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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. A new texture for the loved "Sukhoi Su-57 (Pak-Fa)
       
      This is a freewere mod, can't be sell
       
      Enjoy ;)
       
      By:Dariam
      146 4
    2. Armstrong Whitworth Meteor NF.11 & NF.13
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Install:
      Copy paste specific folders into a correct destination.
      Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. 
      Mod is using standard TW fuel tanks 100 and 175 gal.
      It will not work on SF1 gen game. 
      This model is based on Veltro2k model of Meteor T.7  uploaded on CA somewhere in 2016 by paulopanz.
      Some time ago few guys decided (because they have a chance to do so) to rework this pretty aircraft. So, first of all, thank you Veltro2k.
      Although.
      There is just very few original parts of an old model. Most of it was remodeled. Added bits here and there. And of course, it is NF.11/13 model not T.7...so generally different plane.
       
      This mod contains only one generic skin without any national markings. Decals.ini file is not provided.
      This mod is uploaded with an intention that the community will develop this mod...skins, decals etc. Although paulopanz did a marvelous job on this also -  
      Templates in PSD format are provided.
      Credits.
      Veltro2k  - the original model of T.7
      Me -  model rework and then rework again into NF.11 and NF.13 and some other mambo jumbo like skins, templates etc...
      Pilots - I have no idea / don't remember who did it. All credit to him/her.  - one of my favorites figures in a game - I've added this to correspond with the data file.
      Wilches - cockpit mod - tweaks in cockpit.ini and data.ini files. 
      Have fun
      Report bugs.
      Expect the unexpected
      Jarek Hereda
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      79 0
    3. SF2_MobileLongCrane2            
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented with the rollers for active operations.
      I have attempted a damage and destroyed model which are included.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane2
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane2.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100
      Comments are encouraged and welcomed.
      Kindest regards - Krfrge
      October 2018.
      44 0
    4. SF2_MobileLongCrane1    
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented against the rollers for stored operations.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane1
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane1.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100

      Kindest regards - Krfrge
      October 2018.
      38 0
    5. SF2_LongCrane            
      This is freeware from "Yobi.com"
      The author is unknown.
      This is a modification (painting and adding a large base) to this port crane.
      I wish I were this capable at modeling but sadly I am not there yet.
      Good eye-candy for the targeted port of your choice.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=LongCrane
      FullName=Long Crane
      ModelName=LongCrane.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=
      DestroyedEffect=DustCloudEffect
      DestroyedModel=
      SecondaryEffect=LargeOilFire
      SecondaryChance=100

      Kindest regards - Krfrge
      October 2018.
      46 0
    6. Tropicalised version of the NF.11 to replace the Mosquito NF.36 for service
      with 39 Squadron in Malta and Cyprus and 219 Squadron based in Egypt.
      The first of 40 production aircraft built by Armstrong Whitworth was first flown
      on 21 December 1952.
      Former Royal Air Force aircraft were later sold to Egypt (6 aircraft),
      France (2 aircraft), Israel (6 aircraft) and Syria (6 aircraft).
      What's in:
      - a new plane
      - 13 RAF, EAF, AA, *IDF, SyAF skins
      - pilot, weapons, sounds
      - all planes built serials
      Credits:
      - Vetro 2k: original T.7 model
      - Yakarov79: nightfigher upgrade, *IDF Skins from IDF Meteors pack
      - paulopanz: skins, decals, screens etc
      Operations:
      - key 10 canopy open

      Enjoy!
      @paulopanz

      185 3
    7. Sikorsky RH-53D of Iran Navy Ver 3.0 for SF2

      This is a third party add-on of late models Sikorsky helicopter RH-53D.
      It is designed for and works only in SF2 series. And will never work in SF1. 

      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Jarek Hereda
      ------------------------------------------------------------------------------------------------------------------
      This mod represents Sikorsky model of RH-53D. 12 aircrafts were ordered by Imperial Iranian Navy. Only six delivered before revolution. Add then all six remained in newly formed Islamic Republic of Iran Navy Aviation. 
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may caouse some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear...
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Some changes and rearrangements in the cockpit

      ******************IMPORTANT******************
      FaAkePilot mod neede to run this mod. 
      As always.
      This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available. 
      Standard commands:
      LANDING GEAR - Nose light deploy/retract at any speed. 
      ANIMATION 1 - right side door.
      ANIMATION 2 - left hatch cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 10 - Winch
      Parking animations.
      Two parking animations included one for 'on land base' and other for 'on board' parking.
      You can fold tail and rotor by enabling animation in data.ini  file. But it looks silly. And my intention for this animation was eye candy on board vessel.

      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      With heavy cargo load probably you need little run on A model as engines on A are little underpowered.
      Normaly throtle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. 
       
