-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Collection of 2 hangars with 12 skins one with open doors and the other closed.
For SF2 only
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CHangar1
FullName=GK-CHangar1
ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
TargetType=HANGAR
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Shelter_Hardened1_col.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS93 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
P-14 Tall King Radar
This file work and tested on SP2 only
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-P-14
FullName=P-14 Tall King Radar
TargetType=EW_RADAR
;TargetType=RADAR
ActiveYear=1959
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-P-14
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Radar_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
copy the GK-P-14 folder to the ground object
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it
Me for making the model
and big thianks to AC members for there help.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS171 1 -
CROTALE mod by GKABS
1) Historical background
The Development of the Crotale Surface-to-Air Missile system began in 1964.
The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
It was said that South Africa paid 85% (France: 15%) of the first step development
costs of this SAM System. The Crotale was named "Cactus" for South Africa.
Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the
R440 missile were the two prime contractors.
South Africa received the first systems in 1971.
In 1971 France placed the first order for operational tests: 1 Acquisition Unit and
2 Firing Units.
The Armée de l'Air bought this SAM system in order to protect their airfields.
The Crotale in this first opérational version (Crotale 1000) was above all engaged
for the Egypt-Libya and Angola wars in the 1980s.
Further developments were launched for several customers among the 15 ones which
ordered this system.
2) Installation in your Strike Fighters 2 installation(s)
There are 2 options :
- The "Sand" version in order to put in any "Desert" type SF2 install,
- The "Green" version for any "European" type SF2 install.
So you'll find them into 2 separated packs ready to play :)
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
3) Credits
- Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks.
4) LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
By GKABS213 3 -
MISTRAL MANPADS mod by GKABS
Only for SF2
1) Historical background
MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile.
Type Manportable surface-to-air missile
Place of origin France
Specifications
Length 1.86 m
Diameter 90 mm
Crew 2
Effective firing range up to 6 km
Warhead High Explosive with high density tungsten balls
Warhead weight 2.95 kg
Laser proximity or impact triggered
Engine Solid Rocket Motor
Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic)
Guidance
system
Infrared homing
2) Installation in your Strike Fighters 2 installation
copy to object folder
3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=MANPAD_Mistral
FullName=MANPAD_Mistral
TargetType=SAM_LAUNCHER
UseGroundObject=TRUE
GroundObjectType=MANPAD_Mistral
ActiveYear=1989
TargetValue=100
RepairRate=0.550
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=
SecondaryEffect=VehicleFireEffect
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
4) Credits
- Thirdwire
- yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
- Coupi for creating the data files, and testing. From the bottom of my heart thanks.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS178 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
3 new russian Pilot models
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
This is for the SF2 series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
[Pilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS133 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS207 3 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M51 Skysweeper model.
tested and working for only the SF2 series.
Installation:
Unpack and copy to the SF2 Directory
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit:
GKABS for making the model that was requested by whiteknight06604 (Gunner/operator are free from the net model couldn't find the maker name to give credit to)
Coupi For making the data/INI files and testing as well as making the videos.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS200 2 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is the Tactical Air Navigation System unit
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-TANS
FullName=Tactical Air Navigation System
ModelName=GK-TANS.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-TANS
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=GK-TANS.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and textures
The texture from https://www.pngguru.com/ and https://www.textures.com/
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
By GKABS138 0
-
Download Statistics
14,407
Files12,630
Comments27,013
Reviews