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Strike Fighters by Thirdwire

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    1. General Dynamics Falcon FG.3 for STRIKE FIGHTERS 2
      This is a simple mod of the Viper Team's superb two-seat F-16D to give a fictional Falcon FG.3 with markings for No.41 and No.54 squadrons of the Royal Air Force.
      Please note that the 3D model does have a minor shadow issue and whilst shadows can easily be turned off I've chosen to leave them on... so just fly the damn thing!
      [Shadow]
      CastShadow=TRUE               <<<<< Change to FALSE
      ShadowCastDist=5000
      MaxVisibleDistance=500

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the FalconFG3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the FalconFG3 folder into your Decals folder.
      3. From the Weapons folder drag and drop the enclosed folders into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to the Viper Team for creating this Falcon two-seater.
      In this revised upload I've included the AAQ-14 LANTIRN pod by the legend that is ravenclaw_007. Thank you!
       
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - January 11th, 2024.
      309 3
    2. Lockheed F-104G Starfighter for STRIKE FIGHTERS 1
      This is a simple mod of the stock F-104G to give a Dhimari Starfighter with markings for;
      No.1 Squadron - 'The Panthers'
      No.9 Squadron - 'The Fennec Foxes'
      This mod is specifically meant for those versions of SF:P1 or SFG that have the F-104G LOD's so please do not attempt to use this in SF2 as it will reference the newer 3D model with built-in drop tanks.
       
      INSTRUCTIONS
      1. Drop the F-104G_Dh folder into your Aircraft folder.
      That's it!
       
      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - January 8th, 2024.
      168 0
    3. Royal Air Force Meteors. 
      Bunch of Meteors for the Royal Air Force and Royal Navy.
      This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach.
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
      Install:
      Copy and paste specific folders into the correct destination.
      A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. 
      Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
      175 gal tank also.
      Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
      Yes, again Meteors. 
      But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
      So we have 22 different (more or less) aircraft.
      F Mk.1 - first 12 production Meteors with Welland I engines.  Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development.
      F.Mk.3 - first 15 airframes with Welland I engine.
      F.Mk.3 - equipped with Derwent I engine.
      F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946.
      F.Mk.4 - fighter jet with Derwent 5 engines. 
      T.Mk.7 - two-seat training jet.
      F.8 -  represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where)
      FR.9  - fighter recon version in two variants early and late canopy.
      PR.10 - photo reconnaissance  version
      NF.11 - radar night /all-weather fighter 
      NF.13  - radar night /all-weather fighter with additional equipment for use in hot/tropical climate
      NF.12  - radar night /all-weather fighter 
      NF.14  - radar night /all-weather fighter 
      NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain.
      NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament.
      TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target).
      U.15 - target/research drone jet based on F.4 Meteor
      U.16 - target/research drone jet based on F.8 Meteor
      T7(TT) - separate version - target tug with target banner.  - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip.

      Tip...
      TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment. 
      While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way.
      I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee. 

      All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod. 
      I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore.
      Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size
      All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory.
      this gives us 2918 individual serial numbers (I believe that is the number never counted what I did).
       
      There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
      Under no circumstances do not use any part of it with older Meteors done by me and published here in CA.
      These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things. 
       
      Credits.
      Veltro2k  - the original old model of t7 
      Yours truly  -  model rework, mambo jumbo like skins, decals, research...

      No animal was harmed during the creation of this mod.
      Only Italian coffee was used, mod may contain cookie crumbs and nuts.
      Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit.
      Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her. 
      Weapons
      RP-3 rockets from Ravenclaw.
      This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets.
       
       During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed.  All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
      Have fun.
      Report bugs. *
      Expect the unexpected.
      Live long and prosper.
      Jarek Hereda
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      UNDER THE COMBAT ACE MODDERS AGREEMENT
       
      * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
      1,102 1
    4. SF2 C-123B/K Provider ReMod Pack           11/2/2022
      -For SF2 (Full 4/5 Merged Reccomended)-
      This is a remod/update package of the C-123B & C-12K Provider cargo transport by Dels from 2009. This package contains the following items ---

      C-123B:
      USAFSilver - 390th Troop Carrier Group
      USAFSEA - 3 tone SEA camo. 19th Air Commando Squadron, 315th Air Command Group (1965<)

