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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. USAF KC-135 Skinpack 2: 1974 through 1987
      This skin pack will feature skins for all USAF KC-135 users from 1974 until 1987. This includes the Air National Guard and Air Force Reserves as the aircraft became available.
      Requirements: any version of Strike Fighters 2, and the KC-135 mod found here
      Installation:     
              first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already)
              then unzip this to the mod folder, allowing overwrites.
              
      Known Issues:
               this is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
              Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow).
              In the skins with ADC tgas, loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once.
              BTW, this thing is huge!!! over 3 1/2 GB size
      So, Whats Included?:
          Skins with at least two examples from every USAF unit to fly the KC-135 from 1974 - 1987, with separate skins for Active Duty and reserve forces
          Colors represented include silver lacquer, ADC gray, and Shamu dark grey over medium grey.
          Skins from 1987 have a mix of Shamu and ADC grey colors as tga. Same skin, two different paint jobs
          Skins from 1983-1985 have a mix of ADC grey and silver lacquer colors. Skins from the 1970s are all silver lacquer and minimal tail markings
          Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing.
          Drogue to simulate refueling probe equipped aircraft. Added in loadout screen
      Credits-
          Bpao- original aircraft and skin
          Dave- original aircraft lead
          Dels- cockpit used to make flyable
          daddyairplanes- research, ini edits, tga work, skin refinement
          yakarov79- drogue baset model, skin templates, general technical assistance
          allenjb42- tech assistance with the basket work
          test crew- yakarov79, allenjb42, Wrench
      Huge Thanks to the following for research assistance:
          Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/
          Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/
          Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/
          Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/
      85 0
    2. USAF KC-135 Skinpack 3: Late 1980s
      This skin pack will feature skins for all USAF KC-135 users from the late 1980s. This includes the Air National Guard and Air Force Reserves. Many of the skins serials and nose arts are the same as in ODS, which the aircraft would participate in a few years after this period. This also represents the era that the Shamu scheme became more common and that nose art made a comeback on USAF aircraft.
      Requirements:
      any version of Strike Fighters 2, and the KC-135 mod found here
       
      Installation:     
              first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already)
              then unzip this to the mod folder, allowing overwrites.
              
      Known Issues:
              this is meant as eye candy. unfortunately, SF2 doesn't support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
              Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow).
              Loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing).
              So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once.

              BTW, this thing is big, coming in over 2 1/4 GB size
      So, Whats Included?:
          Skins with at least two examples from every USAF unit to fly the KC-135 during the late 80s, with separate skins for Active Duty and
          reserve forces
          Colors represented include ADC gray, and Shamu dark grey over medium grey. Shamu is added as tga for a mix within each skin
          Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing.
          Drogue add on to simulate refueling probe equipped aircraft. Added in loadout screen
      Credits-
          Bpao- original aircraft and skin
          Dave- original aircraft lead
          Dels- cockpit used to make flyable
          daddyairplanes- research, ini edits, tga work, skin refinement
          yakarov79- drogue basket model, skin templates, general technical assistance, some noseart work
          allenjb42- tech assistance with the basket work
          test crew- yakarov79, allenjb42, Wrench
      Huge Thanks to the following for research assistance:
          Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/
          Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/
          Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/
          Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/
       
      90 0
    3. This skinpack adds in historical aircraft as used in Desert Storm for the A, E and R models KC-135. It is as close as possible with unit markings and features several nose arts.
          Included
      Skins and decals for KC-135A/E/R models
      Cockpit and ini edits to make player flyable

          Required
      you will need the original KC-135 pack available here
       
          Installation
      download and install the above mod per its instructions
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          KNOWN ISSUES
      This was originally an AI only aircraft. I added Dels C-130 pit so that it was flyable and I could check my work. That said, it is best to not fly from the cockpit as the Hercules' window frames don't match with the Stratotanker's windows.
         UNIQUE FEATURES
      As with most of my large aircraft mods, the skins are tga based. this means if you look for a Baby Shamu skin, you will only see a plain grey skin. When you fire it up in game, you will see a mix of ADC Grey and Baby Shamu.
      AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS
      Credits
      BPAO- original model
      Dave- head of/released original project
      dels- C-130 cockpit, used to make each aircraft player flyable
      daddyairplanes- research, 90% tgas, ini work, touch up skin work
      yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!)
      Testing Crew
      yakarov79, allenjb42, Eole

