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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Bloody Hundreth Tanking into the 90s: 100th ARW skin for the KC=135R
      This skinpack is a representation of the 100th Air Refueling Wing at RAF Mildenhall during the 1990s. Tracing its lineage back to the 100th Bomb Group of WW2, the 100th has featured nose arts on its tankers throughout the year, often replicating or paying tribute to nose arts from the original Bloody Hundreth

              Included*
      two skins; one 1993 in the Shamu scheme and one 1998 in the AMC grey scheme
      decals for both skins including nose arts for all aircraft that had them

          Required
      a legal functioning install of any SF2 version
      KC-135R aircraft and sounds, found in the download section
         https://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      -Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds

      *Wagner CD not included
       
                  Credits
      BPAO (Olivier Anguille, RIP) -     original model
      Dave-                                              head of original released original project
      Dels-                                               C-130 cockpit
      yakarov79-                                    drogue basket model, original skin templates
      Wrench-                                         tech advice, approval master extrodinaire
      daddyairplanes-                           research, ini edits, texture and tga work, new additions to templates
       

      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      45 0
    2. Working Past Retirement: Metrea KC-135R
      This skinpack is a representation of the 4 KC-135R operated by Metrea Strategic Mobility. Bought from Singapore in 2019, these contract tankers are supporting USAF as well as NATO operations

              Included*
      KC-135R (Civil) aircraft
      two skins to highlight the blue Shamu scheme (3 serial numbers) and the Agean Ghost Scheme (1 serial number)
      Cockpit and ini edits to make player flyable
      drogue "weapon", addable in the loadout screens

          Required
      a legal functioning install of any SF2 version
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      -Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds
      - there are currently no wingtip MPRS pods for these aircraft. Once some have been sourced (via new aircraft model or pod model) they will be added in
      -the Agean Ghost is not 100% accurate. there were not very good pics of the wings, plus model quirks meant some patches had to be put on each wing ot allow for color onthe airbrakes (all 4 of which were mapped to the two on the left wing)

      *Wagner CD not included
       
                  Credits
      BPAO (Olivier Anguille, RIP) -                              original model
      Dave-                                                                       head of original released original project
      Dels-                                                                        C-130 cockpit
      yakarov79-                                                             drogue basket model, original skin templates
      Wrench-                                                                  tech advice, approval master extrodinaire
      daddyairplanes-                                                    research, ini edits, texture and tga work, new additions to templates
                  Big Thanks to
       Jimbib for research asssitance with the Metrea Agean Ghost camoflage
       
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      78 0
    3. Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 28th, 2023
       
       
      192 1
    4. This is the PL-13 BVRAAM that comes with the recently released J-20A 'Lurking Dragon' simply converted to a 'drag and drop' file for SF2. Just drop it in your weapons folder.
      308 1
    5. Supermarine Syrena FGA.3 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7BMK to give a fictional Supermarine Syrena FGA.3 fighter-bomber with markings for No.6 and No.54 squadrons of the Royal Air Force both in a 'Desert Storm' style scheme.
      You'll need to have the Su-7BMK for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaFGA3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaFGA3 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the Tank_Syrena_FGA3 folder into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 27th, 2023
       
       
      79 0
    6. Supermarine Syrena F.1 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7B to give a fictional Supermarine Syrena F.1 interceptor-fighter with markings for No.111 'Treble-One' squadron and No.145 squadron of the Royal Air Force in a typical 1960's Fighter Command scheme.
      You'll need to have the Su-7B for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaF1 folder into your Decals folder.
      That's it!
      This aircraft uses the stock Third Wire Firestreak missile so you won't get an audible growl when/if the missile locks on but you will get visual confirmation in your Lightning style gunsight.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 26th, 2023
       
       
      73 0
    7. Gloster Meteor F.8 'Iberia' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Gloster Meteor F.8 to give a fictional Meteor F.8 in service with the Spanish Air Force (3 skins) and the Portuguese Air Force (2 skins) in an overall 1954 to 1972 timeline.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Meteor8_Ib folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Meteor8_Ib folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 24th, 2023.
       
       
      144 0
    8. From Wikipedia:
      "The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
      It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
      ......
      ADM-160B
      Decoy version developed by Raytheon with longer endurance. In use by the USAF.
      ADM-160C "MALD-J"
      Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
      MALD-N
      Navy variant based on the MALD-J.
      "
      This mod Include:
      1.ADM-160B MALD
      2.ADM-160C MALD-J
      3.ADM-160D MALD-N
       
      Usage and precautions:
      1.Upzip and copy ADM-160C folder to Objects/Weapons ;
      2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
      3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
       
      Model/Texture: BorisBC;
      Data/Modding: Me.
      164 2
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