Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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North American Shark FGA.1 for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-100D to give a fictional North American Shark FGA.1 (I guess the RAF didn't fancy the 'Super Sabre' name) with markings for No.33, No.45 and No.58 squadrons of RAF Middle East Command.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SharkFGA1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the SharkFGA1 folder into your Decals folder.
3. From the WEAPONS folder drag and drop the two files into your Weapons folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 3 - November 13th, 2023
By Spinners169 0 -
The Bombers of Oz: a 384th Bomb Wing skin for the B-1B_92
This skin represents the Bones of the Kansas based 384th Bomb Wing in their final years as a bomb wing. Recieving OZ tailcodes after teh transition from SAC to ACC, they served on 2 more years until the 384th was stood down and the bombers spread
between the Kansas ANG, Georgia ANG and the 366th Wing.
Included
Skin and decals for the 384th Bomb Wing, set for the B-1B_92 model
Required
either get the original B-1B_92 and assorted sounds, weapons and effects here:
or from here if you dont want to sort through the whole super pack
Installation
- get the required aircraft from one of the two above sources (if you dont already have it)
- unzip, open "Bombers of OZ" folder, paste "Objects" folder into mod folder of your choice
- allow overwrites if any
Credits
Jimbib support with templates
daddyairplanes research, new skin, tga work
Dels and Bone Team original model and skin
TK the SF2 series as a whole
I hope you enjoy this mod
Kevin Unruh
aka daddyairplanes
11 Nov 23
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This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
53 1 -
When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
F1CR specifics:
A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring) A/G: AUF2 (no CLB4, no CLB8), rockets (<90ies), bombs, BAP/BAT radio-altimeter Inertial Navigation System (Sagem ULISS 47), VOR/ILS Panoramic (Omera 40 75mm) and vertical (Omera 33 150 mm) cameras Radar Cyrano IV-MR Seat Mk10 AAR probe no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead Barax, Phimat capability CC420 pods capability RPL201 EFT F1CR F7 standard specifics:
RPL201 EFT "Lion" and "Shark" special deco Corail gondolas (P0 station) GPS (GPS Improved Inertial Navigation) RWR Aigle double wingtip position lights Thomson CSF RAPHAEL TH SLAR Side Looking Aiborne Radar Recon Pod (P1 Id on AMCP) Rubis FLIR recon pod (P2 Id on AMCP) ASTAC (Analyseur de Signaux TACtiques) ELINT pod (P3 Id on AMCP) Thomson CSF MDS610 PRESTO (Pod REcon STand-Off) (P4 Id on AMCP) This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team
By ludo.m54181 1 -
Please note that because there is less information about this air defense system leaked to the outside world, this mod has certain [What If] content.
So what are Type 625 and 625E?
"Based on the revealed images, the Type 625E is a short range air defense system, or SHORAD. It is built as an 8×8 vehicle-mounted self-propelled anti-aircraft gun and surface-to-air missile system."
—— From Military-Wiki
This SHORAD is set to debut in at least 2021, with Type 625 being PLA’s own version, while Type 625E is the version intended for export.
The difference between them is that the Type 625 has a longer gun and only 2 short-range anti-aircraft missiles on both sides.
In this mod, due to the lack of 100% accurate model materials, I personally transformed the Type 625E based on the real prototype, named it Type 625A and set the service date as 2020.
In summary, this mod contains:
1.Type 625A SHORAD (Olive Green/Desert Digital);
2.Type 625E SHORAD (Woodland/Desert/Desert Digital).
Usage:
Copy the Objects folder into your SF2 main folder.
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Model/Texture: Tim Samedov & Me
Data/Modding: Me.
Special thanks to:GKABS (for the Stinger model, the HY-6B seems to have a similar appearance to the Stinger, so I adapted based on his great work)
204 3 -
This is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
VietnamSEA & Green Hell repaint Mk.9
In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
Includes:
Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
Rescaled Trees/Repaint: Same as above with rescaled trees.
Rescaled Trees/Original: As above.
Changes:
- Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
- Originals re-done with same alterations used on my tiles.
- Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.
By Pappa Goat545 0 -
Douglas A-4D Skyhawk for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire A-4E Skyhawk to give a flyable A-4D (Dhimar) in service with the Dhimari Air Force with markings for;
No.6 Squadron - 'The Eagles'
No.7 Squadron - 'The Rattlesnakes'
BACKSTORY
During the early to mid-1950's almost every US Navy aircraft programme hit some sort of propulsion trouble with either engines that were either down on thrust or simply so unreliable that they were a hazard to flight safety. Douglas were no exception and the SkyKnight and Skyray programmes were hit especially hard and the A4D Skyhawk programme initially didn't fare much better with the J65 down on thrust and the Pentagon bizarrely ordering that reconditioned Air Force J65's should be used for Skyhawk production. Ed Heinemann's wish to shoehorn the Rolls-Royce Avon into the Skyhawk fell apart when a production licence was granted to Westinghouse who then decided to only produce (with Navy funding but without telling Douglas ) a six-tenths scale version as the XJ64 giving less thrust than the J65!
However, by 1955 the Navy BuWeps had decided to fund the promising Pratt & Whitney JT8, essentially a scaled-down JT3 or J57 and by 1957 the resultant J52 was running sweetly on the bench and Ed Heinemann could plan growth versions of his brilliant 'Bantam Bomber'. At about the same time the Navy were hinting that perhaps a more flexible machine was required than the high-altitude nuclear bomber of the original A4D requirement and the increased thrust of the J52 meant that two more stores pylons could be added and higher gross weights permitted.
Douglas had planned to introduce the engine in the A4D-3 (A-4D) and A4D-5 (A-4E) variants but the US Navy cancelled the A4D-3 in 1959 and slowed the A4D-5 programme down. Douglas then looked at export opportunities resurrecting the A4D-3 designation to produce a multi-role fighter version later designated the A-4D which introduced the new J52 engine rated at 8,500lbs thrust plus a small and simple multi-mode radar. Oil-rich Dhimar became the launch customer ordering 60 A-4D's in 1961 and these were delivered in early 1963 initially to No.6 Squadron of the Dhimari Air Force who operated the type until 1982.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the A-4Dh folder into your Aircraft folder.
2. From the DECALS folder drag and drop the A-4Dh folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to salvatorestupido for the USN Aggressor skin used for the No.7 Squadron machine.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - November 5th, 2023
By Spinners194 0 -
Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2
This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
That's it!
The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Stary for the Su-9 cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - November 4th, 2023
By Spinners75 0 -
These are my Photoshop .psd templates (2048x2048) that were created to skin Dels' B-1B Lancer that can be found at Combatace.
Contains lines, aircraft parts, weathering and the UV layout.
Big thank you to Dels for making the B-1B.
Happy skinning.
Jimbib
By Jimbib23 0
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