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    1. Here are all the templates for the Rafale Mod.
       
      A big big thanks to Ravenclaw_007 for his spectacular work on it.
      104 0
    2. Export Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - India (F3+ version)
      Rafale DH
      Rafale EH
      Rafale MH
       
      - Qatar (F3+ version)
      Rafale DDA
      Rafale EDA
       
      - Egypt (F3+ version)
      Rafale DM
      Rafale EM
       
      - Greece (F3+ version)
      Rafale DG
      Rafale EG
       
      - UAE (F4 version)
      Rafale DAD
      Rafale EAD
       
      - Dhimar (F4 version)
      Rafale DMA
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: Many modders!!!, JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT
      1,298 9
    3. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
       
      = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
       
      **Note: this terrain replaces any and all previous versions!!**
       
      This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
      terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
      terrains. However, the farm and city tiles remain in their original 'desert' style. All
      other tiles have been replaced. The target areas have, for the most part, been rebuilt,
      enhanced and/or expanded. As is to be expected, several new tiles, and their associated
      TODs had to be created.
      It is designed to be used =ONLY= in the SF2:I environment.
       
      The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
      items have been used in most cases, although some additional structrues HAVE been added.
      Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
      an amount as possible.
      I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
      User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
      proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
      any associated guns/weapons they'd require).
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real
      Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
      cities and other physical features, and target areas will also fall into that
      classification. Some target areas (cities, etc) exist only as named places, even if they
      might have had strategic or tactical values (most don't!). Just someplace to fly over.
       
      When in game, you'll see:
       
      "Isreal 2 (Full Scale)"
       
      Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
      carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
      of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
      document through after unzipping, but before installing.
      As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
      It's most important that the legal disclaimer at the bottom be read and complied with.
      There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
       
      ----------------------
      Changes for 4.1:
       
      moved Az Zaqaziq (Abu Hamed) AB
      Added Hulwan AB
      Added Al Mazza AB
      Added Mezze AB
      Retiled region between the Nile and Qaroun Lake
       
      Please note, if you've already download this full terrain, you need not do so again. An
      update containing the changed files can be found at the following URL:
      http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
       
      ---------------------
      766 5
    4. Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015
       
      = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
       
      Some small changes as requested.
      This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is
      mainly for those people that have already downloaded the newest version.
      These changes have already been applied to the Full Terrain, for those that have not
      gotten it already
       
      changes for 4.1:
       
      moved Az Zaqaziq (Abu Hamed) AB
      Added Hulwan AB
      Added Mezze AB
      Added Al Mazza AB
      Retiled region between the Nile and Qaroun Lake
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
      of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
      document through after unzipping before installing.
      It's most important that the legal disclaimer at the bottom be read and complied with.
      There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      Wrench
      Kevin Stein
      371 2
    5. 4 controls for Fighter, Attacker and Vtol, also include a easy keyboard configuration only with the nesesary commands
       
      Just place the file "Default.ini" in Saved Games\ThirdWire\StrikeFighters2\Controls
       
      Run Xppader, Load the Profile and you are done and ready to Fight in the sky
      566 7
    6. SF2 Soviet Transport and AWAC Aircraft by Veltro2K
       
      = For SF2, Full 5 Merged RECCOMENDED! =
       
      This is a Re-release of the Veltro2k's Soviet/WarPac Transport and AWAC aircraft.
      It is REQUIRED that you have SF2NA in your merged install, as several of these reference
      the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed
      model. Hence, the need for a Full 5 Merged install. It is usable without, but you won't
      have the dead wreckage on the ground. Also, the AWAC versions use the "AEW" avionics
      coding from SF2NA.
       
      Included in the pak are remods of:
       
      An-22 Cock
      A-50 Mainstay AWAC
      IL-76 Candid
      Tu-114 Cleat (Aeroflot airliner)
      Tu-126 Moss AWAC
       
      Aircraft that were exported have userlist inis included (ie: the Il-76). Any that I
      missed, End Users ™ are encouraged to 'fill in the blanks', and post those changes.
      All avionics, in particular for the AWACs, have been brought up SF2NA standards at the
      July 2012 patch level. New sounds for the prop engines are included. Although cockpits ARE
      included for all aircraft, really people...let the AI handle them. They exist for 2
      reasons: eye candy and targets.
      Skins remain in their bmp format, and decal radomization is set to TRUE. All decals
      reference stock markings, including the Bort numbers. New damage textures are supplied, in
      DDS format.
       