      C-123K:
      USAFSEA - 309th ACS, 315th ACW
      VNAF - 423rd Transport Squadron
      AirAmerica - NMF
      AFRES - 731st TAS, 901st TAW Westover AFB, MA (<1974) (NEW!!!)
      All serial numbers are 100% hisorically correct for each of the skins on both aircraft. However, I was unable to run down serials to units. So, consider them 'generic' in that regard. Decal randomization is true. New decals for all but "Air America" skin. ALL skins remain in their "as issued" 1stGen bmp format. The SF2 'date switch' is used on on the C-12B to switch from NMF to 3-tone camo; it is also used on the 123K, as the VNAF skin becomes active in 1970, and the AFRES skin post-Vietnam in 1974. The "airdropable" weapons are also included. New sounds and hangar & loading screens are also included. The flight model remains "as issued". See "change Log" for full more details.
      As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! ALL original readmes have been included, when discoverable.
      Happy Landings!
      Wrench
      Kevin Stein
      252 2
    5. Mirage F1CR standard F4
      When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
      F1CR specifics:
      A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring) A/G: AUF2 (no CLB4, no CLB8), rockets, bombs, BAP/BAT radio-altimeter Inertial Navigation System (Sagem ULISS 47), VOR/ILS Low-alt Panoramic (Omera 40 75mm) and High-alt vertical (Omera 33 150 mm) cameras Radar Cyrano IV-MR Seat Mk10 - AAR probe no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead Barax, Phimat capability CC420 pods capability RPL201 EFT F1CR F4 standard specifics:
      RWR BF single wingtip position lights This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F-1 Team
      155 0
    6. Bye Bye Bitburg! Last Days of the 36th Fighter Wing in Germany
      This skin pack is to represent the 36th FW with its 22nd and 53rd Fighter Squadrons during Bitburgs last two years of operations. During this time the 36th still deployed to Aviano AB  in support of Operation Deny Flight, the no fly zone over the former Yugoslavia.
                  Included
      - 3 F-15C skins
      - 2 F-15D skins
      all as historically accurate as currently possible
              Installation
      first get the F-15C_91 aircraft, commonly found here

      after you extract the F-15C_91 aircraft and put it into your aircraft folder
      alternately you can use the F-15C_91 from this mod without having to hunt for it
       
      unzip this mod. open "To Mods" Folder. place contents into your chosen mods folder and allow overwrites    

                  Credits
      Viper63                      templates for their F-15 skins
      daddyairplanes        research, skin improvements, tga work

      Thank you for downloading this mod and i hope you enjoy flying it as much as i did creating it
      Kevin Unruh
      aka daddyairplanes
      24 Dec 2023

      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      79 0
    7. McDonnell Douglas Phantom F-4E 'ADC' for Strike Fighters 2
      This is a simple mod of the stock F-4E_72 to make a fictional interceptor version of the Phantom for service with the USAF in the 1973 to 1998 timeline. 'What if' markings for four ANG squadrons are included;
      1. 111th Fighter Interceptor Squadron - Texas ANG
      2. 119th Fighter Interceptor Squadron - New Jersey ANG
      3. 186th Fighter Interceptor Squadron - Montana ANG
      4. 198th Fighter Interceptor Squadron - Puerto Rico ANG

      BACKSTORY
      During early 1970 a USAF review of America's air defence assets highlighted the increasing obsolescence of several aircraft including the F-101, F-102 and F-104 and whilst early F-4C Phantoms were trickling down to the ANG units McDonnell Douglas could see an opportunity to sell an optimised 'Air Defense' version of the F-4E to the USAF to swiftly and cost-effectively modernise a large proportion of Aerespace Defense Command. During this time McDonnell Douglas had studied various single-seat or stripped-down versions of the F-4 for the German Air Force but for the USAF they proposed a version of the slatted F-4E with all air-to-ground capability removed, slightly more powerful 'clean burn' J79 engines, simplified air-to-air only radar and the new solid-state AIM-7F Sparrow missile offering longer range with its two-stage rocket motor.
      By this time the massive production run of the F-4 had meant that the fly-away unit cost for this simplified version of the F-4E made it one of the cheapest Phantoms ever and such was the confidence that the USAF had in McDonnell Douglas that in March 1971 they simply asked for a fixed-price quotation for 300 F-4E 'ADC' aircraft and ordered them in April 1971! First flown in June 1972 the F-4E 'ADC' were delivered in a smart and glossy 'air defense' grey scheme and entered service with  the 198th Fighter Interceptor Squadron of the Puerto Rico ANG in February 1973 replacing the F-104C's and F-104D's of that unit. Sadly, eight of the 198th's Phantoms were destroyed in a terrorist attack at Muniz ANGB in January 1981 and the unit operated several 'standard' F-4E's until 'ADC' versions could be allocated to them.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4E_ADC folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4E_ADC folder into your Decals folder.
      That's it!
       
