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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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M151 Multi-Utility Tactical Truck (MUTT)
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M151 Model by Jarek Hereda (yakarov79). Skins by me.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
By The Trooper99 0 -
Willys MB Jeep
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Willys MB Jeep, based on the stock M38 model.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
By The Trooper78 0 -
M38 Jeep skins
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512x512 skins for the stock M38 Jeep.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
By The Trooper70 0 -
What is new in this pack:
- New Hitboxes, seat and small tweaks from Coupi.
- New skin (Mottled) and cockpit colors by me.
- Update and some minor skin tweaks on original (Camo) skin. New numbers for it.
- New exhaust smoke by me using and modified Dirty Bird Exhaust Effect For SF2 By NeverEnough.
- The Pilot is unknown for me. My apologies for that!
Many thaks to Pasko and Coupi for the marvelous work and cooperation. And Wrench for tips and for the hosting.
C. Wilches - 09/2018
By Wilches242 0 -
Bell UH-1H Iroquois
This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world.
It is designed for and works only in SF2 series. And will never work in SF1.
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This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
Bribes and donations are accepted;
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*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
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Copy all files to specific folders in your game mod directory.
ANIMATION 1 & 2 - cockpit doors.
open bomb bay - open cargo doors - you will figure out why/how etc.
This is beta file. Some small ini edits might be needed.
I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it.
For now and in near future I will not work on it - so honestly, I am abandoning it.
Better to share than keep it on a hard drive.
Aircraft include my generic Bell Huey cockpit.
Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired.
Flying.
As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely.
Have fun.
Hope you will enjoy it same as me when working on it.
Edit and report bugs.
Jarek Hereda.
By yakarov791,063 14 -
Sikorsky CH-53A and CH-53D Ver 2.0 for SF2
This is a third party add-on of early models Sikorsky helicopter CH-53.
It is designed for and works only in SF2 series. And will never work in SF1.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
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This mod represents Late model of CH-53A already with instaled EAPS and early models oF CH-53D with uprated engines.
A model never received aux fuel tanks and were used until 1992. At the end of service mostly by reserve units.
D model /early/ was used also until around 1992. Not every D model was upgraded so in this config they were flying until the 90s.
CHANGES:
I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same you can be overwrite without fear...
Small changes in ini files, corrections on fuel loadout, changes in cockpit ini.
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Some changes and rearrangement in the cockpit
******************IMPORTANT******************
FAkePilot mod neede to run this mod.
As always.
This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available.
Standard commands:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - right side hatch and door.
ANIMATION 2 - left hatch cabin windows
ANIMATION 3 - wipers outside/inside
Parking animations.
Two parking animations included one for 'on land base' and other for 'on board' parking.
Im including two vessels moded as USMC nation.(same as in AH-1J pack) so you can practice start and land.
Those ships have moded catapults, deck and arresting cables in data.ini file.
Those ships are limited only to those used during Vietnam War on WestPac/SEA cruises.
You can fold tail and rotor by enabling animation in data.ini file. But it looks silly. And my intention for this animation was eye candy on board vessel.
With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
With heavy cargo load probably you need little run on A model as engines on A are little underpowered.
Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
It is possible to land on board two included ships. don't forget about a hook.
Cockpits.
One cockpit based on NATOPS manual, an early model for both A and early D model.
Both models are similar. The only difference is in engine power. D model is 'stronger' so it's easier with heavy loadouts. And only D can tow 'experimental' Mk105 minesweeper.
Skins.
All serial numbers are based on available photos, and USMC documents and are historically correct.
Weapons.
The only "offensive" weapon is left/right side gunner. Well, it is a quite defensive weapon.
Ah.. there is Napalm barrel bombs. Used in Vietnam War. Inside _WingsOverVietnam_Only Addon Folder
...BOOM.
Cargo loads.
I am releasing this cargo load in current condition. So maybe some skins needs to be adjusted.
Cargo loads include few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper.
in 1973 USMC joined NAVY in operation End Sweep and equipped their D model (HMH-463 only) with minesweeping stuff. So here you can "tow" Mk105 minesweeper. It is just interim mk105. V.2 is under development.
To see Mk105 open cargo bay.
IMPORTANT -
Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on airfield - especially with underslung cargo load.
Countermeasures.
I've deleted Countermeasures from weapon loadout.
Skins.
All serial numbers, as far as I know, are based on photos and US Army docs and are historically correct.
CH-53A in Vietnam used by HMH-463 and HMH-361.
In mid-80s A model was still in use by some units. One of the last unit to use CH-53A was HMH-772 until 1992 when they send A to AMARC.
Also in mid-80s ( I believe it was in middle or late) US Navy composite squadron VC-1 was using old ex-marine CH-53A until 1992 when they send them to AMARC. I think they were using only these two aircrafts.
CH-53D
Few paintings fro different years, early green early 80s green and tri-color mid-80s.
HMH-361, HMH-362, HMH-461, HMH-461 - two schemes one - 78 from a trip to Japan and one 1973 during Operation End Sweep.
Pilots - best to use is OldDiego's pilots.
This mod still needs some work. Will be working on it.
Have fun.
Edit and report bugs.
Jarek Hereda.
Thanks.
Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. The Trooper
Thanks for all kind support.
NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001.
H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
popsmoke.com
hampshireairfields.co.uk
navysite.de
gonavy.jp
helis.com
hmh-463-vietnam.com
amarcexperience.com
aerialvisuals.ca
abpic.co.uk
planepictures.net
By yakarov791,024 12 -
SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter.
Included are:
Data ini (many changes/corrections)
"main ini" (rearranged skin sequence - JG.26 is now the first one)
new damage tgas (that looks better)
loadout ini (now carries belly tank always by default on A-A missions)
"Box Art" hangar screen
For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
By Wrench89 0 -
SF2_GantryCrane
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This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
download Type: ZIP
package size: 1018 kb
info: Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated. The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
The author is unknown.
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This is a modification (painting) to this port gantry crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=GantryCrane
FullName=Port Gantry Crane
ModelName=GantryCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
By krfrge49 0
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