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Strike Fighters by Thirdwire

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    1. This is a set of Camouflages for Mirage Factory Mig-29A and C. Firstest in Ukraine ever and lastest but not least.
      History:
      At the beginning of 1991 it became clear that Soviet Russia would not be able to retain Ukraine under the occupation more. The grip of the communist beast has dramatically weakened.
      Patriotic-minded technician crews began to paint over the red stars with a green colour and atop of it the blue Ukrainian Shield with Trident.  First MiGs which changed the aggressor's stars to Ukrainian marks was at Crimea Belbek. It was yellow trident in a blue circle and  blue circles and a big yellow dot in it at wings.
      August 24, 1991 was proclaimed the independence of Ukraine. Soon, officially, new insignia, a square shield with a trident and yellow circles with blue big dot in them were approved. All MiGs  got new identification marks and shields for the tails. Soon they got new camouflages and was recolored in gray-blue scheme and gray-grean Ukrainian scheme.
      ====================
      In 2011,  MiG-29Cs were upgraded to the MU1 version. The main task of the upgrade was giving the aircraft ability to load and use Kh-29 missile. MiG-29MU1s  got new avionics, new weapons and new Digital Camouflage. At 2012 the Ukrainian air force received this aircrafts.
      ====================
      Installation:
      1. Unpack files to your mod folder as you do usual with mods. You need installed Mirage Factory Fulcrums. CHECK YOUR FOLDERS! It can be different then mine.
      I done skin with "official" tail Shield for MiG-29A and  with "non ufficial" rounded shield for MiG-29C to both aircraft appear in game with different shields, cuz in real, some times both variants was at Ukrainian Sky.
      2. You need to correct start year in your NATIONS.INI if you have it in mod folder:
      [NationXXX]
      Name=Ukraine
      DisplayName=Ukrainian Air Force
      Alignment=FRIENDLY
      ...
      StartDate=1991
      3. Add in your MiG-29A_USERLIST.INI if you have n't it yet
      [Ukraine]
      ServiceStartYear=1991
      ServiceEndYear=2000
      Availability=RARE
      and in your MiG-29C_USERLIST.INI
      [Ukraine]
      ServiceStartYear=1991
      ServiceEndYear=2040
      Availability=COMMON

      In reality, more common aircraft for Ukrainian Air forces is MiG-29C type 9-13 (Hunchbacked). MiG-29A type 9-12 is very rare. If you fly Baltica's "Orange Revolution 2004" i recommend to change some MiG-29As to C in his company files.
      White numbers of Digital Camo is not correct to real aircrafts. Must be white numbers and blue outline and white numbers and yellow outline. If you have anough health to outline all needed decals do not stop youself. I haven't. Please  make this work if you want and share it. You can fix skins, improve, redraw and use in your packs.
      ====================

      Skins was drawn based on outlines by Mariusz Wojciechowski (http://www.mariwoj.pl/) and real photos on a MiG-29 Template from CombatACE site.
      Mig29 Templates
      https://combatace.com/files/file/8423-mig29-templates/
      By Sundowner (approved by SayWhatt, March 9, 2009)
      Decals:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)

      Best regards, bazillius
      269 2
    2. Mikoyan-Gurevich MiG-15bis - Royal Jordanian Air Force
      This is a simple mod of the stock Third Wire MiG-15bis from the 'Wings Over Israel Add-On' to give a flyable Mig-15bis of the Royal Jordanian Air Force.
      Please do not download this mod if you don't have 'Wings Over Israel Add-On' from Series One.

