Optional Aircraft from the A-Team
       
      This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
       
      1) download the original versions from the web site above and unpack them;
       
      2) copy the LOD files (models) from the original versions to the corresponding
      aircraft in \Optional\Aircraft,
       
      3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
      in your OTC Mod Folder.
       
      Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
       
      Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
       
      -------- --------- ----------- -----
      Aircraft LOD Files Substitutes Notes
      -------- --------- ----------- -----
       
      C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
      E-1B E-1B-R0e.LOD E-2A Beta Models section
      P-3A P-3A-R0b.LOD P-2H Modern Planes section
      S-2A S-2A-R2.LOD A-1H Modern Planes section
       
      4. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Remove the substitute destroyers (named Adams and Farragut) that are
      installed by default from \Objects\GroundObject in your Mod folder.
      (These substitute versions are based on the ThirdWire CGN-36.)
       
      2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
      folders in \Optional\GroundObject (in the OTC packages you downloaded).
       
      3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      ~~~~~~~~~~~~~~
      Campaign Notes
      ~~~~~~~~~~~~~~
       
      There are two main campaigns supplied with this version of OTC:
       
      - Cuba: the standard campaign, allowing you to fly a variety of USAF,
      USN, or USMC aircraft in support of the U.S. invasion of Cuba.
       
      - Red Cuba: new "red-side" version of the main campaign, allowing you
      to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
      the island of Cuba.
       
      By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
       
      If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
       
      The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
       
      The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
       
      Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
       
      So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to most air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - Weapons & Guns: converted weapons & guns to SF2 standards
      - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
      into several .INIs
      - Ships: added collision LODs where necessary
      - Carriers: added SF2NA data to carriers as needed
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on a number of aircraft to use SF2
      or SF2-friendly flight models
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added cockpits to all MiGs and made them flyable
      - replaced the older F-8s with The Mirage Factory F-8C & F-8E
      - added additional units/skins to F-8C & F-8E
      - added 3rdWire cockpits for F-8C & F-8E
      - added additional units/skins to A-4B/C
      - added additional units/skins to F-100D
      - adapted custom F-4B skins to SF2 equivalents
      - applied SF2 updates to F11F-1 & F3H-2M
      - updated naval aircraft for SF2NA carrier use/parking
      - added new Hangar & Loading screens for all aircraft
      - made minor correction/fixes to most aircraft
      - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
      - added 3rdWire cockpit for F-105D-25
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - updated SpeechSystem.INI for SF2NA compatibility
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - updated Nations.INI for SF2NA compatibility
      - added several new sounds & updated SoundList.INI
      - added handful of new guns
      - tweaked flak guns to improve effectiveness & use new effects
      - added a handful of weapons & tanks (mainly for new aircraft)
      - converted main terrain .INIs to SF2 standards
      - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
      - re-arranged positions of a few carrier stations
      - re-named a few target areas (all at sea)
      - created SF2NA compatible water map for carrier/ship use
      - added new terrain items (static models, etc) to TYPES.INI
      - updated stock Cuba campaign for SF2-compatibility, added new
      aircraft to campaign, & re-ordered deployments for some units
      - created SF2NA-compatible version of stock Cuba campaign w/
      SF2NA-style carrier battle groups & aircraft mission types
      - added "Red Cuba" campaign for Soviet/Cuba side
       
      New Air & Ground Items
      ----------------------
       
      USN/USMC:
      - A-1H (VA-176, VA-95, VA-65, VA-75)
      - A-3B (VAH-4)
      - A-5A (VAH-1, VAH-7)
      - E-2A (various VAW units)
      - F4D-1 (VF-13)
      - KC-130F (VMGR-352)
      - P-2H (VP-18, VP-56)
      - RF-8A (VFP-62, VMCJ-2)
      - SH-3D (HS-7)
       
      USAF:
      - B-47E (380 BW)
      - B-58A (63 BS)
      - F-102A (159 FIS - FL ANG)
      - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
      - F-104C_61 (436 TFS, 476 TFS)
      - F-84F (12 TFW, 15 TFW)
      - RF-101C (363 TRW)
      - U-2A (USAF,CIA)
       
      Soviet/Cuba:
      - MiG-15UTI (Esquadron de Caza)
      - MiG-17 (Esquadron de Caza)
      - MiG-17AS (Esquadron de Caza)
      - MiG-19P (Esquadron de Caza)
      - MiG-21PF (Esquadron de Caza)
      - SeaFury50 (Esquadron de Caza)
       
      Ground Items:
      - CIM-10 Launcher
      - Cuban Squad
      - SON-9A Firecan radar
      - Flatface radar
      - Freya radar
      - M-43 Ambulance
      - M-51 Skysweeper
      - M-59 155 Long Tom
      - NIKE/Hercules site
      - SA-3 Goa launcher
      - Search Radar Tower (SRT)
      - Sidenet radar
      - Spoonrest radar
      - US Squad
      - several Soviet AAA/flak guns
      - US 90mm AAA
      - Kesselbrut's new ZiL truck types
       