      Cockpits.
      Newly upgraded cockpit based on NATOPS manual. Mirrors working now and showing correct image.
      Fuel usage is not super perfect but compared to all previous H-53 models released here fuel gauges are working.

      Skins.
      All serial numbers are based on available photos, are historically correct. 
      Weapons.
      This addon works with my CargoPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this cargo pack. Of course you can edit and use any other weapons available. Here is experimental Mk105 minesweeper sled different than in previous CH-53D pack. This one is only for RH-53D. To see Mk105 open cargo bay.

      Cargo loads.
      I am releasing this cargo load in the current condition. So maybe some skins needs to be adjusted.
      Cargo loads includes few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper.

      IMPORTANT - 
      Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load. 
      Skins.
      1977 Imperial Iranian Navy
      Islamic Republic of Iran Navy Aviation with 3 skins 1979 paint inherited from IINavy, Grey paint introduced somewhere in 90's and late current azure blue salamander camo.
      Good to add nations ini entry regarding new "nation" created - Islamic Republic of Iran Navy /Imperial Iranian Navy.
      otherwise, you will have to change nation name to Iran.

      Pilots - best to use is OldDiego's pilots.  

      Have fun.
      Edit and report bugs.
      Jarek Hereda.
      Thanks.
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
      NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      popsmoke.com
      hampshireairfields.co.uk
      navysite.de
      gonavy.jp
      helis.com
      airliners.net
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      rahrovan-artesh.ir

       
      293 2
    8. Tornado Sounds
      ---------------
      New in 1.1 version:
      -------------------
      Beter sounds levels. Correct stall sound. Improved BK-27 sound.
      Wind sounds for RAF, Luftwaffe and AMI.
       Installation
      -------------------
      1st, check wav files. It's possible you dont like them and there is no sense to replace files you like.
      Always BACKUP your older files !
      1. Unpack and copy sound files to MODS/Sounds
      2. Modify DATA.INI and AVIONICS.INI files
      3. Modify BK-27 cannon.
      DATA.INI / [Sounds]
      --------------------------------
      [Sound]
      EngineSoundName=tor_engine
      AfterburnerSoundName=tor_AB
      DamagedEngineSound=tor_fire
      StallSoundName=tor_stall
      WindSoundName=RAFComms_3 <-- RAF  ;tor_luftwaffe <-- German  ; tor_Italian <-- Italian
      WindSoundName is radio communication file.
                 RAFComms_3 is RAF Tonkas and Buccaners strike radio in Desert Storm
                 tor_luftwaffe is German Tonkas training radio
                 tor_Italian is Italian Tonka refueling in 'DS' operation radio

      AVIONICS.INI / RWR
      ---------------------------------
      [RWR]
      TrackSound=tor_rwr.wav
      LockSound=tor_missile.wav
      [RWRTrackSound]
      Priority=HIGH
      3DSound=FALSE
      Looped=FALSE
      NumBuffers=1
      [RWRLockSound]
      Priority=HIGH
      3DSound=FALSE
      Looped=TRUE
      NumBuffers=1
      GUNS EDITOR
      ------------------------
      Changing sound file.

       
      ADD TO FLIGHT/SOUNDLIST.INI
      ----------------------------------------------------
      [SoundList]
      // Tornado GR.1 sounds
      SoundFilexxx=BK-27
      SoundFilexxx=tor_engine
      SoundFilexxx=tor_AB
      SoundFilexxx=tor_stall
      SoundFilexxx=tor_fire
      SoundFilexxx=RAFComms_3
      SoundFilexxx=tor_luftwaffe
      SoundFilexxx=tor_italian

      //-------------------------
      [BK-27]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [tor_engine]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      FrequencyControl=TRUE
      NumBuffers=3
      MaxDist=2000.000000
      MinDist=100.000000
      InsideConeAngle=10
      OutsideConeAngle=160
      ConeOutsideVolume=55
      [tor_AB]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=3
      MaxDist=2500.000000
      MinDist=100.000000
      InsideConeAngle=60
      OutsideConeAngle=130
      ConeOutsideVolume=50
      [tor_stall]
      Priority=HIGH
      3DSound=FALSE
      Looped=TRUE
      NumBuffers=1
      [tor_fire]
      Priority=HIGH
      3DSound=FALSE
      Looped=TRUE
      NumBuffers=1
      [RAFComms_3]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      [tor_luftwaffe]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      [tor_italian]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      [tor_stall]
      Priority=HIGH
      3DSound=FALSE
      Looped=TRUE
      NumBuffers=1
      [tor_fire]
      Priority=HIGH
      3DSound=FALSE
      Looped=TRUE
      NumBuffers=1
      142 0
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