      BACKSTORY
      Despite Jordan gaining independence in 1946 it wasn't until 1950 that Jordan began to establish an embryonic air force with the assistance of the Royal Air Force. When Hussein bin Talal became King of Jordan (following the abdication of his father in August 1952) he was keen to see Jordan develop a more modern air force and looked to create a balance in his relationship with the West and the Soviet Union by ordering military equipment from both. The already obsolete de Havilland Vampire and Gloster Meteor were selected for ground-attack whilst the MiG-15bis was selected for interception duties with the first examples arriving in September 1955 to equip No.1 Squadron of the newly formed Royal Jordanian Air Force.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-15bisRJAF folder into your Aircraft folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      Thanks to Ordway for the MiG-15 cockpit.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 02/04/18
       
      64 0
    3. McDonnell Douglas Phantom FG.2 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4B to give a 'what if' J79 powered Phantom FG.2 tactical fighter with markings for No.6, No.41 and No.54 squadrons of No.38 Group of RAF Strike Command as they might have appeared in the late 1960's but I've also included some two-colour B-type markings for you to play around with.
      In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. As SFG and WOV does not have the RAF Letter codes I've made some of my own in yellow and white and included them here to help avoid bare fins although there's plenty going on in fin land.

      BACKSTORY
      The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning.
      The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's.
      Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner.
      The Phantom FG.2 entered service with No.41 squadron at Coningsby in January 1966 and eventually equipped no less than ten RAF squadrons at home and abroad.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFG2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFG2 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 01/04/18
      Version 1 - 26/02/09
       
      288 0
    4. 9A34M Strela-10 known as SA-13 Gopher
      Pack contains new ground objects for SF2 game and new weapon.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final - I'm not much of ini editor...so enjoy
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Ground objects are:  9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar.
      Three basic skins included for each vehicle.
      Weapons: new model for 9M37 Strela-10 missile.
      If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile.
       
      All skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
      311 0
    5. M551 Sheridan.
      Pack contains new ground object for SF2 game.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final.
      I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
      also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
      all skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this vehicle.
       
      credits:
      model, ini edits skins - me  - JH.
      skin based on the Trooper work.. ive updated his skin. 
      If someone wants psd templates let me know.
       
      regards.
      Jarek Hereda
      247 0
    6. McDonnell Douglas Phantom F.1 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4B to give a 'what if' Phantom F.1 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared in the 1960's. Also included is a No.43 squadron skin.
      In theory, this should work in any 'first generation' game that has the standard F-4B LOD's.

      BACKSTORY
      The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning.
      The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's.
      Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner.
      The Phantom F.1 entered service with No.19 squadron at Leconfield in March 1964 and eventually equipped no less than ten RAF squadrons at home and abroad with the last squadron (an expanded No. 1435 Flight) disbanding at RAF Mount Pleasant, Falkland Isles in 1992.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomF1 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 31/03/18
      Version 1 - 19/02/09
      207 0
    7. F-101 Voodoo Escort Fighter, as it was meant to be.
      Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
      Features:
      F-101A Voodoo Escort Fighter:
      - Full 7.33 G.
      - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
      - MA-7 FCS with AN/APG-37 Radar, 30nm range.
      - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
      - K-19 Gunsight system (as on F-105).
      - 3x Semi-recessed AIM-4 Falcon Missile stations.
      - “Not a pound for air-to-ground!”
      - 1957 Service entry.
      F-101C Voodoo Escort Fighter:
      - As above plus:
      - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
      - Upgraded AN/APG-125 Radar, 60nm range
      - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
      - 1966 Service entry.
      The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
      F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
      Instillation:
      1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
      2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
      3, Unpack this mod and drop the objects folder into you SF2 mods folder.
      Credits:
      Ravenclaw_007
      Dave
      Enrico "ErikGen" Gennari
      Spillone104
      Column5
      295 4
    8. McDonnell Douglas Phantom FGR.5 - Royal Air Force Near East Air Force STRIKE FIGHTERS 1
      Two simple modded skins for you to add to my McDonnell Douglas Phantom FGR.5 to place it in service with RAF Near East Command in the 1970's.
      This should work in all of Third Wire Series One games as it uses the ubiquitous F-4E.

      INSTRUCTIONS
      1. Drag and drop the skin folders into your Phantom FGR.5 folder.
      The decals are contained within the skin folder but it is essential that you have my FGR.5 installed to get the common decals (national markings and serial numbers).

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 28/03/18
      Version 1 - 01/01/09
      120 0
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