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Strike Fighters by Thirdwire
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VMF-112, F4U-1D Corsair, USS Bennington 1945 Skin Pak
== For WW2 PTO SF2, Any and All ==
*Note: can be used in any PTO centric install, and probably will work in 1stGens as well*
A new skin for Wolf257's Corsair; to be used with my F4U-1D mod available here at CA at the following URL:
http://combatace.com/files/file/1532-f4u-1d-corsair/
This represents F4U-1D Corsairs as flown frum USS Bennington in the later months of the war.
Decal randomization is set to TRUE (which won't work if used in 1stGen installs, but what the hey, right?)
Also included is a 90%-ish SF2 compliant FM in/on/part of the enclosed data ini*, a new 'main ini' (F4U-1D.ini), and an SF2 Userlist.ini (as USMC is considered a 'Seperate Nation' for Export Purposes ). It's advised other USN/USMC Corsairs have the necessary lines added, year adjusted and use this new userlist.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Happy Hunting!
wrench
kevin stein
*said data ini has been posted in the SF2 PropHeads Forum for some time
By Wrench97 0 -
South Africa was one of the The largest export customers for Mirage IIICs built in France as the Mirage IIICZ (16). Some export customers obtained the Mirage IIIB, Mirage IIIBZ (3) and Mirage IIIDZ (3) and Mirage IIID2Z (11) were for South Africa.
A good number of IIIEs were built for export as well, South Africa had the Mirage IIIEZ (17) too. Export versions of the Mirage IIIR were built for South Africa as the Mirage IIIRZ (4), and Mirage IIIR2Z (4) with an Atar 9K-50 jet engine.
You will have ALL those SAAF Mirages (58) by numbers and letters in a single pack, designed for long waited south african scenery.
The IIIC/RZ served with 2nd squadron from 1963-4 till 1990
The IIIEZ served with 2nd squadron from 1966 till 1970, then with 3rd attack squadron untill 1975, when that unit was equpped with Mirage F.1. So they went to 85th Combat Flying School squadron and were retired in 1986.
The IIIDZ served with 3rd attack squadron and then 85th Combat Flying School, alongside IIIEZ from 1970 until 1986.
South African Air Force (SAAF) used Mirage III operationally to great effect in Angola. In 1979 a SAAF Mirage IIIRZ was shot down near Ongiva, in Angola. The wreckage of the aircraft was recovered by the Angolans.
What's in:
- 11 new flyable planes + 1 (DLC 10) updated + 5 Cheetah V. 2.0
- Mirage IIIBZ (early, late) (3 skins: 2 camo, 1 Silver)
- Mirage IIICZ (from DLC 10, 1 camo* skin added decals reworked)
- Mirage IIIDZ (2 Camo skin)
- Mirage IIID2Z (1 camo Skin)
- Mirage IIIEZ (early, late) (4 skins: 3 camo, 1 Silver*)
- Mirage IIIRZ (early, medium, late) (5 camo skins)
- Mirage IIIR2Z (early,late)(2 camo skin)
- Cheetah C-D-E (multiple skins inside) (V.2.0)
- ALL Historical decal numbers, and 90% decal letter by type;
- Rudder right & left flag by numbers;
- pilots;
- weapons;
- Hangar/loading screens;
- canopy open (not 2 seaters) key=10
Prerequisites for use this pack (*):
- DLC 07 Mirage 5BA
- DLC 10 Mirage IIICz
- DLC 17 Mirage IIIO
- DLC 20 Mirage EL
Credits:
- Denis Oliveira: 3D parts, ini edits, skins (the great maker of this mod)
- Coupi: data, cockpit, loadout.inis, Cheetah tweakings
- Paulopanz: decals, skins(*), other textures polish/edit (mostly wings and tail), service ini tweaking
To Install:
- please remove every previous Dennis version of the above SAAF Mirages / Cheetahs
- put all in main mod folder
Enjoy.
@ paulopanz
By paulopanz1,033 5 -
In 1963 the South African Air Force (SAAF) procured six B(I) Mk.12 Canberra interdictors and three T. Mk.4’s from Britain.
Initially the Canberra was seen as an interim measure until the arrival of Hawker-Siddeley Buccaneers in 1965.
The SAAF used the B(I) Mk.12 as bombers and interdictors over a 27 year period.
The SAAF T.4 had Glass nose too alongside the solid nose ones.
WHAT'S IN
- Canberra Mk.12
- Canberra T.Mk.4
- Silver & Blue Skins
- Decalset
- Screens
- Weapons
- Pilot
- Sound
CREDITS:
Adjunair - plane model B.12
MiGBuster - first SF-2 porting
Paulopanz - new skins, decals, screes, T.4 conversion from B.2
INSTALL:
- All in mod folder
KNOWN ISSUES:
- Adjunair' canberras have shadow issues, shadows are disabled. Weapons & pilots don't cast shadows
so the issue is not so evident.
N.B. You must have exp.2 to use T.4
Enjoy / HAHA
@paulopanz
Made for Angola/WestAfrika usage by Spud.
