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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

Subcategories

    1. Charlie Vipers on Guard
                   Part 1: Block 25s in the 90s
      This mod is the first of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflict in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the units as they were at that time. Included is a new F-16D Block 25 from ravenclaw_007 to cover the two seaters in each unit that had them.

      Included
      Team Viper F-16C Block 25 with historical ANG skins
      new F-16D Block 25
      various period specific weapons and pilots
      various ini edits to match the era
      new hangar and loading screens
      NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own.
      The load outs are the same so you will be able to load the same weapons.
      ***************************************************************************************************************************************************************************************************************************
      LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B25.iniyou will find these lines
              LoadingScreen=F-16C_Loading_119.jpg
              //LoadingScreen=F-16C_Loading_111.jpg
      installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
      ********************************************************************************************************************************************************************************************************************************
       

      Credits
      Viper Team                    F-16C Block 25
      ravenclaw_007             new F-16D Block 25, templates (C and D)
      killerbee331                  original weapons pack that many armaments are drawn from here
      malibu43                        2_LAU-88 mod to carry 4 Maverick rather than 6
      daddyairplanes             skins, tga work, much research, various ini edits, new TW inspired loading screens
      test team                       NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi,

      I hope you enjoy this mod.
      daddyairplanes
      aka Kevin Unruh
      21 Aug 2022
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      147 2
    2. August 2022
      ===============
      United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
        
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. 
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5C_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res 

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5C.LOD
      to this..
      [LOD001]
      Filename=F-5C_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles     - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                      Animations, Weapons, Research,
                      Beta testing
      Baffmeister   - Flight model, weapons edits, Avionics,
                      Beta testing

      Crusader      - Avionics and data tweaks, Beta testing
      Guuruu        -    Sounds and Afterburner effects, Beta
                      testing
      Guest contributors:
      Gkabs         - pilot figure
              
      Cliff7600     -    Avionics tweaks, functioning horizontal
                      trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32    - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I
                         needed help..Cheers!!
      Derk            - Many, many references!!!
      Blade            - Excellent mini-tutorial on damage
                        textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
      *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated F-5C 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the USAF  F-5C, all by ravenclaw_007.
      * Comprehensive F-5C Skoshi Tiger Loadouts  representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
      ******************************************************
      PILOT NOTES
      -----------

      F-5C Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline] 
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89 
          20500lbs: 310kts with a transition to mach 0.74 
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93 
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------------------------------
                            
                             The Gun Sight
      --------------------------------------------------------
      The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
      It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
      cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
      *************************************************************
                          
                                 Agreement
                                 _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      ************************************************************* 
      Sophocles
      August 2022
       
      805 23
    3. F-16CD B60 (What-If) Ukraine Reforger by Viper63a 2022
      -------------------------------------------------------------
      This pack asks the question..."What if" the US was to reforge Ukrain with F-16C\D Block 60 "Bear Hunter\Killers". See the "Credits" sections for a list of all the wonderful modders who deserves ALL the "THANKS" for their original packs. Without them, this pack would not exist. 
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      This pack is intended as a stand-alone pack, you should not need any other mod packs. The USAF F-16C\D Block 60 (Viper Team) aircafts were modified for use in the Ukrainian theater: F-16C\D B60 with correct decals, skins, pilots, data, weapons & a bunch of extras. 
      * Included Jets: Please note the serial numbers are randomized. 
      F-16C_B60_UA
      F-16D_B60_UA
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      !! First and always - Make a BACKUP copies of your Mod folders...Objects\Aircraft, Decals & Weapons folders...
      1) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
      2) Refer to the "Add F16 SoundList.txt" file on configuring the your "Flight\SoundList.ini" file to use the custom F-16 sounds included in this pack.
      3) Refer to the "Add F16 Squdraons.txt" file on configuring the your "PilotData\SQUADRONLIST.INI" file to use the Ukrainian Squadrons in a campaigne.
      Thats it - Enjoy!
      Viper!
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits: 
      -------------------------------------------------------------
      If you didn't sign your Readme.txt - Shame on you (LOL).
      Let me know if I missed anyone and will be more than happy to recognize!
      Thanks!
      -------------------------------------------------------------
      F-16 DATA & LOADOUT update v2.0 - Fanatic Modder
      -------------------------------------------------------------
      Effects/Sounds/LODS/Skins - Dave/The Viper Team
      F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
      The egyptian skin - mohand777
      The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
      -------------------------------------------------------------
      SF2 F-16C/D Block 60 Fictional USAF Squadrons - Viper63a
      -------------------------------------------------------------
      The Viper Team for their EXCELLENT F-16s!
      Ravenclaw_007 for his new weapon packs.
      Spudknocker's work that inspired me to make this pack.
      Dtmdragon's original work that made this pack possible.
       
