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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. De Havilland Vampire F.8 for SF1
      This aircraft mod will create a 'what if' de havilland Vampire F.8 with colourful post-war markings for No.3, No.4, No.98 and No.263 squadrons of the Royal Air Force. 
       
      This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).

      INSTRUCTIONS
      1. Drop the Vampire_F8 folder into your Aircraft folder.
      That's it.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM. 
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - 26/06/2020
      Version 1 - 17/06/2009
      417 0
    2. Douglas Super DC-3  C117D for SF2
      converted from freeware models from FSX. by me Russouk  ( a lot of hard work and some frustrating times lol)
      Contents...........
      3 different versions....Civil,USN and USAF
      also dedicated C-117D cockpit.
      The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini
      [CockpitSeat001]
      ModelName=C117_COCKPIT.LOD
      Position=-0.35, 6.6, 0.58  alter this line in DC3 pit if used.
      Pack contains 3 different a\c folders.
      DC-117D_CIVIL  (6 skins)
      DC-117D_USAF (1skin ATM)
      and DC-117D_USN (5 skins)
      with damage model,and distance lods..
      drop into objects \ Aircraft folder
      also contained  is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line..
      PilotModelName=SSJ100_Pilot ......for the pilot you want
      This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals.
      If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones.
      Specular=
      Glossiness=
      Reflection=
      controls.
      default Gear and flap,brake keys
      also Cargo doors are Shift zero
      wipers shift and 8
      for cockpit.
       H key turns on cabin light ...just for fun not effect on lighting.
      Engine spoiler flaps are auto...as are windows of cockpit
      Gear,Flap,Brake levers are animated ...not user contrrolled but auto.
      animated feet rudders etc.....Control sticks work too.
      Templates to follow shortly...
      Remember its a beta and any errors I might have overlooked I will fix....
      Think ive covered everything..
      NOT to be uploaded outside of Combat.ace.com  under any circumstances.This item is freeware and not for any comercial use.....
      have fun and let me know if any probs.
       
       
      UPDATE....
      All USN and Civil  skins with insignias removed to enable decals....
       
      Removed Insignias.7z


      292 2
    3. Bae HawkTmk1A cockpit for SF2 by me Russouk
      Hawk cockpit contents...
      Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
      Instructions................
      copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
      Add this to the Hawk ini 
      CockpitDataFile=T1A_Cockpit.ini
      AvionicsDLL=Avionics70.dll
      AvionicsDataFilename=HAWK_AVIONICS.INI
      Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
      [CockpitSeat001]
      ModelName=
      OpenCockpit=FALSE
      Position=x.x,x.x,x.x
      Animations...controls...
      Shift and Zero opens canopy....
      H (hook) ket turns on gauges lights....basic but works...
      Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
      also notice pilots digital watch....scoth taped to hud lol......
      Cockpit uses opencockpit=False
      to use default value remove the line from the cockpit.ini.
      [CockpitSeat001]
      ModelName=Hawk_Cockpit.LOD
      OpenCockpit=FALSE
      I prefer the setting included as it give illusion of real ish shadows etc.....
      Files are freeware and NOT to be used for any other purpose...
      also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
      contact me at Russouk2004@gmail.com.
      Hope you like flying this pit....new hawk out soon...ish...time permitting.
      cheers.
       
      181 1
    4. C-160F SF2
      This is the Transport Allianz C-160F

      WHAT´S IN:
      1 aircraft with 5 brand new skins (only AdA)

      CREDITS:
      - Florian - 3D modeler of the original C-160D
      - Paulopanz - Temps
      - Soulfreak - paintwork, decals, ini dance, screens etc.

      TO INSTALL:
      IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!!

      then:
      - extract C-160F.7z into your mod folder
      if asked, let overwrite old files.
       
      Schapen, June 24th 2020
      Carlo "Soulfreak" Vecchi
      217 1
    5. de Havilland Vampire FB.7 for SF1
      This aircraft mod will create a 'what if' de havilland Vampire FB.7 with colourful post-war markings for No.6, No.8 and No.20 squadrons of the Royal Air Force. 
       
      This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the big SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).