By paulopanz381 2 -
Production aircraft for the South African Air Force;
nine were built and delivered in 1969 and 1970.
They were used by 28 Squadron SAAF at Waterkloof.
WHAT'S IN:
- a new aircraft the C-160Z;
- two all new skins (silver & Camo);
- proper decalst;
- new screens;
CREDITS:
- Florian: model, temps;
- Paulopanz: skins, decals, screens, ini editing;
INSTALL:
- all from "to mod folder content" in mod folder and overwrite;
This work is for Miss Spud, our gentle South African mod-lady.
The best girl in town.
AHAH!
@paulopanz
By paulopanz276 2 -
SF2 F-22A USAF Raptors Redux 2016
by Viper63a
-------------------------------------------------------------
The default install of this mod pack requires SF2NA merged in your install. If you don't have SF2NA in your install base, you have to install the files in the "Non_SF2NA_Patch" folder for the avionics to function properly. See installation section for more details.
-------------------------------------------------------------
This is my iteration/update of the F-22A Raptors originally released by the "Raptor Team". The lion's share of the work was done by the "Raptor Team" - so I DO NOT take credit for ANY of their wonderful work. What I did was upgrade the original package with various other packages released over the years (All noted in the credits). Other than that, I've recreated and tweaked the skins to my liking, added some new squadrons, and created all new decals for the planes. Comes complete with new Hangar, Loading and Loadout files as well. The original package can be downloaded with the following and/or the links in the Credits sections...
-------------------------------------------------------------
What's included in this mod pack?
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Included in this package are the 7th, 14th, 22nd, 27th, 36th, 43rd, 80th, 90th, 94th, 95th, 199th, 411th, 422nd, 433rd, 493rd, and 525th USAF F-22 Squadrons. All squadrons have the complete compliment of tail numbers. Some F-22s were re-deployed from Virginia and Hawaii to Europe (Germany/England) and Asia (Korea) as a deterrence (preparation) force for the current tension in the regions.
Additional Skins for this pack is available here...
http://combatace.com/files/file/15919-sf2-f-22a-usaf-raptors-redux-v3-more-skins-and-squadrons/
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Installation:
-------------------------------------------------------------
! As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
* If you have a merged SF2NA installed, then you are done...If not, you have one more step...
Open the "\Optional\Non_SF2NA_Patch" folder and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required.
* Lastly, please read the "F-22A SoundList Add.txt" to install the sound files.
Now you are done...
Enjoy!
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NOTE: The NON-JHMCS Pilot is the default in this pack. If you want to use the JHMCS Pilot, please update the [Pilot] section of the "F-22A_DATA.ini" file. Remove the "//" from the "PilotModelName=F22A_JHMCS" line and add "//" to the "PilotModelName=F22A_Pilot" line. And Save...
...
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=F22A_Pilot
//PilotModelName=F22A_JHMCS
...
Special Thanks to Ravenclaw_007 for the new pilots!
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Optional:
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The "Optional" Folders contains some extra stuff like...
* Alternate 1024x and 1920x Hanger and Loading screens.
* Other tid-bits like the F-22A Template and other F-22 Mods I didn't get round to testing.
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
* F-22A Raptor Version 2.02 for Strike Fighters 2 Series
http://combatace.com/topic/42712-f-22a-raptor-version-21-for-sf2-series/
Dels – Model maker extraordinaire
USAFMTL – Decal work and project manager
Jimmybib - Skins (Updated 17 Jun 09)
Jat - Avionics Work (Updated 17 Jun 09)
Moonjumper - INI work
Starfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
Klavs81 - For pilot legs in the cockpit
Wpnssgt and Fubar for their start on this project.
Avionics tweak by SND
Original Package by Dave USAFMTL
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* F-22A Raptor Templates - Jimbib
http://combatace.com/topic/73595-f-22a-raptor-templates/
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* F-22 Cockpit for Strike Fighters 2 - Julhelm
http://combatace.com/files/file/12851-f-22-cockpit/
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* SF2_F-22A_New_Avionics_10 v1.0 - Crusader
http://combatace.com/files/file/15086-sf2-f-22a-new-avionics-10/
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* F-22A New Data.ini - ??? B32? Sorry, no documentation with the download...
----------------------------------------------
Special Thanks to Blaze and Fanatic Modder for their ideas, comments and assistance!
Enjoy!
=Viper=
By Viper63a2,749 21 -
June. 24, 2016
Version 1.6 Full Update Package A-10A and C Thunderbolt II "Warthog" Pack
Content size of Install files 1.82GB unzipped.
====================================================================================================
CLEAN INSTALL REQUIRED! Remove Aircraft Folders,
all other folders can be overwritten.
INSTALL:
Drop the contents of the Install folder into the Game Root folder. e.g.
X:\Users\UserName\Saved Games\ThirdWire\StrikeFighters2 Israel\
Overwrite when asked.
