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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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The Focke-Wulf Ta 154 Moskito was a fast twin-engined German night fighter aircraft designed by Kurt Tank and produced by Focke-Wulf during late World War II. Only a few were produced and proved to have less impressive performance than the prototypes.
Model by Veltro2k
FM and testing by Charles
Texture skins by Charles
Virtual Cockpit by Kesselbrut, modified by Charles
Slow/Fast Prop textures by Russo
Please read the install readme included
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k332 3 -
Il-28 Beagle templates
by Flogger23
tweaked and uploaded by Centurion
2048*2048 full layered PSD templates.
Layers for making both painted and silver variants, tho the bare aluminium might need tweaking still. Happy skinning!
By Centurion-171 0 -
This package includes the Cheng Kung class frigate, Chi Yang class frigate, and Chien Yang class destroyer of the Republic of China Navy. I extracted and converted the stock USN versions of the O.H. Perry, Knox, and Gearing to create these Taiwanese variants.
They are by no means perfect representations of the actual thing, since many of the ships were refitted with additional and/or indigenous weapons after being acquired by the ROCN. However, these should be "close enough" to facilitate some naval battles over the Taiwan strait.
Note: You will require a capital ship to create a proper task group in game, such as the Kee Lung class (Taiwan's most powerful warship), available here.
If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
555 0 -
P-51D Mustang Skin & Decal Pak
Fuerza Aérea - Ejército de Nicaragua (Nicaraguan Army Air Force) -For 3W P-51D-
== For SF2, Full-4 Merged (at minimum, SF2:I +Expansion Pak 1) ==
-As stated above, you MUST have at the very least SF2I WITH expansion Pak 1, or you won't have access to the aircraft and it's cockpit.-
The is a partial reskin/redecaling of the stock 3rdWire P/F-51D Mustang into those as used by the FAN durning the 1950-70s (as many Latin American Air Forces used them for quite some time!!). Many of these aircraft took part in the (in)famous "Soccer War".
It represent's FAN Mustangs from the 1950 through their retiement in the 1970s.
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Note: if you want to get the corrected lighting and operating canopy, you should (it's reccomended!) get this Mutang Upgrade Pak from the following URL:
http://combatace.com/files/file/10968-3rdw-p-51-decals-and-ini-tweek-pak/
Not only will it add the 100% historically correct lights, but it'll tweek up the USAF skin with proper decal placements, and serial numbers
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This package has already been setup/broken down into the various sub-folder that SF2 needs (and requires) for ease of installation. (read: drag and drop)
As always, faily simple, easy to follow, detailed install instructions are included
Happy Landings!
Wrench
kevin stein
By Wrench80 0 -
Vought F4U-1 "Birdcage" Corsair Generic USMC Skin Pak (TMF/MM) 7/27/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
= For WW2 PTO Usage ONLY on the TMF/MM Birdcage Corsair!!! =
This is a 'generic' USMC skin and decal pack for the TMF/MM F4U-1 "Birdcage" Corsair. The aircraft is finished in the late 1943 "3 Tone Camo", and has the 3 digit aircraft ID numbering. These numbers represent the last 3 digits of the BuNum, and was the fairly standard way land base USMC squadrons used on their aircraft. The aircraft carries the standard late 43 blue Star-and-Bar.
This skins is in jpg format, and decal randomization is set to TRUE. Although 'named' for VMF124 (L for Late), it is designed to represent NO particular USMC squadron. It also used the SF2 'time switch' to "turn on" this skin in October, 1943.
A new Data ini is also provided, with changes/tweeks that 'fix' some issues caused by the 5/13 and 7/13 patches. With luck, they won't need messing with again!
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting!
Wrench
Kevin Stein
By Wrench101 0 -
Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257)
-- For SF2, Any and All Versions
(Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*)
Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
Happy Landings!
wrench
kevin stein
*=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice
(and yes, the appropriate terrain IS still being worked on!!)
By Wrench202 1 -
Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
- For SF2, Any and All,
This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
Happy Landings!
wrench
kevin stein
By Wrench170 0 -
F4U Corsair WW2 Pak (Wolf257)
= For SF2, Any & All (Full 5 Merged Reccomended*) =
Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!!
*Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the
aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as
Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that
this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to
fit them into the SF2 environment.
Please note, that in the case of NavalMap Terrains, USMC & RNZAF
aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did
not in Real Life . It's a Game Engine "bug" that can only be fixed by have both a land-based and
carrier-based version of the aircraft (ie: "Nationalized")*
This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other
previously released versions/variants/mods of these aircraft.
This package holds 6 complete aircraft, with all their skins and decals:
Corsair MK.IV (RNFAA- BPF)
F4U-1 (USMC Birdcage 'Stand In')
F4U-1A (USN, USMC, RNZAF)
F4U-1D (USN, USMC, RNZAF)
F4U-2 (Radar Equiped Nightfighter; USN, USMC)
F4U-4 (USN, USMC) *by TMF, specific for WW2*
For squadrons represented, just look in each aircraft's folder.
New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar-
equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and
feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement"
Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in
Jpg format, and decal randomization is TURE. See 'Notes' for more details.
All weapons are included, in SF2 formatting, as are sounds and a pilot figure.
Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some
USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen.
Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a
1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!).
Good Hunting!
wrench
kevin stein
By Wrench388 0
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