      INSTRUCTIONS
      1. Drop the Vampire_FB7 folder into your Aircraft folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM. 
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - 24/06/2020
      Version 1 - 09/04/2009
      304 0
    6. de Havilland Vampire FB.7 for STRIKE FIGHTERS 2
      This is a simple mod of Pasko's Vampire FB.5 to create a fictional Vampire FB.7 in service with the Royal Dhimari Air Force in the 1950 to 1962 timeline with markings for the following three squadrons;
       
      No.6 Squadron - 'The Eagles'
      No.11 Squadron - 'The Rams'
      No.13 Squadron - 'The Antelopes'
      Whilst we now have Third Wire Vampires I hope this version is of interest to those who don't have that particular expansion pack and it also allows me to use Stary's lovely Vampire cockpit. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the VampireFB7 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the VampireFB7 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop both folders into your Weapons folder.
      That's it!

      CREDITS
      Thanks to TK for the continuous improvement of a great little game/sim. 
      Special thanks to Pasko for this superb add-on aircraft (one of his many).
      Thanks also to Gramps for the desert camo skin and also to Don (C5) for the FM which works just fine in SF2. 
        
      Thanks to Stary for the Vampire cockpit.
      And special thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 23/06/2020
       
      95 0
    7. A new historical skin and decals for F-4C_67 Phantom II.
      Based on Sundowner great template slightly modified removing and/or deleting some markings and stencils and adding some more weathering here and there.Also I changed the colors of the belly aux doors and the area of the BLC .
      Started as a tribute to my friend (then) Capt. Gene Korotky, flying with the Squadron during his tour of duty in 1968-69.
      My original idea was to realize only SANDY BAY-BEE,the plane assigned to Capt. Korotky, and in some way I involved Paulopanz to help me with the decals; but the skill of Paulopanz are so high and Gene sent me so much pics and first hand refs that we decided to create a whole mod ...
      CREDITS AND THANKS:
      - Sundowner for is great work on the original template
      - Paulopanz that create almost all the decals and improved those created by me and had the patience and will to teach me many things!
      - Capt. Gene Korotky for all the references
      ABOUT CREW NAMES:
      We tried to add as more historically correct pilots names as possible, but it must be noted that crew names on the aircraft changed since the tours in Vietnam were for one year, meaning a constant changeover of personnel.

      WHAT INSIDE:
      The mod include a new skin and decals, a background file writed by Gene with info about the 12th TFW of which the 557th TFS was part and pics of the Squadron at the time of his 1968-69 tour of duty taken by Gene Korotky

      TO INSTALL:
      - As always all in main mod folder and that's all!
      Good hunting
      RustyKurnass
      142 2
    8. DOGFIGHTS Soundtrack Converted to WAV
      by JosefK
      Although this is my conversion, all the credit really should go to FranK11 on YouTube who put both volumes of the two "Dogfights" episodic series soundtrack there plus YouTuber Mobius 176 who placed "Dogfights History Channel Soundtrack Deadly Skies Main Theme" on YouTube also.  I just downloaded the clips and converted to MP3, then WAV.  If the WAV is insufficient, I have the MP3s.
      Of course, you're going to have to rename the files to which background music you want in SF2.  That's up to you, but some pointers from recent experience & going over Viper63's awesome work:
      1) You will want to put a WAV in the Flight folder to call "Loading.wav" and a screen called "LoadingScreen.jpg"
      2) You will want to rename these files to the names below and park in the Menu folder:
      *BaseScreen.wav
      *CampaignScreen.wav
      *CreditsScreen.wav
      *DebriefFail.wav
      *DebriefKilled.wav
      *DebriefSuccess.wav
      *HangarScreen.wav
      *LoadoutScreen.wav
      *MainScreen.wav
      *OptionsScreen.wav
      *RecordScreen.wav
      *SingleMissionScreen.wav
      You also should create many JPGs for the menu folder like at the least:
      *CampaignScreen.jpg
      *CreditsScreen.jpg
      *DebriefScreen.jpg
      *DefaultBaseScreen.jog
      *DefaultEndScreen.jpg
      *LoadoutScreen.jpg
      *MainScreen.jpg
      *MissionEditor.jpg
      *OptionsScreen.jpg
      *PilotRecordScreen.jpg
      *PlanningMapScreen.jpg
      *RosterScreen.jpg
      *SingleMissionScreen.jpg
      *Titles.jpg
      There you go.  Probably more information than you wanted, but information you need in modding menus for SF2.
      97 2
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