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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Sikorsky CH-53C Knife, HH-53B and HH-53C Super Jolly Green Giant Over Vietnam Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53B, HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C and HH-53B from Vietnam pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear.
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for HH-53C and CH-53C equipped with RWR and one cockpit for earlier non rwr HH-53B. Historically not all HH-53C airframes were equipped with RWR. BUt this mod covers RWR mod installed.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      Few versions of one unit for each helo.
      CH-53C 21st SOS
      HH-53C 37th and 40th ARRS
      HH-53B 37th and 40th ARRS
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      Unlike in pack 'Over Europe' here CH-53C can't be equipped with a refueling probe (small ini tweak will do the trick). 
      Fuel Tanks 450 US Gal. for CH-53C and HH-53C and 650 US Gal. for HH-53B
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
      Jarek Hereda.
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
      Reference:
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....
      907 9
    2. Sikorsky CH-53C, HH-53C Super Jolly Green Giant Over Europe Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
       
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C from European pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear...also delete old weapon: HH-53_ ALE-20
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
       
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for both aircrafts.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      CH-53C 601st TASS Sembach, Germany.
      - early SEA and late EURO1/ hi viz painting.
      HH-53C 67th ARRS Woodbridge, UK.
      - early SEA and EURO1 camouflage scheme plus additional one grey before 67th moved to Woodbridge.
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      CH-53C can be equipped with a refueling probe (same weapon station as in RH-53D)
       
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
       
      Jarek Hereda.
       
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
       
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....
      674 7
    3. Copy to SWUS. In this patch, it is aimed to be able to perform SEAD missions on SWUS map by adding AAA ie air defense systems to two enemy airports on SWUS map. Just export the ini files to the SWUS map map file and print over them. hopefully soon a nice city patch update for SWUS map comes up.
      90 1
    4. Yakovlev Yak-41M for STRIKE FIGHTERS 2
      This is simple mod of Gabilon's Yak-41 'Freestyle' to create a fictional Yak-41M in service with the Ukrainian Naval Aviation and the Ukrainian Air Force. Gabilon created his Yak-41 in 2007 (his first 3D model - Chapeau!) and Fubar512 improved the FM and those improvements are duly incorporated here along with a few modifications by me.
      Three new Ukrainian skins are included;
      1. Ukrainian Naval Aviation in a blue splinter scheme for maritime operations.
      2. Ukrainian Air Force in a 'Flygvapnet' splinter scheme for tactical operations.
      3. Ukrainian Air Force in a modern (boring) grey scheme. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Yak-41M folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Yak-41M folder into your main Decals folder.
      3. From the SOUNDS folder drag and drop both the sound files into your main Sounds folder.
      4. From the WEAPONS folder drag and drop all four weapons folder into your main Weapons folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Gabilon for creating and uploading his Yak-41 back in 2007.
      Thanks to Fubar512 for his FM tweaks.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 03/02/19
      Version 1 - 13/05/12  
       
      310 1
    5. Harbin H-5 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Il-28 'Beagle' to create the reverse engineered Harbin H-5 copy. As the PLAAF also operated the Il-28 I've set the service dates to match those given for the stock Third Wire Il-28 (for China) but the Chinese H-5 programme was a slow starter
      and it didn't enter service until 1967.
      Generic markings with new serial numbers based on the photo of '83002' with a painted radome are included and please note that this mod uses Wrench's F-4B pit for pasko's Yak-25B 'Brewer' so it should work with any version of SF2 that has medium length runways.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the H-5 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the H-5 folder into your main Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_PLAAF folder into your main Pilots folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Wrench for the Brewer cockpit.
      Thanks also to whoever did the excellent PLAAF pilot (let me know and I'll gladly give credit).
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 03/02/19
      Version 1 - 14/07/12  
       
       
       
      526 4
    6. Harbin H-4 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Canberra combined with ajunaidr's Canberra cockpit to create a fictional H-4 PLAAF bomber.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the H-4 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the H-4 folder into your main Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_PLAAF folder into your main Pilots folder.
      That's it!
       
      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to ajunaidr for creating the excellent Canberra cockpit.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 16/07/12  
       
       
       
      105 0
    7. Hangar Screen Templage for all SF2 series
       
      I've been forgetting to upload this ...and finally remembered!
       
      This is a stripped-down version of my Photoshop PSD Hangar Screen templage.
       
      I've left 2 'aircraft' layers in, other than the background/foreground items so you can see how it was done, using both a photograph and screenshot to replicate the old WoE-style.
       
      Get used to using the cut/slice tools and the eraser!! And don't forget, SF2 wants them save as jpgs for in-game use (same goes for Loading Screens, too)!!!
       
      Have Fun!
      wrench
      kevin stein
      241 1
    8. Menu Screen Templates for SF2 series 5/20/10
       
       
      This is a pack of Photoshop PSDs for the following menu screens:
       
      Debrief
      Loadout
      MedelList
      Options
      PilotRecords
      PlanningMap
      Roster
      SingleMission
       
      The Hangar Screen will be released seperatly, as that needs a more intensive readme, with full instructions for 'how to..', in particular on editing screenshots for use.
       
      They are multi-layered, with redrawn seperator lines, 'blackboards' for the displayed text, and new backgrounds. The background included herein a more of a 'generic' type, of various sky scenes. All the 'hot spots' for the mouse remain in the stock positions.
       
      They are the standard size of 1024x768, as used by 3rd Wire. Although in PSD format for Photoshop, they should be usable in any other program that can open and work PSDs.
       
      As always, read the readme for full instruction, and details for use.
       
      Happy Landings!
      Wrench
      Kevin Stein
      391 1
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