Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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Banidos TA 50 (SU-57)
This is a model of the prototype of the TA 50 (SU 57) created by AleDucat, the model is beta, this means that it has not been tested enough, it may have missing parts and some inconveniences, (none affects anything in the simulator)
the installation method is the standard one, copy the contents of each folder into the corresponding folders in your simulator installation.
The flight model is super unstable, this means that you can perform cobra, super cobra and rotate like a juggler's baton.
if you press the vectoring key (as used on helicopters and harriers) the model will deploy the refueling zone and become more stable.
For animation reasons, the cockpit is unfolded with the key to unfold the mooring hook.
The center bays deploy automatically when firing a radar guidance missile.
In order to engage and fire infrared missiles housed in the wing root wells, you must open them with the key that corresponds to the openings of common wells.
the model is the prototype, remove the pitot t antennas that the working model does not bring from the ini files.
I hope you enjoy.
This folder contains a 3d model of the SU-57, a 3d model of the cockpit, a 3d model of the pilot's seat and optronic seeker, 3 skins with the corresponding decals, and several engine sound files.
3d model :AleDucat
textures: Torno
excuse my bad english this was translated with google translator.
By torno1,040 5 -
Per Read me :
SF2 CF-101 Voodoo (Version 2.0)
You will have to get the original package in order to have the update working as not all the files are on this download. Package can be found there :
*** For SF2, Full-5 Merged (Recommended/Preferred) ***
This package contains files needed to go from V 1.0 to 2.0. Skins have been reworked here and there.
Skins included are :
Squadrons 409, 410, 414, 416 and 425 :
61-65 era
65-68 era
68-73 era
73-84 era
Squadrons 409, 414, 416 and 425 :
Special schemes
(NEW) - Maple Flag ’83 :
Camo patter used on one plane (with water paint in real life)
Different sqn planes (grey schemes)
Installation :
Simply drag and drop files where needed and overwrite when prompted.
Special tanks to:
ErikGen – Base aircraft where the F-101B can be found :
yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it on the original release.
Sundowner – For some layers I borrowed on his F-101C templates :
Happy flights!
Mario C.
By 1977Frenchie48 0 -
My best rendition of the Ferris scheme applied to the TW F-14A. It has some inaccuracies due to the mapping of the aircraft, but still came out pretty good. Simply drop in your F-14A_77 folder and go fly. It can be found under "Ferris Scheme" in the drop down menu.
By EricJ86 1 -
The Vickers Valiant was a British high-altitude jet bomber designed to carry nuclear weapons, and in the 1950s and 1960s was part of the Royal Air Force's "V bomber" strategic deterrent force. It was developed by Vickers-Armstrongs in response to Specification B.35/46 issued by the Air Ministry for a nuclear-armed jet-powered bomber. The Valiant was the first of the V bombers to become operational, and was followed by the Handley Page Victor and the Avro Vulcan. The Valiant was the only V bomber to have dropped live nuclear weapons (for test purposes)
All the 11 Squadrons that used the Valiant
(included the 4 Suez ones) with historical
numbers (Those from suez with note
for campaign numbers to choose).
What's new:
- SF-2 porting
- 24 Skins edited and resized
- New decals
- New historical decal numbers by squadron
- Decals positions fixed
- New loadout image
References:
- Warpaint n. 63
- Scale Aircraft Modelling - vol.25 n. 5
- Vickers Valiant - Aerofax
- Osprey Combat Aircraft n. 95
All credits to A-TEAM for model and base skins I edited & upgraded.
(*) You need Valiant-B1-R3d (new) lod from A-TEAM site.
One community, more planes, so much fun.
@ paulopanz
By paulopanz131 3 -
The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real.
Installation
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Extract the files under your SF2 mod main folder and overwrite the file.
By orsin605 5 -
Akula 1 PAK-FA for Strike Fighter's
============================
Description
----------------------------------------------
This is a PAK-FA (T-50) skin (Splinter Camo) of the antagonist Andrei Markov "Akula 1" model, Ace Combat...
By Guest66 0 -
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M109A1 howitzer models.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please change the XXX with the correct number from your //Soundlist:
[SoundList]
SoundFileXXX=155MM_M126
SoundFileXXX=TankEngine
SoundFileXXX=GKTankTrack
SoundFileXXX=50caliber
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[GKTankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[155MM_M126]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[50caliber]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat for helping me with the textures big thank you.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Site
gkabs.net
gulfknights.net
By GKABS110 0 -
This is a rendition of the VF-111 CAG aircraft, year unknown.
KNOWN ISSUES: The shark mouth is a "best fit" and not totally accurate for rivet counters. It was a hit or miss more or less in figuring out the mapping for the nose and this is the best I can come up with. Also the tail insignia isn't matching, again due to mapping issues. I had hoped to represent the tails better but this is what I could come up with. It's not as forgiving as the TMF bird in terms of texture mapping.
Simply follow the file structure and go fly. It can be found under "VF-111 CAG" in the skin selection menu.
By EricJ83 0
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