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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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This is the PL-13 BVRAAM that comes with the recently released J-20A 'Lurking Dragon' simply converted to a 'drag and drop' file for SF2. Just drop it in your weapons folder.
By Spinners308 1 -
Supermarine Syrena FGA.3 for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Sukhoi Su-7BMK to give a fictional Supermarine Syrena FGA.3 fighter-bomber with markings for No.6 and No.54 squadrons of the Royal Air Force both in a 'Desert Storm' style scheme.
You'll need to have the Su-7BMK for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SyrenaFGA3 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the SyrenaFGA3 folder into your Decals folder.
3. From the WEAPONS folder drag and drop the Tank_Syrena_FGA3 folder into your Weapons folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 27th, 2023
By Spinners79 0 -
Supermarine Syrena F.1 for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Sukhoi Su-7B to give a fictional Supermarine Syrena F.1 interceptor-fighter with markings for No.111 'Treble-One' squadron and No.145 squadron of the Royal Air Force in a typical 1960's Fighter Command scheme.
You'll need to have the Su-7B for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SyrenaF1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the SyrenaF1 folder into your Decals folder.
That's it!
This aircraft uses the stock Third Wire Firestreak missile so you won't get an audible growl when/if the missile locks on but you will get visual confirmation in your Lightning style gunsight.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 26th, 2023
By Spinners73 0 -
Gloster Meteor F.8 'Iberia' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Gloster Meteor F.8 to give a fictional Meteor F.8 in service with the Spanish Air Force (3 skins) and the Portuguese Air Force (2 skins) in an overall 1954 to 1972 timeline.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Meteor8_Ib folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Meteor8_Ib folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 24th, 2023.
By Spinners144 0 -
From Wikipedia:
"The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
......
ADM-160B
Decoy version developed by Raytheon with longer endurance. In use by the USAF.
ADM-160C "MALD-J"
Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
MALD-N
Navy variant based on the MALD-J.
"
This mod Include:
1.ADM-160B MALD
2.ADM-160C MALD-J
3.ADM-160D MALD-N
Usage and precautions:
1.Upzip and copy ADM-160C folder to Objects/Weapons ;
2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
Model/Texture: BorisBC;
Data/Modding: Me.
168 2 -
RAF B-1B 'Bone' Skin Pack
This is a simple mod of the existing original release B-1B skins to give three 'what if' RAF skins. All I've done is add a bit of overspray to the tail fin, change the canopy glass to a cool blue tint and add some decals.
This very minor update just places the decals in a 'D' folder in each skin to suit the SF1 format.
INSTRUCTIONS
Just drop the 3 skin folders into your B-1B folder.
CREDITS
BIG THANKS to 'The Bone Team' and, in particular, to the creators of the two original skins;
"Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!"
Regards
Spinners
Version 2 - October 22nd, 2023
By Spinners143 0 -
Uploaded as a request by my mate Canadair, this is a simple mod of the skin that comes with the superb J-20 Chinese Stealth Fighter recently released by 'The Insky Group'. All I've done is toned down the white walkway markings and added Parani decals. I think you'll need WOI for the stock 'ARABIC3WHITE' decals. Hopefully, I've got the decal pathway correct, forgive me if I haven't but I don't normally upload skins and I'm a stranger over here in the SF1 section.
Well done to The Insky Group. More please!
Regards
Spinners
Version 1 - 04/09/10
By Spinners164 2 -
Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable Tu-16 'Badger' in service with the Empire of Paran Air Force with markings for No.1 Heavy Bomber Brigade.
COCKPIT
There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Tu-16_Pa folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Tu-16_Pa folder into your Decals folder.
That's it!
FLYING THE BADGER
It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 22nd, 2023
By Spinners241 0
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