      As always, fairly easy to follow, detailed install instructions are included. PLEASE read
      them!!! Also, give the "Note" section a read, in particular on operational usage.
      The Legal Statement has been changed with regards to these aircraft.
      For those that still have the original releases, as there HAVE been changes and additions
      in several of the inis, you may wish to examine them, mostly in respect to SF2NA, you may wish
      to replace the originals with these.
       
      **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems
      that cannot be solved via ini edits will exist forever, as new models are unlikely to be
      created**.
       
      Happy Landings!
      wrench
      kevin stein
      895 1
    7. BELL AH-1J SEA COBRA Wings Over the Seven Seas * Ver 1.0 for SF1
      For those who stil are stick to sf1 series.
      This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works in the SF1.
       
      WeaponPACK for this model is also included.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      This model is based on previous G model. Well with little modifications.
      Plus new version of slow/fast rotor.
       
      Also new cockpits included for both 69 and 80 versions.
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - jump from pilot station to gunner station.
       
      ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.
       
      LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M60 gunsight cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
      To take off from ship.
      Increase throttle realase brake.
      Or.
      Incrase throttle around 75% of throttle vector controll and then realase brake.
      Landing on ship.
      Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.
       
      Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.
       
      Skins:
      69 Model
      For Wings Over Vietnam
      HML-367 'Scareface' Marble Mountain 1971
      HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver
       
      For Wings Over Europe North Atlantic/Mediterranean Sea and anywhere.
      HMM-263© Det.HMA-269 USS Guadalcanal 1975
      HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)
      HMH-362© Det.HMA-269 USS Guadalcanal 1976
      HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)
       
      80 Model
      For Operation Desert Storm
      Last and only AH-1J combat units, Marine reserve squadrons.
      HMA-773 'Sea Cobras' USS New Orleans 1991
      HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991
       
      For other secret operations during Cold War.
      HMA-169 'World Famous Vipers'
      This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real Sea Cobra numbers but fictional for this unit. However numbers started with 159 were present in this unit.
       
       
      Optional files:
      Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)
      Both with landing deck.
      Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.
       
      Weapons:
      Unlike the G model here on Sea Cobra gun is already part of airframe. This way is better for J model.
      If you have downloaded G model plus weaponPACK before rocket pods and gun pods are working fine here.
      For 80's model version there is folder with specific weapons. LAU-68/61 for MK66 Hydra plus AN/ALE 39 CMDs
      Mk66 Hydra rockets with different warheads included.
      LAU-10D/A launchers and MK71 Zunis. Also included in pack. However there is already existing great hi-poly hi-detailed version of LAU-10 and Zunis by Ravenclaw. If you wish you can use them by editing ini files. My Zuni rockets are little more FPS friendly.
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      During late 70 Marines tested scoop exhaust like on older G. There are just a few photos with this mod.
      Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.
       
      In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.
       
      Pilots:
      I am using usnpilots by OldDiego. Not included.
      Some pilots models might be too big for this helo.
       
       
      Instalation:
       
      Copy all files into specific folders.
       
      Sounds:
      For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.
       
      Squadrons:
      Add specific entrys form Squadronlist addon to your squadron list.
       
       
      Enjoy.
      Edit your way.
       
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      NAVAIR 00-110AH1-4
      NATOPS FLIGHT MANUAL AH-1J
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      With the 1st Marine Division in Desert Shield and Desert Storm
      U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
      Concord 3002 US Marine Corps Helicopters
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      489 4
    8. Armée de l'air Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - AdA Rafale B F2/F3/F3R/F3+ and what if F4
      - AdA Rafale C F2/F3/F3R/F3+ and what if F4
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: ravenclaw_007, JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT
      2,534 21
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