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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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McDonnell Douglas F-4E 'FACH' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-4E_75 to give a fictional Phantom F-4E 'FACH' as it might have appeared in service with the Fuerza Aérea de Chile and fictional 'Tiger' markings are included for Grupo de Aviacion Nº 12.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-4E_FACH folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-4E_FACH folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 26/06/2020
Version 1 - 09/10/2010
By Spinners82 0 -
Are you fed up of debris flying up in the air and spoiling your screenshot, or not matching your paint scheme (or your navigator's eyes)?
Then use 'Debris Gone' and banish debris today!
OK. As an unexpected request, here is a simple replacement for the stock DEBRIS.tga which you can put into your Flight folder and remove flying debris. The original DEBRIS.tga will remain safe and snug in your CAT files so if you don't like you can just delete it and your game is back to normal. If you haven't got a flight folder then just put my Flight folder into your main folder (not in your Objects folder - go up one level).
Special thanks to Migbuster for giving me the idea.
Regards
Spinners
By Spinners208 0 -
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
By russouk2004112 0 -
De Havilland Vampire F.8 for SF1
This aircraft mod will create a 'what if' de havilland Vampire F.8 with colourful post-war markings for No.3, No.4, No.98 and No.263 squadrons of the Royal Air Force.
This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).
INSTRUCTIONS
1. Drop the Vampire_F8 folder into your Aircraft folder.
That's it.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 26/06/2020
Version 1 - 17/06/2009
By Spinners418 0 -
Douglas Super DC-3 C117D for SF2
converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol)
Contents...........
3 different versions....Civil,USN and USAF
also dedicated C-117D cockpit.
The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini
[CockpitSeat001]
ModelName=C117_COCKPIT.LOD
Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used.
Pack contains 3 different a\c folders.
DC-117D_CIVIL (6 skins)
DC-117D_USAF (1skin ATM)
and DC-117D_USN (5 skins)
with damage model,and distance lods..
drop into objects \ Aircraft folder
also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line..
PilotModelName=SSJ100_Pilot ......for the pilot you want
This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals.
If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones.
Specular=
Glossiness=
Reflection=
controls.
default Gear and flap,brake keys
also Cargo doors are Shift zero
wipers shift and 8
for cockpit.
H key turns on cabin light ...just for fun not effect on lighting.
Engine spoiler flaps are auto...as are windows of cockpit
Gear,Flap,Brake levers are animated ...not user contrrolled but auto.
animated feet rudders etc.....Control sticks work too.
Templates to follow shortly...
Remember its a beta and any errors I might have overlooked I will fix....
Think ive covered everything..
NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use.....
have fun and let me know if any probs.
UPDATE....
All USN and Civil skins with insignias removed to enable decals....
Removed Insignias.7z
By russouk2004292 2 -
Bae HawkTmk1A cockpit for SF2 by me Russouk
Hawk cockpit contents...
Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
Instructions................
copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
Add this to the Hawk ini
CockpitDataFile=T1A_Cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=HAWK_AVIONICS.INI
Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
[CockpitSeat001]
ModelName=
OpenCockpit=FALSE
Position=x.x,x.x,x.x
Animations...controls...
Shift and Zero opens canopy....
H (hook) ket turns on gauges lights....basic but works...
Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
also notice pilots digital watch....scoth taped to hud lol......
Cockpit uses opencockpit=False
to use default value remove the line from the cockpit.ini.
[CockpitSeat001]
ModelName=Hawk_Cockpit.LOD
OpenCockpit=FALSE
I prefer the setting included as it give illusion of real ish shadows etc.....
Files are freeware and NOT to be used for any other purpose...
also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
contact me at Russouk2004@gmail.com.
Hope you like flying this pit....new hawk out soon...ish...time permitting.
cheers.
By russouk2004181 1 -
C-160F SF2
This is the Transport Allianz C-160F
WHAT´S IN:
1 aircraft with 5 brand new skins (only AdA)
CREDITS:
- Florian - 3D modeler of the original C-160D
- Paulopanz - Temps
- Soulfreak - paintwork, decals, ini dance, screens etc.
TO INSTALL:
IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!!
then:
- extract C-160F.7z into your mod folder
if asked, let overwrite old files.
Schapen, June 24th 2020
Carlo "Soulfreak" Vecchi
By Soulfreak217 1 -
de Havilland Vampire FB.7 for SF1
This aircraft mod will create a 'what if' de havilland Vampire FB.7 with colourful post-war markings for No.6, No.8 and No.20 squadrons of the Royal Air Force.
This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the big SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).
INSTRUCTIONS
1. Drop the Vampire_FB7 folder into your Aircraft folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 24/06/2020
Version 1 - 09/04/2009
By Spinners304 0
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