AddAllToWeapons.ini is located in the Weapons folder and added to the Game Weapons by using
the Weapons editor. Open the Weapons Editor, browse to the Weapons folder in question and
open the WEAPONDATA.INI (Extract it if you don't have it in the Weapons Folder with CAT Extract)
Then choose Import/Merge and open AddAllToWeapons.ini and pick Save. If you want the New
LAU-3A to show up rather than the Stock LAU-3A, open the WeaponsData.INI you just added
weapons to and paste the Data provided in the AddAllToWeapons.ini manually for that Weapon.
Reason is that if the weapon already exists it wont overwrite it. Once you've pasted in the Data open
the WEAPONDATA.INI with the Weapons Editor, open the WEAPONDATA.INI again and Save.
Extras Folder contains files for optimized play. Use at discretion.
\Flight\ Folder:
FLIGHTENGINE.INI [unlimitedDetailOption] MaxTextureRes=0
NATIONS.INI With Nations from SF:2 and added New World Order and U.S. Army.
SOUNDLIST.INI obviously stock plus added sounds.
VIEWLIST.INI Taken from SF:2 and optimized for wide angle screen shots.
\Objects\ Folder:
AIRCRAFTOBJECT.INI Changed to keep CCIP from showing through solid Cockpit sections.
\PilotData\ Folder:
SQUADRONLIST.INI My collection of Squadrons, to allow the A-10 Squadrons to show
up and use decals correctly.
These may be dropped into their respective folders to use. Backup your files before overwriting.
====================================================================================================
The package includes:
Updated A-10A and C Thunderbolt II "Warthog" Model of the 3.0 released by Wpnssgt, re-released as version v1.0
A-10 Squadrons represented 18FS, 25FS, 45FS, 47FS, 66WS, 74FS, 75FS, 76FS, 78FS, 81FS, 91FS, 92FS, 103FS, 104FS,
107FS, 184FS, 190FS, 303FS, 333FS, 354FS, 355FS, 356FS, 357FS, 358FS. Plus Extra Skins.
====================================================================================================
CREDIT:
Model:
Wpnssgt - Original model and post v3.0 3D Modifications.
Spectre8750 - 3D Modifications
Russouk2004 - 3D Modifications
Sundowner - Skin Template, Skins.
Spectre8750 - Skins, Decals.
A-10 Aces II Seat - Ravenclaw_007.
Diego - USAF Pilot
Cockpits:
Kesselbrut
Spectre8750
Weapons:
331Killerbee
Bunyap
EricJ
Ravenclaw_007
Rusty_hawk
Wpnssgt
Spectre8750
Sounds:
Dave, Spectre8750
Effects:
Ejection Seat system - Stary.
Tracer Smoke Emitter - Stary.
30mm GAU-8\A Effect - Deuces.
====================================================================================================
THIS MOD MAY BE POSTED IN OTHER MODS (NO PAYWARE) AS LONG AS THE README IS INCLUDED AND CREDIT FOR
THE MODDERS IS GIVEN.
====================================================================================================
A special Thanks to Mike (Wpnssgt) and Kesselbrut for all their work and allowing me to take on this project.
Thanks for downloading, hope you enjoy.
-Spectre8750
By Spectre8750761 12 -
F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0
2.0 Updates/ corrections
- Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers.
- Early F-4E skin ejection warning triangles replaced with larger early versions.
This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack.
In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms.
Only to be used with the SF2V Air & Ground War Expansion Pack.
Included:
- F-4E
- F-4E Hard-Wing & MIDAS4
- F-4E_72 ‘Rivet Haste’
You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update:
http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
Animation / Function
- Canopy
- Hook
- Air Refuel
- Wing fold ______________ only on hard wing F-4E´s
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credits:
- eburger68 and the SF2V Air & Ground War Expansion Team
- ravenclaw_007
- original model by TW , BPAO , Crab_02
- cockpits from TW
- Decals for the 34TFS , 469TFS and the original Templates from Sundowner
- Skins for the 57th FIS made by Soulfreak
- TISEO made by Crusader
- Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- new updated model , textures and weapons by ravenclaw_007
- mppd
Enjoy,
Dan.
By dtmdragon591 4 -
F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0
2.0 Updates/ corrections
- Corrected tail tip color from green to red/ orange.
- Added historicly correct small serial numbers to tail fin
- Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers.
Included:
- F-4E_72 ‘Rivet Haste’
You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc:
http://combatace.com/files/file/13932-f-4e-usaf-pack/
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Features of the ‘Rivet Haste’ F-4E:
- Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings.
- MIDAS4 gun port.
- TISEO
- APR-35/36 RHAW
- Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms.
- Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip.
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credits:
- ravenclaw_007
- original model by TW , BPAO , Crab_02
- cockpits from TW
- Decals for the 34TFS , 469TFS and the original Templates from Sundowner
- Skins for the 57th FIS made by Soulfreak
- TISEO made by Crusader
- Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- new updated model , textures and weapons by ravenclaw_007
- mppd
Enjoy,
Dan.
Background on the Rivet Haste project:
With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.
By dtmdragon412 7
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Files12,666
Comments27,051
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