      Ships:
      - Adams class
      - Batimore class
      - CG-16 Leahy class
      - CGN-25 Bainbridge
      - Cleveland class
      - Container Ship
      - CVA-41 Midway class
      - CVA-59 Forrestal class
      - CVAN-65 Enterprise
      - Farragut (Coontz) class
      - Gearing FRAM Ib class
      - USCG HEC
      - Foxtrot Submarine
      - FRAM II S2S
      - FRAM II ASW
      - FRAM II DG
      - Hospital Ship
      - Kanin class
      - Kashin class
      - Kynda class
      - Landing Craft (LCM)
      - Liberty Class Ship
      - Liner
      - Motor Torpedo Boat (MTB)
      - MV Atlantic Causeway
      - MV Atlantic Conveyor
      - MV Baltic Ferry
      - MV Nordic Ferry
      - MV Tor Caledonia
      - Navy Tug
      - Oiler
      - Oil Tanker (Tanker2)
      - Petrolero
      - Petya class
      - Riga class
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
      - Sumner class
      - Sverdlov class
      - Trawler
      - Trawler1
      - Trawler2
      - USN Cruiser
      - USN Destroyer
      - USN Escort
      - USN Frigate
      - USN Tanker
      - USN Transport
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
       
      Aircraft
      -----------------------------------------------------------------------
      JSF_Aggie ........................ A-4B & A-4C skins
      Bunyap & pappychksix ............. A-3B Skywarrior
      MontyCZ .......................... A-1H Skyraider
      Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
      Wrench ........................... A-1H skins (3rdWire)
      Julhelm .......................... A-5A Vigilante
      russouk2004 & Capun .............. B-47E Stratojet
      Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
      Ahmed Junaid Raza ................ B-57B Canberra
      Zurawski ......................... B-57B Cockpit
      Pasko & Column5 .................. B-58A Hustler
      Wrench ........................... B-58A Hustler SF2 updates
      Foxmonter ........................ F3H-2M Demon
      NeverEnough ...................... F3H-2M SF2 updates
      ChampionsVA56 .................... F3H-2M Ultimate Pack
      Julhelm .......................... F4D-1 Skyray
      ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
      MyTai01 .......................... F-4B skins
      The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
      Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
      salvatorestupido, & JSF_Aggie
      JSF_Aggie ........................ F-100D skins
      Veltro2K ......................... F-102A Delta Dagger
      Ordway ........................... F-102A Cockpit
      Ahmed Junaid Raza ................ F-104A/C Starfighter
      Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
      Frank Rosato ..................... F-104A/C Pack for SF2
      ArmourDave ....................... F-105D-25 Thunderchief
      Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
      DaniloE31 ........................ F-106 Update Pack for SF2
      Fleet-Defender & Team ............ F11F-1 Tiger
      Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
      The Mirage Factory ............... F-84F Thunderstreak
      pappychksix ...................... F-84F skin
      Zurawski ......................... F-84F cockpit
      Wrench ........................... F-84F (3rdWire) customizations
      pappychksix & 331KillerBee ....... KC-130F tanker
      Tracker & ChampionsVA56 .......... P-2H Neptune
      Wrench ........................... P-2H updates
      Erikgen .......................... RF-101C
      Florian .......................... SH-3D Sea King
      Pasko & Column5 .................. U-2A Dragon Lady
      A-Team ........................... several optional aircraft (models not
      included) -- see above for more info
      Pasko ............................ MiG-15bis_FAR & MiG-15UTI
      Paulopanz ........................ MiG-15bis & MiG-15UTI skins
      Stary ............................ MiG-15/17 cockpit
      Spillone104 & Paulopanz .......... MiG-19P Farmer
      Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
      The Mirage Factory ............... MiG-21F-13 Fishbed
      Paladrian ........................ MiG-21 cockpits
      Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
      MiG-21PF, & Il-28
      Simon Porter ..................... Sea Fury
      Paulopanz ........................ Sea Fury skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Nicholas Bell .................... WOE 1950's AA Mod
      Canadair ......................... Powerful Flak
      Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
      Fubar512 ......................... ZSU-23 AAA tweaks
      Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
      Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
      rebel ryder & Nicholas Bell....... M1939 flak guns
      Julhelm .......................... Firecan radar
      Kesselbrut ....................... ZPU-1, US/UK_Cal50
      rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
      Wrench ........................... M-59 (based on M-113)
      Pasko ............................ SS-4 vehicles & items, Su-100
      Kesselbrut ....................... ZiL Transport Pack
      SUICIDAL ......................... New Destroyed Tank LODs
      Pasko ............................ Hawk launcher & radars
      Fubar512 & Wrench ................ Hawk INI tweaks
      Unknown author ................... CIM-10A Bomarc
      Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
      Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Fubar512 ......................... NIKE-Hercules sites layout/placement
      Spillone104 ...................... SA-2 Guideline Pack
      WhiteBoySamurai .................. Leahy & Bainbridge class
      YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
      Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
      Adams class, & Farragut class
      GrinchWSLG ....................... Fletcher class
      JSF_Aggie ........................ ThirdWire LHA upgrade
      Florian .......................... USN AOE Transport
      WhiteBoySamurai ...................Riga & Petya class ships
      Orsin ............................ Kanin (Udaloy) class
      Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
      Suicidal & Torno ................. Container Ship
      Loborojo & Suicidal .............. Petrolero
      Fubar512 ......................... Fleet Oiler
      Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
      Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
      Hotel, November, LCM
      Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
      Cocas ............................ Trawler & Soviet Trawler
      Raven ............................ Trawler skins
      Marcfighters ..................... Zulu (USS Trutta)
      Fubar512 & MiGBuster ............. Carrier Deck Illumination package
       
      Other
      -----------------------------------------------------------------------
      Deuces ........................... Cuba terrain for OTC
      Wrench ........................... updated Cuba terrain for SF2
      Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
      Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
      Spectre8750 ...................... Fake Afterburner Node
       
      Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      1 May 2014
      12 July 2013
      28 April 2013
      25 June 2011
      8 December 2010
      1,248 1
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