      Big Thanks to
      Plattsburgh Air Force Base - Plattsburgh NY Facebook Group
      Wurthsmith Air Museum
      Grissom Air Museum
       for their support with harder to find historical images to complete this project
      151 2
    4. LOADING SCREENS FOR STOCK SF2 SERIES PLANES
      Just as the title implies. This pack is broken down for each version. Load em all if you have em all.
      ALL PICS WERE PULLED FROM GOOGLE SEARCHES. CREDIT IS DUE TO THE ORIGINAL AUTHORS, WHOEVER THEY MIGHT ALL BE.
      INSTALLATION:  ADD THE FOLDER FOR THE TITLES YOU HAVE TO YOUR OBJECTS FOLDER. ALLOW IT TO MERGE ALL AND GO FLY.
      NOTE: SCREENSHOT ON DOWNLOAD PAGE IS NOT AVAILABLE. ALL PICS ARE REAL PHOTOS PULLED FROM GOOGLE.
      FINAL NOTE: THIS DOES NOT INCLUDE DLC. ONLY THE PLAYER FLYABLE AIRCRAFT FROM THE FIVE MAIN GAMES AND THE TWO EXPANSION PACKS.
      Thanks to the greater CA community for the help modding and the support and laughs over the years.
      Kevin Unruh
      aka Daddyairplanes
      18 Aug 2018
      97 0
    5. USAF / ANG T-33A Skin Pack by Carlo "Soulfreak" Vecchi
       
      This skinpack is only for the great T-33A from EricGen.
       
      Pack includes 8 USAF / ANG Skins.
       
       
       
      Credits:
       
      EricGen for the great T-33A, Thank you so much Enrico for all your work my friend!
       
      This mod is released under the combatace freeware licensing agreement:
      http://combatace.com...are?do=findComment&comment=594960
       
       
       
      Read the readme.txt!!!
       
       
       
      Schapen, June 10th 2015
       

      Carlo Vecchi
      170 0
    6. In 1959 Canada bought 30 Soviet Mig-21F Fishbeds. With the failure of the Avro Arrow Canada needed some high speed interceptors
      but this project only lasted over 2 years before selling them off.
      The F-101B Voodoo was Canadas main interceptor purchased from the USAF to fill the needs.
       
      67 1
    7. based on a request here are all F-16 Cockpis from the Team Viper with NVG
      the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry
      NightLightOn=0.25
      NightLightColor=0.88,0.25,0.25
      to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder
      if you have any problems feel free to kontakt me
       
      have fun , ravenclaw_007
      300 10
    8. The F104M by CAF team, 3d work by Cocas, skins by Nyghtfall, other ini work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
      Some small whatif background: 
      The Lockheed F104M was a 1960s company-funded proposal for an improved air superiority Lockheed F-104 Starfighter. It was intended for both the USAF and the export market and was in direct competition with the Northrop F-5E Tiger II, Dassault Mirage F1 and the McDonnell Douglas F-4 Phantom II. Lockheed hoped to capitalize on its F-104 production experience through commonality of parts and systems, and minimize expenses by reusing tooling, jigs and existing factory facilities. 
      Borrowing heavily from the F-104 design the new type featured a new high-mounted, increased span wing and low-mounted, enlarged tailplanes. Both features were incorporated to improve flight handling characteristics and short-field performance. 
      The F104M was heavily focused for the USAF, trying to sell it as a improved dogfighter variant of the F104 interceptor. Seeing how the F104 small payload and relatively low agility can be a problem If dogfight capability ever arise, the USAF decided to try several prototypes. They liked the plane so much that several squadrons were equipped with the plane that formed part of the USAF until mid 70's.
       
      Included: One plane with several skins and variations.
      152 1
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