      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.

      Regards 

      Spinners
      Version 2 - January 5th, 2024
       
       
      156 0
    8. North American F-109A 'Retaliator' for Strike Fighters 2
      This is a simple mod of Julhelm's superb North American A-5A Vigilante to make a fictional 'Retaliator' interceptor-fighter in service with the USAF in the 1964 to 1988 timeline. There was actually several North American proposals for 'fighter' Vigilantes offered to the USN and to the USAF and it's a pity that the enormous potential of this amazing aircraft was never fully realised. Anyway, 'what if' markings are enclosed for three ANG squadrons;
      1. 101st Fighter Interceptor Squadron - Massachusetts ANG
      2. 159th Fighter Interceptor Squadron - Florida ANG
      3. 186th Fighter Interceptor Squadron - Montana ANG

      BACKSTORY
      Development of the North American A3J-1 Vigilante progressed well during the late 1950's and the first flight of the YA3J-1 prototype in August 1958 revealed it to be a real thoroughbred, packed from nose to tail with outstanding technology. However, a strong faction against the Vigilante was forming within the USN arguing that strategic bombing was not part of the USN's business and North American decided not to assume that large orders for the 'basic' A3J-1 would follow and they began to look at other roles for the Vigilante.
      One line of development would eventually lead to the reconnaissance Vigilante (RA-5C) but another line of development transformed the A3J-1 into various fleet defender and ADC fighter options. Fortunately, the wing of the A3J-1 was designed for zero wind over deck launches and this resulted in a wing too large for low-level attack missions but ideal for a fighter. During early 1959 North American offered a long-range fighter version to the USN and USAF but had only a lukewarm response. However, following the cancellation of their F-108 Rapier in September 1959 things now became a bit more urgent for North American and they schemed a revised A3J-1 Fighter with uprated J79 engines and semi-recessed Sparrow missiles. 
      Trying again in 1960 they received a firm no from the USN (who by then knew they had a winner in the F4H-1 Phantom II) but the USAF agreed to a detailed analysis of an optimsed land-based interceptor fighter (named Retaliator in May 1960) and in June 1960 they announced that the Retaliator was to be ordered as an immediate follow-on to the F-106 programme with 350 ordered although this figure was later reduced to 240.
      The prototype YF-109 flew on April 30th 1962 and production F-109A's entered service in late 1964 with the 5th Fighter Interceptor Squadron at Minot AFB, North Dakota. The only export order was from Canada who ordered 60 in 1968 and these entered service with No.409 squadron in 1969 remaining in service until 1990.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-109A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-109A folder into your Decals folder.
      3. From the PILOTS folder drag and drop the F-109A_FuelPod into your Pilots folder.
      That's it!
        
      NOTES
      Julhelm's Vigilante comes with an authentic Vigilante pit so rather than just slap a Phantom pit into this bird I've used his pit and just tweaked the ini's for the interceptor-fighter role. I'm not the greatest on avionics but it works! 
      In this revised upload I've chosen to include the Fuel Pod as a pilot (in the same way that we add a Fake Pilot) as I'd noticed my wingmen were jettisoning it when the action started even when adding NoJettisonTank=TRUE. I've also added AIM-9 Sidewinder's to the Retaliator's inner wing pylons.
      This aircraft needs/deserves a gun but I've resisted the temptation. However, you can add one if you like and the space from the redundant linear bomb bay could easily accommodate a neat M61 installation slap-bang on the centreline.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Big thanks to Julhelm for bringing one of my personal all-times favourites to the community. 
      And thanks to Julhelm for also releasing his templates for ham-fisted amateurs like me to screw around with!
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 

      Spinners
      Version 2 - January 3rd, 2024
       
      481 0
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