Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar.
improvement on the Beta in 3ds Max by me:
Pilot with BAE helmet system
Refueling probe
Added a drag parachute
A new PIRATE system was added to the 3ds Max model
Towed decoy
added pilot ladder and engine cover and remove before flight tags
Added miner addon to the model and fixed some model miner 3ds model imperfections
Added 2 lod 001 and 002 lod
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=J79Burner
[J79Burner]
Priority=NORMAL
3DSound=FALSE
FrequencyControl=TRUE
NumBuffers=1
Looped=TRUE
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Shift+1 to open canopy
Shift+2 Deploy refueling probe
Shift+4 Deploy the towed decoy
Virgin 1.0.1
Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the
Specular/Glossiness/Reflection
Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one.
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing.
Compufat for working on the 2 textures, Decals and testing the model.
Sundowner for sending me the 3ds Max file and the Photoshop files
Pilots: GKABS (3D models) and Ludo.m54 (texture)
Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community
Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack
"All work is done by me (ace888) with the exception of the credits given to the people below:
Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me)
ChrisBV - Pilots (I slightly modified the skin)
Florian/JAT - Pilot
Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B)
FastCargo - Fakepilot
Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time)
Spillone104 - Engine sounds
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
By GKABS939 0 -
These are the Kfir C2 versions used by the Ecuadorian Air Force.
The pack contains all the necessary models and is based on the normal TW model and the mods available in Combat Ace.
To run this mod you also need access to the SF2:I TW lod files (lods and cabins for Kfir)
The full merged installation of the SF2 family is generally recommended.
The skin was made by me in 2048x2048 format based on templates from ludo.m54
Credits:
I have made all the decals for use in FAE based on the reference materials available.
data.ini TW and small fixes made by me
The Mod Kfir-FAE version is based on denissoliveira's original package =>http://combatace.com/files/file/15556-kfir-c7/
3D Mod: Denis Oliveira
I would like to thank gkabs for making the mod Kafir_C2_Antenna_Tail and GK-MF1Euro-Pilot_early these are his authorship to contact go to gkabs@gkabs.net
National and squad markings as always in my case are painted on skins.
Effect files are added.
I've also used standard sound files that everyone should have by now.
report bugs please
I hope you like it.
Enjoy
By compufat109 1 -
--------------- Spitfire for CombatAce ---------------
SF2 version 2021
TurboSquid : original 3D model
Snapper21 : source file donated to CA, project development, textures editing and decals
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpit
Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.
These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.
- Spitfire Mk12
By Cliff7600284 0 -
A Mod of the Mirage 2000C from The Mirage Factory to make it look like a fictional fighter for the colombian air force.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
CREDITS
First of all, big thanks to Wrench and Sundowner for allowing me to release this plane.
All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.
Original readme is included.
For any further questions don't hesitate to contact me.
Kindest regards
ValAstur
By ValAstur76 0 -
This mod should be used in conjunction with the "night lights for City" mod released by me.
Quick update to the entire Kamchatka 250m map to have night lights in cities.
Installation:
Before you begin. Backup your files
Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
By orsin42 0 -
The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
Mue's Target Area Editor - as part of the tool box
I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.
By orsin58 0 -
This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
It took me a long time to figure out. Hopefully this can help you as well.
Installation:
1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
By orsin119 0 -
Soviet Spitfires x 2 for STRIKE FIGHTERS 2
This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder.
2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder.
That's it!
Please note that you will need a suitable 'prop' pilot.
Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Extra special thanks to Starfighter2 for the Spitfire cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - August 23rd, 2023
By Spinners54 0
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