      If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
      -------------------------------------------------------------
      174 1
    4. Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
      This mod adds a somewhat "VASI" light system to all WOV runways.
      I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope,  but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
      In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
      /////////////////////////////////////////////////////////////////////////////////
      Plane
               * Red light
                                  o Yellow light
      Runway              _____________________________________________
      /////////////////////////////////////////////////////////////////////////////////
      If above glide slope, you 'll see yellow lights above red ones:    °°    °°
                                                                                                                   **     **
      If below glide slope, you 'll see yellow lights below red ones:   **     **
                                                                                                                    °°   °°
      If ON a 3degres glide slope, you 'll see the lights on line :      **° °**
      /////////////////////////////////////////////////////////////////////////////////
      Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
      //
      Limitations:
      -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
      -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
      -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
      -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
      Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
      Personal notes and thanks:
      This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
      Cheers,
      Ryder7 from France.
      P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
      Edit: Forgot to add proper installation instructions:
      1.backup your Airfields.ini.
      2.Drop the content of the zip onto your  ...Wings Over Vietnam/    game directory.
      3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
       
       
       
       
      28 2
    5. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Toyota with SPG-9 Kopye comes with 6 textures and a new sound file
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      add this to your soundlist under the Flight folder if you don't have it listed there.
      [SoundList]
      SoundFilexxx=Toyota
      [Toyota]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=2500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100

      Note Change the XXX with the last number in your soundlist 
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      yakarov79 for making the gunner/driver models and textures for them and for letting me use it with my Toyota truck
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      lindr2 for using his UB-16 texture
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      89 0
    6. 495th FS "Valkyries" (USAFE) Skin for F-35A v1.0.0

      Hello,
      On 15 September 2020, the USAF announced that the 495th Fighter Squadron would 
      be reactivated as first F-35A unit of the 48th Fighter Wing "Liberty Wing" at 
      RAF Lakenheath.
      The "Valkyries" received their first four F-35As on 15 December 2021.

      This skin must be used with the Strike Fighters 2.
      You should add this skin to the "SF2 USAF F-35 redux 1.0.0" by kblomkvist :
      https://combatace.com/files/file/16811-sf2-usaf-f-35-redux/
      I have created the main decals of this famous fighter squadron of the USAFE
      and I have used the DoctorWho F-35A/B skin templates. These decals are the early delivered
      F-35As for the "Liberty Wing".
      The original mod of the F-35 was made by FastCargo.

      In order to install this skin you have to put the Objects folder into your SF2 game 
      directory.

      NOTAM :) I hope to finalize the integration of a new canopy front structure (Fakepilot method).

      Best regards,

      Coupi.

       
      68 0
    7. SF2 F-102A (v2k) ANG Skins & Decals Pack         8/2/2022
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)-
      This package contains 3 new Air National Guard skins & decal sets for Veltro2k's F-102A Delta Dart. This package covers Darts used by the Pennsylvania, New York and Connecticut ANGs.
      On the skin/unit selection drop down menu, on the Loadout screen you'll see:
      146th FIS, PA ANG (61-75)
      102nd FIS, NY ANG SEA Camo (72-75)
      118th FIS, CT ANG (66-71)
      Almost all markings are decals, and decal randomization is TRUE. ALL serial numbers are 100% historically accurate for each of the units depicted. Each unit has been supplied with 26 serial numbers (probably more than when actually in service). The SF2 "date switch" IS active.
       
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein
      Director of Marketing, Coyote Aerospace
      "We Aim Higher"
       
      68 0
    8. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Toyota with DSHK Gun comes with 6 textures and a new sound file
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      add this to your soundlist under the Flight folder if you don't have it listed there.
      [SoundList]
      SoundFilexxx=Toyota
      [Toyota]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=2500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100

      Note Change the XXX with the last number in your soundlist 
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      94 0
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